Cari tutti,
segnalo una posizione aperta per Professore di II fascia nel SSD ING-INF/05
presso la Facoltà di Ingegneria e Architettura dell'Università degli Studi
di Enna "Kore".
Le attività di ricerca attualmente in corso riguardano applicazioni di IA,
Speech Recognition, Cybersecurity e Human-Centered Design.
Dal punto di vista didattico, la Facoltà eroga un corso di laurea triennale
in Ingegneria Informatica (classe L-8), un corso di laurea magistrale in
Ingegneria dell'Intelligenza Artificiale e della Sicurezza Informatica
(classe LM-32), e un corso di dottorato di ricerca in Sistemi Intelligenti
per l'Ingegneria (XXXVIII ciclo).
A breve (entro luglio 2023) verrà inoltre realizzato un laboratorio
scientifico-didattico di Human-Centered Artificial Intelligence (HC-AI) da
50 postazioni, con attrezzature all'avanguardia a supporto della ricerca
sperimentale negli ambiti di cui sopra.
Link al bando:
https://unikore.it/lavorare-kore/decreto-presidenziale-n-166-2023/
Link didattica UKE: https://unikore.it/didattica/
Link ricerca e laboratori UKE: https://unikore.it/ricerca/
Contatti per ulteriori dettagli:
- Marco Siniscalchi, marco.siniscalchi(a)unikore.it
- Salvatore Sorce, salvatore.sorce(a)unikore.it
Prego voler fare circolare l'informazione a chiunque ritenete possa essere
interessato.
--
Salvatore Sorce, PhD
Professore Associato
Università degli Studi di Enna "Kore"
Facoltà di Ingegneria e Architettura
Cittadella Universitaria - 94100 Enna
*** Sixth Call for Papers ***
7th International Conference on Internet Science (INSCI 2023)
September 13-15, 2023, 5* St. Raphael Resort, Limassol, Cyprus
https://cyprusconferences.org/insci2023/
Submissions due: May 15, 2023 (AoE)
(Proceedings to be published by Springer in LNCS; Best Paper Award
sponsored by Springer with 300 EUR; Special Journal Issue in the
Future Internet journal)
“Internet for Survival”: How the effective and democratic evolution of the
Internet towards an infrastructure/ecosystem supporting resilience and
equality depends on deeply intertwined considerations rooted in technological,
social and economic sciences.
INSCI is a multidisciplinary conference that brings together scholars and practitioners
at the intersection of technological, social and economic sciences seeking to learn
how the Internet can be used to make our world a better place. Its insights are
expected to create a better understanding of this complex socio-technical system we
call “Internet”, for instance to inform political decisions on the technological priorities
for public funding and to drive a more sustainable and equitable development of the
innovation and social ecosystems it supports.
INSCI welcomes fundamental and applied multidisciplinary research, including policy-
oriented studies and works offering technological solutions, that investigate the role
of Internet for sustainable development, social and economic resilience, collective
intelligence, reliable information processing and protection, and, more generally, for
a holistic understanding of societal transformations, governance shifts and innovation
quests.
INSCI welcomes works done in interdisciplinary teams that may include computer
scientists, sociologists, policy makers, economists, designers and artists, or complex
system scholars, among others, preferably uniting expertise from social, economic
and technical sciences. This kind of work is expected to close the gap between
societal / economic impact and requirements and technological developments, seen
as both drivers and consequences of each other.
Thus, INSCI 2023 welcomes submissions to a wide range of topics including but not
limited to the following list.
TOPICS
Green, Sustainability, and Innovation
• The challenges of Responsible Research and Innovation on Internet solution
• The technological, social and economic benefits of Transnational and Inter-Cultural
Projects
• Internet solutions supporting Environmental policies related to Climate Change
• Green Computing in a holistic perspective: trade-offs of computing power, social
benefits, economic and environmental impacts (e.g. blockchains)
• Design, Implementation, and Analysis of Novel Platforms for alternative distributed
economic models
• Distributed environmental awareness: creating a collective consciousness of
environmental issues and possible solutions at individual and collective level.
Collective intelligence, sensing and action
• Energy optimisation from from networked production to shared consumption,
relying on top-down and bottom-up approaches
• Networks for circular economy models: conceiving and putting in place platforms
and solutions effectively supporting circular and social economy models,
collaborative making, art and creativity.
Enabling Technologies, Applications and Infrastructures
• Social implications of Reinforcement Algorithms, Machine Learning and Intelligent
Systems
• Feasibility and social /economic aspects of Algorithms for mediation content
• Data Sovereignty and inclusion aspects of Cloud, Grid and Cluster Computing
• Recommender, Adaptive and Context Aware Systems: design, social and inclusion
aspects, feasibility and adoption
• Networking and Wireless Systems as enablers: inclusion, health, privacy and
pervasiveness aspects
• People-driven Internet Technologies and Applications, including Collaborative
Platforms & Social Search, Open Data and New Interfaces
Societal Structures
• How will Internet of Things change Society and interaction models
• Digital Competences and Participation
• Virtual Communities and Behavioural Patterns: how are they affected by the
technological platforms being used
• Knowledge, Education, Technology Enhanced Learning, and Societal Web Impact on
Internet Evolution
• Offline and Online Human Behaviour with Emphasis on Social Media and Online/ER/
VR Interactions
Digital Politics and Governance
• Internet and Political Participation
• Online Political Freedoms in Policing and in Effect: Regional and Local Perspectives,
technological impacts and requirements
• Citizen Involvement into Decision-Making: Platforms, Actors, and Experiences
• Political Discussions Online: Issues and Groups Behind Them, technical and
collaborative solutions to moderate them
• E-governance Practices of Today’s Authorities across the world
• Internet regulation: Security vs. Openness
Free Communication Patterns and Democracy
• Freedom of Speech Online: a Contested Area of Policing
• Algorithms as New Total Communicative Power
• Extremist and Radical Talk Online and Policies or socio-Technical solutions to
counteract it
• Universal Internet Freedoms vs. Dark Web
• Participatory Democracy and Budgeting: citizens’ involvement in democratic
processes, for more equal and inclusive resource allocation
• Cognitive, Psychological Aspects and Incentive Mechanisms for online Engagement,
Collaboration and Participation (smart citizenship, e-literacy, participation skills,
decision support and recommendations for informed citizens and collective actions)
