/Apologize for unintended cross-mailing/
/=========================================================
*Deadline extension: September 2, 2020*
/ =========================================================
Special Issue on
*Augmenting Space: The role of immersive technologies in future cities*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call4…
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Callum Parker, The University of Sydney, Australia
• Soojeong Yoo, The University of Sydney, Australia
• Waldemar Jenek, Queensland University of Technology, Australia
• Youngho Lee, Mokpo National University, South Korea/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *September 3, 2020 *(extended)
• Notification to the authors: October 15, 2020
• Camera ready paper: November 10, 2020
• Publication of the special issue: end of November, 2020
===========================================
*Overview*
-----------------------------------------------------------
As digital technologies are advancing, contemporary interactions within
cities are beginning to emerge. These interactions are commonly enabled
through sensors to implicitly automate manual processes, such as turning
on lights or walking up stairs. However, cities were not necessarily
built from the ground up to be smart, rather they are gradually becoming
smarter over time as technology becomes more extensible and embedded
within them. These digital technologies create information layers that
exist over the physical space, resulting in the space being filled with
dynamically changing information, thus augmenting the space. Augmented
reality (AR) is one such technology that has recently seen a lot of
development in this area and is only now starting to become more viable
as hardware and computer vision algorithms have caught up. Films such as
Minority Report (2002), Ghost in the Shell (2016), and Blade Runner
(2017) have predicted AR’s future emergence in public spaces and cities.
These films featured AR advertising and information holograms in public
spaces, enabled by smart contact lenses and holograms. Currently
however, AR has been introduced to public spaces in a number of
interesting ways. For instance, Pokemon GO became a global phenomenon
which resulted in people physically playing the game in urban spaces and
caused ripple effects on the physical spaces people were playing in.
Recent work has also shown that AR can have more engaging applications,
in areas such as community engagement, personalised digital signage,
in-situ visualisations, cultural heritage, and remote collaboration.
On a consumer level, AR is most common on smartphones, particularly
after the release of ARKit and ARCore - improving the functionality. AR
smart glasses are also becoming more accessible and bring with them the
possibility of more natural integration of virtual content into our
daily lives. For instance, the Microsoft Hololens contains an array of
sensor technologies giving it a sense of depth which allows it to place
objects naturally in physical space. It has been successfully applied by
planners to visualise underlying parts of the city in-situ.
While AR is becoming more advanced, accessible, and has demonstrated
potential, more knowledge is needed around the key benefits it will
bring to cities and how it will change our interactions with the urban
environment. Additionally, the use of such technologies raises the
question of how the virtual and physical spaces can co-exist - creating
an augmented space.
Therefore, this focus section builds on from our initial workshops with
the goal of bringing together researchers to explore the applications of
AR and other immersive technologies, such as Virtual Reality (VR) and
Mixed Reality (MR), within the context of enhancing architecture, public
spaces and cities.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
We welcome research focused on engaging experiences using augmented
reality (AR), virtual reality (VR), and mixed reality (MR) within the
context of enhancing architecture, public spaces and cities. Specific
topics of interest include but are not limited to:
Augmenting humans in future cities
Digital heritage and preservation
Speculative designs, design fictions, and art projects
Perspectives from literature
How immersive technologies and applications can be utilised to enhance
existing urban infrastructure/technologies (public displays, media
facades, buildings, town squares, etc)
Remote collaboration
The effect of immersive technologies on culture and behaviour in cities
Smart cities with digital twin technologies
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"FS: Augmenting Space: The role of immersive technologies in future cities")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact any of the
guest-editors below and mark the subject as:
/Augmenting Space: The role of immersive technologies in future cities /
• callum [dot] parker [at] sydney [dot] edu [dot] au
• soojeong [dot] yoo [at] sydney [dot] edu [dot] au
• youngho [at] ce [dot] mokpo [dot] ac [dot] kr
