** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
Dear all,
we are glad to announce that the program of CHItaly2021 is now available.
The hybrid program includes several activities, intertwining arts and research and experimenting with different engagement styles.
We will have:
- 2 exciting keynotes by Prof. Albrecht Schmidt and Prof. Paola Bertola
- 11 interactive experiences
- a diverse range of academic papers and posters
- 7 workshops
- a doctoral consortium
- a panel discussion
- social events and much more,
All accessible virtually as well as physically.
Details of the hybrid program is available here: https://chitaly2021.inf.unibz.it/program.html
There is still time to do an early bird registration up till 14th of June.
The late registration will close on 30th of June. No extension in registration deadline and no on-site registrations would be possible, in order ensure an exciting program for all participants, attending both virtually or physically.
Link for registration is here: https://chitaly2021.inf.unibz.it/registration.html
We are committed to providing you with a safe and entertaining environment and warmly invite you to attend in presence.
We also need your help in spreading the word.
Yours sincerely,
CHItaly 2021 Organising Committee
https://chitaly2021.inf.unibz.it
/Apologize for unintended cross-mailing/
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Preface **by**
**Callum Parker, Soojeong Yoo, Waldemar Jenek, Youngho Lee**
**pp. 5 - 7**
**Alexander Wiethoff, Marius Hoggenmueller, Beat Rossmy, Linda Hirsch,
Luke Hespanhol , Martin Tomitsch**
A Media Architecture Approach for Designing the Next Generation of Urban
Interfaces
**pp. 9 - 32**
**Salvatore Andolina, Yi-Ta Hsieh, Denis Kalkofen, Antti Nurminen, Diogo
Cabral, Anna Spagnolli, Luciano Gamberini, Ann Morrison, Dieter
Schmalstieg, Giulio Jacucci**
Designing for Mixed Reality Urban Exploration
**pp. 33 - 49**
**Faruk Can Ünal, Yüksel Demir**
Augmented reality supported model for the use of local data in
architectural design
**pp. 50 - 74**
**Michael Hunter, Alessandro Soro, Ross Brown**
Enhancing Urban Conversation for Smarter Cities – Augmented Reality as
an enabler of digital civic participation
**pp. 75 - 99**
**Brydon Wang**
The Seductive Smart City and the Benevolent Role of Transparency
**pp. 100 - 121**
**Seungyoub Ssin, Hochul Cho, Woontack Woo**
***GeoACT: Augmented Control Tower using Virtual and Real Geospatial Data***
**pp. 122 - 142**
**
Kavita Gonsalves, Marcus Foth, Glenda Amayo Caldwell**
Radical Placemaking: Utilizing Low-Tech AR/VR to engage in Communal
Placemaking during a Pandemic
**pp. 143 - 164**
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<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=1>
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Dear colleagues,
Please see the call below and consider applying - or forwarding it to
someone who might be interested in applying.
The Free University of Bozen-Bolzano (https://www.unibz.it/) has opened a
public competition for 15 PhD scholarships in Computer Science (deadline
June 30). They cover a wide range of domains and applications from AI,
software engineering, cloud computing, and data-science, through to
cognitive, social, and political research surrounding human-computer
interaction design. The language of instruction is English, and the
University implements a trilingual model providing prospective students
with the perfect environment to learn German and Italian.
The scholarship includes
- a 4-year salary to cover living expenses (approx. € 17,000 per year)
- up to one year pay increase (50%) to support international mobility
- Personal budget for research and travel expenses (Euro 2,500)
- State of the art technical equipment
Our school is committed to fostering a caring and diverse environment, with
students coming from over twenty countries (70% international students) and
with a reasonable gender distribution which we are committed to improve.
The University is located in wonderful South Tyrol at the crossroads
between the German-speaking and the Italian cultures and economies. It is a
research-intense University with excellent facilities recognised by top
positions in national and international rankings. The Faculty of Computer
Science, in particular, is ranked within the best 150 departments worldwide.
The call for applications can be found at
http://www.unibz.it/en/faculties/computer-science/phd-computer-science
We encourage students to get in touch with designated advisors to discuss
informally their interests and motivations.
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
INTERACT 2021 Workshop - deadline and workshop day update
EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems
https://empathy-ws.github.io/2021/
August 30th, 2021
Bari, Italy
OVERVIEW
In the last decade, the spreading of low-cost technologies integrating
sensors and actuators has favored the development of the so-called smart
objects. This trend has been further fostered by the Internet of Things
(IoT), which connects the physical world with Internet via ubiquitous
sensors and actuators. The opportunities offered by the IoT are
amplified by the use of new approaches that, based on novel interaction
paradigms, involve directly non-technical users in configuring the joint
behavior of their smart objects, among them and with online services.
Existing solutions to define the behavior of such “IoT ecosystems” range
from systems that leave the users complete control for establishing the
joint behavior of smart objects, to solutions that automatically define
smart objects behavior exploiting intelligent techniques. In this
continuum, different technologies, frameworks, and approaches present
different levels of user control and automation. In this perspective it
is also important to consider the emerging role played by social and
humanoid robots, which are integrated sets of sensors and actuators with
human-like behaviours.
DATES
June 20th: Paper submission deadline
June 25th: Paper acceptance notice
June 30th: Camera-ready submission
August 30th: Workshop
SUGGESTED TOPICS FOR CONTRIBUTIONS
This workshop aims to serve as a venue for discussing ongoing research
and sharing ideas for researchers and practitioners working on solutions
to personalize the behavior of IoT ecosystems. We aim to encourage
participation in order to have stimulating discussion from various
perspectives. Topics include, but are not limited, to:
- End-User Development (EUD) for IoT;
- Interaction Paradigms for IoT;
- Usability of IoT Systems;
- Interface Design for IoT;
- Intelligent Interface for IoT Systems;
- Accessibility for IoT Systems;
- Virtual and Augmented Reality for EUD in IoT settings;
- Conversational User Interfaces for EUD;
- Usable Privacy and Security in IoT systems
- Personalisation and Recommendations for IoT.
PARTICIPATION
This will be a one-day workshop, oriented towards discussions, hands-on
sessions, and presentations. We invite submissions of two types: short
papers (3-4 pages) and position papers (1-2 pages). Participants are
asked to submit their paper describing their recent or future work in
one of the areas indicated in the topics of interest. All submissions
must be in the CHI Extended Abstracts format.
Papers should be submitted in PDF to easychair
(https://easychair.org/conferences/?conf=empathy2021). All papers will
be reviewed by the organizers and by the program committee based on
relevance and significance in order to provide constructive comments to
the submitters. Reviewing will be single blind (i.e. author names and
affiliations should be listed). If accepted, at least one of the authors
must register and attend the workshop. Final versions of the accepted
papers will be published in the CEUR Workshop Proceedings, which is
indexed by Scopus.
ORGANIZERS
- Giuseppe Desolda, University of Bari “Aldo Moro”
- Vincenzo Deufemia, University of Salerno
- Maristella Matera, Politecnico di Milano
- Fabio Paternò, CNR-ISTI
- Fabiana Vernero, University of Torino
- Massimo Zancanaro, University of Trento