• E-Democracy and E-Participation: risks and opportunities, lessons learnt from
currently deployed solutions (e.g. e-voting, Decidim)
• Reliable online information: collaborative models and processes to produce/qualify
online information (e.g. post-truth Practices Online, filter bubble and fact checking),
for health (e.g. vaccination), democracy (international decision-making, political
campaigns, opinion and sentiment modelling, governmental censure and influence),
economy (product labelling, ethical marketing), safety of online ecosystems (children
protection, fake news, digital rebels)
• Crowdsourcing: implications, enablers
Sustainable Network Economy
• Legal, economic, technological and innovation hurdles related to Intellectual
Property and the Digital Commons
• New Collaborative Markets Analytics
• Economic Power of Online Platforms: Expropriation of Digital Labour, Open Data
solutions and their applicability
• Digital Corporations: World Leaders and Regional Alternatives
• Analogous Elites, Technological Precariat
• Digital Professions and Reshaping of Online Labour Markets
• New decentralised economic models: enabling and sustaining a distributed
ecosystem of platforms and solutions intrinsically respectful of privacy, self-
disclosure and digital sovereignty
• The consumer perspective: unlawful profiling, discrimination and lock-in,
automated contracts and warranties
Global Access Opportunities
• Internet Resilience: Defining/Comparing non-disconnection Technologies,
Monitoring Approaches and Internet Governance Models ensuring resiliency and
citizens’ empowerment and sovereignty
• Global and Local Faces of Today’s Digital Divide
• Comparing existing and future Open Distance Education and Life-long Learning
Environments on online/Virtual Reality Platforms, Practices Around the World
• Global Media Online: Translation and Language Divide
• Empowerment of Disabled with New Body Extensions
• Post-human and Tech-human Individuals and Societies
Data Sharing and Protection
• Data Openness vs. User Protection: tech and social aspects of open data policies
• Limits of Privacy and Anonymization, their dependance on technological solutions
and intended applications
• Clouds, Big Data and Data Protection Regulation vs. knowledge sharing and open
innovation
• Global Tech Powers and Alternative Solutions based on decentralisation
• Open Science and Access to Scientific Production: technological enablers, platform
governance, economic and innovation aspects
IMPORTANT DATES
• Submission of Papers: May 15, 2023 (AoE)
• Notification of Decision: July 1, 2023
• Camera-Ready Submission: July 15, 2023
• Author Registration Deadline: July 15. 2023
PAPER REQUIREMENTS
All submitted papers must:
• Describe original results that have not been accepted or submitted for publication
elsewhere
• Be written in English and be submitted in PDF format
• Contain author names, affiliations, and email addresses
• Be formatted according to the Springer’s LNCS format Proceedings template:
http://www.springer.de/comp/lncs/authors.html
• Contain three to seven keywords characterizing the paper, to be indicated at the
end of the abstract
• Be submitted via the conference system in EasyChair, using the submission link:
https://easychair.org/conferences/?conf=insci2023
Full paper submissions should not exceed 15 pages (including all text, figures,
references and appendices). We encourage a length of 12 pages for full papers. The
Program Committee reserves the right to accept a submission as a short paper.
Submissions not conforming to the LNCS format, exceeding the submission page
limits or being obviously out of the scope of the conference, will be rejected without
review.
SELECTION
All submissions will be evaluated by at least three members of the international
Program Committee, with a mix of social, economic and technological expertise.
The review process will be single-blind.
Selection will be based on:
• Degree of interdisciplinarity (between social, economic and/or technical sciences)
• Novelty and technical merit
• Relevance of the generated insights for the future Internet development
The best paper will be sponsored with 300 EUR by Springer.
CAMERA-READY
Camera-ready submissions should be corrected by following the remarks of the
reviewers and submitted using the same submission link in zip format including:
• The camera-ready version of the authors’ work in pdf format
• The camera-ready version of the authors’ work in editable sources format
• The Consent to Publish signed in ink and scanned to image file
PUBLICATION
Accepted papers will be presented at INSCI2023 and published in the conference
proceedings volume, which will be published in the Springer Lecture Notes in
Computer Science (LNCS). Authors of selected best papers from the conference will
be contacted in order to consider submission of an expanded version of their papers
for publication in a special issue to be organised with the international journal
Future Internet (https://www.mdpi.com/journal/futureinternet), published by
MDPI.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Vasileios Mezaris, Information Technologies Institute, Greece
• Fabrizio Sestini, European Commission DG CONNECT, Belgium
Steering & Program Committees
https://cyprusconferences.org/insci2023/committees/
CALL FOR PAPERS
4th International Forum of Cyber Security, Privacy, and Trust (NEMESIS’23)
Warsaw, Poland, 17–20 September, 2023
https://fedcsis.org/sessions/css/nemesis
Organized within FedCSIS 2023 (IEEE: #57573)
Strict submission deadline: May 23, 2023, 23:59:59 AOE (no extensions)
KEY FACTS: Proceedings: submitted to IEEE Digital Library; indexing: DBLP,
Scopus and Web of Science; 70 punktów parametrycznych MEiN
Please feel free to forward this announcement to your colleagues and
associates who could be interested in it.
********************* Statement concerning LLMs *********************
Recognizing developing issue that affects all academic disciplines, we
would like to state that, in principle, papers that include text generated
from a large-scale language model (LLM) are prohibited, unless the produced
text is used within the experimental part of the work.
*********************************************************************
Nowadays, information security works as a backbone for protecting both user
data and electronic transactions. Protecting communications and data
infrastructures of an increasingly inter-connected world have become vital
nowadays. Security has emerged as an important scientific discipline whose
many multifaceted complexities deserve the attention and synergy of
computer science, engineering, and information systems communities.
Information security has some well-founded technical research directions
which encompass access level (user authentication and authorization),
protocol security, software security, and data cryptography. Moreover, some
other emerging topics related to organizational security aspects have
appeared beyond the long-standing research directions.