• waldemar [dot] jenek [at] hdr [dot] qut [dot] edu [dot] au
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Autumn 2020
'Learning and learning ecosystems in the time of Covid-19'
Guest editors: ASLERD
with a focus section on
'Augmenting Space: The role of immersive technologies in future cities'
Guest editors: Callum Parker, Soojeong Yoo, Waldemar Jenek, Youngho Lee
• Winter 2020
'Tools, Pedagogical and Ludic Strategies, Co-Design supporting Smart
Learning Ecosystems and Smart Education'
Guest editors: Oscar Mealha, Traian Rebedea, Matthias Rehm
• Springer 2021
'Collaborative multimedia applications in technology'
Guest editors: César A. Collazos, Sandra Cano, Freddy Paz, Habib Fardoun
-----
################################################################################
7th International Conference on Internet of Things: Systems, Management
and Security (IoTSMS 2020)
Paris, France. December 14-16, 2020
(Pending Technical Co-Sponsorship by IEEE)
################################################################################
URL: https://emergingtechnet.org/IOTSMS2020/
IMPORTANT DATES
* Submission Date: *20 August 2020* *(extended)*
* Notification to Authors: 10 October 2020
* Camera Ready Submission: 1 November 2020
CALL FOR PAPERS
The Internet of Things (IoT) technology offers unprecedented
opportunities to interconnect human beings as well as Machine-to-Machine
(M2M), whereby sensors and networks allow all ‘things’ to communicate
directly with each other to share vital information allowing us to have
an instrumented universe where accurate data is readily available to
inform optimal decision making. The IoT is about to enable a range of
new capabilities and services far beyond today’s offerings. It will
fundamentally change how people go about their lives. According to
Gartner, the number of objects connected to the Internet is set to reach
20 billion by 2020. Cisco estimates the number will be close to 26
billion objects by 2020. Others believe the actual number will be even
higher with the assumption that any object with a simple micro
controller and on-off switch will be connected to the Internet in the
near feature. The scale of the IoT is set to have a major economic,
social and environmental impacts; the intersection of which forms the
future sustainable growth.
The international conference on Internet of Things: Systems, Management
and Security (IoTSMS) aims at soliciting original ideas on the broad
area of IoT including challenges and opportunities, concepts and
applications and future trends. The IoTSMS aims to facilitate
discussions among academics and IoT practitioners and make positive
contributions to the field.
TOPICS OF INTERESTS
* Emerging concepts of IoT Systems
* Architectures of IoT systems
* Machine-to-Machine Communication and IoT
* Modeling of IoT applications
* SDN and NFV support for IoT applications and Systems
* Fog and Edge support for IoT Applications
* 5G support for IoT Applications
* IoT for Smart Cities
* Energy management in IoT
* Design methodologies for IoT
* Novel services and applications of IoT to facilitate environmental
responsibility
* Green by Internet of Things
* IoT and Social benefits/impact
* IoT Economics and Business Models
* Emerging Internet of Things business models and process changes
* Communication systems and network architectures for the IoT
* IoT and Data Management
* Security and privacy of IoT
* Reliability of IoT
* Disaster recovery in IoT
* Applications of Internet of things
* Emerging applications and interaction paradigms for everyday citizens
* Big data and IoT
* Self-organizing IoT
* Cloud Computing and IoT
* IoT and sustainable Growth
PUBLICATION
All accepted papers will appear in the conference proceedings and will
be published by IEEE and included in the IEEE Xplore digital library.
GENERAL CHAIRS
* Abdelhakim Hafid Senhadji, University of Montreal, Canada.
* Francisco Falcone, Universidad Publica de Navarra, Spain.
PROGRAM CHAIRS
* Attila Kertesz <keratt(a)inf.u-szeged.hu>
* Marco Guazzone <marco.guazzone(a)uniupo.it>
ORGANIZATION CHAIR
* Moayad Aloqaily, Carleton University, Canada
STEERING COMMITTEE
* Elhadj Benkhelifa, Staffordshire University, UK.
* Ammar Rayes, Cisco Systems, USA.
* Yaser Jararweh, Duquesne University, USA.
* Imad Saleh, University of Paris 8, France
* Jaime Lloret Mauri, Universidad Politécnica de Valencia, Spain
* Salim Hariri, University of Arizona, USA
--
Marco Guazzone, PhD
Computer Science Institute, DiSIT
University of Piemonte Orientale
address: Viale T. Michel 11, 15121 Alessandria, Italy
phone: +39-0131-360484
web: http://people.unipmn.it/sguazt
*Apologies for cross-posting*
Deadline: 20/07/2020
We are looking to hire up to two new PhD researchers in the ARIA team (https://aria.cs.kuleuven.be) at the Department of Computer Science of the KU Leuven, in Belgium. The project focuses on the topic of “Cross-Reality Interaction”, i.e. how people in different immersive realities (e.g., VR, AR) or not immersed at all, can interact together.
