Call for Papers for the First Submission Round of
EICS 2025: The 17th ACM SIGCHI Symposium on Engineering Interactive
Computing Systems, June 24-28, 2025 - Trier, Germany
https://eics.acm.org/2025/
Submission deadline for the 1st Round of PACM EICS 2025 for Full Papers
and Technical Notes: July 26, 2024
EICS 2025 is the seventeenth international ACM SIGCHI conference devoted
to engineering interactive computing systems and their user interfaces,
addressing one or more software quality factors, such as usability, user
experience, reliability, security, etc. Work presented at EICS covers
all stages of the engineering life-cycle of interactive systems -
inception, requirements, design, specification, coding, data analytics,
validation and verification, deployment and maintenance.
EICS has the longest tradition of bringing together researchers who
contribute to better ways of creating interactive computing systems,
stemming from the conference on command languages in the seventies. The
conference is best known for rigorously contributing and disseminating
research results that hold the midst in between user interface design,
software engineering and computational interaction.
EICS focuses on models, languages, notations, methods, techniques and
tools that support designing, developing, validating and verifying
interactive systems. The conference brings together people who study or
practice the engineering of interactive systems, drawing from design,
HCI, software engineering, requirements engineering, software
development, modeling, and programming.
Submissions advance the state of the art of the engineering of
interactive systems. Topics include, but are not limited to:
*Modelling, specification and analysis of interaction and interactive
systems
*Requirements engineering for interactive systems
*Methods, processes, principles and/or tools for building interactive
systems (e.g., design, implementation, prototyping, evaluation,
verification and validation, testing)
*Software architectures for interactive systems
*Formal methods within interactive systems engineering
*Bridging the gap between engineering and design practices.
*Engineering design and evaluation tools
*Computational techniques for designing and evaluating interactive systems
*Interactive data-driven systems
*Explore and/or employ of diverse interaction techniques and devices
(e.g., adaptive, context-aware, tangible, haptic, touch and multitouch
input, voice, gestures, recognition of physiological signals, multimodal
input, mobile and wearable systems, virtual, augmented, mixed and
extended reality)
*Engineering hardware or software integration in interactive systems
(e.g., fabrication and maker processes, physical computing,
cyber-physical systems)
*Engineering interactive systems for diverse user groups (e.g.,
children, elderly, people with disabilities,…)
*Engineering collaborative multi-user interactive systems
*Engineering interactive systems embedding AI-technologies
*Engineering interaction-driven AI-technologies
*Applying AI technologies in methods, processes and tools for building
interactive systems in all stages of the engineering lifecycle
A newcomer’s guide to EICS is available at
https://dl.acm.org/doi/10.1145/3300960
------------------------------------------------------------------------
FULL PAPERS and TECHNICAL NOTES SUBMISSIONS
EICS Full Papers and Technical Notes are published as articles in the
Journal Proceedings of the ACM on Human-Computer Interaction (PACM -
EICS series). There are three submission deadlines per year, and authors
can choose when to submit. Papers follow the traditional journal model
of reviewing: papers may be accepted after submission and review, or may
be recommended for revisions and re-submission to the next round to
enable authors to refine papers based on reviewer recommendations.
Submissions for the journal of this venue should present original and
mature research work within the scope of the conference. Note that
accepted journal papers can be either regular research papers, or
technical notes. Technical Notes are shorter, more focused
contributions, that focus specifically on system contributions and
technical work. Elucidating technical details of complex interactive
systems, preferably ensuring the work can be reproduced or put to
practice, is a primary objective of a Technical Note. Tech Notes require
an illustrative example of the system, and they can, but do not need to,
be validated by formal user evaluations or user studies. Validation can
also be done through e.g. simulation, feasibility, or comparisons. Tech
Notes will be judged on their technical merits and relevance to
interactive systems concerns.
There are no length restrictions on Full Papers and Technical Notes, nor
any limit to the number of references that may be included. We advise
authors to ensure the length of their papers is in function of the
contributions. Concise and clear is often to be preferred over lengthy
and verbose.
Full Papers and Technical Notes should be written in the ACM format, see
https://www.acm.org/publications/authors/submissions
Papers should comply with the ACM policy on Research Involving Human
Participants and Subjects, see
https://www.acm.org/publications/policies/research-involving-human-particip…
Papers are submitted using https://new.precisionconference.com
The PACM-EICS deadline for the First Round of Full Papers and Technical
Notes submissions is 26 July 2024.