The International Forum of Cyber Security, Privacy, and Trust (NEMESIS’23)
as a successor of International Conference on Cyber Security, Privacy, and
Trust (INSERT’19) focuses on the diversity of the cyber information
security developments and deployments in order to highlight the most recent
challenges and report the most recent researches. The session is an
umbrella for all cyber security technical aspects, user privacy techniques,
and trust. In addition, it goes beyond the technicalities and covers some
emerging topics like social and organizational security research
directions. NEMESIS’23 serves as a forum of presentation of theoretical,
applied research papers, case studies, implementation experiences as well
as work-in-progress results in cyber security. NEMESIS’23 is intended to
attract researchers and practitioners from academia and industry and
provides an international discussion forum in order to share their
experiences and their ideas concerning emerging aspects in information
security met in different application domains. This opens doors for
highlighting unknown research directions and tackling modern research
challenges. The objectives of the NEMESIS’23 can be summarized as follows:
To review and conclude research findings in cyber security and other
security domains, focused on the protection of different kinds of assets
and processes, and to identify approaches that may be useful in the
application domains of information security.
To find synergy between different approaches, allowing elaborating
integrated security solutions, e.g. integrate different risk-based
management systems.
To exchange security-related knowledge and experience between experts
to improve existing methods and tools and adopt them to new application
areas
Topics
Topics of interest include but are not limited to:
- Biometric technologies
- Cryptography and cryptanalysis
- Critical infrastructure protection
- Security of wireless sensor networks
- Hardware-oriented information security
- Organization- related information security
- Social engineering and human aspects in cyber security
- Individuals identification and privacy protection methods
- Pedagogical approaches for information security education
- Information security and business continuity management
- Tools supporting security management and development
- Decision support systems for information security
- Trust in emerging technologies and applications
- Digital right management and data protection
- Threats and countermeasures for cybercrimes
- Ethical challenges in user privacy and trust
- Cyber and physical security infrastructures
- Risk assessment and management
- Steganography and watermarking
- Digital forensics and crime science
- Security knowledge management
- Security of cyber-physical systems
- Privacy enhancing technologies
- Trust and reputation models
- Misuse and intrusion detection
- Data hide and watermarking
- Cloud and big data security
- Computer network security
- Assurance methods
- Security statistics
The session will also solicit papers about current implementation efforts,
research results, as well as position statements from industry and academia
regarding applications of networking technology.
Submission rules:
- Authors should submit their papers as Postscript, PDF or MSWord files.
- The total length of a paper should not exceed 10 pages IEEE style
(including tables, figures and references). IEEE style templates are
available here.
- Papers will be refereed and accepted on the basis of their scientific
merit and relevance to the workshop.
- Preprints containing accepted papers will be published on a USB memory
stick provided to the FedCSIS participants.
- Only papers presented at the conference will be published in
Conference Proceedings and submitted for inclusion in the IEEE Xplore®
database.
- Conference proceedings will be published in a volume with ISBN, ISSN
and DOI numbers and posted at the conference WWW site.
- Conference proceedings will be submitted for indexation according to
information here.
- Organizers reserve right to move accepted papers between FedCSIS
technical sessions.
Important dates:
+ Paper submission (strict deadline): May 23, 2023, 23:59:59 (AoE; there
will be no extension)
+ Position paper submission: June 7, 2023
+ Author notification: July 11, 2023
+ Final paper submission and registration: July 31, 2023
+ Payment (early fee deadline): July 26, 2023
NEMESIS Committee: https://fedcsis.org/sessions/nsa/nemesis/committee
Cari tutti,
Come di consueto, ci fa piacere fissare un momento di incontro con i
partecipanti del capitolo italiano a CHI2023.
Ci incontreremo tutti nella hall del centro congressi, vicino al
registration desk, per il coffee break delle 16 di mercoledì 26 aprile.
Vi aspettiamo!
Giuliana
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
*** Third Call for Papers ***
10th International Conference on Behavioural and Social Computing (BESC 2023)
October 30 - November 1, 2023, 5* Golden Bay Beach Hotel, Larnaca, Cyprus
http://besc-conf.org/2023/
The International Conference on Behavioural and Social Computing (BESC) is a major
international forum that brings together academic researchers and industry practitioners from
artificial intelligence, computational social sciences, natural language processing, business
and marketing, and behavioural and psychological sciences to present updated research
efforts and progresses on foundational and emerging interdisciplinary topics of BESC,
exchange new ideas and identify future research directions.
The BESC series of conferences are technically sponsored by IEEE SMC (Systems, Man and
Cybernetics) Society as well as IEEE CIS (Computational Intelligence Society) and the
proceedings are published by IEEE
BESC 2023 invites submissions of original, high-quality research papers addressing
cutting-edge developments from all areas of behavioural and social computing. The
conference aims to bring together researchers and practitioners from academia and industry to
share their knowledge, experience, and perspectives on the latest trends, challenges, and
opportunities in this rapidly evolving field. Topics of interest include, but are not limited to:
Social Computing, Computational Social Science and Applications
• Computational models of social phenomena
• Social behaviour
• Social network analysis
• Semantic web
• Collective intelligence
• Security, privacy, trust in social contexts
• Social recommendation
• Social influence and social contagions
• Quantifying offline phenomena through online data
• Forecasting of social phenomena
• Science and technology studies approaches to computational social science
• Social media and health behaviours
• Social psychology and personality
• New theories, methods, and objectives in computational social science
Digital Humanities
• Digital media
• Digital humanities
• Digital games and learning
• Digital footprints and privacy
• Crowd dynamics
• Digital arts
• Digital healthcare
• Activity streams and experience design
• Virtual communities (e.g., open-source, multiplayer gaming, etc.)
Information Management and Information Systems (IS)
• Decision analytics
• E-Business
• Decision analytics
• Computational finance
• Societal impacts of IS
• Human behaviour and IS
• IS in healthcare
• IS security and privacy
• IS strategy, structure and organizational impacts
• Service science and IS
Natural Language Processing
• Web mining and its social interpretations
• Sentiment Analysis, Stylistic Analysis, and Argument Mining
• Opinion mining and social media analytics
• Credibility of online content
• Computational Linguistics
• Mining big social data
• Cognitive Modelling and Psycholinguistics
Behaviour and User Modelling, Privacy, and Ethics
• Behaviour change
• Positive technology
• Personalization for individuals, groups and populations
• Large scale personalization, adaptation and recommendation
• Web dynamics and personalization
• Privacy, perceived security and trust
• Technology and Wellbeing
• Ethics of computational research on human behaviour
Technology Enhanced Learning (TEL)
• E-Learning and M-Learning
• Open and Distance Learning
• User modeling and personalization in TEL
• TEL in secondary and in higher education
• New tools for TEL
BESC 2023 will also host the following Special Sessions. Papers accepted in any of the Special
Sessions will be included in the same IEEE conference proceedings with the papers accepted
for the general technical program.
