*** Final Call for Paper Submission ***
ACM 4th International Conference on Information Technology for Social Good
(GoodIT''24)
4-6 September 2024, Bremen, Germany
Special Track on Educating for a Sustainable Digital Future
https://blogs.uni-bremen.de/goodit2024/
( *** Submission Deadline: 17 June 2024 (FIRM) ***)
SCOPE
Exploring the development of our digital future requires a comprehensive examination of both
individual and societal consequences. Placing excessive emphasis on individual gains, a
common practice in individualistic societies for many years, has hindered the ability to grasp
the complex dynamics and forward-thinking mindset essential for the sustainability of a
contemporary society.
The evolving landscape of technology and the ongoing digital advancements have paved the
way for creative applications in the field of education, allowing us to adapt to the
ever-changing circumstances. When shaping a new approach for Information Systems and
Information Technology education, it is crucial to emphasize the significance of individuals
as key stakeholders and integral members of the wider community, while also recognizing the
pivotal role of collaboration.
In this track, we are searching for papers employing innovative technology and approaches to
educate the future generation towards world equality, collegiality, inclusion and a more
cooperative learning for a sustainable digital future. Values which are emphasized in the
Sustainable Development Goals (SDGs) which overall aim towards creating a more equitable,
sustainable, and peaceful world.
This track is particularly relevant to IS/IT educators and those creative IT practitioners who
care about developing a sustainable digital future.
TOPICS
Potential topics for papers include (but are not limited to):
• Sustainable and innovative education technologies and practices
• Universal access to quality education
• The new role for IS/IT in society and education and the value of information and knowledge
• The role of cooperative learning for life-long learning and societal developments
• Digital transformation: opportunities and challenges for education, work, and society
• Digital learning environments: Innovations and trends
• Equality, diversity, and inclusion in education, work, and society
• The use of large language models and generative AI in education
• New topics and domains in IT-enhanced education
We hope to attract the interest of IS/IT educators and those creative IT practitioners who care
about developing a sustainable digital future.
SUBMISSION GUIDELINES
Please refer to the instructions on the conference web site:
https://blogs.uni-bremen.de/goodit2024/submission-of-papers/ .
All accepted papers will be included in the ACM Digital Library .
IMPORTANT DATES
• Submission deadline: 17 June 2024 (AoE) (***FIRM***)
• Notification of acceptance: 8 July 2024
• Camera ready: 19 July 2024
TRACK CHAIRS
• George A. Papadopoulos, University of Cyprus, Cyprus
• Vasso Stylianou, University of Nicosia, Cyprus
CONTACT DETAILS
Vasso Stylianou, stylianou.v(a)unic.ac.cy
<-- Apologies for cross-posting, please distribute widely -->
*5th **IEEE **International Symposium on the Internet of Sounds*
International Audio Laboratories Erlangen
30 September - 2 October 2024
*https://internetofsounds2024.ieee-is2.org/
<https://internetofsounds2024.ieee-is2.org/>*
We are pleased to invite you to the 5th IEEE International Symposium on the
Internet of Sounds (IEEE IS2 2024). The Internet of Sounds is an emerging
research field at the intersection of the Sound and Music Computing and the
Internet of Things domains.
The symposium will be hosted at the International Audio Laboratories
Erlangen <https://www.audiolabs-erlangen.de/>, Germany, a joint institution
of the Friedrich-Alexander-Universität Erlangen-Nürnberg
(FAU) and Fraunhofer Institute for Integrated Circuits IIS.
The aim is to bring together academics and industry to investigate and
advance the development of Internet of Sounds technologies by using novel
tools and processes. The event will consist of presentations, keynotes,
panels, poster presentations, demonstrations, tutorials, music
performances, and installations.
*Satellite Events*
The program will include two satellite events:
- The 1st IEEE International Workshop on the Musical Metaverse
<https://internetofsounds2024.ieee-is2.org/workshop/ieee-iwmm-workshop>
- The 2nd IEEE International Workshop on Networked Immersive Audio
<https://internetofsounds2024.ieee-is2.org/workshop/ieee-iwnia-workshop>
For the topics addressed in each workshop please visit the respective
webpages.
