-------------------
Call for Papers
-------------------
HCI-E2: Workshop on HCI Engineering Education
http://ui-engineering.org/activities/hci-engineering-education-2023/
In conjunction with INTERACT 2023
York 28 August - 1 September 2023
https://interact2023.org
----------------
Overview
----------------
The workshop aims at carrying forward work on identifying, examining,
structuring, and sharing educational resources and approaches to support
the process of teaching/learning Human-Computer Interaction (HCI)
Engineering. The widening range of available interaction technologies and
their applications in increasingly varied contexts (private or
professional) underlines the importance of teaching HCI Engineering but
also the difficulty of taking into account changes and developments in this
field in often static university curricula. Besides, as these technologies
are taught in diverse curricula (ranging from Human Factors and Psychology
to hardcore Computer Science), we are interested in what the best
approaches and best practices are to integrate HCI Engineering topics in
the curricula of programs in Software Engineering, Computer Science,
Human-computer Interaction, Psychology, Design, etc.
-----------------
Scope
-----------------
Engineering interactive systems is a multidisciplinary endeavour positioned
at the intersection of Human-Computer Interaction (HCI), Software
Engineering, Usability Engineering, Interaction Design, Visual Design, and
other disciplines. The Human-Computer Interaction Engineering (HCI-E) field
is concerned with providing methods, techniques, and tools for the
systematic and effective design, development, testing, evaluation, and
deployment of interactive systems in a wide range of application domains.
HCI techniques, methods and tools, as well as many other novel forms of
interaction, involve aspects that need to be adequately addressed in the
curricula of programs in HCI, Software Engineering and Computer Science.
This begs the question of how best to address these topics in those
curricula, and what the best approaches to address them are. When
considering education about HCI Engineering, we need to think about who is
being educated as there is likely to be different curriculum scope and
educational methods for different types of learners. There are two main
distinctions likely influencing these methods:
- Technical vs non-technical. Students in Computer Science and similar
areas are likely to be the main consumers of detailed HCI-E education.
However, the creation of interactive applications “requires input from
science, engineering and design disciplines” and multidisciplinary teamwork
requires from participants an increased understanding and appreciation for
other disciplines. It is also important for those who are likely to have a
more interface design or user research role to able to appreciate the
limits of technology and the potential impacts of architectural design
choices.
- Student vs practitioner. It is likely that the primary interest of many
participants will be university education. However, developers are often
involved in lively online discussions about different frameworks, and even
in the use of monads in interactive JavaScript. Interaction Design
Foundation courses attract tens of thousands of UX practitioners worldwide,
evidencing the desire of on-the-job learning in both communities.
-----------------
Audience
-----------------
We would like to bring together experiences from people teaching HCI
concepts impacting how we engineer interactive systems and from people
working in HCI-E to identify topics and methods that should be included in
teaching this subject. Besides the courses in HCI-E, interesting inputs may
arrive from HCI courses outside the CS curriculum requiring to communicate
engineering challenges, or from more general software engineering courses
discussing aspects related to human factors. Hence, we will solicit
contributions from the HCI-E-related communities, and we will be very
interested in welcoming members of the educational community, for a
fruitful discussion.
-----------------
Goals
-----------------
We identify two types of potential outcomes that could define the group
activities during the workshop:
Educational resources – One goal is to create a repository of educational
resources for HCI-E including cases studies, projects and exercises. These
educational resources need to be described in a common structure. The
definition of this structure was started at the previous workshop. A goal
of the workshop will be to extend and consolidate this structure as well as
to describe these resources according to this structure.
HCI-E Education Roadmap – Edited volume: Depending on the quality of the
submissions and the workshop results, revised versions of the contributions
will be published on an edited volume. Alternatively, we will produce a
journal paper summarizing and consolidating the contributions, in the form
of an HCI Engineering Education roadmap.
-----------------
Submissions
-----------------
Position papers (6-10 pages in Springer format) must report experiences
related to HCI Engineering education. Submissions could report software
engineering units including some aspects of HCI-E, curricula or teaching
units dedicated to HCI-E, case studies/projects demonstrating aspects of
HCI-E, evaluation of students’ skills related to HCI-E, training
non-technical and mixed students in HCI-E, training appropriate aspects of
HCI-E to professionals/practitioners, a new teaching modality promising for
teaching HCI-E, introducing HCI-E into existing curricula, etc. Authors
could also provide in their submission a short summary of their experience
in the field and their motivation to participate in this workshop.
-----------------
Important Dates
-----------------
Submission deadline: May 15th, 2023
Notification deadline: June 15th, 2023
Workshop: to be announced
Deadlines are AoE.
