*** Last Call for Papers ***
The 16th IEEE International Conference on Knowledge Graphs (ICKG 2025)
November 13-14, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://cyprusconferences.org/ickg2025/
(*** Proceedings to be published by IEEE ***)
(*** Submission Deadline: July 4, 2025 AoE (extended and firm!) ***)
The annual IEEE International Conference on Knowledge Graph (ICKG) provides a premier
international forum for presentation of original research results in knowledge discovery and
graph learning, discussion of opportunities and challenges, as well as exchange and
dissemination of innovative, practical development experiences. The conference covers all
aspects of knowledge discovery from data, with a strong focus on graph learning and
knowledge graph, including algorithms, software, platforms. ICKG 2025 intends to draw
researchers and application developers from a wide range of areas such as knowledge
engineering, representation learning, big data analytics, statistics, machine learning, pattern
recognition, data mining, knowledge visualization, high performance computing, and World
Wide Web etc. By promoting novel, high quality research findings, and innovative solutions to
address challenges in handling all aspects of learning from data with dependency relationship.
All accepted papers will be published in the conference proceedings by the IEEE Computer
Society. Awards, including Best Paper, Best Paper Runner up, Best Student Paper, Best Student
Paper Runner up, will be conferred at the conference, with a check and a certificate for each
award. The conference also features a survey track to accept survey papers reviewing recent
studies in all aspects of knowledge discovery and graph learning. At least five high quality
papers will be invited for a special issue of the Knowledge and Information Systems Journal,
in an expanded and revised form. In addition, at least eight quality papers will be invited for a
special issue of Data Intelligence Journal in an expanded and revised form with at least 30%
difference.
TOPICS OF INTEREST
Topics of interest include, but are not limited to:
• Foundations, algorithms, models, and theory of knowledge discovery and graph learning
• Knowledge engineering with big data.
• Machine learning, data mining, and statistical methods for data science and engineering.
• Acquisition, representation and evolution of fragmented knowledge.
• Fragmented knowledge modeling and online learning.
• Knowledge graphs and knowledge maps.
• Graph learning security, privacy, fairness, and trust.
• Interpretation, rule, and relationship discovery in graph learning.
• Geospatial and temporal knowledge discovery and graph learning.
• Ontologies and reasoning.
• Topology and fusion on fragmented knowledge.
• Visualization, personalization, and recommendation of Knowledge Graph navigation and
interaction.
• Knowledge Graph systems and platforms, and their efficiency, scalability, and privacy.
• Applications and services of knowledge discovery and graph learning in all domains
including web, medicine, education, healthcare, and business.
• Big knowledge systems and applications.
• Crowdsourcing, deep learning and edge computing for graph mining.
• Large language models and applications
• Open source platforms and systems supporting knowledge and graph learning.
• Datasets and benchmarks for graphs
• Neurosymbolic & Hybrid AI systems
• Graph Retrieval Augmented Generation
SURVEY TRACK
Survey paper reviewing recent study in keep aspects of knowledge discover and graph learning.
In addition to the above topics, authors can also select and target the following Special Track
topics.
Each special track is handled by respective special track chairs, and the papers are also
included in the conference proceedings.
• Special Track 01: KGC and Knowledge Graph Building
• Special Track 02: KR and KG Reasoning.
• Special Track 03: KG and Large Language Model
• Special Track 04: GNN and Graph Learning
• Special Track 05: QA and Graph Database
• Special Track 06: KG and Multi-modal Learning.
• Special Track 07: KG and Knowledge Fusion.
• Special Track 08: Industry and Applications
SUBMISSION GUIDELINES
Paper submissions should be no longer than 8 pages, in the IEEE 2-column format, including
the bibliography and any possible appendices. Submissions longer than 8 pages will be
rejected without review. All submissions will be reviewed by the Program Committee based on
technical quality, originality, significance, and clarity. For survey track paper, please preface the
descriptive paper title with “Survey:”, followed by the actual paper title. For example, a paper
entitled “A Literature Review of Streaming Knowledge Graph”, should be changed as “Survey: A
Literature Review of Streaming Knowledge Graph”. This is for the reviewers and chairs to clearly
bid and handle the papers. Once the paper is accepted, the word, such as “Survey:”, can be
removed from the camera-ready copy.
