*CFP: 1st International Workshop on Web3 Applications and the eVolution
of dEcentralized finance (WAVE) 2025 @ IEEE ISCC 2025*
https://sites.google.com/unipi.it/wave2025/home
2-5 July 2025, Bologna, Italy
Accepted papers will be published by IEEE and will be available via the
IEEE Xplore.
Motivation and Rationale
Web3 and Decentralized Finance (DeFi) are two key factors of the new
Internet era. They are redefining the landscape of digital
communications and distributed systems, offering new opportunities for
secure, resilient, and scalable applications. The worldwide adoption of
Web3 is reshaping how users experience Internet services by including
concepts such as decentralization, democratization and rewarding in
existing services. The main engine of Web3 is blockchain technology.
However, there are numerous areas where there is room for improvement.
To begin with, most Web3 applications revolve around DeFi, however, the
decentralisation offered by blockchain technology could help plenty of
scenarios. Promising scenarios are supply chains, health, decentralized
storage, data sharing, power grids, virtual worlds (like the Metaverse)
and many more. Additionally, there are other scenarios where Web3 could
have a meaningful impact, including IoT, vehicular networks, cloud and
edge computing, digital identities, intellectual property management,
digital twins, and integration with the physical world. DeFi is still
quite far from perfect. Indeed, fungible and non-fungible assets are
constantly evolving to include more advanced functionalities as so to
increase their adoption. Moreover, DeFi was shown to be susceptible to
malicious activity, including fake NFTs, sleepminting, washtrading, rug
pull, pump and dump, Maximal Extractable Value and other scams. Finding
solutions to foresee and prevent such malevolent practices becomes
crucial for the true adoption of this technology. Lastly, blockchain
technology has some inherent limitations that are still to be addressed,
including creating efficient consensus protocols for public blockchains,
and secure channels for transaction confirmation among others.
The Web3 Applications and the eVolution of dEcentralized finance (WAVE)
workshop analyses the technological challenges and the potential of Web3
and DeFi applications. By bringing together researchers and
practitioners, the workshop aims to attract contributions that can
discuss how these emerging technologies can shape the future of
blockchain, and address the challenges of their adoption. Papers on both
theoretical and design aspects are welcomed, which describe and evaluate
novel design methods and system prototypes. The workshop also welcomes
work-in-progress and position papers.
Topics
We welcome submission on a wide range of topics, including but not
limited to:
Web3 Applications and Technologies
Web3 storage decentralization and data sharing
Novel Web3 applications (IoT, networks, cloud computing)
DLTs and Blockchain Technology
Blockchain security and performance
Adoption of blockchain in innovative scenarios
Decentralized Finance (DeFi) and similars (e.g. GameFi, SocialFi)
Application of DeFi to novel scenarios
DeFi vulnerability identification and mitigation
New DeFi services
Decentralized Social Networking: analysis and applications
Decentralized Technology for the Metaverse
NFTs analysis and applications
AI for Web3 and DeFi
Privacy, scalability, and governance
Networking and communications for Web3 and DeFi
Solutions for safe online environments
Submission
Submissions will be made via EDAS using the following link:
https://edas.info/newPaper.php?c=33279.
Note that accepted papers of up to 6 pages will be published with no
additional charge. Exceeding pages will be charged an additional fee.
Papers exceeding 7 pages will not be accepted. At least one author of
each accepted paper is required to register to the conference and
present the paper. Only registered and presented papers will be
published in the conference proceedings. Accepted papers will be
included in the ISCC 2025 proceedings and will be submitted for
inclusion to IEEE Xplore. The ISCC proceedings have been indexed in the
past by ISI, DBLP and Scopus. This makes the ISCC conference one of the
publication venues with very high visibility and impact in both Computer
and Communications areas.
Important Dates
Papers submission: [Extended Deadline] February 10, 2025 (AoE, UCT -12)
Notification of acceptance: March 14, 2025
Camera-ready paper due: April 14, 2025
Workshop: July 2-5, 2025 (tbc)
Early Registration IUI 2025
We’re excited to remind you that the *early registration for IUI 2025*
is open until *February 2, 2025*.