● Computational Social Psychology in Post Covid-19 Period
● Artificial Intelligence for Mental Health, Mental Illness, Psychiatic Diagnosis, and
Prediction
● Intelligent E-Learning at Post Covid-19 Era
● Big Data and AI-Powered Decision Support Systems in Business
● Understanding the Citizen's Behavior in Cognitive Cities
● Nudges and Behavioural Computing Models for a Sustainable and Equitable
Development
SUBMISSION INSTRUCTIONS
The paper submission system is using Easy Chair and the submission link is:
https://easychair.org/conferences/?conf=besc2023 .
All papers will be reviewed by the Program Committee on the basis of technical quality,
relevance to BESC 2023, originality, significance and clarity.
Please note:
• All submissions should use IEEE two-column style. Templates are available here:
https://www.ieee.org/conferences/publishing/templates.html
• All papers must be submitted electronically through the paper submission system in PDF
format only. BESC 2023 accepts research papers (6 pages), special session papers (6 pages)
and Doctoral Symposium papers (4 pages).
• The page count above excludes the references (but includes any appendices).
• Paper review will be double-blind, and submissions not properly anonymized will be
desk-rejected without review.
• Submitted papers must not substantially overlap with papers that have been published or
that are simultaneously submitted to a journal or a conference with proceedings.
• Papers must be clearly submitted in English and will be selected based on their originality,
timeliness, significance, relevance, and clarity of presentation.
• Submission of a paper should be regarded as a commitment that, should the paper be
accepted, at least one of the authors will register and attend the conference to present the
work.
• The use of artificial intelligence (AI)–generated text in an article shall be disclosed in the
acknowledgements section of any paper submitted to an IEEE Conference or Periodical. The
sections of the paper that use AI-generated text shall have a citation to the AI system used to
generate the text.
• All accepted papers will be included in IEEE Xplore and indexed by EI. Top quality papers
after presented in the conference will be selected for extension and publication in several
special issues of international journals, e.g., World Wide Web Journal (Springer), Web
Intelligence (IOS Press), and Social Network Analysis and Mining (Springer), Human-Centric
Intelligent Systems (Springer), Information Discovery and Delivery (Emerald Publishing).
IMPORTANT DATES
• Submission of all papers: 15 July 2023
• Notification of acceptance for submitted papers: 15 September 2023
• Camera-Ready Submission: 1 October 2023
• Author Registration: 1 October 2023
ORGANISATION
Steering Committee Chair
• Guandong Xu, University of Technology Sydney, Australia
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Georgia Kapitsaki, University of Cyprus, Cyprus
• Ji Zhang, University of Southern Queensland, Australia
Special Session Chairs
• Taotao Cai, University of Southern Queensland, Australia
• Ting Yu, Zhejiang Lab, China
Doctoral Symposium Chair
• Barbara Caci, University of Palermo, Italy
Panel and Tutorial Chair
• Philippe Fournier-Viger, Shenzhen University, China
Proceedings Chair
• Md Rafiqul Islam, University of Technology Sydney, Australia
Publicity Chairs
• Chandan Gautam, Institute for Infocomm Research (I2R), A*STAR, Singapore
• Thanveer Shaik, University of Southern Queensland, Australia
• Sanjay Sonbhadra, ITER, Siksha 'O' Anusandhan, India
Webmaster
• Shiqing Wu, University of Technology Sydney, Australia
*(Apologies if you receive multiple e-mails on this subject via different
channels!)*
https://sites.google.com/view/hcse-interact2023
*Call for Papers*
HCSE@INTERACT 2023
International Workshop on
Human-Centered Software Engineering
Rethinking the Interplay of
Human–Computer Interaction and Software Engineering
in the Age of Digital Transformation
organized by IFIP Working Group 13.2 onMethodologies for User-Centered Systems
Design
atINTERACT 2023 <https://interact2023.org/>
The 19th IFIP TC.13 International Conference on Human–Computer Interaction
August 28/29, 2023
York, United Kingdom
Theme
The Fourth Industrial Revolution is characterized by a process of technological
transformation that is affecting the social structure across the globe. It has
changed the way of shopping, of relating to others, of living. At the core of
the process are technologies that generate important cultural impacts in our
lives. In Europe, this process is differently named, depending on the different
countries: digitisation, digital transformation, digital transition, etc. Here
we call it digital transformation, but no matter how you name it, it has in fact
revolutionized every market and company, as well as our life.
We follow the definition by Gong & Ribiere (2020) that states that Digital
transformation is “A fundamental change process, enabled by the innovative use
of digital technologies accompanied by the strategic leverage of key resources
and capabilities, aiming to radically improve an entity* and redefine its value
proposition for its stakeholders.” (*An entity could be: an organization, a
business network, an industry, or society.).
Various technologies enable the digital transformation process: mobile and
wearable devices, Internet of Things, Cloud Computing, Big Data, Blockchain,
Augmented, Virtual and Mixed Reality, Artificial Intelligence and Machine
Learning, Digital Twin, Cybersecurity. However, while introducing undeniable
benefits, they also bring some important issues.
This workshop is looking for contributions from various fields, with a focus on:
*
the domain of Internet of Things (IoT) and IoT devices that are becoming
more pervasive and social
*
IoT also introduces issues from the cybersecurity perspective
*
The impact of Artificial Intelligence (AI) on human lives and the
economywith the problem thatthe required computing power is high, there are
worriesof how AI models predict the output, data privacy and securityetc
*
Digital Twin (DT) is another protagonist of the digital transformation
process. It is a virtual replica of a real-world object that is run in a
simulation environment to mirror its physical pendant, with digital and
physical twins influencing each other including the ability to perform
predictions.
*
benefits and issues of other technologies: usability of mobile and wearable
devices, as well as of Augmented, Virtual and Mixed Reality; user awareness
about the usage and the security of Cloud Computing, Big Data, Blockchain.
What emerges is that Human-Centered Software Engineering (HCSE) is more relevant
than ever. The interplay between Human–Computer Interaction and Software
Engineering needs to be rethought and fortified for a rapid response to the
evolution of technologies, while also considering aspects such as greater
agility in service development, sustainability, ethical considerations,
cybersecurity, user mindset and awareness, to name just a few. But also the
approaches for addressing them have to be carefully considered. For example,
some software development companies show an increasing interest in low-code
development platforms to facilitate application development by domain experts
without sophisticated software development knowledge, as a possible solution to
the need of more agile, fast and also sustainable service development. Domain
experts are, however, not trained in software development methods. This
introduces a risk of domain experts creating unusable applications or exceeding
the designated time frame of a project (or both).