For special track paper, please preface the descriptive paper title with “SS##:”, where “##” is
the two digits special track ID. For example, a paper entitled “Incremental Knowledge Graph
Learning”, intended to target Special Track 01 (Machine learning and knowledge graph) should
be changed as “SS01: Incremental Knowledge Graph Learning”.
All manuscripts are submitted as full papers and are reviewed based on their scientific merit.
The reviewing process is single blind, meaning that each submission should list all authors and
affiliations. There is no separate abstract submission step. There are no separate industrial,
application, or poster tracks. Manuscripts must be submitted electronically in the online
submission system. No email submission is accepted. To help ensure correct formatting, please
use the style files for U.S. Letter as template for your submission. These include LaTeX and
Word.
SUBMISSION LINK
https://wi-lab.com/cyberchair/2025/ickg25/
IMPORTANT DATES
• Paper submission (abstract and full paper): July 4, 2025 (AoE) (extended and firm!)
• Notification of acceptance/rejection: September 5, 2025
• Camera-ready, copyright forms and author registration: September 20, 2025
• Early (non-author) registration: October 10, 2025
• Conference dates: November 13-14, 2025
ORGANISATION
Conference and Local Organising Chair
• George A. Papadopoulos, University of Cyprus
Conference Co-Chair
• Dan Guo, Hefei University of Technology
Program Chairs
• Cesare Alippi, Università della Svizzera italiana
• Shirui Pan, Griffith University
Local Organising Vice Chair
• Irene Kinlanioti, National Technical University of Athens
Finance Chair
• Constantinos Pattichis, University of Cyprus
Steering Committee Chair
• Xindong Wu, Hefei University Of Technology
Department of Computer Science -- University of Cyprus
Academic Vacancy in A.I. (Full Professor)
Submission Deadline: July 4th, 2025 (firm!)
The Department of Computer Science (www.cs.ucy.ac.cy) at the University of Cyprus announces
one (1) academic position at the rank of Professor in the field of Artificial Intelligence. The
position will be filled under XM’s designated chair entitled “The XM Chair in Artificial
Intelligence”.
The Chair is funded by TP Servglobal Limited, a member of the XM Group (www.xm.com). XM is
a leading provider of online investment services internationally. Upon appointment, the Chair's
holder will receive a €30,000 research grant from the XM Group, in addition to their initial
funding under the University of Cyprus Regulations. This funding will support research
development, promotional activities, and collaboration with the XM Group and other relevant
international research centers and universities. The Chair's holder will play a key role in
advancing teaching and research in Artificial Intelligence, benefiting the academic community,
society, and the economy.
For this vacancy, a university degree and a PhD title from an accredited university are required.
The minimum requirements for the academic rank of a Professor are set in the following web
link: https://rb.gy/k3pel
In accordance with the applicable legislation, the annual gross salary (including the 13th salary)
for full-time employment is: Professor (Scale Α15-Α16) €80.094,70 - €104.114,56.
Employee contributions to the various State funds will be deducted from the above amounts.
The selected candidate will be expected to teach in both Greek and English within the
Department of Computer Science's undergraduate and graduate programs. Therefore,
proficiency in both Greek and English is required. Candidates do not need to be citizens of the
Republic of Cyprus.
Candidates are invited to submit their applications electronically by uploading the following
documents in English and in PDF format at the following link:
https://applications.ucy.ac.cy/recruitment
1 Cover Letter
2 Curriculum Vitae
3 Copy of ID/Passport
4 Copy of a bachelor’s degree from an accredited University is required
5 Copy of a PhD degree from an accredited University is required
6 Review of previous research work and a brief description of future research projects (up to 3
pages)
7 List of publications
8 Representative publications (up to 3 publications which should be submitted separately).
9 The names and email addresses of three professors from whom confidential letters of
recommendation (in English) will be automatically requested upon submission of the
application. Letters of recommendation may be submitted up to 7 days following the deadline
for submission of applications. It is the responsibility of each candidate to ensure that the
references are submitted. In case the letters of recommendation are not submitted on time,
the application will not be considered.
The deadline for applications is Friday the 4th of July 2025 (firm!).
A more detailed announcement can be found here: https://tinyurl.com/XMChairAI
We are looking for candidates for one three-year PhD scholarship that will
be carried out at the at the Human Interfaces in Information Systems (HIIS)
Laboratory at CNR-ISTI
The fellowship is associated with the PhD school at the Computer Science
department of the University of Pisa in the area of Human Control in Daily
Environment Automations for Sustainability. The specific PhD topic will be
defined taking into account the background and the interests of the
candidate.
