*** Third Call for Contributions ***
8th IEEE International Smart Cities Conference (ISC2 2022)
"Community Smartification and towards ZERO emission Smart Cities
for a Green New Era"
September 26-29, 2022, Aliathon Resort, Paphos, Cyprus
https://attend.ieee.org/isc2-2022
The Call-for-Contributions for the 8th IEEE International Smart Cities Conference
(ISC2 2022) is OPEN!
The IEEE ISC2 2022 Organizing Committee is glad to announce that it is currently
accepting papers for the 8th edition of the IEEE International Smart Cities
Conference.
This year, the IEEE ISC2 will be held in-person on September 26-29, 2022, in
Paphos, Cyprus and the theme of the conference is “Community Smartification and
towards ZERO emission Smart Cities for a Green New Era.”
The IEEE ISC2 is the flagship conference sponsored by the IEEE Smart Cities
Technical Community, a coalition of eight IEEE technical societies and organizations.
Besides contributions addressing the conference theme, authors are welcome to
submit their original research results in traditional topics across broad application
and functional domains, within the context of smart urban infrastructure systems.
The technical areas include, but are not limited to:
• Smart city theory, modelling and simulation • Intelligent infrastructure • Sensors and actuators • Open data and big data analytics • AI powered smart cities services • Safety and security systems • Smart healthcare • Smart emergency management • IoT and Smart X services
• Data security and privacy • Connected Vehicle (CV) technologies • Unmanned Aerial Vehicles (UAVs) • Smart mobility and transportation • Smart energy systems • Smart buildings and Smart grid • Digital city and smart growth • Smart traffic system operations • Environmental monitoring technologies
The complete list of technical areas can be found here:
https://attend.ieee.org/isc2-2022/call-for-papers/ .
Should you need further clarifications or have any inquiries, please do not hesitate
to contact us at: isc22022(a)easychair.org .
Paper Submission Guidelines
Prospective authors are invited to submit high quality original (Full or Short) papers
via the EasyChair submission site at https://easychair.org/conferences/?conf=isc22022 .
Full papers should describe novel research contributions with evaluation results
and are limited to seven (7) pages. Short papers, limited in length to four (4) pages,
should be more visionary in nature and are meant to discuss new challenges and
visions, highlight early research results, and explore novel research directions.
All submitted papers must be unpublished and not considered elsewhere for
publication, should be written in English and formatted according to the IEEE
Template ( https://www.ieee.org/conferences/publishing/templates.html ).
Each submitted paper will pass through the standard IEEE peer-review process. If
accepted and presented at the conference, it will appear in the conference
proceedings and be submitted for inclusion in the IEEE Xplore Digital Library.
The conference organisers are currently negotiating a number of special issues
with high quality journals. More information is available on the conference
web site (https://attend.ieee.org/isc2-2022/journal-special-issues/).
The best papers will be awarded in the conference Best Paper Award and a Best
Student Paper Award contests.
For more information, please visit the conference website:
https://attend.ieee.org/isc2-2022 .
Special Sessions Proposals
Please refer to the web site for further details:
https://attend.ieee.org/isc2-2022/call-for-special-sessions/ .
Workshops Proposals
Please refer to the web site for further details:
https://attend.ieee.org/isc2-2022/call-for-workshop-proposals/ .
Tutorials Proposals
Please refer to the web site for further details:
https://attend.ieee.org/isc2-2022/call-for-tutorial-proposals/ .
Sponsorship Opportunities
Please refer to the web site for further details:
https://attend.ieee.org/isc2-2022/sponsorships/ .
Important Dates
• Conference Paper Submission Deadline: May 15, 2022
• Conference Acceptance Notification: July 15, 2022
• Conference Camera-ready Deadline: July 31, 2022
• Special Sessions and Workshops Proposals Submission Deadline: April 15, 2022
• Special Sessions and Workshops Proposals Selection: April 21, 2022
• Tutorial Proposals Submission Deadline: May 27, 2022
• Tutorial Proposals Selection: June 3, 2022
• Conference Dates: September 26-29, 2022
Organizing Committee
https://attend.ieee.org/isc2-2022/chairs/
Special Track Chairs Committee
https://attend.ieee.org/isc2-2022/special-tracks-committee2/
IEEE Smart Cities
https://smartcities.ieee.org
****** ABSTRACT SUBMISSION DEADLINE EXTENDED ******
Call for Papers
Special Session on "eXtended Reality as a gateway to the Metaverse:
Practices, Theories, Technologies and Applications"
Abstract (1-2 pages) by April 15, 2022 (extended deadline)
************************************************************************
Dear Colleagues,
Due to the several requests of deferral received in the last few days, the
submission deadline to contribute to the special session on "eXtended
Reality as a gateway to the Metaverse: Practices, Theories, Technologies
and Applications" has been extended to April 15, 2022.
https://metroxraine.org/special-session-10
Please don't miss the opportunity to contribute to this special session
with an abstract of 1-2 pages. See the CfP below for details and forward it
to colleagues who might be interested.
Conference information: IEEE International Conference on Metrology for
eXtended Reality, Artificial Intelligence, and Neural Engineering (IEEE
MetroXRAINE 2022) - October 26-28, 2022 - Rome. Visit the conference
website for further and updated information https://metroxraine.org/.
I'm looking forward to meeting you, virtually or in your presence, at IEEE
MetroXRAINE 2022.