<https://sites.google.com/view/hcse-interact2023#h.kzuma82xxlaf>
Objective
In this workshop, we aim to broaden the traditional scope of the workshop series
of IFIP Working Group 13.2beyond the traditional themes of IFIP 13.2 workshops.
Particularly, this edition promotes sharing of knowledge and experiences that
address how to deal with the challenges of the digital transformation and its
influence on human-centered socio-technical system design and development
practices.
This workshop is a follow-up of the successful workshops organized atINTERACT
2015 in Bamberg, Germany
<https://www.irit.fr/recherches/ICS/events/conferences/workshop-IFIPWG13.2-B…>,INTERACT
2017 in Mumbai, India
<http://ifip-tc13.org/wg-13-213-5-workshop-interact17-mumbai/>,INTERACT 2019 in
Paphos, Cyprus
<https://sites.google.com/view/ifip-wg-13-2-workshop-interact/home>, andINTERACT
2021 in Bari, Italy <https://sites.google.com/view/hcse-workshop-interact2021/>.
<https://sites.google.com/view/hcse-interact2023#h.p_iJ1JDR1kenC0>
Target Audience and Expected Outcomes
This workshop is open to everyone who is interested in aspects of human–computer
interaction from a user-centered perspective. Typical contributions to this
workshop focus on methods, processes and approaches for designing, building and
testing interactive systems. We expect a high participation of IFIP Working
Group 13.2 members. We particularly invite participants to present position
papers describing real-life case studies that illustrate how they rethought
HCI’s and SE’s interplay in order to address aspects such as agile development,
sustainability, ethical considerations, and cybersecurity. Any perspective and
related aspects of user interface design are welcome. We are especially
interested in work that deals with current trends that change the way humans
use, interact and collaborate with technical components in socio-technical
systems. We are also interested in methods, theories and tools that combine
human-centered design and software engineering practices. Position papers will
be made available through the workshop website. Furthermore, an extended version
of selected papers will be considered for inclusion in a Springer LNCS
post-proceedings volume published in conjunction with the other INTERACT
workshops organized by the IFIP TC13 Working Groups.
<https://sites.google.com/view/hcse-interact2023#h.p_OX43lXt1eneG>
Workshop Format
This full-day workshopisin person only. Itisorganized around presentation of
position papers and working activities in small groups. From the set of
contributions, a subset of selected case studies will be invited to be presented
at the beginning of the workshop and will be used to support the discussion that
follows. The morning session will be dedicated to welcoming participants and
presenting case studies. Participants will be invited to comment on the case
studies and to report similar experiences. The afternoon sessions will be
devoted to interactive sessions, where participants will be engaged to work in
small groups and propose solutions to the problems of the case st udies seen in
the morning. Solutions proposed by the participants will be compiled and
compared. Based on the lessons learned, participants will be incited to draft an
agenda of future work that can be accomplished. We plan to run the
workshoponsite in person only. If circumstances require it, we intend to switch
to a completely digital format that will be run online. We will continuously
adapt to any decision regarding the conference format by the INTERACT 2023
organizers.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_80>
Submission Instructions
In order to attend the workshop, participants are invited to submit position
papers reporting original academic or industrial research relevant to the
workshop's theme. These position papers (PDF files, 6-10 pages
inSpringerLNCSformat
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>,
including abstract) shall report(practical) experiences related to research
challenges and results on human-centered software engineering or user-centered
development processes for interactive systems with a particular focus on
digital-transformation aspects and technologies (such as mobile and wearable
devices, Internet of Things, Cloud Computing, Big Data, Blockchain, Augmented,
Virtual and Mixed Reality, Artificial Intelligence and Machine Learning, Digital
Twin, Cybersecurity) and their impact on software properties or software
development practices.Submissions are not anonymous and should include all
author names, affiliations, and contact information.Authors should also provide
in their submission a short summary of their experience in the field and their
motivation to participate in this workshop. Submissions will be processed via
the workshop web pages that will be managed by the workshop organizers at IFIP
WG 13.2.Papers are submitted through theEasyChair website
<https://easychair.org/conferences/?conf=hcse-interact2023>.
Submitted position paperswill be reviewed byan international program committee
comprisingthe organizers and selected members of IFIP Working Group 13.2 who are
experts in the field. Participants will be invited to attend the workshop based
on the result of the reviewing process. Accepted position paperswill be made
available through the workshop website.Upon acceptance, at least one author of
each accepted position paper must register and attend the workshop.Furthermore,
an extended version of selected papers will be considered for inclusion in a
Springer LNCS post-proceedings volume published in conjunction with the other
INTERACT 2023 workshops organized by the IFIP TC13 Working Groups.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_94>
Important Dates
Deadline for submission: May8, 2023
Acceptance notification:May 31, 2023
Final version of position paper: June30, 2023
Workshop date: August28 or 29, 2023
<https://sites.google.com/view/hcse-interact2023#h.p_ID_104>
Organizers
Carmelo Ardito, UniversityLUM Giuseppe Degennaro, Italy
Regina Bernhaupt, Eindhoven University of Technology, The Netherlands
Stefan Sauer, Paderborn University, Germany
<https://sites.google.com/view/hcse-interact2023#h.ubmtv0mjluv3>
Contact
Please write toorganizers(a)hcse-conference.org
<mailto:organizers@hcse-conference.org>if you have any question.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_110>
Venue
The workshop will be hosted in the frame of the 19th IFIP TC13 International
Conference on Human-Computer Interaction, August28– September1, 2023, inYork,
United Kingdom. Look at the main conference web site for further information
(https://www.interact2023.org/ <https://www.interact2023.org/>).