The HIIS Laboratory is a creative and multi-disciplinary interactive
technologies research laboratory, with deep and extensive research
collaborations, at national and international level, industrial partners,
and a supportive and inclusive working environment.
Pisa is a lively small town located in Tuscany, near the coast,
characterised by the presence of a rich research ecosystem (three
Universities and many research centres) very active in the ICT area. We are
therefore looking for deserving candidates. It is useful to have some
programming knowledge, interest and passion for the considered topics, and
to carry out research activities.
The application procedure is available at
<https://dottorato.unipi.it/index.php/en/application-process-for-the-academi
c-year-2024-2025/item/849.html>
https://dottorato.unipi.it/index.php/en/application-process-for-the-academic
-year-2024-2025/item/849.html
The deadline is 20th June 2024 at 13.00 Italian time.
The candidate should select the scholarship associated with the topic
INFO/02_B Human Control in Daily Environment Automations for
Sustainability.
Applicants must have earned a master degree by the end of October 2024.
The PhD fellowship will start on 1 November 2024
For more information you can contact fabio.paterno at isti.cnr.it
[apologies for cross-posting]
Dear Colleagues,
We are pleased to announce the Call for Papers for the first edition of the workshop CHAMPIonS 2025 – Conversational Human-AI Methodologies for Performance In Sports, which will be held at CHItaly 2025 in Salerno, Italy, from October 6 to 10, 2025.
This workshop aims to bring together researchers, practitioners, and industry stakeholders to explore the intersection of Human-Computer Interaction, Artificial Intelligence, and sports performance. In particular, we are interested in contributions that investigate how conversational systems and intelligent interfaces can support data-driven decision-making in dynamic and high-stakes environments such as sports.
Important Dates:
📝 Submission Deadline: July 14, 2025
📢 Notification of Acceptance: August 1, 2025
🖋️ Camera-Ready Deadline: August 20, 2025
We welcome submissions on topics including (but not limited to):
Conversational agents for real-time data interaction
Human-centric and ethical AI design
NLP and decision support in sports contexts
Multimodal and voice-based interfaces
Explainability and trust in AI for performance analysis
📌 More information is available at https://sites.google.com/view/champions-25
The workshop will include paper presentations and group discussions. Submissions will undergo a peer-review process with at least two reviews per paper. Please submit your papers via EasyChair.
Refer to silviobarra(a)unina.it <mailto:silviobarra@unina.it> for further information!
We look forward to your contributions and to seeing you in Salerno!
Best regards,
Silvio Barra (University of Naples Federico II) [silviobarra(a)unina.it <mailto:silviobarra@unina.it>]
Adriano Bacconi (Math&Sport)
+-------------------------------------------------------------------------+
Silvio Barra, Ph.D.
Department of Electrical and Information Technology Engineering (DIETI)
Università degli Studi di Napoli, Federico II
Sede di via Claudio, n. 21,
80125, Napoli, Italy
e-mail:
silvio.barra(a)unina.it <mailto:silvio.barra@unina.it>
silvio.barra(a)visioscientiae.com <mailto:silvio.barra@visioscientiae.com>
barra.silvio(a)gmail.com <mailto:barra.silvio@gmail.com>
web:
https://www.docenti.unina.it/silvio.barrahttps://www.silviobarra.com <https://www.silviobarra.com/>
+————————————————————————————————————+
** Apologies for cross-posting **
Call for Papers – Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2025)
CHItaly 2025 Workshop
October 2025 - Salerno, Italy
More info: https://sites.google.com/view/2nd-digiteens-ws
---
ABOUT THE WORKSHOP
Recently, researchers have been examining the unforeseen issues caused by the excessive use of personal devices and online services, especially as companies increasingly employ "attention-capture" tactics like guilty-pleasure recommendations and automatic content playback. These strategies exploit users' psychological vulnerabilities, aiming to boost advertising revenue, resulting in tangible repercussions on users' perceived agency and often leading to a perceived lack of control over their technology use. These problems gave rise to a new kind of psychological "digital wellbeing," investigated in fields such as Human-Computer Interaction (HCI) and psychology.