For more information, see the description at: https://www.kuleuven.be/personeel/jobsite/jobs/55693016?hl=en&lang=en
Knowledge of Dutch is *not* required to apply.
Feel free to contact me to informally discuss this position and other opportunities (such as postdoctoral research through the Marie Curie scheme).
--
Adalberto L. Simeone
Assistant Professor
Department of Computer Science
KU Leuven
Follow me on Twitter @Adal_LS<http://twitter.com/Adal_LS>
https://www.adalsimeone.me
Cari,
L’Agenzia per l'Italia Digitale, in collaborazione con il CNR, organizza
un webinar dedicato a WADcher, un progetto europeo relativo al
monitoraggio dell’accessibilità dei siti web e degli strumenti
informatici.
Il webinar ha l'obiettivo di illustrare lo stato di avanzamento del
progetto WADcher (Web Accessibility Decision support tool for the
assessment of compliance to standards and guideline), finanziato
nell’ambito del framework europeo Horizon 2020. Il progetto si propone
di fornire uno strumento integrato che consenta di individuare i punti
di miglioramento dei siti web. Verrà anche presentato MAUVE++, uno
strumento di validazione collegato a WADCHER, sviluppato dal laboratorio
Human Interfaces in Information Systems del CNR-ISTI.
L’evento è anche occasione per un confronto a più voci sui differenti
paradigmi volti a migliorare la qualità dei servizi digitali per i
cittadini, con particolare riguardo all’accessibilità.
Con l’occasione invitiamo gli interessati a compilare un breve
questionario
(https://docs.google.com/forms/d/e/1FAIpQLSeBgdVqCoHtnyeV3dktVcQm1HyEPk2VbRf…)
utile per capire le pratiche correnti su questi temi.
Vi ricordiamo che l'orario per lo svolgimento del webinar è 16 Luglio
2020, dalle 12:00 alle 13:30
Cordiali saluti,
--
Parvaneh Parvin, PhD
Research Staff
HIIS Lab - ISTI CNR
parvaneh.parvin(a)isti.cnr.it
*Apologize for unintended cross-mailing*
*ETIS 2020 - **Fourth European Tangible Interaction Studio* | 16-20
November, 2020 | Siena, Italy
http://www.congressi.unisi.it/etis2020/
*KEYNOTE SPEAKERS*
Tanja Döring - University of Bremen
Stéphanie Fleck - University of Lorraine
Marianna Obrist - University of Sussex
Domenico Prattichizzo – University of Siena
*CALL FOR PAPER* *S*
University students, researchers and practitioners are invited to* propose
a talk or a workshop about their research in the field of Tangible
Interaction* including for example mixed/augmented reality, organic user
interfaces, physical computing, wearables. Topics of interest of ETIS 2020
include the exploration of Tangible Interaction in various fields of
application including, but not limiting to:
- Food
- Education
- Cultural Heritage
- Industry 4.0
- Health
Short papers (2-4 pages including references) for oral presentation and
workshop proposals have to be submitted to Easychair
<https://easychair.org/conferences/?conf=etis2020>. Papers should be
formatted according to the ACM paper template and should not be anonymized.
- Microsoft Word template
<https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…>
- LaTeX template
<https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…>
*We welcome submissions in the form of theoretical foundations and
frameworks of Tangible User Interface (TUI); design guidelines and methods;
prototypes, tools and toolkits for TUI; design cases, and TUI applications
in different domains*.
Submitted papers will be reviewed by ETIS Scientific Committee and selected
by relevance with the proposed topics, quality of research, and potential
to provoke discussions during the meeting.
Selected papers shall be published on CEUR <http://ceur-ws.org/>, the free
open-access publication service for scientific conferences and workshops.
The *Best Paper Award* is sponsored by the MDPI Journal Future Internet
<https://www.mdpi.com/journal/futureinternet> with a 350 CHF honorarium
and the publication of an extended version of the paper in a special issue
that will be edited after the event.