-----------------
Organizers
-----------------
José C. Campos, University of Minho & HASLab/INESC TEC, Portugal
Laurence Nigay, University Grenoble Alpes, France
Alan Dix, Computational Foundry, Swansea University, Wales, UK
Anke Dittmar, University of Rostock, Germany
Simone DJ Barbosa, PUC Rio, Brazil
Lucio Davide Spano, University of Cagliari, Italy
--
[image: photo]
Prof. Lucio Davide Spano
Dipartimento di Matematica e Informatica
Università di Cagliari
Via Ospedale 72, 09124, Cagliari, Italy
Tel: +39 070 675 8760
Website <https://www.unica.it/unica/page/it/luciod_spano> | RG
<https://www.researchgate.net/profile/Lucio_Spano> | ORCHID
<https://orcid.org/0000-0001-7106-0463>
VL/HCC 2023: IEEE Symposium on Visual Languages and Human-Centric Computing
https://conf.researchr.org/home/vlhcc-2023
**Call for Research Papers**
IMPORTANT DATES
- Abstracts only: April 21, 2023
- Submission deadline: April 28, 2023
- Rebuttal phase: June 5 - 9, 2023
- Notification: June 23, 2023
- Camera-ready: July 14, 2023
The IEEE Symposium on Visual Languages and Human-Centric Computing is the
premier international forum for research on this topic. Established in
1984, the mission of the conference is to support the design, theory,
application, and evaluation of computing technologies and languages for
programming, modeling, and communicating, which are easier to learn, use,
and understand by people.
The 2023 symposium is scheduled to take place October 2-6 in Washington,
DC, USA. VL/HCC 2023 is 100% Sponsored by IEEE Computer Society Technical
Committee on Multimedia Computing (TCMC).
SCOPE AND TOPICS
We solicit original, unpublished research papers on computing technologies
for modeling, programming, communicating, and reasoning, which are easier
to learn, use or understand by humans than the current state-of-the-art.
Papers should focus on efforts to design, formalize, implement, or evaluate
those technologies and languages. This includes technologies intended for
general audiences (e.g., professional or novice programmers, or the public)
or domain-specific audiences (e.g., people working in business
administration, production environments, healthcare, urban design or
scientific domains). Empirical papers that validate current proposed
solutions with rigorous scientific means (i.e., empirical studies,
controlled experiments, rigorous case studies, etc.) are also welcome.
Areas of interest include, but are not limited to:
- Visual languages: Novel visual languages, Design, evaluation, and theory
of visual languages and applications, Development of systems for
manipulating and interacting with diagrammatic representations
- Human aspects and psychology of software development and language design,
such as supporting inclusion and diversity in programming
- End-user development: End-user development, adaptation and programming,
Creation and evaluation of technologies and infrastructures for end-user
development
- Crowdsourcing design and development work
- Representations: Novel representations and user interfaces for expressing
computation, Software, algorithm and data visualization
- Modeling: Model-driven development, Domain-specific languages, including
modeling languages, Visual modeling of human behavior and socio-technical
systems
- Thinking more deeply about code: Computational thinking and Computer
Science education, Debugging and program understanding, Explainable ML/AI
If you are not sure if your paper is a good fit for VL/HCC, feel free to
email the PC Co-chairs (see “Contact” below). We welcome those new to the
VL/HCC community to submit!
SPECIAL EMPHASIS FOR 2023: Low-Code / No-Code Development
This year’s special topic is “Low-Code / No-Code Development”. This
development paradigm enables the creation and deployment of fully
functional applications using visual abstractions and interfaces and
requiring little or no procedural code. This way, users are empowered to
create software applications for constrained domains, even if they lack a
programming background. This year, we especially welcome papers at VL/HCC
that design, build, or evaluate any aspects of low-code and no-code
solutions.
PAPER SUBMISSIONS
We invite two kinds of papers:
- full-length research papers, up to 8 pages - plus unlimited additional
pages containing only references and/or acknowledgements
- short research papers, up to 4 pages - plus unlimited additional pages
containing only references and/or acknowledgements
Papers must be submitted using the IEEE two-column conference paper format.
Be sure to use the current IEEE conference paper format (which was updated
in 2019), and to select the “US letter” template:
http://www.ieee.org/conferences_events/conferences/publishing/templates.html
Papers should be submitted via the EasyChair system (
https://easychair.org/conferences/?conf=vlhcc2023).
To facilitate the assigning of papers to reviewers, we require paper
abstracts to be submitted via EasyChair at least 1 week prior to the paper
submission deadline (see Important Dates below). The abstract must be kept
up to date such that it matches exactly the abstract in the submitted
paper. The abstract must be no longer than 250 words.
