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COL-SAI: 1st International Workshop on COllaboration and Learning through Symbiotic Artificial Intelligence
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co-located with the 16th Biannual Conference of the Italian SIGCHI Chapter - “Technologies and Methodologies of Human-Computer Interaction in the Third Millenium“ (CHITALY 2025<https://chitaly2025.di.unisa.it/>)
Salerno, Italy
6 – 10 October 2025
Workshop website: https://sites.google.com/unisa.it/col-sai/home-page
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Important Dates
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Submission deadline: July 15th 2025 AoE [EXTENDED] (*)
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Notification: July 22th 2025 AoE [EXTENDED]
*
Camera-ready: TBD
*
Early Registration due: 23th July 2025
(*) For those who will not register with the early registration, there is the possibility to submit a contribution until September 7th 2025.
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Objectives
This workshop aims to explore how humans and AI systems can effectively collaborate, learn from each other, and co-adapt symbiotically. Through discussions and the exchange of perspectives, the workshop has the goal of investigating the key components of the interaction between the two parties. Participants will gain deeper insights into the implications of integrating AI into various aspects of daily life, facilitating problem-solving activities such as learning, decision-making, and co-creation.
The workshop will be structured as follows: after an initial introduction by the organizers concerning the topics and objectives, there will be presentations for each contribution (10 minutes circa), followed by questions from the other participants. At the end of the session, there will be a participatory activity, through which we will be able to exchange ideas, comments, and reflections concerning the best practices and challenges of Symbiotic Artificial Intelligence for Collaborative Learning Environments.
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Topics
The topics that will be addressed in the workshop are the following:
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The impact of a symbiotic human-AI relationship in collaborative environments.
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Human-Computer Interaction methodologies and techniques to foster symbiosis between humans and AI.
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Using AI in human learning processes to assist humans cognitively.
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Using AI for education and skill development.
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Methodologies and techniques for transferring knowledge between humans and AI through feedback mechanisms.
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Ethical considerations in human-AI collaborative environments (bias mitigation, fairness, non-discrimination, etc).
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AI adaptability for personalized interaction experience based on individuals' requirements.
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The role of trustworthiness in human-AI collaboration for critical activities.
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Design and evaluation of systems that foster and support human-AI collaboration.
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Case studies of AI in real-world applications (medicine, healthcare, education, etc).
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Submissions and Evaluation Criteria
Contributions for the workshop must be submitted through EasyChair using the following link https://easychair.org/conferences/?conf=colsai2025, following the LaTeX or Microsoft Word template, available at: https://ceur-ws.org/Vol-XXX/CEURART.zip. For more information, visit the CEUR website<https://ceur-ws.org/HOWTOSUBMIT.html#PUBLISH-RULES>.
We accept two types of submissions:
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Full paper: at least 10 "standard" pages* and an appropriate number of references.
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Position paper: between 5-9 "standard" pages*.
*(1 standard page = 2500 characters)
Each submission will be subjected to a single-blind peer review process, and two reviewers from the Program Committee (PC) will assess each contribution in terms of relevance to the workshop’s topics and its quality.
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Workshop Organizers
* Miriana Calvano – University of Bari, Italy (miriana.calvano(a)uniba.it<mailto:miriana.calvano@uniba.it>)
* Andrea Cantone – University of Salerno, Italy (acantone(a)unisa.it<mailto:acantone@unisa.it>)
* Antonio Curci – University of Bari, Italy (antonio.curci(a)uniba.it<mailto:antonio.curci@uniba.it>)
* Francesca Pia Perillo – University of Salerno, Italy (fperillo(a)unisa.it<mailto:fperillo@unisa.it>)
*** Apologies for multiple copies ***
*[Important dates UPDATED]*
2nd Workshop on Education for Artificial Intelligence (edu4AI)
Bologna, October 26, 2025, half-day workshop.
Workshop website: https://edu4ai.di.unito.it/
Co-located with ECAI 2025 (https://ecai2025.org/)
The European Conference of Artificial Intelligence.
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*Important dates:*
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Submission deadline to meet the ECAI early registration deadline:
Paper submission deadline: August 1, 2025
Notifications of paper acceptance: August 29, 2025
Late submission deadline
Abstract submission (not mandatory but appreciated): August 1, 2025
Paper submission deadline: August 22, 2025
Notifications of paper acceptance: September 26, 2025
Workshop (edu4AI @ECAI 2025): October 26, 2025
We added an early submission deadline to align with the ECAI early
registration (https://ecai2025.org/registration/) and allow potential
authors to take advantage of the discounted fees. However, the initial
submission deadlines are still available.