*Keynote Speakers*
The program will include three keynotes:
· Toon van Waterschoot, KU Leuven
· Georg Hajdu, Hamburg University of Music and Theatre
· Hanna Lukashevich, Fraunhofer Institute for Digital Media Technology IDMT
*Call for Papers and Demos*
Topics of interest include and are not limited to:
· Networked immersive audio for the Internet of Sounds
· Wireless acoustic sensor networks
· Web Audio for the Internet of Sounds
· Networked Musical XR
· Semantic Audio applications for the Internet of Sounds
· Embedded audio
· 5G/6G architectures leveraging slicing and Multi-access Edge Computing
· Smart musical instruments
· Networked music performance systems
· Detection and classification of sounds in acoustic sensor networks
· Sonification for Internet of Sounds applications
· Participatory live music performances
· Musical haptics for the Internet of Musical Things
· Music education applications for the Internet of Musical Things
· Intelligent music production in Internet of Musical Things contexts
· Protocols and exchange formats for the Internet of Sounds
· Ecoacoustics
· Ubiquitous music
· Privacy and security in acoustic sensor networks
· Visualization and Sonification of acoustic sensor networks
· Audio datasets for Deep Learning and Data Mining
· Challenges in the management and delivery of large audio databases
· Visualization, access, and indexing of audio databases
· Cloud-based services for musical and audio applications
· Improving accessibility and inclusiveness within the Internet of Sounds
· Sustainability and ethical aspects of the Internet of Sounds
· Music information retrieval in networked applications
We consider submissions in the form of:
- Full paper (min 5 pages, max 10 pages)
- Poster paper (min 2 pages, max 4 pages)
- Demo proposal (max 2 pages)
Authors are welcome to submit to all three tracks. We encourage the
submission of work in progress as well as more mature work. However, only
the contributions of at least 4 pages are eligible for inclusion in the
conference proceedings to be submitted to IEEE.
*Paper Submission*
All submissions will be fully, single-blind peer-reviewed. The expected
number of pages for contribution should not exceed 10 pages for paper.
Authors must follow IEEE ethical and writing guidelines.
LaTeX and Word template:
https://www.ieee.org/conferences/publishing/templates.html
Submission portal: https://easychair.org/conferences/?conf=is22024paper
*Call for Internet of Sounds Performances and Installations*
We invite submissions that showcase the internet of sounds in performance
and sound installations. Proposed works should have a clear connection to
the conference and may relate to a technical paper or demo submission. We
particularly invite pieces that last 5-12 minutes, however, shorter and
longer performance proposals will be considered.
*Performances and Installations Submission*
A proposal (compiled in a single pdf) should include:
· One-page project description
· One-page description of technical requirements
· Short program notes
· Artist bio(s)
· URL to any performance/installation audio or audio-visual documentation
(if available). The documentation link should use streaming-only services,
e.g., SoundCloud, Vimeo, YouTube.
Please keep in mind the following when preparing performance and
installation submissions:
- Space requirements: Indicate whether the work would be more suitable
for a university environment (hallways, staircases, indoor and outdoor
plazas), club, traditional concert stage, gallery, public space, or other
venue. For questions regarding equipment and venue descriptions, please
contact the Music & Installations Co-chairs
- Performer(s): List all performers that would need to be involved.
Please note that the organizers cannot provide funding to support
performers' travel or accommodation.
- Feasibility: Provide evidence of the feasibility of the performance or
installation. Include documentation and list of previous performances of
the submitted or related work that demonstrate the submitter's capacity to
implement the proposal.
Submission portal: https://easychair.org/conferences/?conf=is22024music
*Important Dates*
- All submission deadlines: July 10, 2024
- Author notification: August 15, 2024
- Camera-ready due: September 9, 2024
- Early registration deadline: August 26, 2024
- Late registration deadline: September 23, 2024
- Symposium dates: September 30 – Oct 2, 2024
*Awards*
The Organizing Committee will select the winners for the Best Paper, Best
Student Paper, and Best Demo awards. To be eligible for the Best Student
Paper award, the presenting and first author of the paper must be a
full-time student.