Papers are submitted using https://new.precisionconference.com
PACM-EICS Full Papers and Technical Notes chairs for EICS 2025
Anke Dittmar and Célia Martinie
--
Questa email è stata esaminata alla ricerca di virus dal software antivirus AVG.
www.avg.com
Call for Papers
Deadline extension: August 1, 2024
Track 2 – Networking Solutions for Social Applications, Multimedia, and
Games
Track Chairs:
Ombretta Gaggi, University of Padua, Italy (email: gaggi(a)math.unipd.it
<mailto:gaggi@math.unipd.it>)
Manuela Montangero, University of Modena and Reggio Emilia, Italy
(email: manuela.montangero(a)unimore.it
<mailto:manuela.montangero@unimore.it>)
IEEE Consumer Communications & Networking Conference
10–13 January 2025
Las Vegas, NV, USA
https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers
<https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers>
IMPORTANT DATES
Conference Dates: 10 January - 13 January 2025
Technical Papers due: August 1, 2024
Acceptance Notification: August 31, 2024
Summit at: https://edas.info/newPaper.php?c=32162&track=123255
Scope and Motivation:
Social applications, multimedia, and games play a substantial role in
shaping Internet traffic and have emerged as dominant mode of social
interaction online. This recent trend has sparked significant research
interests, both at the network level and in terms of application and
service development. Moreover, with the advent of the metaverse,
research focus within these domains has expanded to encompass virtual
worlds, immersive experiences, and social interactions in virtual
environments. Given their increasing prevalence and interdisciplinary
nature, social applications, multimedia, and games have also garnered
research attention across diverse fields, including big data analytics,
cloud computing, artificial intelligence, data sensing, information
security, and privacy protection.
Main Topics of Interest: The Networking solutions for social
applications, multimedia, and games track seeks original contributions
in the following areas, as well as others that are not explicitly listed
but are closely related:
● Artificial Intelligence for social applications, multimedia, and games.
● Architectures, Platforms, and Protocols.
● Business models for social applications, multimedia, and games.
● Communication security for social applications, multimedia, and games.
● Data Sensing.
● Distributed games engines.
● Ethical considerations in social applications, multimedia, and games.
● Gamification and game-based learning in applications.
● Human-Computer Interfaces and Human-Machine Interfaces.
● Immersive storytelling and narrative techniques in multimedia and games.
● Knowledge discovery for social applications, multimedia, and games.
● Metaverse, virtual worlds, immersive experiences.
● Naming and routing of media streams.
● New paradigms of future communications networks.
● Non-visual Interfaces for accessibility and/or Virtual Reality.
● Novel applications for the social, multimedia, and games scenario.
● Smart moving and smart objects.
● Social computing and collective intelligence.
● Social influence and persuasion in multimedia and games.
● Social interactions in communication networks.
● Recommender algorithms.
● Rumor source localization in large-scale, real-world networking solutions.
● User profiling and behavior analysis.
● User engagement and retention strategies in social applications and
games.
● Virtual reality and augmented reality applications.
Dear Colleagues,
We are excited to announce that registration for the Visual Languages and
Human-Centric Computing Conference (VL/HCC 2024) and The Psychology of
Programming Interest Group (PPIG) is now open!
*Early Bird Discount:* Register by July 11th to enjoy a 20% discount on
your registration fee.
*Combo Discount:* Book both VL/HCC24 and PPIG together and receive an
additional 25% off!
*How to Register*: Visit our Registration Page
<https://conf.researchr.org/attending/vlhcc-2024/registration> to secure
your spot today.
Let's make VLHCC 2024 a memorable event together. We look forward to
meeting you all in Liverpool!
Best regards,
Dulaji Hidellaarachchi
Publicity & Social Media Chair
VL/HCC’2024 & PPIG 2024
On behalf of VL/HCC & PPIG organising committees
[image: Registration Flyer -VLHCC.png]
*------*
*Dr Dulaji Hidellaarachchi*
* | Research Fellow*
* | Department of Software Systems and Cybersecurity*
* | Faculty of Information Technology*
* | Monash University*
* | Clayton VIC 3800*
* | Australia *
E: Dulaji.Hidellaarachchi(a)monash.edu
https://dulajih.com <https://www.dulajih.com/>