The winner will be selected by the ETIS scientific committee based on the
paper’s novelty and quality of the research.
The awarded winner will be announced during the ETIS closing session.
*Important dates*
The deadline for submission has been extended. The new important dates are
as follows:
Paper submission deadline: *July 20, 2020*
Notification of acceptance: *September 21, 2020*
Registration deadline: *October 5, 2020*
ETIS workshop: *November 16 - 20, 2020*
*Conference Venue*
The conference will take place at the Santa Chiara Lab
<https://santachiaralab.unisi.it/> of the University of Siena.
Address: Santa Chiara Lab, University of Siena
Via Valdimontone 1 - 53100 Siena (Italy)
*For more information*
For updated information about the event, program and invited speakers,
submission procedures, and registration please visit the web site:
*http://www.congressi.unisi.it/etis2020/
<http://www.congressi.unisi.it/etis2020/>*
For more information, please contact the organizers: etis.unisi(a)gmail.com
ACM IUI 2021 CALL FOR WORKSHOP PROPOSALS
In conjunction with the 26th International Conference on Intelligent User
Interfaces (IUI 2021)
College Station, TX, USA
April 13 - 17, 2021
http://iui.acm.org/
IUI 2021 is pleased to invite proposals for workshops to be held in
conjunction with the conference. The goal of the workshops is to provide a
venue for presenting research on focused topics of interest and an
informal forum to discuss research questions and challenges. Workshops
will be held on the first day of the conference. We invite submissions of
full-day (6 hours) and half-day (3 hours) workshop proposals on any of the
conference topics (or related). This year we are particularly interested
in workshops that have an interactive aspect.
Preference will be given to workshops with interactive and hands-on
sessions where participants can team up or work together towards the
common goal of the workshop. We encourage proposals for a wide range of
workshops, including but not limited to:
- "Mini-conferences" on specialized topics; such workshops may have their
own paper submission and review processes.
- "Late breaking work" meetings; such workshops usually have a lighter
review process (e.g. based on abstracts only).
- "Hands-on" workshops around a specific problem or topic that may wish to
ask participants to submit a position statement.
- "Mini-competitions", challenges, or hackathons around selected topics
with individual or team participation.
== PROPOSAL FORMAT ==
Note: One of the keys to a successful workshop submission is to CONTACT
THE CHAIRS WITH YOUR IDEAS (workshops2021(a)iui.acm.org), and work together
to prepare an exciting proposal!
Workshop proposals should be maximum 2 pages long and follow the standard
sigconf format, using one of the Interim ACM templates available at
http://www.acm.org/publications/article-templates/proceedings-template.html
Please submit your proposal via the PCS 2.0 submission system
(https://new.precisionconference.com).
The proposals should be organized as follows:
- Name and title: A one-word workshop acronym and a full title.
- Description of workshop topic and goal: This description should discuss
the relevance of the suggested topic to the IUI audience. Include a brief
discussion of why and for which audience the workshop is of particular
interest.
- Organizers: Names, affiliations, emails, and web pages of the workshop
organizers. This can be a single person or a group of people. Strong
proposals normally include organizers who bring differing perspectives on
the topic and are actively connected to the communities of potential
participants. Please indicate the primary contact person and the
organizers who plan to attend the workshop.
- Previous history: List of previous workshops that were held on the topic
including the conferences that hosted past workshops and the number of
participants. Also please provide the list of other workshops organized by
workshop organizers in the past.
- Workshop program committee: Names and affiliation of the members of the
(tentative) workshop program committee that will evaluate the workshop
submissions.
- Participants: A statement saying how many participants you expect and
how you plan to invite participants for the workshop. We recommend the
proposal to include the names of at least 10 people who have expressed
interest to participate in, or contribute a paper to, the workshop.
- Workshop format: A brief description of the workshop format regarding
the mix of events such as paper presentations, invited talks, panels,
demonstrations, and general discussion.
- Length: Full-day or half-day.
- Proposal format: Workshop proposals should be maximum 2 pages long and
follow the formatting instructions from (sigconf):
http://www.acm.org/publications/article-templates/proceedings-template.html
Additional guidelines:
----------------------
- Workshop proposals will be reviewed and evaluated by the workshop chairs.
- Organizers: We strongly encourage all of the workshop organizers to
attend IUI and take part in their workshop. This can make the workshops
more appealing for the participants and strengthen the discussion part.