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We are happy to announce the second edition of the edu4AI workshop,
whose aim is to establish a forum for researchers and professionals
interested in understanding, envisioning, and discussing the challenges
and opportunities of AI awareness by promoting education for Artificial
Intelligence, promoting aspects such as methodologies, educational
pathways, and AI literacy.
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*Topics of interest*
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Topic of interest include (but are not limited to)
- Teaching Methodologies.
- Challenges and Opportunities in Education for AI.
- Leveraging online platforms for widespread AI Education.
- Innovative Education Techniques and methodologies to support AI
Education.
- Hands-on research initiatives to support AI awareness and
comprehension.
- Program development for Educators.
- Resources and techniques to explain AI in simple terms.
- AI Literacy kits and educational games.
- Educational tools and resources for correcting AI misconceptions.
- Case studies on AI Literacy courses for elderly people.
- Domain-specific threats due to AI biases and educational solutions
to overcome them.
- Education on AI-Ethical aspects.
- Training programs to convey AI awareness.
- Integration of AI learning activities at school.
- Incorporating AI into STEM activities.
- Education for AI through HRI.
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*Submissions*
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All papers will be peer-reviewed by at least two members of the program
committee and evaluated on the basis of relevance, originality,
significance, soundness, and clarity. All submissions must be written in
English and must be formatted according to the CEUR-WS's single-column style
(http://ceur-ws.org/HOWTOSUBMIT.html).
CEUR template:
https://www.overleaf.com/latex/templates/template-for-submissions-to-ceur-w…
We welcome two categories of paper submission:
Full papers (8-10 pages)
Short papers (6 pages) -- Suitable for presenting work in
progress, projects, software prototypes, or extended abstracts
Submission link:
https://easychair.org/my/conference?conf=edu4ai
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*Organisation Chairs*
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- Elisa Marengo - University of Torino, Italy
email: elisa.marengo(a)unito.it
- Michela Ponticorvo - University “Federico II” of Napoli, Italy
email: michela.ponticorvo(a)unina.it
- Manuel Striani - University of Piemonte Orientale, Italy
email: manuel.striani(a)uniupo.it
--
Manuel Striani, PhD
University of Piemonte Orientale
DiSIT - Department of Sciences and Technological Innovation
Computer Science Institute
Viale Teresa Michel, 11
15121 Alessandria, Italy
email: manuel.striani(a)uniupo.it
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[*CRISTAIN 2025*] The “*supporting CRIme reSolution Through Artificial
Intelligence*” workshop explores the use of advanced technologies, such as
artificial intelligence, machine learning, computer vision, and augmented
reality, to support professionals in the field of criminal investigation.
The initiative aims to introduce new methodologies that can enhance current
investigative practices. A key element is a human-centered approach which
ensures effective and ethical tools that can be easily used by
professionals in the field. Through discussion and dialogue among
participants, the workshop can foster the identification of effective
solutions to support the management of the investigation process. This
includes building trust in automated systems, supporting human oversight
and interpretability, and enabling collaborative decision-making between
humans and machines. Particular attention will be provided to how
human-centered methods can help in the mitigation risks and biases that
should be properly handled in AI-based systems. Such methods ensure that
professionals across various domains can confidently integrate AI tools
into their workflows, without requiring deep technical knowledge of the
underlying algorithms.