*Organizing Committee*
- Local Chair: Nils Peters – International Audio Laboratories Erlangen,
University of Erlangen-Nürnberg
- Paper Co-chair: Jakob Abeßer – Fraunhofer Institute for Digital Media
Technology IDMT
- Paper Co-chair: Joseph Malloch – Dalhousie University
- Music & Installations Co-chair: Esther Fee Reinhardt – University of
Music and Performing Arts Munich
- Music & Installations Co-chair: Marlon Schumacher – Institute for
Music informatics and Musicology Karlsruhe
- Demo Chair: Robert Hupke – Sennheiser
- Diversity Chair: Claudia Rinaldi – National Inter-University
Consortium for Telecommunications
- Industry Liaison Chair: Jan Dürre – Sennheiser
- Communication Chair: Birgit Popp – Fraunhofer Institute for Integrated
Circuits IIS
- Facility Chair: Stefan Turowski – International Audio Laboratories
Erlangen, University of Erlangen-Nürnberg
- General Chair: Luca Turchet – University of Trento
*General Contact*
Enquiries can be addressed to conference-is2-2024(a)fau.de
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
ACM GOODIT 2024 Conference Call for Papers
4-6 September 2024, Bremen, Germany
https://blogs.uni-bremen.de/goodit2024/
The ACM 4th International Conference on Information Technology for Social Good (GoodIT 2024) is a premier international forum for researchers, practitioners, and educators to present and discuss the most recent innovations, trends, and concerns, as well as practical challenges encountered and solutions adopted in the fields of data and technology for addressing Social Good and the UN Sustainable Development Goals. We welcome contributions that delve into the nexus of technology, data science, and social well-being, exploring how these domains interconnect and impact society.
Alongside the main track, the conference includes the Work-in-Progress and PhD Track. The Work-in-Progress Track is an excellent opportunity for practitioners and researchers to present early-stage work, offering a platform for sharing innovative ideas, receiving feedback, and fostering discussions and collaborations. The PhD Track is designed for PhD students at different stages of their research. It provides a valuable opportunity for these students to present and refine their research under the guidance of experienced researchers.
Additionally, the program will be enriched with several Special Tracks. The forthcoming Call for Papers will outline these tracks' details and specific topics.
We welcome submissions on a wide range of topics, including but not limited to:
IT and Data Science for Social Good:
Social Impact of Machine Learning Applications
Data and algorithmic biases and potential societal risks
Large language models (LLMs) and GenAI models impact on society
Fairness, Accountability, and Transparency in Machine Learning
Citizen Science
IT for smart living, Health and social care
Technology for Social Good:
AI and Machine Learning for Social and Humanitarian response
IoT Solutions for Sustainable Development
Decentralized approaches to IT
Digital Solutions for Cultural Heritage
Game, entertainment, and multimedia applications
IT for education
Environmental Sustainability and Technology:
Green Computing and Energy-Efficient Technologies
Climate Change Modeling and Environmental Science
Smart Cities and Sustainable Urban Development
Sustainable Networking and Communication Systems
Technology addressing the digital divide
Ethics, Policy, and Governance in Tech for Social Good:
Regulatory and Policy Frameworks for Ethical Tech
Governance of AI and Autonomous Systems in Social Contexts
Digital Rights and Freedom in the Age of Technology
Data Privacy and Security in Social Applications
Submission Guidelines:
Submitted papers must be original works and must not have been previously published.
All papers must clearly outline the research question, methodology, results, and implications for social good.
The papers should follow the new ACM format (https://authors.acm.org/proceedings/production-information/taps-production-…).
Main Track and Special Tracks Full Paper Submission should be a maximum of 12 pages;
Work-in-Progress papers should be a maximum of 8 pages;
Ph.D. track papers should be a maximum of 5
The indicated paper length includes references, tables, and figures. Documents with a length disproportionate to their contribution will be rejected.
These submissions will undergo a single-blind peer review process involving three evaluations each. Accepted papers will be included in the ACM Digital Library.
Each accepted paper must have at least one of its authors register for and physically present the work at the conference. Please consider that this is a condition to ensure the paper is included in the conference proceedings.
For additional details, please check the “Submission of Papers” (https://blogs.uni-bremen.de/goodit2024/submission-of-papers/) web page.