*
*
**
-------------------
Call for Papers
-------------------
HCI-E2: Workshop on HCI Engineering Education
http://ui-engineering.org/activities/hci-engineering-education-2023/
In conjunction with INTERACT 2023
York 28 August - 1 September 2023
https://interact2023.org
Submit your paper at https://ise.di.uminho.pt/hci-e2/openconf.php
----------------
Overview
----------------
The workshop aims at carrying forward work on identifying, examining,
structuring, and sharing educational resources and approaches to support
the process of teaching/learning Human-Computer Interaction (HCI)
Engineering. The widening range of available interaction technologies and
their applications in increasingly varied contexts (private or
professional) underlines the importance of teaching HCI Engineering but
also the difficulty of taking into account changes and developments in this
field in often static university curricula. Besides, as these technologies
are taught in diverse curricula (ranging from Human Factors and Psychology
to hardcore Computer Science), we are interested in what the best
approaches and best practices are to integrate HCI Engineering topics in
the curricula of programs in Software Engineering, Computer Science,
Human-computer Interaction, Psychology, Design, etc.
-----------------
Scope
-----------------
Engineering interactive systems is a multidisciplinary endeavour positioned
at the intersection of Human-Computer Interaction (HCI), Software
Engineering, Usability Engineering, Interaction Design, Visual Design, and
other disciplines. The Human-Computer Interaction Engineering (HCI-E) field
is concerned with providing methods, techniques, and tools for the
systematic and effective design, development, testing, evaluation, and
deployment of interactive systems in a wide range of application domains.
HCI techniques, methods and tools, as well as many other novel forms of
interaction, involve aspects that need to be adequately addressed in the
curricula of programs in HCI, Software Engineering and Computer Science.
This begs the question of how best to address these topics in those
curricula, and what the best approaches to address them are. When
considering education about HCI Engineering, we need to think about who is
being educated as there is likely to be different curriculum scope and
educational methods for different types of learners. There are two main
distinctions likely influencing these methods:
- Technical vs non-technical. Students in Computer Science and similar
areas are likely to be the main consumers of detailed HCI-E education.
However, the creation of interactive applications “requires input from
science, engineering and design disciplines” and multidisciplinary teamwork
requires from participants an increased understanding and appreciation for
other disciplines. It is also important for those who are likely to have a
more interface design or user research role to able to appreciate the
limits of technology and the potential impacts of architectural design
choices.
- Student vs practitioner. It is likely that the primary interest of many
participants will be university education. However, developers are often
involved in lively online discussions about different frameworks, and even
in the use of monads in interactive JavaScript. Interaction Design
Foundation courses attract tens of thousands of UX practitioners worldwide,
evidencing the desire of on-the-job learning in both communities.
-----------------
Audience
-----------------
We would like to bring together experiences from people teaching HCI
concepts impacting how we engineer interactive systems and from people
working in HCI-E to identify topics and methods that should be included in
teaching this subject. Besides the courses in HCI-E, interesting inputs may
arrive from HCI courses outside the CS curriculum requiring to communicate
engineering challenges, or from more general software engineering courses
discussing aspects related to human factors. Hence, we will solicit
contributions from the HCI-E-related communities, and we will be very
interested in welcoming members of the educational community, for a
fruitful discussion.
-----------------
Goals
-----------------
We identify two types of potential outcomes that could define the group
activities during the workshop:
Educational resources – One goal is to create a repository of educational
resources for HCI-E including cases studies, projects and exercises. These
educational resources need to be described in a common structure. The
definition of this structure was started at the previous workshop. A goal
of the workshop will be to extend and consolidate this structure as well as
to describe these resources according to this structure.
HCI-E Education Roadmap – Edited volume: Depending on the quality of the
submissions and the workshop results, revised versions of the contributions
will be published on an edited volume. Alternatively, we will produce a
journal paper summarizing and consolidating the contributions, in the form
of an HCI Engineering Education roadmap.
-----------------
Submissions
-----------------
Position papers (6-10 pages in Springer format) must report experiences
related to HCI Engineering education.
Submissions could report software engineering units including some aspects
of HCI-E, curricula or teaching units dedicated to HCI-E, case
studies/projects demonstrating aspects of HCI-E, evaluation of students’
skills related to HCI-E, training non-technical and mixed students in
HCI-E, training appropriate aspects of HCI-E to
professionals/practitioners, a new teaching modality promising for teaching
HCI-E, introducing HCI-E into existing curricula, etc. Authors could also
provide in their submission a short summary of their experience in the
field and their motivation to participate in this workshop.
Link for submissions: https://ise.di.uminho.pt/hci-e2/openconf.php
-----------------
Important Dates
-----------------
Submission deadline: May 15th, 2023
Notification deadline: June 15th, 2023
Workshop: to be announced
Deadlines are AoE.
-----------------
Organizers
-----------------
José C. Campos, University of Minho & HASLab/INESC TEC, Portugal
Laurence Nigay, University Grenoble Alpes, France
Alan Dix, Computational Foundry, Swansea University, Wales, UK
Anke Dittmar, University of Rostock, Germany
Simone DJ Barbosa, PUC Rio, Brazil
Lucio Davide Spano, University of Cagliari, Italy
--
[image: photo]
Prof. Lucio Davide Spano
Dipartimento di Matematica e Informatica
Università di Cagliari
Via Ospedale 72, 09124, Cagliari, Italy
Tel: +39 070 675 8760
Website <https://www.unica.it/unica/page/it/luciod_spano> | RG
<https://www.researchgate.net/profile/Lucio_Spano> | ORCHID
<https://orcid.org/0000-0001-7106-0463>
#############################################################
CALL FOR PAPERS
1st International Workshop on Cyber Security Education for Industry and Academia (CSE4IA)
Co-located with the 9th International Symposium on End User Development (IS-EUD) 2023
06-08 June 2023, Cagliari, Italy
More info: https://sites.google.com/view/cse4ia-23
#############################################################
AIMS AND SCOPE
The aim of this workshop is to provide a forum for researchers and practitioners to present and discuss current challenges in cybersecurity education to train future cybersecurity professionals but also to be able to train employees of private and public industries on real-world cybersecurity scenarios.
We expect that the workshop will help with:
- the adoption of methodologies, techniques, and tools that support cybersecurity education and the design of cybersecurity-related training programs;
- the identification of methods and tools to support Industry and Academia to collaborate in cybersecurity education;
- the identification of new processes, methods, and techniques to empower end-users' development, to set, modify, and increase the security of their technological solutions;
- the proposition of reference taxonomies to characterize the common understanding of the relevant roles, competencies, skills, and knowledge required;
- the design of new techniques to develop cybersecurity competencies for professionals aligned with the European Cybersecurity Skills Framework.