Sincerely,
Giuseppe Caggianese
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-10
2022 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2022)
https://metroxraine.org/
October 26-28, 2022 - Rome, Italy.
====================================================================================
IMPORTANT DATES
------------------------
- Abstract (1-2 pages) Submission Deadline: April 15, 2022 (extended
deadline)
- Abstract Acceptance Notification: April 27, 2022
- Full Paper Submission Deadline: June 3, 2022
- Full Paper Acceptance Notification: July 4, 2022
- Final Paper Submission Deadline: July 30, 2022
- Early Bird Registration: September 10, 2022
- Conference Dates: October 26-28, 2022
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the Metaverse. According to
tech companies and venture capitalists, the Metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the Metaverse, virtual worlds
will allow avatars to carry all human endeavors, including creation,
display, entertainment, social, and trading. Thus, the Metaverse will
evolve how users interact with brands, intellectual properties, and each
other things on the Internet. A user could join friends to play a
multiplayer game, watch a movie via a streaming service, and then attend a
university course precisely the same as in the real world.
The Metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
More information can be found here:
https://metroxraine.org/special-session-10
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for Metaverse
- Decentralized and Collaborative Architectures for Metaverse
- Interoperability for Metaverse
- Tools to help creators to build the Metaverse
- Operations and Maintenance in Metaverse
- Data security and privacy mechanisms for Metaverse
- Cryptocurrency, token, NFT Solutions for Metaverse
- Fraud-Detection in Metaverse
- Cyber Security for Metaverse
- Data Analytics to Identify Malicious Behaviors in Metaverse
- Blockchain/AI technologies in Metaverse
- Emerging Technologies and Applications for Metaverse
- New models to evaluate the impact of the Metaverse
- Interactive Data Exploration and Presentation in Metaverse
- Human factors issues related to Metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper. The
format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
www.ieee.org/conferences_events/conferences/publishing/templates.html
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://www.edas.info/newPaper.php?c=29413
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
All submissions will be reviewed by the special session organizers and
other external reviewers.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
VENUE
--------
National Research Council (CNR), Rome, Italy – October 26-28, 2022.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese(a)cnr.it
Ugo Erra
University of Basilicata
ugo.erra(a)unibas.it
For any questions related to the special session, please contact us via
email.
*** Fifth Call for Contributions ***
ACM International Conference on Information Technology for Social Good
(GoodIT 2022)
7–9 September, 2022, 5* St. Raphael Resort & Marina, Limassol, Cyprus
https://cyprusconferences.org/goodit2022/
Scope
The ACM GoodIT conference seeks papers describing significant research
contributions related to the application of information technologies (IT) to social
good. Social good is typically defined as something that provides a benefit to the
general public. In this context, clean air and water, Internet connection, education,
and healthcare are all good examples of social goods. However, new media
innovations and the explosion of online communities have added new meaning to the
term. Social good is now about global citizens uniting to unlock the potential of
individuals, technology, and collaboration to create a positive societal impact.
GoodIT solicits papers that address important research challenges related to, but not
limited to:
• Citizen science
• Civic intelligence
• Decentralized approaches to IT
• Digital solutions for Cultural Heritage
• Environmental monitoring
• Ethical computing
• Frugal solutions for IT
• Game, entertainment, and multimedia applications
• Health and social care
• IT for automotive
• IT for development
• IT for education
• IT for smart living
• Privacy, trust and ethical issues in ICT solutions
• Smart governance and e-administration
• Social informatics
• Socially responsible IT solutions
• Sustainable cities and transportation
• Sustainable IT
• Technology addressing the digital divide
Paper Submission
The papers should not exceed eleven (11) pages single-column, including figures,
tables, and references in the new ACM format
(https://cyprusconferences.org/goodit2022/index.php/authors/ ).
They must be original works and must not have been previously published.
At least one of the authors of all accepted papers must register and present the
work at the conference; otherwise, the paper will not be published in the
proceedings. All accepted and presented papers will be included in the conference
proceedings published in the ACM Digital Library.
In addition to a Main Track, the conference features 9 additional Special Tracks.
More information on these tracks is available on the conference web site.
Journal Special Issues and Best Paper Award
Selected papers will be invited to submit an extended version to two special
journal issues:
• FGCS, Elsevier (https://www.sciencedirect.com/journal/future-generation-computer-systems)
• MDPI Sensors, where the theme of the special issue will be "Application of
Information Technology (IT) to Social Good"
(https://www.mdpi.com/journal/sensors/special_issues/topical_collection_good… ).
Specifically 5 papers will be invited free of charge and another 5 papers will get a
20% discount on the publication fees.
Furthermore, MDPI Sensors will sponsor a Best Paper Award with the amount of
400 CHF.
Work-in-Progress and PhD Track
Inside ACM GoodIT, the Work-in-Progress and PhD Track provides an opportunity to
showcase interesting new work that is still at an early stage. We encourage
practitioners and researchers to submit to the Work-in-Progress venue as it provides
a unique opportunity for sharing valuable ideas, eliciting feedback on early-stage
work, and fostering discussions and collaborations among colleagues. Moreover, this
track provides a platform for PhD students to present and receive feedback on their
ongoing research. Students at different stages of their research will have the
opportunity to present and discuss their research questions, goals, methods and
results. This is an opportunity to obtain guidance on various aspects of their research
from established researchers and other PhD students working in research areas
related to technologies for social good.
