Carissimi,
vi segnalo che al Politecnico di Milano è disponibile una posizione per il Dottorato in Information Technology (XXXVIII ciclo) su tematiche HCI.
La ricerca riguarderà l'utilizzo di Conversational AI per la progettazione di interfacce utente innovative per il Web. Sarà svolta in collaborazione con il Comune di Milano e il Dipartimento di Sustainable Design Engineering (SDE) presso TU Delft.
La scadenza per far domanda è il 12 Settembre. Il candidato ammesso potrà immatricolarsi fino a Dicembre 2022; potranno quindi far domanda anche laureandi che hanno pianificato di conseguire il titolo entro Dicembre. Trovate maggiori informazioni ai seguenti link:
* Tema della ricerca: https://www.dottorato.polimi.it/fileadmin/user_upload/bandi/ciclo38/bandi_a…
* Bando (in Italiano e Inglese):
- https://www.dottorato.polimi.it/fileadmin/user_upload/bandi/ciclo38/bandi_a…
- https://www.dottorato.polimi.it/fileadmin/user_upload/bandi/ciclo38/bandi_a…
Non esitate a contattarmi per ulteriori informazioni.
Cari saluti,
Maristella
Dear colleagues,
On behalf of the program committee team, I’d like to draw your attention to the upcoming Interaction 23<https://interaction23.ixda.org/> week to be held in Zurich from 25th February until 3d March 2023. Interaction 23 is a premier venue for interaction design practitioners, researchers, and educators to discuss emergent practice-based challenges, share best practices in the discipline, and call for a change through design. It is organized by the Interaction Design Association (IxDA).
This year’s CfP<https://interaction23.ixda.org/call-for-proposals> theme includes several topical areas highly relevant to HCI research community: decentralization by design, supporting decision-making practices, creating new work experiences, and lowering environmental impact of technologies.
Check-out Interactions 23 call for proposals below and submit an idea for a talk, a workshop or a panel by 4th September 2022. Submissions are in a very lightweight format!
Interaction 23 is a great way to establish and strengthen the links between academia and a wide community of (interaction) design practitioners.
We hope many of you decide to participate.
Best regards,
Thomas Link, Karmen Franinović, Daniel Boos, Anton Fedosov, and the Interactions 23 Team.
Dr. Anton Fedosov
People and Computing Lab (ZPAC)
antonf(a)ifi.uzh.ch<mailto:antonf@ifi.uzh.ch>
antonfedosov.com<https://antonfedosov.com/>
University of Zurich
Department of Informatics
Binzmühlestrasse 14
CH-8050 Zürich
Switzerland
Call for Proposals for Interaction 23
Allegra, Ciao, Salut and Grüezi,
Greetings from Switzerland, the land where Grid systems, Helvetica and melted cheese are at home. And exactly because solid defining factors of the past are icons around the world, we invite you to join us in (re)defining the power of design in our Interaction 23 conference.
Interaction 23 is a call – a call to formulate essential design positions about how we want to (re)define life across the planet. The inevitable transformations of personal lives and social structures have gathered momentum.
To be defined/designed…
The last two years saw the redefinition of collaborative efforts, workplace culture and collaboration in general. Moving into the era of ‘hybrid everything’, Interaction 23 - the conference to be defined by you - will support participants joining physically and virtually from all over the world. We seek talks, panels, sessions, and workshops by individuals from all walks of life, in any language, anywhere in the world.
What can be redefined? What must be redesigned?
Interaction design contributes to (re)designing the role of technology in perpetuating social and environmental justice and injustice, but also has much to learn from other disciplines. That’s why we’re inviting submissions from fields working with people, design, environment, and technology. We are looking for speakers offering diverse perspectives, specific case studies, visions or hands-on design approaches in one of the areas to be (re)defined by design:
* design decision-making processes
* decentralisation for the better
* create new work experiences
* the environmental impact of technology
* estabslishing design ethics
* (re)defined by design
Read the call for proposals: https://interaction23.ixda.org/call-for-proposals<https://interaction23.ixda.org/call-for-proposals>
****** FEW DAYS LEFT TO THE SUBMISSION DEADLINE ******
Call for Papers
International Workshop on Intelligent interfaces and Human factors in
EXtended environments (IHEX) - SITIS 2022 16th international conference on
Signal Image Technology & Internet based Systems, Dijon, France, October
19-21, 2022
Submit your paper by August 19, 2022 (extended)
https://www.sitis-conference.org/2022/contribute/workshops/ihex/
**************************************************************************
Dear Colleagues,
A friendly reminder that the submission deadline to contribute to the IHEX
Workshop hosted at SITIS 2022 is fast approaching.
The workshop is about new approaches for designing and implementing
intelligent eXtended Reality systems. Please find the call for papers below
and forward it to colleagues who might be interested in contributing to the
workshop.
For any questions and information, please do not hesitate to get in touch.
I'm looking forward to meeting you, virtually or in your presence, at IEEE
SITIS 2022.