Important Dates:
Full Paper Submission Extended Deadline: June 17th, 2024 (FIRM)
Notification of Paper Acceptance: July 8th, 2024
Camera-Ready Submission: July 19th, 2024
Conference Dates: 4-6 September 2024, Bremen, Germany
Submission Portal:
Please submit your papers through our online submission portal available at https://goodit2024.hotcrp.com/
Contact Us:
For any inquiries regarding the call for papers, please contact pmanzoni(a)disca.upv.es
We look forward to your contributions and to seeing you at the ACM GOODIT 2024 Conference!
ACM GOODIT 2024 Conference Committee
* We apologize if you receive multiple copies of this email *
* Online version (registration): https://www.um.org/umap2024/registration/
* Online version (tutorials): https://www.um.org/umap2024/tutorials/
ACM UMAP 2024: The 32nd ACM Conference on User Modeling, Adaptation and Personalization
Cagliari, Sardinia, Italy
July 1-4, 2024
There’s still time to register for UMAP 2024 Conference!
- Registration information: https://www.um.org/umap2024/registration/
- Standard Registration until June 21, 2024
- Onsite Registration By July 4, 2024
* Registration Link: https://cvent.me/ekykDz
*This year, UMAP 2024 will include 5 tutorials:*
*Trustworthy User Modeling and Recommendation From Technical and Regulatory Perspectives*
Several efforts in Europe (e.g., the AI Act) and beyond have highlighted the significance of regulating AI technology, which has substantial implications for research and development in the areas of user modelling and recommender systems. It particularly requires actions to enhance the trust of various stakeholders in the processes and outcomes of corresponding R&D activities. This 90-minute tutorial will address these implications from both technical and regulatory perspectives. It will provide an interdisciplinary overview of recent regulations, with a specific focus on the core areas of (1) fairness and non-discrimination, (2) privacy and security, and (3) transparency and explainability. The tutorial will empower its audience with a deep understanding of the social and ethical consequences of their work, and of recent ethical guidelines and regulatory frameworks addressing the aforementioned dimensions. It will discuss relevant research and offer practical examples that address the aforementioned trustworthiness aspects. Furthermore, it will demonstrate how new regulations impact the daily work of the audience.
* Website: https://socialcomplab.github.io/Trustworthy-UMAP-Tutorial-24/
*Collaborative Team Recommendation for Skilled Users: Objectives, Techniques, and New Perspectives*
Collaborative team recommendation involves selecting users with certain skills to form a team who will, more likely than not, accomplish a complex task successfully. To automate the traditionally tedious and error-prone manual process of team formation, researchers from several scientific spheres have proposed methods to tackle the problem. In this tutorial, while providing a taxonomy of team recommendation works based on their algorithmic approaches to model skilled users in collaborative teams, we perform a comprehensive and hands-on study of the graph-based approaches that comprise the mainstream in this field, then cover the neural team recommenders as the cutting-edge class of approaches. Further, we provide unifying definitions, formulations, and evaluation schema. Last, we introduce details of training strategies, benchmarking datasets, and open-source tools, along with directions for future works.
* Website: https://fani-lab.github.io/OpeNTF/tutorial/umap24/
*DECI: Designing Effective Conversational Interfaces*
The rise in popularity of conversational agents has enabled humans to interact with machines more naturally. There is a growing familiarity among people with conversational interactions mediated by technology due to the widespread use of mobile devices and messaging services. Over half the population on our planet has access to the Internet with ever-lowering barriers to accessibility. Though text modality is a dominant way to implement CUIs today, foundational AI models enable the implementation of multimodal CUIs using voice and visual modality. Adopting visual and auditory cues in addition to text-based responses provides an engaging user experience, specifically in complex scenarios like health guidance, and job interviewing, among others. This tutorial will present a review of state-of-the-art research and best practices on building and deploying multimodal CUIs and synthesize the open research challenges in supporting such CUIs. The tutorial will also showcase the benefits of employing novel conversational interfaces in the domains of human-AI decision-making, health and well-being, information retrieval, and crowd computing. We will discuss the potential of conversational interfaces in facilitating and mediating the interactions of people with AI systems.