Important: For this specific track, papers must not exceed nine (9) pages
single column, including figures, tables, and references in the new
ACM format (https://cyprusconferences.org/goodit2022/index.php/authors/ ).
Submission Instructions
All papers must be submitted electronically via the hotcrp web site
(https://goodit2022.hotcrp.com ). Once on the submission page, you will be able to
select the track where to submit your paper.
Important Dates
• Submission deadline for all types of contributions: 23 May 2022
• Notification of acceptance: 20 June 2022
• Camera-ready submission and author registration: 11 July 2022
Conference Committees
https://cyprusconferences.org/goodit2022/committees/
/Apologies for unintended cross-mailing/
/=========================================================
*DEADLINE EXTENSION -> April 19, 2022 (new hard deadline)*
=========================================================
/
=========================================================
*7th International Conference on Smart Learning Ecosystems and Regional
Development**
*
*2022:**TOWARDS THE POLYPHONIC CONSTRUCTION OF A NEW NORMALITY*
*July 5-6, 2022*
/*Bucharest, Romania (hybrid)*/
slerd.uniroma2.it <http://slerd.uniroma2.it/>
Contacts:
1st: mihai [dot] dascalu [at] upb [dot] ro
2nd: aslerd [dot] org [at] gmail [dot] com
To keep updated join the ASLERD
LinkedIn page -> link <https://www.linkedin.com/groups/5103530/>
Facebook page -> link
<https://www.facebook.com/profile.php?id=100063631144119>
=========================================================
Deadline for paper submission:
*/*April 19, 2022 (new hard deadline)
*/*call for papers <http://slerd.uniroma2.it/call-for-papers/>
*=========================================================
*
*SLERD 2022* is organized by /University Politehnica of Bucharest /in
collaboration with /ASLERD/ <https://en.wikipedia.org/wiki/ASLERD>/./
*
*
/*Short Intro*/
After the shock of the pandemic, learning ecosystems – and in particular
schools, universities, and territorial learning communities – all over
the world – are facing a new phase characterized by the search for and
the experimentation of ways to their “*new normality*“. This is within a
world that seeks to protect at best and incentivize the economic
recovery that although relevant is still subjected to enormous risks.
Among the main areas on which most of the industrialized countries and
Europe are focusing on, there are: the transitions towards a green and
circular economy, smart digitization of the production processes, social
innovation, active citizen participation supported by technologies, and,
finally, the education for all. In such a context,*collaboration*is
emerging as an approach and an attitude of considerable relevance that
stays also at the basis of the polyphonic construction of the future of
learning ecosystems.
Alongside/collaboration/, on the technological side, it continues to
rise the relevance of intelligent systems, generically collected under
the label of*Artificial Intelligence*(AI); concurrently, on the
pedagogical side,*competences*have become the goal of future education,
also in the attempt to close the skill gap, which represents one of the
greatest dangers for the transition towards smarter productive systems
and societies.
Competences and AI, by the way, are also topics that intersect and
influence each other and rise questions of*ethical nature*. Last but not
least, they are likely to require an organizational and didactic
revolution of the learning ecosystems, thus requiring to question the
possible consequences in order to build a more adequate future. In turn,
this step requires inspiration from best practices to leverage the
advantage of the growth of individuals and the expectations of the
communities.
What should we expect for future learning ecosystems? How “smart
learning ecosystems” are changing? How such changes may be related to
the achievement of “a better learning for a better world
<http://www.mifav.uniroma2.it/inevent/events/aslerd/docs/TIMISOARA_DECLARATI…>”
as a contribution to theUnited Nations 2030 Agenda for Sustainable
Development Goals (SDGs)
<https://sustainabledevelopment.un.org/post2015/transformingourworld>?
How will they contribute to the reduction of inequalities and, at the
same time, to the empowering of each individual according to his
expectations and talents?
/Smart /referred to /learning ecosystems,/ in ASLERD and SLERD contexts,
does not simply means “technology enhanced”. The smartness is a more
complex multilayered construct related to the wellbeing of the players
operating in the ecosystems and is affected by the improvement of any
relevant aspects of the learning processes and ecosystem functioning,
especially if connected with territorial development and social innovation.
Technologies are mediators. Hopefully they should be included but they
are not a “sine qua non”.
The achievement of the learning ecosystems’ smartness is a process that
need a long term vision, multidisciplinary competences, an attitude to
understand people and contexts and to mediate point of views, a dynamic
resilience to keep on track to achieve, step by step, the foreseen goals.
=========================================================
/*Important dates:*/
---------------------------------------------------------
• Deadline for papers submission: *April 19**, 2022 (hard deadline)*
• Notification to the authors: May 13, 2022
• Camera ready paper: May 23, 2022
• Conference: July 5-6, 2022
==========================================
/*Submissions:*/
---------------------------------------------------------
SLERD contributions of min. 4500 words and max. 16 pages.