- Workshop summary: An extended abstract with a summary of the workshop
goals and an overview of the workshop topics will be included in the ACM
Digital Library for IUI 2021.
- Workshop proceedings: At the convenience of the workshop organizers, we
will arrange a joint volume of online proceedings for the workshop papers.
Workshops should request the authors to submit papers in the ACM SIGCHI
Paper Format.
- Cancellation: Workshops with few submissions by January 3 2021 may be
cancelled, shortened, merged with other workshops, or otherwise
restructured. This will be done in consultation between the IUI 2021
workshop chairs and the workshop organizers.
Additionally, we strongly encourage to have workshop organizers from
different institutions and research communities, bringing different
perspectives to the workshop topic. We welcome workshops with a creative
structure that attracts various types of contributions and ensures rich
interactions.
The organizers of accepted workshops are responsible for producing a call
for participation and publicizing it, such as distributing the call to
relevant newsgroups and electronic mailing lists, and especially to
potential audiences from outside the IUI conference community. Workshop
organizers will maintain their own website with updated information about
the workshops and the IUI 2021 web site will refer to the workshop site.
The workshop organizers will coordinate the paper solicitation,
collection, and review process, and coordinate the production of the joint
online proceedings with IUI 2021 workshop chairs.
== IMPORTANT DATES ==
Discuss your topic with the workshop chairs: ASAP
Workshop date:
Proposals Due: September 15, 2020
Decisions sent: October 07, 2020
Submissions due: December 23, 2020
Reporting of status: January 03, 2021
Final go/no-go decisions: January 05, 2021
Notification to authors: January 31, 2021
Camera-ready for workshop summary [ACM Companion] February 10, 2021
Camera-ready for accepted papers February 28, 2021
*** ACM IUI 2021: Call for Papers ***
* College Station, TX
* April 13-17, 2021
* http://iui.acm.org/2021/
* Contact: program2021(a)iui.acm.org
## Upcoming deadlines
Abstract: Oct 2, 2020 (compulsory)
Paper submission: Oct 9, 2020
## ACM IUI 2021
ACM IUI 2021 is the 26th annual premier international forum for reporting
outstanding research and development on intelligent user interfaces.
ACM IUI is where the Human-Computer Interaction (HCI) and Artificial
Intelligence (AI) communities meet, with contributions from related fields
such as psychology, behavioral science, cognitive science, computer
graphics, design, the arts, and more. Our focus is on improving the
interaction between humans and digital technology, by leveraging both HCI
approaches and state-of-the art AI techniques from machine learning,
natural language processing, data mining, knowledge representation and
reasoning.
### Why you should submit to ACM IUI
While other conferences focus on either the AI or HCI side of this
research, we address the complex interaction between the two. We strongly
encourage submissions that simultaneously discuss research from both HCI
and AI. We also welcome works that focus more on one side or the other,
but still highlight the connections between the two. We value papers that
contribute methodology or theory for the evaluation of intelligent user
interfaces. We do not require evaluations with users, but we do expect
papers to include an appropriate evaluation for their stated contributions.
ACM IUI welcomes contribution from all relevant arenas—academia, industry,
government, and non-profit organizations—and gives its participants the
opportunity to
present and see cutting-edge IUI work in a focused and interactive
setting. The conference is large enough to be diverse and lively, but
small enough to allow for extensive interaction among attendees and easy
attendance to the events that the conference offers, ranging from oral
paper presentations, poster sessions, workshops, panels and a doctoral
consortium for graduate students.
### COVID-19 statement
We are monitoring the situation regarding the global pandemic and
associated travel restrictions. If needed, we will offer a virtual
presentation option if the conference cannot take place due to the global
pandemic, or if registered authors from specific parts of the world cannot
attend the conference.
## Papers
We accept two forms of contributions: full and short papers. They should
both make novel contributions to IUI, however full papers should make more
substantial and significant contributions, while short papers can contain
more focused contributions.
Accepted papers will appear in the ACM Digital Library and citation
indices. A selected set of accepted top quality full papers will be
invited to submit their extended versions for publication in an ACM
Transactions on Interactive Intelligent Systems (TiiS,
http://tiis.acm.org) special issue titled "Highlights of IUI 2021".
