Apologies for cross-posting.
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates
> August 6 | Submission (Long and Short papers)
> September 28 | Notification
> October 10 | Camera Ready
> December 5-8 | Conference
MUM is an interdisciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This edition of MUM aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
This year, we have all been confronted with significant changes caused by the corona virus outbreak. Based on vaccination data coming from Europe, the USA, and other countries, we are confident that MUM 2021 will be able to be organized physically. However, we plan for it to be a hybrid in-person event with support for remote participation for those who might not be able to travel to Belgium. We are currently considering which solution to use to be as inclusive as possible to those who will prefer to present and participate remotely. We will monitor the unfolding of the events in the short term and update the conference modality accordingly.
We welcome submissions of high-quality papers that offer original and unpublished contributions relevant to the field of mobile and ubiquitous multimedia. Paper topics include, but are not limited to, the following:
* Architectures, systems, algorithms and other constructions tackling relevant technical challenges
* Augmented, mixed, and virtual reality systems and applications
* Case studies, field trials, or user experience evaluations of new applications and services
* Conceptualizations and theorizations of the field
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Middleware and distributed computing support for mobile and ubiquitous multimedia
* Novel applications for mobile and ubiquitous gaming, entertainment, networking, and advertising
* Privacy and security related issues to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Papers should be grounded in existing literature and knowledge, and should be written for an * interdisciplinary audience. Papers must be submitted via EasyChair at the latest by August 6th, 2021 * AoE. An application for inclusion of the conference proceeding in the ACM International Conference * Proceeding Series is currently being processed.
# Submission and Templates
The correct template for submissions is the ACM Primary Article Template in single-column format (in PDF format). Submissions should be prepared using either the single column Word Submission Template or the single column LaTeX template (using the “manuscript, review, anonymous” style available in the template). Submissions can be of variable length. Paper length must be based on the weight of the contribution with 16 pages (excluding references) in single column format being valued as long papers in past editions and 7 pages (excluding references) in single column format being valued as short papers in past editions.
Successful submissions of around 16 pages typically represent significant empirical, theoretical or methodological advances in the field.
Successful submissions of around 7 pages offer more focused contributions; they are not intended to be work in progress reports but, instead, they offer complete, rigorously developed work, with a solid contribution to the field. Short papers have a smaller scope or more focused contribution than long papers.
Submissions should not have been previously published or be concurrently under submission. Papers must be anonymized. Submitted papers will undergo a rigorous double-blind review process managed by the Program Chairs. Each submitted paper will be reviewed by at least three reviewers, chosen from the pool of members of the Program Committee listed below. This pool of reviewers features both experts from the previous edition, as well as new researchers to address new emerging research areas and underrepresented communities. Papers will be assigned through a bidding process.
Authors are encouraged to submit an optional video of maximum 5 minutes to support their submission. To ensure videos can be viewed by all reviewers, authors should preferably use the H.264 encoding and the MP4 file format. To accommodate the upload limits of EasyChair (max. 50mb per file), the bit rate of videos can be lowered.
# Reviewing process
There will be a single round of reviews with three potential outcomes: desk-rejects (papers that are significantly out of scope, not written in English, etc.), rejection, and conditional acceptance. No rebuttal phase is planned. Authors of conditionally accepted papers will find in the reviews a list of revisions and requested changes they need to satisfy to have their paper be officially accepted into the program. At least one author from each accepted paper must register to the conference.
# Organisers:
Adalberto L. Simeone, KU Leuven, Belgium, General Chair Raf Ramakers, Hasselt University, Belgium, Program Chair Cristina Gena, Università di Torino, Italy, Program Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-papers/
Twitter: @MUMconf https://twitter.com/MUMconf
E-mail: general2021(a)mum-conf.org or papers2021(a)mum-conf.org
--
Adalberto L. Simeone
Assistant Professor
ARIA - Artificial Realities and Interactive Ambients https://aria.cs.kuleuven.be
Department of Computer Science, KU Leuven
Follow me on Twitter @Adal_LS
https://www.adalsimeone.me
[apologies for multiple copies]
——
The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
Date: November 2 - 5, 2021
Location: Coimbra, Portugal
Website:www.ifip-icec.org<http://www.ifip-icec.org/>
Submissions deadline: extended June 21st, 2021
Call for Papers
The 20th International Federation for Information Processing - International Conference on Entertainment Computing (IFIP-ICEC 2021) will be held in Coimbra, Portugal, on Nov. 2-5, 2021: The conference is organized by the IFIP-ICEC TC14 - Entertainment Computing Technical Committee, and will be hosted by the University of Coimbra (Portugal), in association with the Portuguese Society for the Sciences of Videogames.
IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. In addition, it brings together research on education and entertainment. This event covers a diverse array of related research issues, including game-based learning and other learning experiences associated with entertainment.
COVID-19 Information
We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.
All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for submission of an extended version to a special issue of Entertainment Computing (published by Elsevier). In addition, this edition will feature a special track where authors of selected recent papers from the Journal of Entertainment Computing (Elsevier), will be invited to present their work at the conference.
Aims
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics can include but are not limited to:
Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainments
New Genres of Interactive & Digital Entertainment
Interactive Art, Performance and Novel Interactions
Digital Art & Installations
Virtual/Augmented/Mixed Reality & Entertainment
Ubiquitous/Pervasive Entertainment
Sound, Music & Performance
TransMedia and Entertainment
Entertainment Devices, Platforms & Systems
Digital Entertainment Hardware & Devices
Entertainment for Nomadic Users
Ambient Entertainment
Digital Broadcasting and Digital Cinema
Interactive Television and Broadcasting
Theoretical Foundations and Ethical Issues
Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Issues of Public Relations & Advertising Through Entertainment
Entertainment for Purpose & Persuasion
Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing
Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
Important dates
We invite submissions under the following categories (deadlines):
Full Research Papers (extended June 21st, 2021)
Works-in-Progress (extended June 21st, 2021)
Interactive Entertainment / Experiential works (extended June 21st, 2021)
Tutorial proposals (extended June 21st, 2021)
Workshop proposals (extended June 21st, 2021)
Early Submissions to Student Competition (extended June 21st, 2021)
Notifications to authors (July 9th, 2021)
Accepted Workshop calls published on our website by July 15th, 2021
"Camera ready" by 13th August, 2021
Submissions to Doctoral Consortium: September 30th, 2021
Late Submissions to Student Competition: September 30th, 2021
Submissions to Workshops: September 30th, 2021
For inquiries: icec2021(a)dei.uc.pt<mailto:icec2021@dei.uc.pt>
_________________________________________
Catia Prandi, PhD.
Assistant professor (RTD A),
Department of Computer Science and Engineering,
University of Bologna
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
Dear all,
we are glad to announce that the program of CHItaly2021 is now available.
The hybrid program includes several activities, intertwining arts and research and experimenting with different engagement styles.
We will have:
- 2 exciting keynotes by Prof. Albrecht Schmidt and Prof. Paola Bertola
- 11 interactive experiences
- a diverse range of academic papers and posters
- 7 workshops
- a doctoral consortium
- a panel discussion
- social events and much more,
All accessible virtually as well as physically.
Details of the hybrid program is available here: https://chitaly2021.inf.unibz.it/program.html
There is still time to do an early bird registration up till 14th of June.
The late registration will close on 30th of June. No extension in registration deadline and no on-site registrations would be possible, in order ensure an exciting program for all participants, attending both virtually or physically.
Link for registration is here: https://chitaly2021.inf.unibz.it/registration.html
We are committed to providing you with a safe and entertaining environment and warmly invite you to attend in presence.
We also need your help in spreading the word.