Don’t miss this opportunity to secure your spot at the *International
Conference on Intelligent User Interfaces (IUI) 2025* and take advantage
of the discounted early bird rate. Join leading experts and researchers
in *Human-Computer Interaction (HCI)* and *Artificial Intelligence (AI)*
as they share the latest advancements and ideas.
👉 *Register now*: https://iui.acm.org/2025/registration.html
<https://iui.acm.org/2025/registration.html>
We look forward to seeing you at IUI 2025!
[Apologies for Multiple Postings]
================================================
CHItaly 2025 <https://chitaly2025.di.unisa.it/> - Technologies and
Methodologies of Human-Computer Interaction in the Third Millenium
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
6–10 October 2025
Location: Salerno, Italy
https://chitaly2025.di.unisa.it/
We invite researchers and practitioners to submit contributions to CHItaly
2025 for the following tracks:
-
Long and Short Papers
<https://chitaly2025.di.unisa.it/contributions-call-for-papers/>
(Deadline: April 21st)
-
Pictorials
<https://chitaly2025.di.unisa.it/contributions-call-for-pictorials/>
(Deadline: April 21st)
-
Workshop Proposals
<https://chitaly2025.di.unisa.it/contributions-call-for-workshops/>
(Deadline: March 15th)
-
Interactive Experience <https://chitaly2025.di.unisa.it/contributions/>
(Deadline: June 24th)
-
Poster <https://chitaly2025.di.unisa.it/contributions/> (Deadline: June
24th)
-
PhD Consortium <https://chitaly2025.di.unisa.it/contributions/>
(Deadline: May 31st)
All submissions will undergo a double-blind peer-review process. Accepted
papers will be published in the ACM Digital Library within the
International Conference Proceedings Series. Additionally, authors of
selected high-quality papers will be invited to submit extended versions
for potential publication in special issues of leading international
journals.
Call for papers and paper topics
Over the past two decades, the field of Human-Computer Interaction (HCI)
has undergone radical transformations due to the spread of new technologies
and methodologies. With the advent of Artificial Intelligence, Augmented
Reality, Virtual Reality, Robotics, voice interfaces, and wearable devices,
it is necessary to explore how these innovations influence and shape
interactions between users and digital systems. The conference aims to
bring together researchers, practitioners, and developers to discuss the
challenges and opportunities of these new technologies and methodologies in
the contemporary context.
This year’s conference aims to inspire a comprehensive dialogue on how
these technologies are reshaping the landscape of HCI and redefining the
boundaries of human capabilities. Participants will be invited to engage
with questions surrounding ethical implications, accessibility,
inclusivity, user experience, and the sustainability of emerging
technologies. The theme encourages contributors to share insights on
methodologies that adapt to these changes, from user-centred design
practices to innovative evaluation methods for complex, adaptive systems.