## Topics
IUI topics of interest include, but are not limited to:
* Application areas
* Internet of Things (IoT)
* Education and learning-related technologies
* Health and intelligent health technologies
* Assistive technologies
* Social media and other Web technologies
* Mobile applications
* Artificial personal assistants
* Information retrieval, search, and recommendation systems
* Interface types
* Affective and aesthetic interfaces
* Collaborative interfaces
* Speech-based interfaces
* AR/VR interfaces
* Intelligent wearable and mobile interfaces
* Ubiquitous smart environments
* Modalities
* Agent based interfaces (e.g., embodied agents, virtual assistants)
* Multi-modal interfaces (speech, gestures, eye gaze, face, physiological
information etc.)
* Conversational interfaces
* Tangible interfaces
* Intelligent visualization
* Methods and approaches
* Methods for explanations (e.g., transparency, control, and trust)
* Persuasive technologies in IUI
* Privacy and security of IUI
* Planning and plan recognition for IUI
* Knowledge-based approaches to user interface design and generation
* User Modelling for Intelligent Interfaces
* User-Adaptive interaction and personalization
* Crowd computing and human computation
* Human-in-the loop machine learning
* Evaluations of intelligent user interfaces
* User experiments
* User studies
* Reproducibility (including benchmarks, datasets, and challenges)
* Meta-analyses
* Mixed-methods evaluations
## Dates
* Oct 2, 2020: Abstract deadline (compulsory)
* Oct 9, 2020: Papers deadline
* Dec 14, 2020: Notification
* Feb 8, 2021: Camera ready due
* Apr 13, 2021: Conference starts
## Submission Guidelines
Check the submission guidelines on the conference page:
https://iui.acm.org/2021/call_for_papers.html
## Program Chairs
* John O’Donovan, University of California, Santa Barbara
* Bart Knijnenburg, Clemson University
* Paul Teale, Texas A&M
* Jeeeun Kim, Texas A&M
* Aaron Adler, Raytheon BBN Technologies
* Manoj Prasad, Microsoft
* Contact: program2021(a)iui.acm.org
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A
- a SCOPUS and Web of Science - Emerging Sources (Thomson Reuters)
indexed Journal -
*
-----------------------------------------------------------------------------
*N. 43*
/special issue /on
"*Smart Learning Ecosystems - Design as cornerstone of smart educational
processes and places*"
(guest editors: /Carlo Giovannella, Stefania Manca/)
is now available for free downloading -> link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&a=11&link=T…>
------------------------------------------------------------------------------
/IxD&A implements the Gold Open Access road to its contents with no
charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
------------------------------------------------------------------------------
*IxD&A Journal, issue N. 43 - ToC*
/**
Preface
**Carlo Giovannella and Stefania Manca**
**pp. 5 - 7**
**Tomasz Jaskiewicz, Ingrid Mulder, Nicola Morelli, Janice Pedersen*
Hacking the hackathon format to empower citizens in outsmarting “smart”
cities, *pp. 8 - 2*9*//**
**Lars Schlenker, Carmen Neuburg
*Third Teacher goes Raumwerkstatt - participatory planning processes to
redesign physical learning spaces*, pp. 30 - 41//**
**//Alessandro Luigini, Monica Parricchi, Alessandro Basso, Demis Basso
*Immersive and participatory serious games for heritage education,
applied to the cultural heritage of South Tyrol*, pp. 42 - 67//**
**
Margarida M. Marques, Lúcia Pombo
*Teacher readiness to adopt game-based mobile learning with augmented
reality*///, pp. 68 - 85/****
Diana Saplacan, Jo Herstad, Zada Pajalic **
**/**Use of Multiple Digital Learning Environments: A study About
Fragmented Information Awareness**/, pp. 86 - 109**
**Nicolae Nistor, Mihai Dascalu, Stefan Trausan-Matu
*Joining Informal Learning in Online Knowledge Communities and Formal
Learning in Higher Education: Instructional Design and Evaluation of a
Blended-Learning Seminar with Learning Analytics Support*, pp. 110 - 127//**
**/
=========================================================
IxD&A Privacy Policy
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=1>
=========================================================
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Augmenting Space: The role of immersive technologies in future cities*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
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**** Since 2012 also in Scopus ****
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with no charge to the authors (submission & paper processing)
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*Guest Editors:*
--------------------------------------------------------- --
/• Callum Parker, The University of Sydney, Australia
• Soojeong Yoo, The University of Sydney, Australia
• Waldemar Jenek, Queensland University of Technology, Australia
• Youngho Lee, Mokpo National University, South Korea/
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*Important dates:*
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• Deadline: *July 15, 2020*
• Notification to the authors: October 15, 2020
• Camera ready paper: November 10, 2020
• Publication of the special issue: end of November, 2020
===========================================
*Overview*
-----------------------------------------------------------