Papers should be written according to the */Spinger Instruction for
Authors/* of the series /Smart Innovation, Systems and Technologies/:
https://www.springer.com/us/authors-editors/conference-proceedings/conferen…
Link to the /*paper submission page on easy chair:*/
https://easychair.org/conferences/?conf=slerd2022
=========================================================
Call for Papers - Designing for Meaningful Interactions and Digital Wellbeing (Design4DWB 2022)
NEW DEADLINE FOR SUBMITTING 2-4 PAGES PAPERS: 10 APRIL 2022
AVI 2022 Workshop
06 June 2022 - Rome, Italy
More info: https://sites.google.com/view/design4dwb/home <https://sites.google.com/view/design4dwb/home>
---
ABOUT THE WORKSHOP
Nowadays, tech companies adopt attention-capture dark patterns like recommendations and content autoplay to grab people's attention and maximize the time spent on different digital services, from social networks to video sharing platforms. Such a controversial business model exploits the individual's psychological vulnerabilities to increase advertisements revenue, and has several measurable consequences on individuals' sense of agency, often resulting in people's lack of control over technology use. In this context, public media and researchers in different areas, from philosophy to human-computer interaction, agree on the importance of considering a new kind of psychological digital wellbeing.
The purpose of this workshop is to provide the academic and industrial communities a venue for discussing ongoing research and ideas on the design of interfaces that allow people to take advantage of digital platforms in a meaningful and conscious way, without the need for external interventions (e.g., timers) that indiscriminately block the user's interaction. This could be done with either novel Digital Self-Control Tools (DSCTs), which allows people to limit their technology use through the redesign of interactive elements, or by finding ways to motivate key stakeholders to avoid or mitigate attention-capture dark patterns from the beginning of their design processes.
This workshop is part of the International Conference on Advanced Visual Interfaces (AVI 2022).
CALL FOR PARTICIPATION
We invite researchers and practitioners in interdisciplinary domains intersecting HCI, AI, psychology, design, and/or STS to engage in dialog on the topics above. A key priority of our workshop will be to invite submissions from an intellectually diverse and global group of participants to further discussions on how appropriate human-centered design can contribute to digital wellbeing in this context. In particular, we solicit participation across more and less technical researchers in HCI who are motivated to address the list of topics below.
Prospective workshop participants are invited to submit a position paper (2-4 pages) describing and highlighting their contributions to the workshop topics.
The topics of interest for the workshop include, but are not limited to:
- Definition and analysis of attention-capture dark patterns.
- Novel interfaces for meaningful interaction.
- Novel DSCTs that focus on redesigning the user's interaction rather than blocking it.
- Design methods and tools for digital wellbeing.
- Strategies and tools for measuring people's digital wellbeing.
- Responsibility and role of tech companies.
- Social, educational, and political factors.
WORKSHOP STRUCTURE
This one-day workshop will be interactive and informal. It will combine presentations of accepted position papers with discussions and hands-on sessions, aimed at generating ideas for future research directions. The workshop is planned to be in-person, at the conference. Virtual participation will be made possible.
SUBMISSIONS
Submissions of position papers should be of 2-4 pages, in the ACM Primary Article Submission Templates (single column, https://www.acm.org/publications/proceedings-template <https://www.acm.org/publications/proceedings-template>).
PDFs of submissions can be emailed to Alberto Monge Roffarello (one of the organizers) at alberto.monge(a)polito.it <mailto:alberto.monge@polito.it>. They will be reviewed by all organizers based on relevance, originality, and overall quality. Upon acceptance, at least one author of each accepted paper will be required to attend the workshop. Virtual participation will be made possible.
All workshop participants will need to register for the workshop. Accepted and presented papers will be made available on CEUR Workshop Proceedings, if possible, while workshop results will be published on our website. Notifications will be mailed to the authors within 15 days of receipt (and no later than the date reported below).
IMPORTANT DATES
Submission deadline: 10 April 2022 -> NEW!
Notification: 27 April 2022
Camera-ready and registration due: 08 May 2022
Workshop date: 06 June 2022
WORKSHOP ORGANIZERS
Alberto Monge Roffarello, Politecnico di Torino, Italy
Luigi De Russis, Politecnico di Torino, Italy
R. X. Schwartz, University of Virginia, USA
Panagiotis Apostolellis, University of Virginia, USA
*** Apologies for cross postings ***
***************************************************************************
HCSE 2022
9th International Working Conference on Human-Centered Software Engineering
24th to 26th of August, 2022, Eindhoven, The Netherlands
http://www.hcse-conference.org
***************************************************************************
CALL FOR PAPERS
HCSE is a bi-annual, single-track, working conference organized by the IFIP Working Group 13.2 on Methodology for User-Centred System Design (http://ifip-tc13.org/working-groups/working-group-13-2/). We aim at bringing together researchers and practitioners interested in strengthening the scientific foundations of user interface design, examining the relationship between software engineering and human-computer interaction and on how to strengthen human-centered design as an essential part of software engineering processes. Other topics of interest include:
* contributions to the theory and best practices of user-centered design
* involvement of end-users, clients and stakeholders in the design and development process of interactive systems
* innovative methods for identifying end-user requirements for interactive systems
* integration of user experience (and any other user interface property) in development processes
* methods for designing, building and assessing interactive systems beyond the desktop (e.g. the living room, ubiquitous and multi-display, cockpits, etc.)
* models and model-based approaches for building interactive systems
* methods and tools for low-code and no-code development paradigms
* integration of multiple properties (e.g. usability, (cyber)security, reliability, user experience, privacy, accessibility, etc.) in software development and making them more accessible to developers and users
* context-aware and adaptive interactive systems (e.g. in areas such as digital collaboration, digital and worker assistance)
* design and integration of novel interaction techniques such as augmented, virtual, and mixed reality
* support for new kinds of human-machine interaction (HMI) for increasingly autonomous systems and systems that use or provide artificial intelligence (e.g. autonomous driving or human-robot collaboration)
* socio-technical aspects of interactive software development
* artificial intelligence and machine learning to support the development of interactive systems
* software architectures and architectural patterns for interactive systems
* rational design, design patterns and traceability of design choices.