CHItaly 2025 welcomes contributions on a broad range of research topics
within the field of human-computer interaction, including but not limited
to the following:
-
Emerging Technologies for HCI
-
Innovative Methodologies for HCI
-
Ethics and Sustainability in HCI Technologies
-
Social and Organizational Impacts of HCI
-
New Frontiers in HCI
Chitaly 2025 Organizing Committee <https://chitaly2025.di.unisa.it/327-2/>
========================================================
/Apologize for unintended cross-mailing/
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*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
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*Issue N. 62*
featuring
a special issue on ‘*/SLE: Looking for trace of future in the present –
supporting well-being growth for all./*’
guest edited by /Mihai Dascalu, Janika Leonte, Elvira Popescu/
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*IxD&A Journal, Issue N. 62 - ToC*/
/
/Special issue on:/
*/SLE: Looking for trace of future in the present – supporting
well-being growth for all/**.*
Preface <https://ixdea.org/preface-n-62-special-issue/>
(https://doi.org/10.55612/s-5002-062-001psi)
/Mihai Dascalu, Janika //Leonte, Elvira Popescu/
p. 5 – 9
*Contributed paper*
/Benedicte H. Gangstø and Monica Divitini/
Sustainability in IT education: A game-based approach, pp. 10 – 25
(https://doi.org/10.55612/s-5002-062-001)
/Francesca Pozzi and Donatella Persico/
Gamification for teacher professional development: the case for
narrative approaches, pp. 26 – 40
(https://doi.org/10.55612/s-5002-062-002)
/Alexandru Smarandache and Elvira Popescu/
Designing a Collaborative Learning Platform Based on Learnersourcing and
Gamification, pp. 41 – 53
(https://doi.org/10.55612/s-5002-062-003)
/Åse Håtveit, Simone Mora, Titus Venverloo, Fábio Duarte, Monica Divitini/
Teaching urban sensing skills – experiences from a summer school, pp. 54
– 68
(https://doi.org/10.55612/s-5002-062-004)
/Fabio Sartori, Claudia Maga, Barbara Tosi, Alessandro Varallo/
Phygital Education through Storytelling and Learning by Doing: the
Binario 9 ¾ project, pp. 69 – 83
(https://doi.org/10.55612/s-5002-062-005)
/Angélique Ferrandon, Inès Di Loreto, Yann Verchier/
Maintain the schooling of school refusers: conceptualization of a school
reception protocol using digital technology, pp. 84 – 97
(https://doi.org/10.55612/s-5002-062-006)
/Carlo Giovannella/
An integrated evaluation framework – smartness, well-being, e-maturity –
for participatory evaluation of learning ecosystems: first application
to two Italian high schools, pp. 98 – 122
(https://doi.org/10.55612/s-5002-062-007)
/Carlo Giovannella, Licia Cianfriglia, and Antonello Giannelli/
AIs @ School: the perception of the actors of the learning processes,
pp. 123 – 140
(https://doi.org/10.55612/s-5002-062-008)
/Remus-Dan Ungureanu and Mihai Dascalu/
Echo: A crowd-sourced Romanian speech dataset, pp. 141 – 152
(https://doi.org/10.55612/s-5002-062-009)
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Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
• ‘Smart Learning Ecosystems beyond 2030′
Guest editors: Gabriella Dodero, Carlo Giovannella, Francesca Pozzi
• ‘Digital Technologies for Supporting Inclusion’
Guest editors: Hasan Ferdous, Carsten Röcker, Syed Isthiaque Ahmed,
Nusrat Jahan Mim
• ‘Map-based interfaces and interactions’
Guest editors: Masood Masoodian, Saturnino Luz
• ‘Digital Wellbeing for Teens: Designing Educational Systems’
Guest editors: Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello,
Luigi De Russis
----------------------------------------------------------
*** Apologies for cross-posting, please distribute ***
*3rd IEEE International Workshop on Networked Immersive Audio*
*L'Aquila, 31 October 2025*
https://internetofsounds2025.ieee-is2.org/workshops/3rd-ieee-international-…
*Call for papers and demos*
Networked Immersive Audio is an emerging topic in sound-based
communications. To date, scarce research has been conducted on how to
integrate networking systems with immersive audio rendering techniques able
to enrich a listener's perception of sharing the same acoustic environment
and to provide the localization information of remote users or other real
or virtual acoustic sources.
The aim of IEEE IWNIA 2025 is to bring together academics and industry to
investigate and advance the development of systems at the confluence of
spatial audio and networking, as well as the understanding of human
perception in immersive, networked contexts.
Topics of interest include, but are not limited to, the following areas:
- Frameworks for Networked Immersive Audio
- Spatial audio systems for networked interactions
- 3D audio perception in networked settings
- Spatial audio for Web Audio
- Spatial audio for the Metaverse
- Embedded spatial audio systems
- Codecs for spatial audio
- Experimental results of prototype/testbed for Networked Immersive Audio
- Datasets
- Spatial audio and personal area networks
- Standardization activities for Networked Immersive Audio
- Packet loss concealment methods for Networked Immersive Audio
- 5G/6G architectures leveraging slicing and Multi-access Edge Computing
- Network traffic predictions in Networked Immersive Audio applications
- Optimization in the placement of Virtual Network Functions
- Security and privacy in Networked Immersive Audio
We consider contributions in the form of full papers (min 5 pages, max 10
pages), poster papers (4 pages), or a demo proposal (max 2 pages). We
encourage the submission of work in progress as well as more mature work.