As digital technologies are advancing, contemporary interactions within
cities are beginning to emerge. These interactions are commonly enabled
through sensors to implicitly automate manual processes, such as turning
on lights or walking up stairs. However, cities were not necessarily
built from the ground up to be smart, rather they are gradually becoming
smarter over time as technology becomes more extensible and embedded
within them. These digital technologies create information layers that
exist over the physical space, resulting in the space being filled with
dynamically changing information, thus augmenting the space. Augmented
reality (AR) is one such technology that has recently seen a lot of
development in this area and is only now starting to become more viable
as hardware and computer vision algorithms have caught up. Films such as
Minority Report (2002), Ghost in the Shell (2016), and Blade Runner
(2017) have predicted AR’s future emergence in public spaces and cities.
These films featured AR advertising and information holograms in public
spaces, enabled by smart contact lenses and holograms. Currently
however, AR has been introduced to public spaces in a number of
interesting ways. For instance, Pokemon GO became a global phenomenon
which resulted in people physically playing the game in urban spaces and
caused ripple effects on the physical spaces people were playing in.
Recent work has also shown that AR can have more engaging applications,
in areas such as community engagement, personalised digital signage,
in-situ visualisations, cultural heritage, and remote collaboration.
On a consumer level, AR is most common on smartphones, particularly
after the release of ARKit and ARCore - improving the functionality. AR
smart glasses are also becoming more accessible and bring with them the
possibility of more natural integration of virtual content into our
daily lives. For instance, the Microsoft Hololens contains an array of
sensor technologies giving it a sense of depth which allows it to place
objects naturally in physical space. It has been successfully applied by
planners to visualise underlying parts of the city in-situ.
While AR is becoming more advanced, accessible, and has demonstrated
potential, more knowledge is needed around the key benefits it will
bring to cities and how it will change our interactions with the urban
environment. Additionally, the use of such technologies raises the
question of how the virtual and physical spaces can co-exist - creating
an augmented space.
Therefore, this focus section builds on from our initial workshops with
the goal of bringing together researchers to explore the applications of
AR and other immersive technologies, such as Virtual Reality (VR) and
Mixed Reality (MR), within the context of enhancing architecture, public
spaces and cities.
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*Topics of Interest*
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We welcome research focused on engaging experiences using augmented
reality (AR), virtual reality (VR), and mixed reality (MR) within the
context of enhancing architecture, public spaces and cities. Specific
topics of interest include but are not limited to:
Augmenting humans in future cities
Digital heritage and preservation
Speculative designs, design fictions, and art projects
Perspectives from literature
How immersive technologies and applications can be utilised to enhance
existing urban infrastructure/technologies (public displays, media
facades, buildings, town squares, etc)
Remote collaboration
The effect of immersive technologies on culture and behaviour in cities
Smart cities with digital twin technologies
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"FS: Augmenting Space: The role of immersive technologies in future cities")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact any of the
guest-editors below and mark the subject as:
/Augmenting Space: The role of immersive technologies in future cities /
• callum [dot] parker [at] sydney [dot] edu [dot] au
• soojeong [dot] yoo [at] sydney [dot] edu [dot] au
• youngho [at] ce [dot] mokpo [dot] ac [dot] kr
• waldemar [dot] jenek [at] hdr [dot] qut [dot] edu [dot] au
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***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Autumn 2020
'Learning and learning ecosystems in the time of Covid-19'
Guest editors: ASLERD
with a focus section on
'Augmenting Space: The role of immersive technologies in future cities'
Guest editors: Callum Parker, Soojeong Yoo, Waldemar Jenek, Youngho Lee
• Winter 2020
'Tools, Pedagogical and Ludic Strategies, Co-Design supporting Smart
Learning Ecosystems and Smart Education'
Guest editors: Oscar Mealha, Traian Rebedea, Matthias Rehm
• Springer 2021
'Collaborative multimedia applications in technology'
Guest editors: César A. Collazos, Sandra Cano, Freddy Paz, Habib Fardoun
-----
Workshop on “Teaching HCI for AI: Co-design of a Syllabus”
July 7th 202o, 2:00 pm (CET) - 6:30 pm (CET)
An event of SIGCHItaly (ACM SIGCHI Italian Chapter)
in collaboration with
CINI AIIS Lab (Artificial Intelligence and Intelligent Systems Lab)
http://sigchitaly.eu/en/hci4ai-syllabus/ <http://sigchitaly.eu/en/hci4ai-syllabus/>
==========================================================
The Workshop will be held online. Participation is free, but registration is required.