* Website: https://sites.google.com/view/decitutorial
*Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Emerging Trends*
The tutorial is designed to act as a detailed guide through the evolving field of user modeling research, highlighting the significant changes that have recently reshaped this area of study. We provide an overview of the vast and continuously expanding areas of user modeling and profiling, covering both their historical development and technical aspects. Our goal is to clarify the meanings of each crucial term in this field, thereby reducing misunderstandings and misinterpretations. At the heart of our tutorial, we will delve into the significant paradigm shifts witnessed in the last few years, primarily driven by advances in technology, along with the latest research trends and innovative directions in the domain. We explore and elaborate on progress in areas such as user behavior modeling, user representation, and beyond-accuracy perspectives. Throughout the presentation, we intend to actively involve the audience in discussions to promote an interactive and engaging learning experience.
* Website: https://link.erasmopurif.com/tutorial-umap24
*Mastering Mind and Movement. ACM UMAP 2024 Tutorial on Modeling Intelligent Psychomotor Systems (M3@ACM UMAP 2024)*
Research in the psychomotor field to provide personalization support to users represents several research challenges. The objective of the M3@ACM UMAP 2024 tutorial is to provide all level researchers of the UMAP community with methodologies, tools and techniques to model complex psychomotor behaviours that can later personalize learning support in realms like sports, physical education or for rehabilitation purposes, providing insights into data gathering from activities that involve human movements. In the M3 tutorial we will focus on how to take advantage of a learning analytics platform to support data engineering processes applied to the psychomotor domain, thus allowing for a practical and guided experience to the tutorial participants. Participants will engage in hands-on activities, recording specific movements and learning how to capture human body keypoints and model psychomotor learning.
* Website: https://phyum.uned.es/m3umap24/
Hello everyone!
The schedule of the 11th Rencontres des Jeunes Chercheuses et Jeunes Chercheurs en Interaction Humain-Machine (RJC) is available, we are waiting for your applications!
Since 2000, the aim of the RJC has been to train future professional researchers in Human-Computer Interaction. This year they will take place from 30 September to 4 October at Village de Vacances du C.A.E.S. du C.N.R.S., Saint-Pierre-d'Oléron, France.
PhD and Master's students working in the field of HCI are invited to attend. Places are limited, with 20% of places reserved for students from universities outside France.
Important dates :
· 31 May: submissions deadline
· 30 June: notification of acceptance
For more practical information about the RJC and how to apply, visit the RJC website: https://rjc24.afihm.org/
Don't hesitate to spread the word!
Best regards,
Vanessa and Beatrice
[cid:image001.png@01DAB114.B93C4CD0]
Beatrice BIANCARDI
Enseignante-Chercheuse
LINEACT CESI
bbiancardi(a)cesi.fr<mailto:bbiancardi@cesi.fr>
https://beatricebiancardi.gitlab.io/
Tel : +33 (0)6 71 62 50 45
93 boulevard de La Seine
CS 40177 - 92006 Nanterre cedex
[cid:image002.png@01DAB114.B93C4CD0]<https://www.facebook.com/CESIingenieurs>
[cid:image003.png@01DAB114.B93C4CD0]<https://twitter.com/cesi_officiel>
[cid:image004.png@01DAB114.B93C4CD0]<https://www.youtube.com/user/groupecesi1/>
[cid:image005.png@01DAB114.B93C4CD0]<https://www.linkedin.com/school/cesi-officiel/>
[cid:image006.png@01DAB114.B93C4CD0]<https://www.instagram.com/cesi_officiel/>
cesi.fr<https://www.cesi.fr/>
*** Apologies for cross-posting ***
=== Special Track on Citizen Science as a tool for Social Good (CS4Good) ===
In conjunction with ACM 4th International Conference on Information Technology for Social Good (ACM GoodIT 2024), 4-6 September 2024, Bremen, Germany
### LINK
https://sites.google.com/view/cs4good/
### IMPORTANT DATES
-> Papers Submission: May 31sh, 2024 (extended!)
-> Notification of acceptance: July 8th, 2024
-> Camera Ready submission: July 19th, 2024
### SCOPE
The CS4Good special track provides a unique opportunity to explore ground-breaking research contributions addressing Citizen Science within the specific context of social good. Social good refers to societal benefits from CS activities such as environmental justice and protection, inclusion and learning of underrepresented communities, public health promotion and equity, innovation and literacy, and advances and trust in science.