For music submissions please refer to the call of the main IEEE IS2 2025
event:
*Activities*
Besides the presentations of the accepted contributions (papers, posters,
demos), the program of the workshop will include a tutorial, a keynote and
a panel with experts from both academia and industry.
*Awards*
The Organizing Committee will select the winners for the Best Paper, Best
Student Paper, and Best Demo awards. To be eligible for the Best Student
Paper award, the presenting and first author of the paper must be a
full-time student.
*Venue*
The workshop is a satellite event of the 6th IEEE International Symposium
on the Internet of Sounds (IEEE IS2 2025: https://internet sounds
2025.ieee-is2.org/ <https://internetofsounds2025.ieee-is2.org/>), which
will be hosted in the city of L'Aquila, Italy, and will take place between
the 29 and 31st of October 2025. The workshop as well as the main Symposium
will be held in hybrid form, virtual and in presence.
*Important dates*
- Submission deadline: July 1, 2025
- Author notification: September 1, 2025
- Camera ready due: October 1, 2025
- Registration deadline: October 15, 2025
- Workshop date: October 31, 2025
*Publications*
The workshop proceedings will be part of the IEEE IS2 2025 proceedings,
which will be submitted to the IEEE for publication.
*Organizing Committee*
- Luca Turchet (Università di Trento)
- Jan Duerre (Sennheiser)
- Cristina Rottondi (Politecnico di Torino)
- Nils Peters (Trinity College Dublin)
- Stefania Cecchi (Università Politecnica delle Marche)
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
Dear colleagues,
We are happy to invite you to volunteer as Associate Chairs (AC) for the
Mensch und Computer (MuC) 2025 Program Committee!
Launched in 2001, the “Mensch und Computer” (MuC) conference is the
German-based HCI conference.
MuC Program Committee (PC) members are expected to oversee around 8
submissions through a formal review process. As a 1AC, you are expected to
recruit and support 2 reviewers for about 4 submissions and act as a
2AC/reviewer for another 4 submissions.
The process will begin after 11 April, and the main reviewing tasks will be
finished before 9 May. However, the PC meeting is scheduled for mid-May, so
we might come back to you to revise your meta-reviews before then.
More details about the MuC 2025 paper track can be found at:
https://muc2025.mensch-und-computer.de/en/full-paper/
Please use the form below to express your interest in serving as an AC for
the MuC 2025 full paper track: https://forms.gle/w1vwTj9etdbVgAKv9
The deadline for completing the application form is 1 March 2025.
For additional details, do not hesitate to contact us at
papers(a)mensch-und-computer.de
Best regards,
The MuC 2025 Full Paper Chairs (Tilman, Fiona, Eleonora)
*** Call for Papers ***
38th IEEE International Symposium on Computer-Based Medical Systems
(IEEE CBMS 2025)
June 18-20, 2025, Universidad Politécnica de Madrid (UPM), Madrid, Spain
https://2025.cbms-conference.org
Attracting a worldwide audience, CBMS is the premier conference for computer-based medical
systems, and one of the main conferences within the fields of medical informatics and
biomedical informatics. CBMS allows the exchange of ideas and technologies between academic
and industrial scientists. The scientific program of IEEE CBMS 2023 will consist of regular and
special track sessions with technical contributions reviewed and selected by an international program committee as well as keynote talks, and tutorials given by leading experts in their
fields. The IEEE CBMS 2023 edition also aims to host high-quality papers about industry and
real case applications as well as allow to researchers leading international projects to show to
the scientific community the main aims, goals, and results of their projects.