Traditional strategies employed by practitioners and researchers involve the creation of Digital Self-Control Tools (DSCTs), i.e., mobile applications and browser extensions that empower users to monitor their usage patterns and implement interventions, such as timers and lock-out mechanisms, to self-regulate device usage. Yet, researchers and the users themselves are starting to warn that achieving digital wellbeing is a path of personal growth that requires education more than self-monitoring strategies.
The objective of this workshop is to establish a venue for the academic and industrial communities to discuss ongoing research and ideas at the intersection of digital wellbeing and education, aiming to promote the development of strategies and tools to "teach" users – particularly children and teenagers – to use technology more meaningfully and consciously. This objective can be achieved in multiple ways, such as by creating novel DSCTs that include educational aspects, serious games, collaborative platforms to introduce and support digital wellbeing learning at school, or leveraging AI and, in particular, large language models (LLMs) to create adaptive, personalized educational experiences that help users develop healthier digital habits and skills for navigating online environments.
This workshop is part of the 16th Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2025).
CALL FOR PARTICIPATION
We invite researchers and practitioners in interdisciplinary domains intersecting HCI, AI, psychology, design, and/or education to engage in dialog on the topics below. A key priority of our workshop will be to invite submissions from an intellectually diverse and global group of participants to further discussions on how appropriate human-centered design can contribute to digital wellbeing education. Prospective workshop participants are invited to submit a position paper (2-4 pages) describing and highlighting their contributions to the workshop topics.
The topics of interest for the workshop include, but are not limited to:
- participatory and co-design of digital wellbeing systems;
- tools and strategies to teach digital wellbeing at school;
- strategies and tools for measuring students’ digital wellbeing;
- novel DSCTs that include educational aspects;
- gamification strategies for digital wellbeing;
- AI-based personalized digital wellbeing learning;
- ethical, social, and policy-making factors.
SUBMISSIONS
Submissions of position papers should be of 2-4 pages, in the ACM Primary Article Submission Templates (single column, https://www.acm.org/publications/proceedings-template).
Papers should be submitted via EasyChair (https://easychair.org/conferences/?conf=digiteens2025). They will be reviewed by at least one qualified reviewer with expertise in the relevant subject area. The workshop chairs will make final acceptance decisions based on these reviews, considering factors such as relevance to the workshop themes, originality of contribution, and overall quality. Upon acceptance, at least one author of each accepted paper will be required to attend the workshop. Virtual participation will be made possible.
Accepted and presented papers will be made available on CEUR Workshop Proceedings, if possible, while workshop results will be published on our website.
IMPORTANT DATES
Submission deadline: 14 July 2025
Notification: 1 August 2025
WORKSHOP ORGANIZERS
Luca Scibetta, Politecnico di Torino, Italy
Luigi De Russis, Politecnico di Torino, Italy
Alberto Monge Roffarello, Politecnico di Torino, Italy
Catia Prandi, Università di Bologna, Italy
Chiara Ceccarini, Università di Bologna, Italy
The PhD program in Computer Science and Artificial Intelligence at the Department of Mathematics, Computer Science and Physics (DMIF) at the University of Udine, Italy, in collaboration with Fondazione Bruno Kessler (Trento), offers 11 fully funded scholarships.
Topics include Human-Computer Interaction, Extended Reality, and Serious Games.
This 3-year program provides an annual stipend of € 19,367.00 before social security (about € 1400/month, net) along with financial support for research hardware, conferences, and PhD schools, and funding for extended research visits abroad (up to 6 months with +50% on the monthly scholarship).
DMIF, one of Italy's largest and oldest computer science departments (established in 1978), provides a vibrant research environment with a distinguished faculty covering a wide range of CS and AI topics (see details here: https://dmif.uniud.it/en/teaching/phd-courses/iai/phd-course-in-computer-sc…), fostering a supportive and collaborative atmosphere.
Beyond academics, Udine offers a very high quality of life, consistently ranked among Italy's best. Udine boasts a lower cost of living than major cities, while remaining close to both the Alps and the Adriatic Sea.
Applications are due by June 20, 2025 (2 PM, Italian time). Interviews will be held for shortlisted applicants (specific dates to be announced). The academic year starts on November 1st, 2025.