HCSE 2022 welcomes contributions as technical full papers, late breaking results, demonstrations and posters. All papers are peer-reviewed and selected contributions will appear in the proceedings published by Springer in the LNCS series.
In the present edition of HCSE 2022 we are particularly interested in studies focused on multi-stakeholder concepts and how to cope with multi-stakeholders taking into account not only micro perspective, but on the systemic change level. This research area is central to the host of the current edition of the conference, the Eindhoven University of Technology, Industrial Design, Systemic Change group.
In addition, building on the activities carried out by the WG13.2 during the workshop held at the INTERACT 2021 IFIP TC-13 conference, special consideration will be given to issues related to “changing the context of use”, which has significant impact on how to design and develop with a user-centered perspective and how usage of these systems changed for example in the current pandemic situation.
As in past editions, the focus of the working group is on user interface properties (such as usability, ux, privacy, trust, security, reliability, adaptability, among others) and how to design, develop and evaluate based on a user-centered development process. We are interested in understanding how different stakeholders and developers value diverse user interface properties and how they manage conflicts between them (when one property might degrade the value of another) on a systemic change level. Our aim is to cover a large set of user interface properties and try to reveal their inner dependencies. We are particularly interested in the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems.
HCSE welcomes the following types of contributions:
* Technical full papers (up to 20 pages) should describe substantial research contributions of novel work that has produced advanced results including validation of results.
* Late-breaking results (up to 12 pages) are short papers that present work in progress, new practice and experience reports containing good (and bad) practices and/or recent practical evaluations of methods, techniques and tools.
* Demonstrations and posters (5–8 pages, plus poster design draft) should present ongoing work and/or late-breaking results related to the use of innovative tools and cutting-edge systems not described in other paper submissions. Demonstration papers should provide description of tools including user tasks and evidence of use to end-users. Demo submissions should summarize the system’s significance and its performance and should either include screenshots or link to an online-accessible resource. The poster design draft should show the planned design and content of the poster that will be presented at the conference. Industry contributions to demos and posters are particularly welcome and highly encouraged.
SUBMISSIONS AND REVIEWING PROCESS
All contributions should be submitted via the EasyChair system (https://easychair.org/my/conference?conf=hcse2022conference). All submissions will be peer-reviewed for their topical relevance, originality, technical contribution, and presentation quality by the members of the international program committee.
Technical full papers and late-breaking results short papers will be reviewed double-blind, demonstrations and posters single-blind. Authors must prepare their submission files accordingly!
For poster submissions, both paper and poster design draft will be assessed for review.
It will be possible for the program committee to suggest accepting submissions in other than their original submission categories.
PRESENTATIONS
If we hold a physical conference, under the current circumstances, all accepted submissions will be presented at the conference in technical sessions. It will be possible for authors of accepted technical full papers and late-breaking results short papers to give tool demos as well without submitting additional demo papers.
The conference will NOT enable hybrid participation.
PROCEEDINGS
Accepted contributions must be formatted according to the guidelines of the Lecture Notes in Computer Science (LNCS) series of Springer (http://www.springer.com/computer/lncs?SGWID=0-164-12-73062-0). Authors are requested to prepare submissions as close as possible to final camera-ready versions.
IMPORTANT DATES
Technical full papers, late breaking results
* Submission: Friday, April 15th, 2022
* Notification to authors: Monday, May 16th, 2022
* Camera-ready due: Monday, June 13th, 2022
Demos, posters
* Submission: Monday, May 30th, 2022
* Notification to authors: Monday, June 13th, 2022
* Camera-ready due: Monday, June 27th, 2022
CONFERENCE DATES: August 24th – 26th, 2022
ORGANIZERS
General Conference Chairs:
Regina Bernhaupt, Eindhoven University of Technology, The Netherlands
Carmelo Ardito, Politecnico di Bari, Italy
Stefan Sauer, Paderborn University, Germany
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prof. Carmelo Ardito, PhD
Dipartimento di Ingegneria Elettrica e dell'Informazione
Politecnico di Bari
via Orabona, 4 - 70125 Bari, Italy
E-Mail: carmelo.ardito(a)poliba.it<mailto:carmelo.ardito@poliba.it>
Personal Home Page: http://ivu.di.uniba.it/people/ardito.htm
Research Group:
SisInf Lab - Information Systems Laboratory
http://sisinflab.poliba.it/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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/=========================================================
Apologize for unintended cross-mailing/
=========================================================
=========================================================
*DEADLINE EXTENSION -> April 30, 2022 (new hard deadline)*
=========================================================
Special issue on
*Gamification of the Learning Process*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
(https://doi.org/10.55612/s-5002-000)
----------------------------------------------------------------
**** Since 2012 also in Scopus *** (back indexing on-going)*
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal and keep the open access, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call52
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Davide Carneiro, ESTG, Politécnico do Porto, Portugal
• María-Pilar Cáceres-Reche, University of Granada, Spain
• Mariana Reimão Carvalho, ESTG, Politécnico do Porto, Portugal