#############################################################
TOPICS
Topics of interest include but are not limited to, the following:
- Technology-Enhanced Learning for Cyber Security;
- Artificial Intelligence for Cyber Security Education;
- Virtual reality environments for Cyber Security Education;
- Game-based approaches for Cyber Security Education;
- Quantum solutions for Cyber Security Education;
- Artworks for Cyber Security Education;
- Design and implementation of tools, frameworks, and methodologies for Cyber Security Education;
- Methodologies for Cyber Security Education in formal and informal contexts;
- Innovative technologies to support the identification and articulation of tasks, competencies, skills, and knowledge for professionals' cybersecurity;
- Explainable Security in Public Administration;
- Human, Economics, Ethical, and Legal Aspects in Cyber Security Education;
- Innovative programs and training for Cyber Security Education;
- Processes, methods, and techniques for empowering users to create, modify and tailor technology artifacts taking into account Cyber Security issue;
- Case studies and design implications on Cyber Security challenges and practices of end-user development.
#############################################################
SUBMISSION AND EVALUATION CRITERIA
We are looking for three different types of submissions:
- Regular papers (up to 6 pages) will report original research on how cybersecurity and education can support Academia and Industry to reduce the gap between demand (workplace, recruitment) and supply (qualification, training).
- Vision papers (up to 4 pages) will report novel ideas about the application of the role of cybersecurity education in Academia and Industry.
- Presentation abstracts (up to 2 pages) will report experiences from Industry or previously accepted papers that are relevant to the workshop.
Regular and vision papers will be part of the proceedings, while presentation abstracts will not be included in the proceedings.
All papers should be submitted through Easychair in PDF format, using the “CEUR Template”: http://ceur-ws.org/Vol-XXX/CEURART.zip
An Overleaf page for LaTeX users is also available at: https://www.overleaf.com/read/gwhxnqcghhdt
All papers will be subjected to a thorough peer-review process, focusing on originality, quality, soundness, and relevance. The workshop will use a double-blind review process, with three members of the program committee reviewing each submitted paper.
Authors can submit and update their submissions through the EasyChair system (https://easychair.org/my/conference?conf=cse4ia).
Selected submissions will be considered for publication in a Special Issue of the Multimedia Tools and Applications Journal (https://www.springer.com/journal/11042/).
#############################################################
IMPORTANT DATES
- Papers submission: May 3rd, 2023
- Papers notification: May 10th, 2023
- Papers camera-ready: May 15th, 2023
#############################################################
WORKSHOP ORGANIZERS
- Vita Santa Barletta, University of Bari (vita.barletta(a)uniba.it<mailto:vita.barletta@uniba.it>)
- Danilo Caivano, University of Bari (danilo.caivano(a)uniba.it<mailto:danilo.caivano@uniba.it>)
- Federica Caruso, University of L’Aquila (federica.caruso1(a)univaq.it<mailto:federica.caruso1@univaq.it>)
- Sara Peretti, University of L’Aquila (sara.peretti(a)guest.univaq.it<mailto:sara.peretti@guest.univaq.it>)
- Veronica Rossano, University of Bari (veronica.rossano(a)uniba.it<mailto:veronica.rossano@uniba.it>)
CALL FOR PAPERS
The 14th International Workshop on Personalized Access to Cultural Heritage
(PATCH 2023)
Held in conjunction with ACM UMAP 2023 - Limassol, Cyprus.
https://patch2023.di.unito.it/index.html
Important dates:
April 25, 2023: paper submission April 20, 2023: paper submission
May 8, 2023: notification to authors
May 18, 2023: camera-ready due
The workshop will be in person. However, in very exceptional circumstances
we might accept a remote participation, to be discussed with us at paper
submission time.
Abstract and Topics
Following the successful series of PATCH workshops, PATCH 2023 will again
be the meeting point between state-of-the-art cultural heritage (CH)
research and personalization research. Focused on those using different
types of technology, with emphasis on ubiquitous and adaptive scenarios,
used to enhance the personal experience in CH sites. The workshop is aimed
at bringing together researchers and practitioners who are working on
various aspects of CH and are interested in exploring the potential of
state-of-the-art mobile and personalized technology (onsite as well as
online) to enhance the CH visiting experience. The expected result of the
workshop is a multidisciplinary research agenda that will inform future
research directions and, hopefully, forge some research collaborations.
Motivation
Cultural heritage (CH) has traditionally been a primary area for
personalization research. Visitors come to cultural heritage sites willing
to experience and learn new things, with expectations but possibly without
a clear idea of what they will find there. The Museum Experience Revisited,
by John Falk and Lynn Dierking (2013), argues that the visitor’s experience
is constructed by the intertwining of the personal, the social, and the
physical context. The experience begins before the visit, when one starts
to think about it, and lasts well after leaving the building. Indeed CH is
rich in objects and information and offers much more than the visitor can
absorb during their limited time in situ. Hence, visitors may benefit from
individualized support that takes into account contextual and personal
attributes.
We invite cultural heritage professionals and researchers to join us to
discuss findings and trends on personalisation of cultural heritage in the
broadest sense, from online and remote cultural access to onsite visit,
from individuals to groups, from tangible to virtual and robotic mediation.
Topics of interest include, but are not limited to:
-
Adaptive navigation and personalized browsing in digital and physical
cultural heritage collections and in CH sites
-
Ambient Cultural Heritage
-
Personalization for group of visitors to CH sites
-
Personalization for collective CH information authoring and management
-
Creativity and collaboration support in CH
-
Personalized mobile museum guides & personal museum assistants
-
Personalization by Citizen Curation
-
Recommendation strategies for CH
-
Adaptation strategies for text and non-verbal content in CH
-
NLG techniques and conversational agents for CH
-
(User Interaction with) Integration of virtual and physical collections
-
Analysis of behavior patterns to improve CH recommendation
-
Personalization across the whole of a person's digital ecosystem
(including CH)
-
Long-term personalization in CH
-
IoT and Cultural Heritage
-
Human-Robots adaptation in museums
-
3D, Virtual and Augmented Reality for Cultural Heritage
-
Context-aware information presentation in CH
-
Interactive user interfaces for CH applications
-
Use of personality for guiding Cultural Heritage Experiences
-
Participatory CH including multiple viewpoints and perspectives
-
Community mapping for CH information sharing
-
Multiple viewpoints and perspectives for CH
-
Remote access to CH
-
Personalized support to the exploration of Cultural and Natural Heritage
Submissions
Full papers: up to 14 pages excluding references.