Yours sincerely,
CHItaly 2021 Organising Committee
https://chitaly2021.inf.unibz.it
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A
- a SCOPUS and Web of Science - Emerging Sources (Thomson Reuters)
indexed Journal -
*
-----------------------------------------------------------------------------
*Special issue N. 48
*on:*
/Augmenting Space: The role of immersive technologies in future cities/*/
/
*Meet the authors *
on the /*17th of June- 10:00 CET*/
to attend the presentation of some of the authors please fill the
reservation form -> link
<https://docs.google.com/forms/d/e/1FAIpQLSdHfSCARfrAyXBjoFVSgJ82VM0IsEjs2NN…>
Articles are now available for free downloading -> link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=ToC_4…>
/After the opening of the youtube channel
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>, on
the occasion IxD&A Journal makes another step into the future: the
presenting authors will be awarded with a *blockchain-anchored
e-certification* for the video presentation of their article./
------------------------------------------------------------------------------
/IxD&A implements the Gold Open Access road to its contents with no
charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
------------------------------------------------------------------------------
*IxD&A Journal, issue N. 48 - ToC*
/**
Preface **by**
**Callum Parker, Soojeong Yoo, Waldemar Jenek, Youngho Lee**
**pp. 5 - 7**
**Alexander Wiethoff, Marius Hoggenmueller, Beat Rossmy, Linda Hirsch,
Luke Hespanhol , Martin Tomitsch**
A Media Architecture Approach for Designing the Next Generation of Urban
Interfaces
**pp. 9 - 32**
**Salvatore Andolina, Yi-Ta Hsieh, Denis Kalkofen, Antti Nurminen, Diogo
Cabral, Anna Spagnolli, Luciano Gamberini, Ann Morrison, Dieter
Schmalstieg, Giulio Jacucci**
Designing for Mixed Reality Urban Exploration
**pp. 33 - 49**
**Faruk Can Ünal, Yüksel Demir**
Augmented reality supported model for the use of local data in
architectural design
**pp. 50 - 74**
**Michael Hunter, Alessandro Soro, Ross Brown**
Enhancing Urban Conversation for Smarter Cities – Augmented Reality as
an enabler of digital civic participation
**pp. 75 - 99**
**Brydon Wang**
The Seductive Smart City and the Benevolent Role of Transparency
**pp. 100 - 121**
**Seungyoub Ssin, Hochul Cho, Woontack Woo**
***GeoACT: Augmented Control Tower using Virtual and Real Geospatial Data***
**pp. 122 - 142**
**
Kavita Gonsalves, Marcus Foth, Glenda Amayo Caldwell**
Radical Placemaking: Utilizing Low-Tech AR/VR to engage in Communal
Placemaking during a Pandemic
**pp. 143 - 164**
**//////
/////=========================================================
IxD&A Privacy Policy
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=1>
=========================================================
Dear colleagues,
Please see the call below and consider applying - or forwarding it to
someone who might be interested in applying.
The Free University of Bozen-Bolzano (https://www.unibz.it/) has opened a
public competition for 15 PhD scholarships in Computer Science (deadline
June 30). They cover a wide range of domains and applications from AI,
software engineering, cloud computing, and data-science, through to
cognitive, social, and political research surrounding human-computer
interaction design. The language of instruction is English, and the
University implements a trilingual model providing prospective students
with the perfect environment to learn German and Italian.
The scholarship includes
- a 4-year salary to cover living expenses (approx. € 17,000 per year)
- up to one year pay increase (50%) to support international mobility
- Personal budget for research and travel expenses (Euro 2,500)
- State of the art technical equipment
Our school is committed to fostering a caring and diverse environment, with
students coming from over twenty countries (70% international students) and
with a reasonable gender distribution which we are committed to improve.
The University is located in wonderful South Tyrol at the crossroads
between the German-speaking and the Italian cultures and economies. It is a
research-intense University with excellent facilities recognised by top
positions in national and international rankings. The Faculty of Computer
Science, in particular, is ranked within the best 150 departments worldwide.
The call for applications can be found at
http://www.unibz.it/en/faculties/computer-science/phd-computer-science
We encourage students to get in touch with designated advisors to discuss
informally their interests and motivations.
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
INTERACT 2021 Workshop - deadline and workshop day update
EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems
https://empathy-ws.github.io/2021/
August 30th, 2021
Bari, Italy
OVERVIEW
In the last decade, the spreading of low-cost technologies integrating
sensors and actuators has favored the development of the so-called smart
objects. This trend has been further fostered by the Internet of Things
(IoT), which connects the physical world with Internet via ubiquitous
sensors and actuators. The opportunities offered by the IoT are
amplified by the use of new approaches that, based on novel interaction
paradigms, involve directly non-technical users in configuring the joint
behavior of their smart objects, among them and with online services.
Existing solutions to define the behavior of such “IoT ecosystems” range
from systems that leave the users complete control for establishing the
joint behavior of smart objects, to solutions that automatically define
smart objects behavior exploiting intelligent techniques. In this
continuum, different technologies, frameworks, and approaches present
different levels of user control and automation. In this perspective it
is also important to consider the emerging role played by social and
humanoid robots, which are integrated sets of sensors and actuators with
human-like behaviours.