Best wishes,
Giuseppe Caggianese
CFP
----------
eXtended Reality is becoming more and more widespread; going beyond
entertainment and cultural heritage fruition purposes, these technologies
offer new challenges and opportunities also in educational, industrial and
healthcare domains. The research community in this field deals with
technological and human factors issues, presenting theoretical and
methodological proposals for perception, tracking, interaction and
visualization. Increasing attention is observed towards the use of machine
learning and AI methodologies to perform data analysis and reasoning,
manage a multimodal interaction, and ensure an adaptation to users’ needs
and preferences. The workshop is aimed at investigating new approaches for
the design and implementation of intelligent eXtended Reality systems. It
intends to provide a forum to share and discuss not only technological and
design advances but also ethical concerns about the implications of these
technologies on changing social interactions, information access and
experiences.
Topics for the workshop include, but are not limited to:
- Intelligent User Interfaces in eXtended environments
- Computational Interaction for XR
- Quality and User Experience in XR
- Cognitive Models for XR
- Semantic Computing in environments
- XR-based serious games
- Virtual Agents in eXtended environments
- Adaptive Interfaces
- Visual Reasoning
- Content Modelling
- Responsible Design of eXtended Environments
- XR systems for Human Augmentation
- AI methodologies applied to XR
- ML approaches in XR
- Ethical concerns in XR
VENUE
----------
University of Burgundy main campus, Dijon, France, October 19-21, 2022
WORKSHOP CO-CHAIRS
-----------------------------------
Agnese Augello, Institute for high performance computing and networking,
National Research Council, Italy
Giuseppe Caggianese, Institute for high performance computing and
networking, National Research Council, Italy
Boriana Koleva, University of Nottingham, United Kingdom
PROGRAM COMMITTEE
----------------------------------
Agnese Augello, Institute for high performance computing and networking,
National Research Council, Italy
Giuseppe Caggianese, Institute for high performance computing and
networking, National Research Council, Italy
Giuseppe Chiazzese, Institute for Educational Technology, National Research
Council, Italy
Dimitri Darzentas, Edinburgh Napier University, Scotland
Martin Flintham, University of Nottingham, United Kingdom
Ignazio Infantino, Institute for high performance computing and networking,
National Research Council, Italy
Boriana Koleva, University of Nottingham, United Kingdom
Emel Küpçü, Xtinge Technology Inc., Turkey
Effie Lai-Chong Law, Durham University, United Kingdom
Pietro Neroni, Institute for high performance computing and networking,
National Research Council, Italy
SUBMISSION AND DECISIONS
-------------------------------------------
Each submission should be at most 8 pages in total including bibliography
and well-marked appendices and must follow the IEEE double columns
publication format.
You can download the IEEE conference templates – Latex and MS Word A4 – at
the following URL:
https://www.ieee.org/conferences/publishing/templates.html
Paper submission will only be online via SITIS 2022 submission site:
https://easychair.org/conferences/?conf=sitis2022
Submissions will be peer-reviewed by at least two peer reviewers. Papers
will be evaluated based on relevance, significance, impact, originality,
technical soundness, and quality of presentation.
At least one author should attend the conference to present an accepted
paper.
IMPORTANT DATES
----------------------------
Paper Submission August 19, 2022 (extended)
Acceptance/Reject Notification. September 19, 2022
Camera-ready September 16, 2022
Author Registration September 16, 2022
CONFERENCE PROCEEDINGS
--------------------------------------------
All papers accepted for presentation at the main tracks and workshops will
be included in the conference proceedings, which will be published by IEEE
Computer Society and referenced in IEEE Xplore Digital Library, Scopus,
DBLP and major indexes.
REGISTRATION
-----------------------
At least one author of each accepted paper must register for the conference
and present the work. A single registration allows attending both track and
workshop sessions.
CONTACTS
----------------
For any questions, please contact us via email.
Agnese Augello agnese.augello(a)icar.cnr.it
Giuseppe Caggianese giuseppe.caggianese(a)icar.cnr.it
Boriana Koleva B.Koleva(a)nottingham.ac.uk
[Apologies if you receive multiple copies of this CFP]
MUM 2022, the 21st International Conference on Mobile and Ubiquitous
Multimedia will be held in Lisbon, Portugal, November 27th - 30th.
MUM is an interdisciplinary forum for advances in research of mobile and
ubiquitous multimedia systems, applications, and services. At MUM,
academics and practitioners gather to discuss challenges and achievements
in this field from diverse perspectives, such as interaction techniques,
user research, system development, software solutions, and devices. This
edition of MUM aims to continue the tradition of innovation and excellence
in research established by previous MUM conferences.