Ready to take the next step? Apply now!
https://www.uniud.it/en/research/do-research/doctorate-res/phd-admission/ac…
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Il Dottorato in Informatica e Intelligenza Artificiale presso il Dipartimento di Scienze Matematiche, Informatiche e Fisiche (DMIF) dell'Università degli Studi di Udine, in collaborazione con la Fondazione Bruno Kessler (Trento), offre 11 borse di dottorato completamente finanziate.
Gli argomenti includono l'Interazione Persona-Macchina, la Realtà Estesa e i Serious Games.
Questo programma triennale prevede uno stipendio annuo di € 19.367,00 al lordo delle ritenute previdenziali (circa € 1400 netti al mese), insieme a un sostegno finanziario per hardware di ricerca, conferenze, scuole di dottorato e finanziamenti per visite di ricerca all'estero prolungate (fino a 6 mesi con +50% sulla borsa mensile).
Il DMIF, uno dei dipartimenti di informatica più grandi e antichi d'Italia (fondato nel 1978), offre un ambiente di ricerca dinamico con un corpo docente di rilievo che copre una vasta gamma di argomenti di informatica e intelligenza artificiale (si vedano i dettagli qui: https://dmif.uniud.it/en/teaching/phd-courses/iai/phd-course-in-computer-sc…), favorendo un'atmosfera di supporto e collaborazione.
Oltre agli aspetti accademici, Udine offre un'elevata qualità della vita, costantemente classificata tra le migliori d'Italia, con un costo della vita inferiore rispetto alle grandi città.
Le candidature devono essere presentate entro il 20 giugno 2025 (ore 14:00, ora italiana). Si terranno colloqui per i candidati selezionati (date da annunciare). L'anno accademico inizia il 1° novembre 2025.
Pronto per il prossimo passo? Candidati ora!
https://www.uniud.it/it/ricerca/lavorare-nella-ricerca/dottorato-ricerca/am…
=========================================
*COL-SAI: 1st International Workshop on COllaboration and Learning through
Symbiotic Artificial Intelligence*
=========================================
co-located with the 16th Biannual Conference of the Italian SIGCHI Chapter
- “*Technologies and Methodologies of Human-Computer Interaction in the
Third Millenium*“ (*CHITALY 2025 <https://chitaly2025.di.unisa.it/>*)
Salerno, Italy
6 – 10 October 2025
Workshop website: https://sites.google.com/unisa.it/col-sai
<https://sites.google.com/unisa.it/col-sai/home-page>
*Important Dates*
- Submission deadline: *June **16th **2025 * *June 30**th **2025 *
*[EXTENDED]*
- Notification: *June 30**th **2025 **July 14 th, 2025 [EXTENDED]*
*Call for papers*
The rapid advancements in Artificial Intelligence (AI) are transforming the
way humans interact with technology. The integration of AI in our daily
lives can provide substantial support in many contexts, ranging from
medicine to education, improving the performance of both sides in terms of
knowledge and resources. Although the traditional approach in creating AI
systems focuses on the functionalities and high performance of their
models, modern society is witnessing a shift from mere automation to
augmentation and collaboration, where AI and humans enhance and learn from
each other. A step forward in this direction is enabling humans and AI to
work symbiotically together. Symbiosis can be described as a consequence of
the human-AI partnership, where human intelligence serves to improve AI
systems, and vice versa, through a bidirectional relationship of mutual
exchange.
This workshop aims to explore how humans and AI systems can effectively
collaborate, learn from each other, and co-adapt symbiotically. Through
discussions and the exchange of perspectives, the workshop has the goal of
investigating the key components of the interaction between the two
parties. Participants will gain deeper insights into the implications of
integrating AI into various aspects of daily life, facilitating
problem-solving activities such as learning, decision-making, and
co-creation.
*Topics*
The topics that will be addressed in the workshop are the following:
- The impact of a symbiotic human-AI relationship in collaborative
environments.
- Human-Computer Interaction methodologies and techniques to foster
symbiosis between humans and AI.
- Using AI in human learning processes to assist humans cognitively.
- Using AI for education and skill development.
- Methodologies and techniques for transferring knowledge between humans
and AI through feedback mechanisms.
- Ethical considerations in human-AI collaborative environments (bias
mitigation, fairness, non-discrimination, etc).
- AI adaptability for personalized interaction experiences based on
individuals' requirements.
- The role of trustworthiness in human-AI collaboration for critical
activities.
- Design and evaluation of systems that foster and support human-AI
collaboration.
- Case studies of AI in real-world applications (medicine, healthcare,
education, etc).