TOPICS:
Case studies of Citizen science applications for social good
Citizens’ engagement and motivation
Innovative solutions supporting CS and social good (e.g., Virtual Reality, Augmented reality, smart sensors)
Data collection, accuracy, and trustworthiness
Ethics and privacy issues
Artificial Intelligence (AI) for Citizen Science
Gamification and Game Thinking
Data visualization and data literacy
Crowdsourcing and crowdsensing
### PAPERS PUBLICATION
Submitted papers must be original works and must not have been previously published. They will be peer-reviewed (three reviews). All accepted and presented papers will be included in the conference proceedings published in ACM Digital Library. At least one of the authors of all accepted papers must register and present the work in presence at the conference; otherwise, the paper will not be published in the proceedings.
### ORGANIZERS
Catia Prandi, University of Bologna, Italy
Christothea Herodotou, Open University, UK
_________________________________________
Catia Prandi, PhD.
Senior Assistant professor (RTD B),
Department of Computer Science and Engineering,
University of Bologna
Carissimi,
lunedì 27 Maggio alle 13:30, presso la Sala Seminari "Nicola Schiavoni" del DEIB (Edificio 20) - Politenico di Milano,
Dragan Ahmetovic terrà un seminario dal titolo "Interaction Substitution for Mobile Games Accessibility and Exergaming".
Trovate sotto l'abstract e una breve biografia di Dragan.
Vi invitiamo a partecipare, sia in presenza per chi può raggiungere facilmente il Politecnico di Milano, sia in streaming al seguente link:
https://polimi-it.zoom.us/j/92625905865
Non mancate!
Un caro saluto,
Maristella
----------------------------------
Interaction Substitution for Mobile Games Accessibility and Exergaming
Mobile device interaction is based on touchscreen usage, which poses significant accessibility barriers to people with upper extremity motor impairments. Existing solutions, provided as software services, enable access to most mobile device functionalities by substituting the default touchscreen interaction paradigm with simpler alternatives. This is commonly achieved by replacing direct touchscreen access to interface elements with their sequential traversal, until a target element is reached. However, sequential access is slower, and therefore not suited for apps having time-constrained interaction requirements, such as games. Furthermore, since common game development kits do not advertise their interface elements to the mobile operating system, in many cases alternative interaction paradigms cannot be used at all. To address these issues, we research novel interaction substitution approaches that rely on the direct mapping of alternative triggering actions to touchscreen interaction events, which are previously annotated on the interface of a target game. The proposed approach can be used as an accessibility layer to make existing and popular games accessible without directly intervening on their code. Within this framework, we explore the design space of the alternative triggering actions, proposing four input modalities that can be personalized to the specific user needs. Through a series of studies with representative users, we assess the accuracy, time overhead, workload and appreciation of the proposed alternative inputs, compared to non-mediated touchscreen access by people without disabilities. Finally, we explore the applicability of the approach to telerehabilitation by transforming existing mobile games into full-fledged exergames.
Dragan Ahmetovic is an associate professor at the Department of Computer Science of the University of Milan. His research focuses on assistive technologies designed to augment the cognitive capabilities of users and overcome barriers that limit their access to information and physical world. He investigates embodied sensing, knowledge retrieval, intelligent user interfaces and human-computer interaction, mediated by mobile and pervasive devices.
Dragan conducted his doctoral studies at EveryWare Lab of the University of Milan and received his Ph.D. in March 2015. Afterwards, he worked as a postdoctoral fellow and project scientist at the Cognitive Assistance Lab of Carnegie Mellon University, Pittsburgh, USA and as a postdoctoral researcher at the “S. Polin” Laboratory for Research and Experimentation with Novel Assistive Technologies for STEM at the University of Turin, Italy.
We are looking for candidates for one three-year PhD scholarship that will
be carried out at the at the Human Interfaces in Information Systems (HIIS)
Laboratory at CNR-ISTI
The fellowship is associated with the PhD school at the Computer Science
department of the University of Pisa in the area of Human Control in Daily
Environment Automations for Sustainability. The specific PhD topic will be
defined taking into account the background and the interests of the
candidate.
The HIIS Laboratory is a creative and multi-disciplinary interactive
technologies research laboratory, with deep and extensive research
collaborations, at national and international level, industrial partners,
and a supportive and inclusive working environment.