• Rui Silva, CETRAD, Universidade de Trás-os-Montes e Alto Douro (UTAD)/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *April 30, 2022 (extended deadline)*
• Notification to the authors: June 15, 2022
• Camera ready paper: June 30, 2022
• Publication of the special issue: July/August, 2022
===========================================
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue devoted
to Gamification of the Learning Process' includes, but is not limited to:
• Gamification in the classroom
• Gamification in distance learning
• Use of digital/physical games in the grading process
• Innovative game elements
• Serious games
• Gamification in STEAM
• Collaborative tools in education
• Storytelling in teaching/learning
• Gamification and student motivation
• Psychology and Human factors
• Gamification design principles
• Gamification frameworks
• Practical use cases of gamification in education
• Legal aspects of using gamification in education
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"/SI: //Gamification of the Learning Process/")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact any of the
guest-editors below and mark the subject as:
/IxD&A SI: Gamification of the Learning Process/
• dcarneiro [at] estg [dot] ipp [dot] pt
• mrc [at] estg [dot] ipp [dot] pt
• ruisilva [at] utad [dot] pt
-----------------------------------------------------------------------------*
***
* *To keep updated join the IxD&A groups @:
IxD&A Linkedin -> link <https://www.linkedin.com/groups/3785204/>
IxD&A Facebook -> link <https://www.facebook.com/groups/528301461963022>
Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel -> link
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
(https://doi.org/10.55612/s-5002-000)
• Summer/Autumn 2022
'Online Social Environments for Active Ageing'
Guest Editors: Ana Isabel Veloso, Carlos Santos, Sonia Ferreira, Liliana
Costa
• Winter 2022
'Smart Learning Ecosystems - 2022'
Guest editors: Mihai Dascalu, Patrizia Mati, Francesca Pozzi
----------------------------------------------------------
*VL/HCC '22 Graduate Consortium*
---------------------------------------------------------------------------
*Important Dates*
-
* Submission by e-mail: 12 May 2022- Notification of final decision: 2 June
2022- Camera-ready deadline: 9 June 2022- Consortium date: 12 September
2022*
(all deadlines are *23:59, AoE*)
---------------------------------------------------------------------------
*Call for Participation*
The primary goal of this year's event is to stimulate graduate students'
and other researchers' thinking about “*Human-Centric AI*”, addressing
issues such as how to ensure that tools and explanations for AI fit the
needs of the broad populations they need to serve.
Research areas could involve the design, building, or evaluation of
technologies involving or relating to human-centric AI and issues of
human-centric AI, such as trust and fairness. This goal aligns with the
theme of the 2022 VL/HCC main conference. Other areas within the remit of
VL/HCC are also welcome.
*Why You Should Participate*
- Present your work to a smaller, more attentive audience
- Get detailed, critical, constructive feedback from a diverse panel of
experts
- Meet other students working on similar problems
- Travel funding may be available to help cover your cost of attending
VL/HCC (details below).
*Who Can Participate?*
The consortium is open to both master's and PhD students worldwide.
Participation is particularly encouraged from PhD students who are close to
proposing a thesis, as well as from members of groups identified by NSF as
underrepresented in the sciences and engineering. If multiple applicants
from a particular university apply for the consortium this year, then no
more than two per university will be selected to participate. To be
eligible, each applicant may have participated no more than once in the
VL/HCC graduate consortia of past years.
*Application Process*
Email the following items with *_VLHCC22-GC_* in the subject line to *Andrew
Fish at [andrew.fish `at' brighton.ac.uk <http://brighton.ac.uk/>]* and
*Thomas LaToza [tlatoza `at' gmu.edu <http://gmu.edu/>]:*
- A 2-page research abstract, formatted as a PDF in the standard IEEE
Conference Proceedings format. NOTE: Accepted participants' abstracts will
be included in the conference proceedings. To make it easier for you to
write a successful abstract, we provide examples from past years below.
Your curriculum vitae (CV), as a second PDF file. This CV should mention
whether you have previously participated in any graduate consortia at any
conferences.
- A letter of recommendation sent directly by your thesis advisor. This
letter should summarize your accomplishments and describe how far along you
are in your master's or PhD program, why attending the GC this year would
be important for you, and please ask them to mention if you have already
attended VL/HCC GC in any past year. In addition, if you are a member of a
group designated by NSF as underrepresented, then the letter may mention
this fact.
*Selection Process*
For one-third of the slots, students who have participated once before will
be given priority. The remaining slots will be given to students who are
new to the event. Each student from the returning group will be linked with
new students in a mentoring arrangement. See _Who Can Participate?_ above
for additional selection criteria.
*Posters*
Selected students will be asked to present a poster on their work at the
Showpieces Reception during the main conference. Details will be provided
to accepted applicants.
*Travel Support*
We expect to be able to offer partial funding for travel expenses for US
participants to attend, contingent on the availability of funds.
*Schedule*
The consortium event will be a full day the Monday before the main
conference. All participating students are expected to attend the main
conference as well as the graduate consortium. Other conference attendees
are invited to attend the consortium, to listen to the presentations, to
interact with participants, and to give feedback to presenters. More
details will be provided, closer to the event, including times and
locations.
*Examples of Successful Applications*
To be successful, a submission to the VL/HCC Graduate Consortium generally
has to have the following parts:
1. The paper starts with a sentence or two that describes a real-world
setting.