We welcome high-quality submissions to a wide range of tracks dealing with,
among others, the following topics:
-
Architectures, systems, algorithms and other constructions tackling
relevant technical challenges
-
Augmented, mixed, and virtual reality systems and applications
-
Case studies, field trials, or user experience evaluations of new
applications and services
-
Conceptualizations and theorizations of the field
-
Context-aware and location-based mobile and ubiquitous services
-
Metrics and measures for evaluating and testing mobile and ubiquitous
systems
-
Middleware and distributed computing support for mobile and ubiquitous
multimedia
-
Novel applications for mobile and ubiquitous gaming, entertainment,
networking, and advertising
-
Privacy and security related issues to multimedia systems
-
Social implications of mobile and ubiquitous multimedia systems
-
Tools and development environments for building mobile, wearable, and
ubiquitous multimedia systems
-
User interfaces, interaction design, and interaction techniques for
mobile and ubiquitous systems
Our track has the following submission deadlines (in AoE):
-
Full and Short Papers: August 16, 2022 August 23, 2022
For further details on the papers track, please visit
https://mum-conf.org/2022/papers/
We hope to see you all at MUM 2022 in Lisbon, Portugal,
João Guerreiro, LASIGE, ULisbon
Augusto Esteves, ITI / LARSyS, ULisbon
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<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campai…>
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Programming Abstractions and Interactive Notations, Tools, and Environments 2022 (PAINT-22)
Co-located with SPLASH 2022 (Mon 5 - Sat 10 December 2022 Auckland, New Zealand)
https://2022.splashcon.org/home/paint-2022#Call-for-Papers
Call for Papers and Demos (Submissions: Thu 1 Sep 2022)
-=-=-=-=-=-=-=-=-=-=
*** Introduction ***
Programming environments that integrate tools, notations, and abstractions into a holistic user experience can provide programmers with better support for what they want to achieve. These programming environments can create an engaging place to do new forms of informational work - resulting in enjoyable, creative, and productive experiences with programming.
*** Topics of Interest ***
In the workshop on Programming Abstractions and Interactive Notations, Tools, and Environments (PAINT), we want to discuss programming environments that support users in working with and creating notations and abstractions that matter to them. We are interested in the relationship between people centric notations and general-purpose programming languages and environments. How do we reflect the various experiences, needs, and priorities of the many people involved in programming — whether they call it that or not?
Areas of interest to PAINT include but are not limited to:
* Design and implementation of program representations and their means of interaction for end-users of all ages
* Design and implementation of visual programming environments
* Block-based environments and their application
* Projectional editors and their application
* Languages and their environments with mixed notations
* Meta tools or tool creation frameworks
* Methods to support working with abstractions, such as example-based programming
* Input and output devices for interacting with programming environments
* Theories of the above
*** Important Dates ***
* Submissions: Thu 1 Sep 2022
* Notifications: Sun 2 Oct 2022
* Camera-ready: Mon 24 Oct 2022
* Workshop: during SPLASH 2022 (Mon 5 - Sat 10 December 2022), to be determined
*** Format ***
The actual format of PAINT will depend on it being held hybrid or online. ___Remote participation will be ensured.___
We plan to organize the workshop as a one-day workshop (or up to two days with shorter slots if online) as a combination of short presentations and demos combined with structured feedback inspired by the Writer’s Workshop format:
* Participants are expected to have visited the materials beforehand.
* A moderator leads and directs the discussion.
* We review the pieces and their ideas one at a time.
* In general, the authors whose work is under review are silent.
* When discussing form, the following kinds of questions will be asked:
- What did you gather / understand from the piece?
- What aspects of the piece worked well to present the ideas?
- What aspects need improvement? (These comments must be in the form of suggestions, not criticisms.)
* When discussing the ideas, the following kinds of questions will be asked:
- What are the ideas?
- Which ideas seem like good ones (and why)?
- Which ideas need improvement or elimination? (Make positive suggestions when you can.)
* At the end the authors ask questions of the group.
This is the basic format, but we adjust the flow according to the needs of the group and the way the discussion is going. It is formal to ensure all the important points are covered.
For more information about the workshop format, please have a look at Richard P. Gabriel’s book “Writers’ Workshops & the World of Making Things” (http://dreamsongs.com/Files/WritersWorkshopTypeset.pdf).
*** Types of Submissions ***
PAINT welcomes two types of contributions:
* Research papers should present new, previously unpublished research in one or more of the topics described above. Six to eight pages might be considered a good target for the contributions expected at PAINT. However, there is no page limit on submitted papers. As a general rule, the number of pages should match the size of the contribution. It is the responsibility of the authors to keep the reviewers interested and motivated to read the paper. Reviewers are under no obligation to read all or even a substantial portion of a paper if they do not find the initial part of it interesting. Papers must be prepared in LaTeX, adhering to the ACM format available at http://sigplan.org/Resources/Author/#acmart-format using the sigplan option.
* Demos show early implementations of novel and compelling tools, techniques, devices, and systems. Submissions should be in the form of a video no longer than 5 minutes that participants can watch prior to the workshop and then discuss.
Papers and demos are to be submitted via EasyChair (https://easychair.org/conferences/?conf=paint22).
*** Publication ***
Accepted papers will be published in the ACM Digital Library.
(To be confirmed: Proceedings will be post-workshop to give authors the opportunity to incorporate feedback obtained at the workshop.)
AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks before the first day of your conference. The official publication date affects the deadline for any patent filings related to published work.