We solicit submissions on previously unpublished research work. Example areas include but are
not limited to:
- Active and Healthy Ageing System
- Analytics and solutions in Public Health
- Artificial intelligence in healthcare
- Big Data Analytics in Healthcare
- Bioinformatics
- Biomedical Signal and Image Processing and Machine Vision
- Cognitive Computing in Healthcare
- Computer Supported Cooperative Work in Healthcare (CSCW)
- Databases and blockchain in Medicine or Healthcare
- Data Analysis and Knowledge Discovery in Medicine or Healthcare
- Decision Support and Recommendation Systems in Medicine or Healthcare
- e-Health
- Ethics in the application of ICT to biomedicine
- Human-Computer Interaction (HCI) in Healthcare
- Knowledge Representation in Medicine or Healthcare
- m-Health
- Medical education using ICT
- Medical Robotics, Intelligent Medical Devices, and Smart Technologies
- Network and Telemedicine Systems
- Privacy and security in healthcare
- Radiomics and Radiogenomics
- Serious Games for Healthcare
- Software Systems in Medicine
- Technology in Clinical and Healthcare Services Research
- Web-Based Delivery of Medical Information
TRACKS
Apart from the regular, CBMS 2025 has special and dedicated tracks. Concretely:
- Showcases/Research projects: Specific track to submit a) scientific papers,
(b) demonstrations/posters and (c) research-projects descriptions.
More info: https://2025.cbms-conference.org/call-for-showcases-research-projects/
- Doctoral Consortium: Doctoral Consortium for CBMS 2025 will provide an opportunity for
PhD students to present their research plans or their preliminary work in an informal and
supportive atmosphere. More info: https://2025.cbms-conference.org/doctoral-consortium/
SPECIAL TRACKS
- Special Track on Computational Intelligence on Medical Imaging (CIMI):
https://2025.cbms-conference.org/special-track-cimi/
- Special Track on Generative Artificial Intelligence for Biomedical Applications (GAI4BA):
https://2025.cbms-conference.org/special-track-gai4ba/
- Special Track on Multimodal Artificial Intelligence in Healthcare (MAIH):
https://2025.cbms-conference.org/special-track-maih/
- Special Track on Network Medicine (NM):
https://2025.cbms-conference.org/special-track-nm/
- Special Track on Security and Privacy in Health Systems—Addressing Technology, Society,
and Law:
https://2025.cbms-conference.org/special-track-on-security-and-privacy/
- Special Track on Semantic Interoperability of Biomedical Data (SIBIDA):
https://2025.cbms-conference.org/special-track-sibida/
- Special Track on Surgery AI (SAI):
https://2025.cbms-conference.org/special-track-sai/
SPECIAL ISSUES
CBMS 2025 aims to organize several special issues in reputed journals where invited authors
will be able to submit extended versions of their works. Current accepted special issues are:
Special Issue on Connected Healthcare: Data-Driven and Scalable Solutions (HISS Journal): https://2025.cbms-conference.org/special-issue-hiss/
Special Issue on Artificial Intelligence for Next-Generation Healthcare Solutions (AIIM Journal):
https://2025.cbms-conference.org/special-issue-aiim/
ORGANIZERS
- Alejandro Rodríguez González, Universidad Politécnica de Madrid (Spain)
- Rosa Sicilia, Università Campus Bio-Medico di Roma (Italy)
PAPER SUBMISSION AND PUBLICATION
Submitted papers have to be original, containing new and original results.
Submission implies the willingness of at least one of the authors to register and present the
paper at the CBMS 2025 Symposium.
All papers will be peer reviewed by at least two independent referees.
- Prospective authors are invited to submit papers in any of the topics listed above.
- Instructions for preparing the manuscript (in Word and Latex formats) are available at:
https://2025.cbms-conference.org/
- Please also check the Guidelines.
- Papers must be submitted electronically via the web-based submission system.