2. It then identifies a problem in that setting.
3. The remainder of the paper's introduction outlines an approach for
solving that problem.
4. In a subsequent section, the paper describes a prototype or preliminary
study showing the feasibility of that approach.
5. The paper explains why more work is still required in addition to this
prior work.
6. The paper concludes by describing future work that will build on this
prior work in order to finish completing the approach.
7. Somewhere along the way, the paper explains how the approach builds on,
or differs from, other related work.
We have annotated three excellent submissions that exemplify the pattern
described above (PDFs available via links at
https://conf.researchr.org/track/vlhcc-2022/vlhcc-2022-graduate-consortium).
We hope that you will find these examples thought-provoking and helpful as
you design your own submission this year.
- [Information on the Web: How End Users Make Use of Data]
- [Roles in Online Collaborative Problem Solving]
- [Re-forming the Internet with its End Users]
*Panel Members and Organizers*
- Andrew Fish, University of Brighton (chair)
- Thomas LaToza, George Mason University (chair)
- Margaret Burnett, Oregon State University
- Brittany Johnson-Matthews, George Mason University
--
Emanuele Panizzi
Associate Professor
Computer Science Department
Faculty of Information Engineering, Informatics, and Statistics
Sapienza University of Rome, Italy
*VL/HCC '22 Graduate Consortium*
---------------------------------------------------------------------------
*Important Dates*
-
* Submission by e-mail: 12 May 2022- Notification of final decision: 2 June
2022 - Camera-ready deadline: 9 June 2022- Consortium date: 12 September
2022*
(all deadlines are *23:59, AoE*)
---------------------------------------------------------------------------
*Call for Participation*
The primary goal of this year's event is to stimulate graduate students'
and other researchers' thinking about “*Human-Centric AI*”, addressing
issues such as how to ensure that tools and explanations for AI fit the
needs of the broad populations they need to serve.
Research areas could involve the design, building, or evaluation of
technologies involving or relating to human-centric AI and issues of
human-centric AI, such as trust and fairness. This goal aligns with the
theme of the 2022 VL/HCC main conference. Other areas within the remit of
VL/HCC are also welcome.
*Why You Should Participate*
- Present your work to a smaller, more attentive audience
- Get detailed, critical, constructive feedback from a diverse panel of
experts
- Meet other students working on similar problems
- Travel funding may be available to help cover your cost of attending
VL/HCC (details below).
*Who Can Participate?*
The consortium is open to both master's and PhD students worldwide.
Participation is particularly encouraged from PhD students who are close to
proposing a thesis, as well as from members of groups identified by NSF as
underrepresented in the sciences and engineering. If multiple applicants
from a particular university apply for the consortium this year, then no
more than two per university will be selected to participate. To be
eligible, each applicant may have participated no more than once in the
VL/HCC graduate consortia of past years.
*Application Process*
Email the following items with *_VLHCC22-GC_* in the subject line to *Andrew
Fish at [andrew.fish `at' brighton.ac.uk <http://brighton.ac.uk>]* and
*Thomas LaToza [tlatoza `at' gmu.edu <http://gmu.edu>]:*
- A 2-page research abstract, formatted as a PDF in the standard IEEE
Conference Proceedings format. NOTE: Accepted participants' abstracts will
be included in the conference proceedings. To make it easier for you to
write a successful abstract, we provide examples from past years below.
Your curriculum vitae (CV), as a second PDF file. This CV should mention
whether you have previously participated in any graduate consortia at any
conferences.
- A letter of recommendation sent directly by your thesis advisor. This
letter should summarize your accomplishments and describe how far along you
are in your master's or PhD program, why attending the GC this year would
be important for you, and please ask them to mention if you have already
attended VL/HCC GC in any past year. In addition, if you are a member of a
group designated by NSF as underrepresented, then the letter may mention
this fact.
*Selection Process*
For one-third of the slots, students who have participated once before will
be given priority. The remaining slots will be given to students who are
new to the event. Each student from the returning group will be linked with
new students in a mentoring arrangement. See _Who Can Participate?_ above
for additional selection criteria.
*Posters*
Selected students will be asked to present a poster on their work at the
Showpieces Reception during the main conference. Details will be provided
to accepted applicants.
*Travel Support*
We expect to be able to offer partial funding for travel expenses for US
participants to attend, contingent on the availability of funds.
*Schedule*
The consortium event will be a full day the Monday before the main
conference. All participating students are expected to attend the main
conference as well as the graduate consortium. Other conference attendees
are invited to attend the consortium, to listen to the presentations, to
interact with participants, and to give feedback to presenters. More
details will be provided, closer to the event, including times and
locations.
*Examples of Successful Applications*
To be successful, a submission to the VL/HCC Graduate Consortium generally
has to have the following parts:
1. The paper starts with a sentence or two that describes a real-world
setting.
2. It then identifies a problem in that setting.
3. The remainder of the paper's introduction outlines an approach for
solving that problem.
4. In a subsequent section, the paper describes a prototype or preliminary
study showing the feasibility of that approach.
5. The paper explains why more work is still required in addition to this
prior work.
6. The paper concludes by describing future work that will build on this
prior work in order to finish completing the approach.
7. Somewhere along the way, the paper explains how the approach builds on,
or differs from, other related work.
We have annotated three excellent submissions that exemplify the pattern
described above (PDFs available via links at
https://conf.researchr.org/track/vlhcc-2022/vlhcc-2022-graduate-consortium).