Pisa is a lively small town located in Tuscany, near the coast,
characterised by the presence of a rich research ecosystem (three
Universities and many research centres) very active in the ICT area. We are
therefore looking for deserving candidates. It is useful to have some
programming knowledge, interest and passion for the considered topics, and
to carry out research activities.
The application procedure is available at
<https://dottorato.unipi.it/index.php/en/application-process-for-the-academi
c-year-2024-2025/item/849.html>
https://dottorato.unipi.it/index.php/en/application-process-for-the-academic
-year-2024-2025/item/849.html
The deadline is 20th June 2024 at 13.00 Italian time.
The candidate should select the scholarship associated with the topic
INFO/02_B Human Control in Daily Environment Automations for
Sustainability.
Applicants must have earned a master degree by the end of October 2024.
The PhD fellowship will start on 1 November 2024
For more information you can contact fabio.paterno at isti.cnr.it
*10th International Conference on Networks, Mobile Communications and
Telematics (NMOCT 2024)*
*July 20 ~ 21, 2024, Toronto, Canada*
https://csty2024.org/nmoct/index Scope
*10th International Conference on Networks, Mobile Communications and
Telematics (NMOCT 2024)* is a forum for presenting new advances and
research results in the fields of Network, Mobile communications and
Telematics. The aim of the conference is to provide a platform to the
researchers and practitioners from both academia as well as industry to
meet and share cutting-edge development in the field.
Authors are solicited to contribute to the conference by submitting
articles that illustrate research results, projects, surveying works and
industrial experiences that describe significant advances in the following
areas, but are not limited to.
*Topics of Interest include, but are not limited to, the follow*
· Mobile Communications and Telematics
· Mobile Network Management and Service Infrastructure
· Mobile Computing
· Integrated Mobile Marketing Communications
· Efficacy of Mobile Communications
· Mobile Communication Applications
· Critical Success Factors for Mobile Communication Diffusion
· Metric Mobile Business Enterprise
· Mobile Communication Security Issues and Requirements
· Mobile and Handheld Devices in the Education
· Telematics
· Tele-Learning
· Privacy and Security in Mobile Computing and Wireless Systems
· Cross-Cultural Mobile Communication Issues
· Integration and Interworking of Wired and Wireless Networks
· Location Management for Mobile Communications
· Distributed Systems Aspects of Mobile Computing
· Next Generation Internet
· Next Generation Web Architectures
· Network Operations and Management
· Adhoc and Sensor Networks
· Internet and Web Applications
· Ubiquitous Networks
· Wireless Multimedia Systems
· Wireless Communications
· Heterogeneous Wireless Networks
· Operating System and Middleware Support for Mobile Computing
· Interaction and Integration in Mobile Communications
· Business Models for Mobile Communications
· E-Commerce & E-Governance
· Nomadic and Portable Communication
· Wireless Information Assurance
· Mobile Multimedia Architecture and Network Management
· Mobile Multimedia Network Traffic Engineering & Optimization
· Mobile Multimedia Infrastructure Developments
· Mobile Multimedia Markets & Business Models
· Personalization, Privacy and Security in Mobile Multimedia
· Mobile Computing Software Architectures
· Network & Communications
· Network Protocols & Wireless Networks
· Network Architectures
· High Speed Networks
· Routing, Switching and Addressing Techniques
· Measurement and Performance Analysis
· Peer To Peer and Overlay Networks
· Qos and Resource Management
· Network Based Applications
· Network Security
· Self-Organizing Networks and Networked Systems
· Mobile & Broadband Wireless Internet
· Recent Trends & Developments in Computer Networks
*Paper Submission *
Authors are invited to submit papers through the conference Submission
System <https://csty2024.org/submission/index.php> by *May 25, 2024.*
Submissions must be original and should not have been published previously
or be under consideration for publication while being evaluated for this
conference. The proceedings of the conference will be published by Computer
Science Conference Proceedings <http://airccse.org/cscp.html> in Computer
Science & Information Technology (CS & IT) series (Confirmed).