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📅 *Event Info*
The *CRISTAIN workshop* will be held at the conference:
- 🗓️ *CHItaly 2025 – 16th Biannual Conference of the Italian SIGCHI
Chapter*
- 📍 October 6–10, 2025 – *Salerno, Italy*
- 🌐 *Website*: https://cristain-ws.github.io/CHItaly25/
🕒 *Important Dates*
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*Paper submission deadline:* June 13th ➡️ *July 14th*
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*Acceptance notice:* July 11th ➡️ *July 21st*
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*Camera-ready submission:* *July 31st*
📥 Submission
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*Short paper length:* 5–9 pages
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*Format*: PDF
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*Submit via EasyChair*: CRISTAIN 2025 Submission
<https://easychair.org/conferences/?conf=cristain2025>
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*Proceedings:* published in the CEUR Workshop Proceedings –
http://ceur-ws.org/
🧩 *Topics*
Tuned to the field of crime, topics include, but are not limited to:
- Crime Scene Analyses
- Case-studies on Crime Analyses
- Context-aware decision making
- Decision support system
- Process management in complex domains
- Domain-specific data collection
- Data Extraction, Transformation and Loading
- Data preparation and processing
- Emotional AI
- Neuro-Symbolic AI
- Conversational AI and voice interfaces
- Personalization and predictive interaction
- Distributed interactions among intelligent systems
- AI-based adaptive systems
- Secure AI
- Unbiased AI systems
- Ethics and Trustworthy AI
- Awareness and transparency in technology usage
- Environmental impacts of technologies
- Immersive experiences and virtual environments
- Integration of technologies in complex domains
- Haptic and olfactory technologies
- New sensory dimensions for user experiences
- Redefining human capabilities through technology
👥 *Organizers*
- Eleonora Calò - ecalo(a)unisa.it - University of Salerno
- Loredana Caruccio - lcaruccio(a)unisa.it - University of Salerno
- Autilia Vitiello - autilia.vitiello(a)unina.it - University of Naples
Federico II
** Apologies for cross-posting **
Call for Papers – Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2025)
CHItaly 2025 Workshop
October 2025 - Salerno, Italy
More info: https://sites.google.com/view/2nd-digiteens-ws
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ABOUT THE WORKSHOP
Recently, researchers have been examining the unforeseen issues caused by the excessive use of personal devices and online services, especially as companies increasingly employ "attention-capture" tactics like guilty-pleasure recommendations and automatic content playback. These strategies exploit users' psychological vulnerabilities, aiming to boost advertising revenue, resulting in tangible repercussions on users' perceived agency and often leading to a perceived lack of control over their technology use. These problems gave rise to a new kind of psychological "digital wellbeing," investigated in fields such as Human-Computer Interaction (HCI) and psychology.
Traditional strategies employed by practitioners and researchers involve the creation of Digital Self-Control Tools (DSCTs), i.e., mobile applications and browser extensions that empower users to monitor their usage patterns and implement interventions, such as timers and lock-out mechanisms, to self-regulate device usage. Yet, researchers and the users themselves are starting to warn that achieving digital wellbeing is a path of personal growth that requires education more than self-monitoring strategies.
The objective of this workshop is to establish a venue for the academic and industrial communities to discuss ongoing research and ideas at the intersection of digital wellbeing and education, aiming to promote the development of strategies and tools to "teach" users – particularly children and teenagers – to use technology more meaningfully and consciously. This objective can be achieved in multiple ways, such as by creating novel DSCTs that include educational aspects, serious games, collaborative platforms to introduce and support digital wellbeing learning at school, or leveraging AI and, in particular, large language models (LLMs) to create adaptive, personalized educational experiences that help users develop healthier digital habits and skills for navigating online environments.
This workshop is part of the 16th Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2025).
CALL FOR PARTICIPATION
We invite researchers and practitioners in interdisciplinary domains intersecting HCI, AI, psychology, design, and/or education to engage in dialog on the topics below. A key priority of our workshop will be to invite submissions from an intellectually diverse and global group of participants to further discussions on how appropriate human-centered design can contribute to digital wellbeing education. Prospective workshop participants are invited to submit a position paper (2-4 pages) describing and highlighting their contributions to the workshop topics.
The topics of interest for the workshop include, but are not limited to:
- participatory and co-design of digital wellbeing systems;
- tools and strategies to teach digital wellbeing at school;
- strategies and tools for measuring students’ digital wellbeing;
- novel DSCTs that include educational aspects;
- gamification strategies for digital wellbeing;
- AI-based personalized digital wellbeing learning;
- ethical, social, and policy-making factors.
SUBMISSIONS
Submissions of position papers should be of 2-4 pages, in the ACM Primary Article Submission Templates (single column, https://www.acm.org/publications/proceedings-template).
Papers should be submitted via EasyChair (https://easychair.org/conferences/?conf=digiteens2025). They will be reviewed by at least one qualified reviewer with expertise in the relevant subject area. The workshop chairs will make final acceptance decisions based on these reviews, considering factors such as relevance to the workshop themes, originality of contribution, and overall quality. Upon acceptance, at least one author of each accepted paper will be required to attend the workshop. Virtual participation will be made possible.
Accepted and presented papers will be made available on CEUR Workshop Proceedings, if possible, while workshop results will be published on our website.