*Submissions and Evaluation Criteria*
Contributions for the workshop must be submitted through EasyChair using
the following link https://easychair.org/conferences/?conf=colsai2025,
following the LaTeX or Microsoft Word template, available at:
*https://ceur-ws.org/Vol-XXX/CEURART.zip
<https://ceur-ws.org/Vol-XXX/CEURART.zip>*.
For more information, visit the CEUR website
<https://ceur-ws.org/HOWTOSUBMIT.html#PUBLISH-RULES>.
We accept two types of submissions:
- *Full paper*: at least 10 "standard" pages* and an appropriate number
of references.
- *Short paper*: between 5-9 "standard" pages*.
*(1 standard page = 2500 characters)
Each submission will be subjected to a single-blind peer review process,
and two reviewers from the Program Committee (PC) will assess each
contribution in terms of relevance to the workshop’s topics and its
quality.
*Workshop Organizers*
-
Miriana Calvano – University of Bari, Italy (*miriana.calvano(a)uniba.it
<miriana.calvano(a)uniba.it>*)
-
Andrea Antonio Cantone – University of Salerno, Italy (*acantone(a)unisa.it
<acantone(a)unisa.it>*)
-
Antonio Curci – University of Bari, Italy (*antonio.curci(a)uniba.it
<antonio.curci(a)uniba.it>*)
-
Francesca Perillo – University of Salerno, Italy (*fperillo(a)unisa.it
<fperillo(a)unisa.it>*)
Dear colleagues,
We are excited to announce that the *submission deadline* for our Mensch
und Computer (MuC) 2025 workshop, “GenAI and Well-Being: Designing for
Agency and Beyond,” *has been extended.* *You now have until June 27,
2025, to submit your position paper or statement of interest.*
Our workshop will explore how generative AI can support meaningful,
healthy lives and strengthen human agency in everyday contexts.
🎤 We are delighted to feature a keynote by Jasmin Niess, who will
discuss how AI-driven tools can foster empowerment and challenge
conventional ideas about autonomy, control, and decision-making.
Expect a hands-on and interactive format, bringing together voices from
HCI, design, ethics, psychology, and related disciplines. We aim to map
out opportunities, surface risks, and collaboratively shape future
research directions.
📌 Workshop Details & CFP:
https://sites.google.com/view/muc25-ai-wellbeing/home
📬 *NEW Submission Deadline (position paper OR statement of interest):
June 27, 2025*
✅ Notification Deadline: July 16, 2025
🗓️ Conference Dates: August 31 – September 3, 2025
📍 Location: Chemnitz, Germany
Feel free to share this invitation within your networks. We are looking
forward to your submissions and to seeing many of you in Chemnitz.
Best regards,
The organizing team: Nadine Wagener, Michael Burmester, Thomas Eßmeyer
(né Mildner), Lisa Hesselbarth, Laura Spillner, Carolin Stellmacher,
Samuel Tomczyk, and Evropi Stefanid
Call for Contributions
Framing Human-Machine Interactions: An edited collection celebrating the intellectual impact and legacy of Liam Bannon.
Editors: Gabriela Avram, Luigina Ciolfi, Trevor Hogan, Cristiano Storni
FramingInteractions(a)gmail.com<mailto:FramingInteractions@gmail.com>
Liam Bannon (1953-2024) was a leader in human-centred computing, studying the role of technologies in people’s lives and championing the design of better interactive systems. His academic homes were the disciplines of human-computer interaction and computer supported cooperative work, which he was instrumental in establishing.
From the beginning of his research career in the 1980s to the later stages of his life, he contributed significantly to the historical, theoretical, and methodological framing of HCI and CSCW: developing an activity theoretical lens in HCI, critically examining the history of computing and its intersection with design, the arts and humanities, proposing and refining key concepts, arguing for situated and participatory approaches to create more meaningful designs.
Across his body of work, his core argument was that human beings and their activities in the world must be a core concern of computer science.
Liam’s thinking flourished when moving and threading across disciplinary boundaries, and when following new and often unexpected trajectories, ever since his early studies across psychology and computer science. Similarly to his own way of thinking and writing, he was constantly making connections across people in various fields, contexts, and countries.
As the first anniversary of Liam’s death approaches in September 2025, we launch a new initiative to capture his impact and legacy into the future: an open-access, online edited collection that will bring together pieces by authors who have been influenced and inspired by Liam’s work.