Interested people must register at the following link:
https://forms.gle/vjmE9yfjs9r1mxuY8 <https://forms.gle/vjmE9yfjs9r1mxuY8>
Details for connecting will be sent to the registered participants.
==========================================================
PROGRAM
2:00pm. Welcome and introductory discussion.
By M. Francesca Costabile, Maristella Matera, Ben Shneiderman
2:30pm. Panel 1: AI systems that have an impact on human beings.
Moderator: Massimo Zancanaro
Participants:
Roberto Navigli (Sapienza Università di Roma)
Daniele Nardi (Sapienza Università di Roma)
Tommaso Di Noia (Politecnico di Bari)
Alessandra Sciutti (Istituto Italiano di Tecnologia)
Myounghoon Jeon (Virginia Tech)
Federico Cabitza (Università di Milano Bicocca)
Antonio Rizzo (Università di Siena)
Alan Dix (Swansea University, Wales, UK)
4:30pm. Panel 2: The HCI competences the AI specialists should have in order to design AI systems that are beneficial to human beings.
Moderator: Fabio Paternò
Participants:
Sharon Oviatt (Monash University, Australia)
Kaisa Väänänen (Tampere University, Finland)
Lucio Davide Spano (Università di Cagliari, Italy)
B.L. William Wong (Middlesex University London, UK)
Alessio Malizia (University of Hertfordshire, UK)
Salvatore Andolina (Università degli Studi di Palermo, Italy)
Rosella Gennari (Free University of Bozen-Bolzano)
Fabio Pittarello (Università Ca’ Foscari Venezia)
6:00pm. Wrapping up: Final discussion, conclusions and follow up.
By Cristina Gena and Genny Tortora
ORGANIZERS
M. Francesca Costabile, Università di Bari ALDO MORO
Cristina Gena, Università di Torino
Maristella Matera, Politecnico di Milano (SIGCHI Italy Chair)
Fabio Paternò, ISTI-CNR, Pisa
Genny Tortora, Università di Salerno
Massimo Zancanaro, Università di Trento and FBK (SIGCHI Italy Vice-Chair)
PROGRAM COMMITTEE
Tiziana Catarci, Sapienza Università di Roma
Luca Console, Università di Torino
Fulvio Corno, Politecnico di Torino
Giuseppe De Giacomo, Sapienza Università di Roma
Alberto Del Bimbo, Università di Firenze
Rino Falcone, CNR-Roma
Salvatore Gaglio, Università di Palermo
Luciano Gamberini, Università di Padova
Antonio Krüeger, German Research Center for AI (DFKI), Germany
Patrizia Marti, Università di Siena
Roberto Navigli, Sapienza Università di Roma
Daniele Nardi, Sapienza Università di Roma
Sharon Oviatt, Monash University, Australia
Francesco Ricci, Libera Università di Bolzano-Bozen
Ben Shneiderman, University of Maryland, USA
Albrecht Schmidt, Ludwig-Maximilians University of Munich, Germany
Oliviero Stock, FBK
*****************************************
Cristina Gena, PhD
Associate professor - Computer Science Department
Head of the Smart HCI Lab@ICxT Innovation Center
Università di Torino
Via Pessinetto 12, 10149 Torino, Italy
Phone +39 0116706827
web: www.di.unito.it/~cgena/ <http://www.di.unito.it/~cgena/>
*****************************************