IMPORTANT DATES
Submission deadline: 14 July 2025
Notification: 1 August 2025
WORKSHOP ORGANIZERS
Luca Scibetta, Politecnico di Torino, Italy
Luigi De Russis, Politecnico di Torino, Italy
Alberto Monge Roffarello, Politecnico di Torino, Italy
Catia Prandi, Università di Bologna, Italy
Chiara Ceccarini, Università di Bologna, Italy
*** Apologies for cross postings ***
AI4HGI Workshop @ECAI 2025
*** SUBMISSION DEADLINE EXTENDED: 10th July, 2025 ***
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The First Workshop on Artificial Intelligence for Human-Game Interaction
co-located with the 28th European Conference of Artificial Intelligence
(ECAI ’25) Bologna, 25th-30th October 2025
Web: https://ai4hgi.github.io/
Submission site: https://easychair.org/my/conference?conf=ai4hgi
For any information: sabrina.villata(a)unito.it
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ABSTRACT
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Digital games have become one of the most influential forms of
entertainment and interactive media, extending their impact beyond leisure
into education, health, behavior change, and more. Artificial Intelligence
(AI) is playing an increasingly vital role in shaping these experiences,
enabling adaptive gameplay, dynamic content generation, and the creation of
intelligent non-player characters. AI not only enhances player immersion
but also expands the possibilities for storytelling, accessibility, and
personalized experiences.
The AI4HGI workshop aims to explore the evolving role of AI in human-game
interaction by addressing key research questions, including:
* How AI can enhance player immersion and engagement in digital games?
* How can AI contribute to adaptive storytelling and personalized player
experiences?
* How can AI systems balance computational efficiency with the complexity
of game interactions?
* How can generative AI impact game design and creativity?
* How should ethical considerations such as transparency, fairness, and
data privacy be addressed in AI-driven game development?
In answering these questions, the AI4HGI workshop aims to provide a
platform for researchers to discuss innovative solutions, share insights,
and identify new research directions. By fostering dialogue at the
intersection of AI and game development, the workshop seeks to advance the
field and contribute to shaping the next generation of intelligent and
interactive digital experiences.
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TOPICS
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Topics of interest include but are not limited to:
- Reinforcement learning in games
- Multi-agent systems in games
- Procedural Content Generation
- AI for game balancing and dynamic difficulty adjustment
- AI-enhanced playtesting
- Affective gaming
- Player modeling
- Gameplay dynamic adaptation
- Non-Player Characters’ (NPCs) AI
- AI-driven serious, educational, and persuasive games
- Game-based learning
- Natural language processing in games
- Generative AI for game design and development
- Ethical and responsible AI in games
- Explainable AI in games
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SUBMISSIONS
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We accept the following submissions:
(A) Regular papers (10-12 pages + references - single-column CEURART style)
(B) Position, short papers and Demos (5-9 pages + references -
single-column CEURART style);
(C) Manifestations of interest (max 2 pages including a bio of the
participant and a brief statement about why they are interest in the
workshop)
Submission site: https://easychair.org/my/conference?conf=ai4hgi
All papers must be in English and they must be formatted using the
single-column CEURART style format.
Submitted papers will be evaluated by two members of the Program Committee
through a single blind review process. We aim to publish all accepted
regular, short, position papers and demos(A, B) in CEUR WS Proceedings as a
joint volume.
We will also consider relevant papers which were rejected from the main
conference based on review transfer; to use this option, authors are
invited to submit a request after rejection. We will then make a decision
based on the reviews written for the main conference, which will be made
available to us in anonymized form.
At least one author of each accepted paper must register for the workshop
by the main conference registration deadline.
Papers must be submitted on EasyChair.
The templates and format instructions are available here:
https://ceur-ws.org/HOWTOSUBMIT.html
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IMPORTANT DATES
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Early submission are strongly encouraged. We adopt a rolling review system:
early submissions will be immediately reviewed and the notification will be
sent out approximately two weeks after the submission.
* Paper submission final deadline: 10 July, 2025 (extended)
* Review transfer option for papers rejected from main conference: 15 July,
2025
* Paper notification: 25 July, 2025 (extended)
* Camera-ready version deadline: TBC
* Registration deadline: TBC
* AI4HGI Workshop: 25 or 26 October, 2025
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ORGANIZATION
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Sabrina Villata
University of Torino, Italy
Amon Rapp
University of Torino, Italy
David Melhart
University of Malta, Malta
Matthew Barthet
University of Malta, Malta
Mike Preuss
Leiden University, Netherlands
Giulio Barbero
Leiden University, Netherlands
Call for Papers for the First Submission Round of Full Papers and
Technical Notes of
EICS 2026: The 18th ACM SIGCHI Symposium on Engineering Interactive
Computing Systems, 30 June - 3 July, 2026, Patras, Greece
https://eics.acm.org/2026/
Submission deadline for the 1st Round of PACM EICS 2026 for Full Papers and
Technical Notes: July 25, 2025
EICS 2026 is the eighteenth international ACM SIGCHI conference devoted to
engineering interactive computing systems and their user interfaces,
addressing one or more software quality factors, such as usability, user
experience, reliability, security, etc. Work presented at EICS covers all
stages of the engineering life-cycle of interactive systems - inception,
requirements, design, specification, coding, data analytics, validation and
verification, deployment and maintenance.