Short papers/Position papers/Demo papers: up to 7 pages excluding
references.
Papers that exceed the page limits or formatting guidelines will be
returned without review.
Submissions should be single-blinded, i.e., authors’ names should be
included in the submissions.
Papers must be formatted according to the new workflow for ACM
publications. The templates and instructions are available here:
https://patch2023.di.unito.it/submission.html .
All papers should be submitted in PDF format via the online submission
system by selecting the track "The 14th International Workshop on
Personalized Access to Cultural Heritage (PATCH 2023)":
https://easychair.org/conferences/?conf=umap23 .
An international panel of experts will review all submissions.
Work that has already been published should not be submitted unless it
introduces a significant addition to the previously published work.
There will be a conference adjunct proceedings published by ACM where all
the workshop papers will be published.
Workshop organizers
Liliana Ardissono, University of Torino, Italy, liliana.ardissono(a)unito.it
Noemi Mauro, University of Torino, Italy, noemi.mauro(a)unito.it
Daniela Petrelli, Sheffield Hallam University, UK, d.petrelli(a)shu.ac.uk
George E. Raptis, Human Opsis, Greece, graptis(a)humanopsis.com
Alan J. Wecker, The University of Haifa, Israel, ajwecker(a)gmail.com
=================================
ACM ICMI 2023 2ND CALL FOR PAPERS
=================================
9-13 October 2023, Paris - France
https://icmi.acm.org/2023/
=================================
The 25th International Conference on Multimodal Interaction (ICMI 2023) will be held in Paris, France. ICMI is the premier international forum that brings together multimodal artificial intelligence (AI) and social interaction research. Multimodal AI encompasses technical challenges in machine learning and computational modeling such as representations, fusion, data and systems. The study of social interactions englobes both human-human interactions and human-computer interactions. A unique aspect of ICMI is its multidisciplinary nature which values both scientific discoveries and technical modeling achievements, with an eye towards impactful applications for the good of people and society.
This year, the conference is pleased to welcome 3 keynote speakers:
* Maja Mataric (Interaction Lab, University of Southern California)
* Sophie Scott (Institute of Cognitive Neuroscience, University College London)
* Simone Natale (University of Turin)
We are keen to showcase novel input and output modalities and interactions to the ICMI community. ICMI 2023 will feature a single-track main conference which includes: keynote speakers, technical full and short papers (including oral and poster presentations), demonstrations, exhibits, doctoral spotlight papers, and late-breaking papers. The conference will also feature workshops and grand challenges. The proceedings of all ICMI 2023 papers, including Long and Short Papers, will be published by ACM as part of their series of International Conference Proceedings and Digital Library, and the adjunct proceedings will feature the workshop papers.
Novelty will be assessed along two dimensions: scientific novelty and technical novelty. Accepted papers at ICMI 2023 will need to be novel along one of the two dimensions:
* Scientific Novelty: Papers should bring new scientific knowledge about human social interactions, including human-computer interactions. For example, discovering new behavioral markers that are predictive of mental health or how new behavioral patterns relate to children’s interactions during learning. It is the responsibility of the authors to perform a proper literature review and clearly discuss the novelty in the scientific discoveries made in their paper.
* Technical Novelty: Papers reviewed with this sub-criterion should include novelty in their computational approach for recognizing, generating or modeling data. Examples include: novelty in the learning and prediction algorithms, in the neural architecture, or in the data representation. Novelty can also be associated with new usages of an existing approach.
Please see the Submission Guidelines for Authors https://icmi.acm.org/2023/guidelines-for-authors/ for detailed submission instructions.
This year’s conference theme: The theme for this year’s conference is “Science of Multimodal Interactions”. As the community grows, it is important to understand the main scientific pillars involved in deep understanding of multimodal and social interactions. As a first step, we want to acknowledge key discoveries and contributions that the ICMI community enabled over the past 20+ years. As a second step, we reflect on the core principles, foundational methodologies and scientific knowledge involved in studying and modeling multimodal interactions. This will help establish a distinctive research identity for the ICMI community while at the same time embracing its multidisciplinary collaborative nature. This research identity and long-term agenda will enable the community to develop future technologies and applications while maintaining commitment to world-class scientific research.
Additional topics of interest include but are not limited to:
* Affective computing and interaction
* Cognitive modeling and multimodal interaction
* Gesture, touch and haptics
* Healthcare, assistive technologies
* Human communication dynamics
* Human-robot/agent multimodal interaction
* Human-centered A.I. and ethics
* Interaction with smart environment
* Machine learning for multimodal interaction
* Mobile multimodal systems
* Multimodal behaviour generation
* Multimodal datasets and validation
* Multimodal dialogue modeling
* Multimodal fusion and representation
* Multimodal interactive applications
* Novel multimodal datasets
* Speech behaviours in social interaction
* System components and multimodal platforms
* Visual behaviours in social interaction
* Virtual/augmented reality and multimodal interaction
Submissions:
------------
Please note that the instructions were updated as of March 17th, 2023. All submissions are expected for reviewing in PDF. The submission format is the double column ACM conference format (see https://icmi.acm.org/2023/guidelines-for-authors/) The length depends on the different submission categories:
* Long paper: The maximum length is 8 pages using latex or Word (excluding references).
* Short paper: The maximum length is 4 pages using latex or Word (excluding references).
The submissions can be submitted online on: https://new.precisionconference.com/submissions/icmi23a
ACM Publication Policies
------------------------
By submitting your article to an ACM Publication, you are hereby acknowledging that you and your co-authors are subject to all ACM Publications Policies, including ACM's new Publications Policy on Research Involving Human Participants and Subjects. Alleged violations of this policy or any ACM Publications Policy will be investigated by ACM and may result in a full retraction of your paper, in addition to other potential penalties, as per ACM Publications Policy.
Please ensure that you and your co-authors obtain an ORCID ID, so you can complete the publishing process for your accepted paper. ACM has been involved in ORCID from the start and we have recently made a commitment to collect ORCID IDs from all of our published authors. The collection process has started and will roll out as a requirement throughout 2022. We are committed to improve author discoverability, ensure proper attribution and contribute to ongoing community efforts around name normalization; your ORCID ID will help in these efforts.
Important Dates
---------------
Paper Submission May 1, 2023
Rebuttal period June 26-29, 2023
Paper notification July 21, 2023
Camera-ready paper August 14, 2023
Presenting at main conference October 9-13, 2023