We hope that you will find these examples thought-provoking and helpful as
you design your own submission this year.
- [Information on the Web: How End Users Make Use of Data]
- [Roles in Online Collaborative Problem Solving]
- [Re-forming the Internet with its End Users]
*Panel Members and Organizers*
- Andrew Fish, University of Brighton (chair)
- Thomas LaToza, George Mason University (chair)
- Margaret Burnett, Oregon State University
- Brittany Johnson-Matthews, George Mason University
--
Emanuele Panizzi
Associate Professor
Computer Science Department
Faculty of Information Engineering, Informatics, and Statistics
Sapienza University of Rome, Italy
(Apologies for multiple postings)
AVI 2022 Call for Posters and Demo
International Conference on Advanced Visual Interfaces
>>> 6-10 June 2022 <<<
Villa Tuscolana Park Hotel, Frascati, Rome, Italy
https://sites.google.com/di.uniroma1.it/avi2022/
---------------------------------------------------------------------------
IMPORTANT DATES
Posters and Demo papers submission deadline:
- Sunday, April 10, 2022, 23:59 (AoE)
Notification to authors by:
- Monday, May 9, 2022
Submission webpage: https://easychair.org/conferences/?conf=avi2022
---------------------------------------------------------------------------
International Conference on Advanced Visual Interfaces (AVI) - 30TH ANNIVERSARY
Since 1992, AVI has been a biennial appointment for a vast international community of experts with a broad range of backgrounds. Throughout three decades, the Conference has attracted leading researchers of Human-Computer Interaction (HCI) from all over the world, offering a forum to present and disseminate new technological results, paradigms, and visions for HCI and user interfaces.
Because of advanced technology and new possibilities for user interaction, AVI has broadened the topics it covers, still keeping its primary focus on the conception, design, implementation, and evaluation of novel visual interfaces.
While rooted in Italy, AVI is an actual international conference concerning the nationality of participants, authors of papers, and program committee members. The mixture of carefully selected research contributions paired with cordial Italian hospitality creates a unique conference atmosphere, which has made AVI an internationally recognized brand.
AVI 2022 is under the patronage of Sapienza Università di Roma, Dipartimento di Informatica, Italy.
We look forward to your participation in AVI2022!
Paolo Bottoni, AVI 2022 General Chair
Emanuele Panizzi, AVI 2022 Program Chair
---------------------------------------------------------------------------
TOPICS
Topics of interest include (but are not limited to) the following:
Adaptive and Context-Aware Interfaces
Computer Supported Cooperative Work
Conversational Interfaces
Coronavirus Pandemic and Human-Computer Interaction
Engineering of Visual Interfaces and Interaction
Full-body Interaction
Human-AI Interaction
Information Visualization
Intelligent Interfaces
Interaction Design Tools
Interaction for the environment and environmental awareness
Interface Metaphors
Interfaces for Automotive
Interfaces for Big Data
Interfaces for e-Commerce and e-Branding
Interfaces for e-Culture and e-Tourism
Interfaces for End-User Development
Interfaces for i-TV
Interfaces for Recommender Systems
Interfaces for Social Interaction and Cooperation
Mobile Interaction
Motion-based Interaction
Multimodal Interfaces
(Multi)Sensory Interfaces
(Multi)Touch Interaction
Search Interfaces
Shape-Changing Devices
User Interfaces for the Internet of Things
Usability and Accessibility
Usability and (Cyber)Security
Virtual and Augmented Reality
Visual Analytics
---------------------------------------------------------------------------
POSTER PAPERS
The AVI 2022 Poster Track allows researchers and practitioners to present their work in progress and obtain precious feedback from their peers in an informal setting.
Poster submissions must be up to 2 pages (with one additional page for references), not anonymized.
DEMO PAPERS
Demo papers refer to something that authors can show at the Conference to demonstrate a completed or ongoing research effort. We are looking for implementations of novel and exciting concepts or systems related to the main topics of AVI.
Demo submissions must be up to 2 pages (with one additional page for references), not anonymized.
---------------------------------------------------------------------------
SUBMISSION FORMAT
Posters, and demos, require online submission. Authors must format these submissions according to the ACM SIGCONF template. Please find the templates below:
Latex for Overleaf: https://www.overleaf.com/latex/templates/association-for-computing-machiner…
Word Template: https://www.acm.org/publications/proceedings-template
Papers must be submitted online, non-anonymously, on EasyChair
https://easychair.org/conferences/?conf=avi2022
---------------------------------------------------------------------------
PROCEEDINGS
Accepted full and short research papers, poster papers, demo papers, and workshop descriptions will appear in the Proceedings published by ACM Press. They will be available in the ACM Digital Library. For each accepted
paper, at least one author must register to AVI 2022 by the early registration deadline and present the paper at the Conference.
---------------------------------------------------------------------------
AVI2022 Poster Chairs
- Marianna Di Gregorio, University of Salerno, Italy
- Antti Knutas, Lappeenranta University of Technology, Finland
AVI 2022 Demo Chairs
- Marco Angelini, Sapienza University of Rome, Italy
- Silvio Barra, Università degli Studi di Napoli Federico II, Italy
---------------------------------------------------------------------------
For more information or any queries, please see our website: https://sites.google.com/di.uniroma1.it/avi2022/calls/posters-and-demo or write to us at avi2022[at]easychair.org