DATES
June 20th: Paper submission deadline
June 25th: Paper acceptance notice
June 30th: Camera-ready submission
August 30th: Workshop
SUGGESTED TOPICS FOR CONTRIBUTIONS
This workshop aims to serve as a venue for discussing ongoing research
and sharing ideas for researchers and practitioners working on solutions
to personalize the behavior of IoT ecosystems. We aim to encourage
participation in order to have stimulating discussion from various
perspectives. Topics include, but are not limited, to:
- End-User Development (EUD) for IoT;
- Interaction Paradigms for IoT;
- Usability of IoT Systems;
- Interface Design for IoT;
- Intelligent Interface for IoT Systems;
- Accessibility for IoT Systems;
- Virtual and Augmented Reality for EUD in IoT settings;
- Conversational User Interfaces for EUD;
- Usable Privacy and Security in IoT systems
- Personalisation and Recommendations for IoT.
PARTICIPATION
This will be a one-day workshop, oriented towards discussions, hands-on
sessions, and presentations. We invite submissions of two types: short
papers (3-4 pages) and position papers (1-2 pages). Participants are
asked to submit their paper describing their recent or future work in
one of the areas indicated in the topics of interest. All submissions
must be in the CHI Extended Abstracts format.
Papers should be submitted in PDF to easychair
(https://easychair.org/conferences/?conf=empathy2021). All papers will
be reviewed by the organizers and by the program committee based on
relevance and significance in order to provide constructive comments to
the submitters. Reviewing will be single blind (i.e. author names and
affiliations should be listed). If accepted, at least one of the authors
must register and attend the workshop. Final versions of the accepted
papers will be published in the CEUR Workshop Proceedings, which is
indexed by Scopus.
ORGANIZERS
- Giuseppe Desolda, University of Bari “Aldo Moro”
- Vincenzo Deufemia, University of Salerno
- Maristella Matera, Politecnico di Milano
- Fabio Paternò, CNR-ISTI
- Fabiana Vernero, University of Torino
- Massimo Zancanaro, University of Trento
/Apologies for unintended cross-mailing//
/
=========================================================
*6th International Conference on Smart Learning Ecosystems and Regional
Development*
*SMART LEARNING ECOSYSTEMS AND THE REGIONAL DEVELOPMENT AFTER THE PANDEMIC*
*June 24-25, 2020
Fully on-line
*
Conference program <http://slerd2021.uniroma2.it/programme/>
Registration form <http://slerd2021.uniroma2.it/registration-form/>
=========================================================
*Keynotes* <http://slerd2021.uniroma2.it/keynotes/>
• *Inger Birkeland* (University of South-Eastern Norway)
/(Place-conscious education and regional development: Facilitating
ecologies of place)/
• *Danielle McNamara *(Arizona State University)
/(Interdisciplinary Behavioral Science: Enhancing Literacy from a
Multidimensional Perspective)/
• *Sébastien Turbot *(eko6 and WISE research fellow) /
/(Accelerating Learning Ecosystems: a Living Lab Approach)//
=========================================================
on the 25th of June SLERD 20201 will host two *open debates*
<http://slerd2021.uniroma2.it/open-debate-dibattito-aperto/> on:
*• Towards Learning Ecosystems Based on Competences: the promise of the
micro-credentials*
June 25 – h: 11:00
*• Smart Learning Ecosystems as Engine of the “new normality”*
June 25 – h: 15:40
Although the open debates are free we kindly ask people interested to
attend the events to fill the registration form
-> open debate registration form
<http://slerd2021.uniroma2.it/open-debate-registration-form/>
SLERD 2021 features also a free satellite event
/on the 23rd of June//**//h: 15-18/
*• Social inclusion at school: new perspectives for a smart learning
ecosystem <http://slerd2021.uniroma2.it/satellite-event/>
*
Also to attend the satellite event pople is kindly requested to fill the
corresponding registration form
-> satellite event registration form
<http://isim03.mifav.uniroma2.it/satellite-event-registration-form/>
"See" you at *SLERD 2021!!!*