CONTACT
info(a)cbms-conference.org
IMPORTANT DATES
- Paper submission deadline: March 7, 2025 (AoE)
- Notification of acceptance: April 20, 2025
- Camera-ready due: April 30, 2025
*** Call for Late Breaking Results ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
LATE BREAKING RESULTS
We welcome submissions for Late Breaking Results. The papers in this category cover new
research in any topic that regular paper submissions cover and are expected to present new
and emerging results. Authors should submit a 6-8 pages paper (excluding references) in
Springer LNCS format:
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
Accepted papers in this category will be published by Springer in an adjunct volume of the
Lecture Notes in Computer Science series (pending approval,
https://www.springer.com/gp/computer-science/lncs).
The submission link is: https://easychair.org/conferences/?conf=persuasive2025 (choose LBR).
IMPORTANT DATES
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
• Author registration deadline: March 28, 2025
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
**********apologies for cross-posting**********
Dear all,
The 10th International Symposium on End-User Development (IS-EUD 2025)
will be held in Munich, Germany from 16 to 18 June 2025.
https://iseud2025.ubicomp.net/
This biennial event brings together researchers to share their research
and discuss how to advance End-User Development (EUD). Topics range
from new approaches to no-code/low-code paradigms, visual programming,
and intelligent support for software creation. The focus is on human
centered approach.
Empowering non-programmers to create, modify and adapt software to their
specific needs is of great relevance to enable people to shape and
contribute to the digital world.
Advances in generative AI and large language models (LLMs) are boosting
this field and changing the way we - as developers and end users -
design and build software systems.
At IS-EUD 2025, we are looking for your contributions on how we can
empower individuals to create digital systems. We want to be a space to
discuss how these transformative developments are reshaping the field of
EUD.
Important deadlines
* Regular and short paper submission: 28 February 2025
* Workshop proposals submission: 7 February 2025
The conference welcomes papers on
* Simple and efficient environments for EUD
* GenAI in support of EUD
* No-code/low-code paradigms and visual languages for building software
and systems
* Theoretical concepts and foundations for EUD
*New processes, methods and techniques for EUD
* Approaches that empower users to create, modify and adapt digital
artefacts
* Case studies and design implications of EUD challenges and practices
Accepted papers will be published in the Springer Lecture Notes in
Computer Science (LNCS) series. Workshop proposals and other
contributions will be published in the CEUR-WS Adjunct Proceedings.
For more details on topics, all deadlines, submission guidelines, and
authors instructions, please see:
https://iseud2025.ubicomp.net/
Best regards,
The IS-EUD 2025 Organizing Committee
Dear Colleagues,
I hope this message finds you well.
I am pleased to inform you that the Ca’ Foscari University of Venice is currently seeking a candidate for a research grant (Assegno di Ricerca) in the field of Interaction Design and Physical Computing, funded by the Italian PRIN 2022 programme.
Please find the details below:
Title of the research grant: WatHEMOT (Water - Helmet for EMOTions): A psycho-educational training on emotional preparedness to promote resilience in the context of hydrogeological risk (PRIN 2022)
Supervisor: Prof. Alessandra Melonio
Location: Ca’ Foscari University of Venice, Department of Environmental Science, Informatics and Statistics, Via Torino 155, Mestre
Brief description of the activity:
Through a series of workshops, the research aims to raise awareness among primary and middle school children about safety behaviours and emotional regulation strategies, fostering a reflective and practical understanding of disaster resilience. The researcher will co-design and develop phygital (physical + digital) artefacts, working closely with and for children to create innovative solutions that address the key objectives of the project.
Duration: 1 year
Estimated start date: March or April 2025
Total salary: €19.367,00 (including VAT)
Admission criteria: Master’s degree in Computer Science, Computer Engineering, or an equivalent qualification.
Application deadline: 5 February 2025, 11:00 (Italian time)
Link to the call for applications: https://www.unive.it/data/12137/ <https://www.unive.it/data/12137/> Click on Bando - WatHEMOT
For further details regarding the position, requirements, and application process, please refer to the application link above.
If you need any additional information, please feel free to contact me.
Kindly share this opportunity with potential candidates in your network.
Best regards,
Alessandra Melonio
Alessandra Melonio, PhD
Associate Professor
Department of Environmental Sciences, Informatics and Statistics
Ca’ Foscari University of Venice
alessandra.melonio(a)unive.it