The collection will be available to read for anyone (students, early career researchers, established scholars, etc) interested in the impact and critical discussion of Liam’s work and ideas. The collection will be open to contributions on a rolling basis, and will be updated yearly through annual open calls.
We invite anyone who has been influenced and inspired by Liam Bannon’s work to contribute to its first release, planned for the Winter 2025.
The format of contributions is open: articles, speculative essays, fictions, poems, personal reflections are all welcome. We also welcome contributions containing links to other media. We request that contributions do not exceed 15,000 words in length. There is no minimum length requirement.
Submitting:
Submissions should be made through this link: https://forms.gle/qQaFxhyXkB2KT6rD6
Reviewing Process:
All submissions will be reviewed by the editorial board for relevance, appropriateness and quality.
Publication:
Will be published online as open access (with ISSN and DOI) under Creative Commons license. Each published contribution will be assigned a unique identifier.
Timeline:
Deadline for submitting contributions for the first release: 01October 2025
First release available online: January 2026
Queries can be directed to:
FramingInteractions(a)gmail.com
The Editors
Gabriela Avram (Em., University of Limerick, Ireland)
Luigina Ciolfi (University College Cork, Ireland)
Trevor Hogan (Munster Technological University, Ireland)
Cristiano Storni (University of Limerick, Ireland)
[Apologies if you got multiple copies of this email. If you'd like to opt out of these
announcements, information on how to unsubscribe is available at the
bottom of this email.]
Call for Papers
Track 2 - Networking Solutions for Metaverse, Social Applications,
Multimedia, and Games
*Track Chairs*:
Ombretta Gaggi, University of Padua, Italy (email: gaggi(a)math.unipd.it
<mailto:gaggi@math.unipd.it>)
Manuela Montangero, University of Modena and Reggio Emilia, Italy
(email: manuela.montangero(a)unimore.it
<mailto:manuela.montangero@unimore.it>)
*IEEE Consumer Communications & Networking Conference
9–12 January 2026
Las Vegas, NV, USA*
https://ccnc2026.ieee-ccnc.org/call-technical-papers
*IMPORTANT DATES*
Conference Dates: 9 January - 12 January 2026
Technical Papers due: July 1, 2025
Acceptance Notification: July 31, 2025
*Summit at*: https://edas.info/newPaper.php?c=33771&track=130953
*SCOPE and MOTIVATION *
Social applications, multimedia, and games play a substantial role in
shaping Internet traffic and have emerged as dominant mode of social
interaction online. This recent trend has sparked significant research
interests, both at the network level and in terms of application and
service development. Moreover, with the advent of the metaverse,
research focus within these domains has expanded to encompass virtual
worlds, immersive experiences, and social interactions in virtual
environments. Given their increasing prevalence and interdisciplinary
nature, social applications, multimedia, and games have also garnered
research attention across diverse fields, including big data analytics,
cloud computing, artificial intelligence, data sensing, information
security, and privacy protection.
*MAIN TOPIC OF INTEREST*
The Networking solutions for social applications, multimedia, and games
track seeks original contributions in the following areas, as well as
others that are not explicitly listed but are closely related:
- Artificial Intelligence for social applications, multimedia, and games.
- Architectures, Platforms, and Protocols.
- Business models for social applications, multimedia, and games.
- Communication security for social applications, multimedia, and games.
- Data Sensing.
- Distributed games engines.
- Ethical considerations in social applications, multimedia, and games.
- Gamification and game-based learning in applications.
- Human-Computer Interfaces and Human-Machine Interfaces.
- Immersive storytelling and narrative techniques in multimedia and games.
- Knowledge discovery for social applications, multimedia, and games.
- Metaverse, virtual worlds, immersive experiences.
- Naming and routing of media streams.
- New paradigms of future communications networks.
- Non-visual Interfaces for accessibility and/or Virtual Reality.
- Novel applications for the social, multimedia, and games scenario.
- Smart moving and smart objects.
- Social computing and collective intelligence.
- Social influence and persuasion in multimedia and games.
- Social interactions in communication networks.
- Recommender algorithms.
- Rumor source localization in large-scale, real-world networking
solutions.
- User profiling and behavior analysis.
- User engagement and retention strategies in social applications and
games.
- Virtual reality and augmented reality applications.