EICS has the longest tradition of bringing together researchers who
contribute to better ways of creating interactive computing systems,
stemming from the conference on command languages in the seventies. The
conference is best known for rigorously contributing and disseminating
research results that hold the midst in between user interface design,
software engineering and computational interaction.
EICS focuses on models, languages, notations, methods, techniques and tools
that support designing, developing, validating and verifying interactive
systems. The conference brings together people who study or practice the
engineering of interactive systems, drawing from design, HCI, software
engineering, requirements engineering, software development, modeling, and
programming.
Submissions advance the state of the art of the engineering of interactive
systems. Topics include, but are not limited to:
*Modelling, specification and analysis of interaction and interactive
systems
*Requirements engineering for interactive systems
*Methods, processes, principles and/or tools for building interactive
systems (e.g., design, implementation, prototyping, evaluation, verification
and validation, testing)
*Software architectures for interactive systems
*Formal methods within interactive systems engineering
*Bridging the gap between engineering and design practices.
*Engineering design and evaluation tools
*Computational techniques for designing and evaluating interactive systems
*Interactive data-driven systems
*Explore and/or employ of diverse interaction techniques and devices (e.g.,
adaptive, context-aware, tangible, haptic, touch and multitouch input,
voice, gestures, recognition of physiological signals, multimodal input,
mobile and wearable systems, virtual, augmented, mixed and extended reality)
*Engineering hardware or software integration in interactive systems (e.g.,
fabrication and maker processes, physical computing, cyber-physical systems)
*Engineering interactive systems for diverse user groups (e.g., children,
elderly, people with disabilities…)
*Engineering collaborative multi-user interactive systems
*Engineering interactive systems embedding AI-technologies
*Engineering interaction-driven AI-technologies
*Applying AI technologies in methods, processes and tools for building
interactive systems in all stages of the engineering lifecycle
A newcomer’s guide to EICS is available at
https://dl.acm.org/doi/10.1145/3300960
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FULL PAPERS and TECHNICAL NOTES SUBMISSIONS
EICS Full Papers and Technical Notes are published as articles in the
Journal Proceedings of the ACM on Human-Computer Interaction (PACM - EICS
series). There are three submission deadlines per year, and authors can
choose when to submit. Papers follow the traditional journal model of
reviewing: papers may be accepted after submission and review, or may be
recommended for revisions and re-submission to the next round to enable
authors to refine papers based on reviewer recommendations.
Submissions for the journal of this venue should present original and mature
research work within the scope of the conference. Note that accepted journal
papers can be either regular research papers, or technical notes. Technical
Notes are shorter, more focused contributions, that focus specifically on
system contributions and technical work. Elucidating technical details of
complex interactive systems, preferably ensuring the work can be reproduced
or put to practice, is a primary objective of a Technical Note. Tech Notes
require an illustrative example of the system, and they can, but do not need
to, be validated by formal user evaluations or user studies. Validation can
also be done through e.g. simulation, feasibility, or comparisons. Tech
Notes will be judged on their technical merits and relevance to interactive
systems concerns.
There are no length restrictions on Full Papers and Technical Notes, nor any
limit to the number of references that may be included. We advise authors to
ensure the length of their papers is in function of the contributions.
Concise and clear is often to be preferred over lengthy and verbose.
Full Papers and Technical Notes should be written in the ACM format, see
https://www.acm.org/publications/authors/submissions
Papers should comply with the ACM policy on Research Involving Human
Participants and Subjects, see
https://www.acm.org/publications/policies/research-involving-human-participa
nts-and-subjects
Submission deadline for the 1st Round of PACM EICS 2026 for Full Papers and
Technical Notes: July 25, 2025
Papers are submitted using https://new.precisionconference.com
PACM-EICS Full Papers and Technical Notes chairs for EICS 2026
Célia Martinie and Davide Spano