<http://airccse.org/cscp.html>
Selected papers from *NMOCT 2024*, after further revisions, will be
published in the special issues of the following journals
· International Journal of Computer Science & Information
Technology (IJCSIT) - INSPEC, WJCI Indexed
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*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
CiteScore 2022: 2.0 (Q1: Design (/Architecture); Q2: Media Technology,
Education; Q3: Human Computer Interaction)
To help us to improve the *reader/author experience* please, if you have
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*Issue N. 60 -**the first issue of the 20th anniversary of IxD&A -*
featuring
the “stimulated paper” by /Melania Nitu and Mihai Dascalu/ on ‘/*Natural
Language Processing Tools for Romanian – Going Beyond a Low-Resource
Language.*/’;
and the special issue on ‘*/Smart Learning Ecosystems as engines of the
twin transitions./*’
guest edited by /Mihai Dascalu, Oscar Mealha, Sirje Virkus/
+ regular papers
is now available for free downloading
https://doi.org/10.55612/s-5002-060 <https://doi.org/10.55612/s-5002-060>
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/IxD&A implements the Gold/Diamond Open Access road to its contents with
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*
*
*IxD&A Journal, Issue N. 60 - ToC*/
/
*Foreword: Inaugurating the 20th year of IxD&A journal.*
Carlo Giovannella, pp. 5-6
*Stimulated paper*
/Melania Nitu, Mihai Dascalu/
Natural Language Processing Tools for Romanian – Going Beyond a
Low-Resource Language.
pp. 7 – 26
/Special issue on:/
*Smart Learning Ecosystems as engines of the twin transitions.*
*Preface: */Mihai Dascalu, Oscar Mealha, Sirje Virkus/
p. 27 – 31
/Pradipta Banerjee, Sobah Abbas Petersen/
Key elements, processes and research gaps in city learning as an
innovation ecosystem: A scoping review, pp. 32 – 58
/Carlo Giovannella, Maria Rosaria Autiero/
The school as a place learning ecosystem – Participatory evaluation of
the boundary conditions: the case of the IIS Amaldi, pp. 59 – 84
/Oihane Unciti, Antoni Martinez Ballesté, Ramon Palau/
Real-Time Emotion Recognition and its Effects in a Learning Environment,
pp. 85 – 102
/José Quiles-Rodríguez, Josep M. Mateo-Sanz, Ramon Palau/
How does Coloured Lighting Influence the Affective Processes of Pupils?,
pp. 103 – 121
/María Libertad Aguilar Carlos, Jaime Muñoz Arteaga, Gabriela Citlalli
López Torres, José Eder Guzmán Mendoza/
Co-design a Digital Learning Ecosystem for Children with Disabilities:
An Agile Model, pp. 122 – 146
/Melania Nitu, Mihai Dascalu, Maria Dorinela Dascalu, Laurentiu-Marian
Neagu, Maria-Iuliana Dascalu/
Lib2Life – Digital Library Services Empowered with Advanced Natural
Language Processing Techniques, pp. 147 – 167
/Neil Potnis, Lola Ben-Alon/
Earthen Builder Simulation: Representing Natural Materials and Embodied
Carbon With Computational Play, pp. 168 – 193
/Tamas Kersanszki, Zoltán Márton, Kristóf Fenyvesi, Zsolt Lavicza,
Ildikó Holik/
Minecraft in STEAM education – applying game-based learning to renewable
energy, pp. 194 – 213
*Regular paper*
/Carlos Alberto Peláez, Andrés Solano/
A practice for specifying user stories in multimedia system design: An
approach to reduce ambiguity, pp. 214 – 236
/Massimo Bianchini, Stefano Maffei, Carla Sedini/
Exploring Circularity Toolkits for SMEs Learning Ecosystems, pp. 237 – 260
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Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
• ‘Smart Learning Ecosystems beyond 2030′
Guest editors: Gabriella Dodero, Carlo Giovannella, Francesca Pozzi
• ‘Digital Crossroads: Enhancing Mediterranean Values through
Human-Computer Interaction Research’
Guest editors: George Caridakis, Houda El Mimouni, Joel Lanir, Valentina
Nisi, Giuliana Vitiello
• ‘Digital Technologies for Supporting Inclusion’
Guest editors: Hasan Ferdous, Carsten Röcker, Syed Isthiaque Ahmed,
Nusrat Jahan Mim
• ‘Map-based interfaces and interactions’
Guest editors: Masood Masoodian, Saturnino Luz
• ‘Digital Wellbeing for Teens: Designing Educational Systems’
Guest editors: Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello,
Luigi De Russis
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