All accepted papers, whether full or short, should be complete,
self-contained, archival contributions. Contributions from full papers are
more extensive than those from short papers. Note that some full paper
submissions may be accepted as short papers if reviewers deem contributions
to be comparable in size to a short paper. Work-in-progress, which has not
yet yielded an archival contribution, should be submitted to the
Posters/Showpieces category. All submissions will be reviewed by members of
the Program Committee in a double-blind review process. Authors will then
receive the reviews for their submissions and will be able to answer them
in a rebuttal phase. Only after this step the PC will make a final decision
about the acceptance of the submissions. Submissions and reviews for the
technical program are managed with EasyChair. At least one author of each
accepted paper is required to register for VL/HCC 2023 and present the
paper at the conference. There will be a virtual presentation option in
case of travel restrictions. IEEE reserves the right to exclude a paper
from distribution after the conference, including IEEE Xplore Digital
Library, if the paper is not presented by the author at the conference.
The proceedings of IEEE VL/HCC are published in digital form by the IEEE
Computer Science Society and archived in the IEEE Digital Library with an
official ISBN number. Accepted papers will be available to conference
attendees via the IEEE Open Preview program in the IEEE Xplore Digital
Library (http://ieeexplore.ieee.org/).
DOUBLE-BLIND REVIEWING
We follow a double-blind reviewing process. Both authors and reviewers are
expected to make every effort to honor the double-blind reviewing process.
In case of questions, please contact the Program Chairs. Authors should
ensure that the submission can be evaluated without it being obvious who
wrote the paper. This means leaving author names off the paper and using
terms like “previous research” rather than “our previous research” when
describing background. However, do not hide previous work – papers must
still reference all relevant research using full (non-anonymized)
citations, including the author’s own prior work, so that reviewers can
evaluate novelty. Please reference your own prior work in the third-person
just like you would do for any other related work (e.g., avoid “As
described in our previous work [10], … ” and instead write something like
“As described by [10], …”). It is also important that authors specify all
conflicts of interest with potential reviewers during the submission phase.
Reviewers should not undertake any investigation that might lead to the
revealing of authors’ identity. If identities are inadvertently revealed,
please contact the Program Chairs.
The Program Chairs will check all submissions for obvious signs of lack of
anonymity and may ask authors to make changes and resubmit the paper within
three days of the submission deadline. Only changes to resolve anonymity
issues will be permitted.
EVALUATION AND JUSTIFICATION
Papers are expected to support their claims with appropriate evidence. For
example, a paper that claims to improve programmer productivity is expected
to demonstrate improved productivity; a paper that claims to be easier to
use should demonstrate increased ease of use.
However, not all claims necessarily need to be supported with empirical
evidence or studies with people. For example, a paper that claims to make
something feasible that was clearly infeasible might substantiate its claim
through the existence of a functioning prototype.
Moreover, there are many alternatives to empirical evidence that may be
appropriate for justifying claims, including analytical methods, formal
arguments or case studies. Given this criterion, we encourage potential
authors to think carefully about what claims their submission makes and
what evidence would adequately support these claims. In addition, we expect
short papers to have less comprehensive evaluation than long papers.
CONTACT
PC Co-Chairs:
- Philip Guo (University of California San Diego, United States)
- Esther Guerra (Universidad Autónoma de Madrid, Spain)
- Contact email: vlhcc2023(a)googlegroups.com
-------------------
Call for Papers
-------------------
CoPDA 2023 - 7th International Workshop on Cultures of Participation in the Digital Age: Artificial and/or Human Intelligence: Nurturing Computational Fluency in the Digital Age
https://homes.di.unimi.it/cslab/copda2023/
June 6th, 2023 - Cagliari, Italy
In conjunction with IS-EUD 2023 (https://cg3hci.dmi.unica.it/iseud2023/)
------------
Overview
------------
In the Middle Ages, most people were dependent on “scribes”, who helped them to write down their thoughts, ideas, and stories, as well as to read the material written by other people. Many people today are in the same situation concerning digital media: they are unable to express themselves, explore problem spaces, and appropriate tools, and act as designers in personally meaningful activities. They must rely on “high-tech scribes”.
This 7th edition of the CoPDA workshop series will explore new conceptual frameworks and innovative computational environments for supporting computational fluency allowing people to become independent of “high-tech scribes”. The workshop will be in continuity with the edition held in 2022 in Frascati (Rome) focused on the relationship between AI and Human-Centered Design. An important challenge for the researchers getting together in the workshop this year will be to explore the foundational idea(s) that these workshops have pursued and how they are related to each other. A particular objective of all previous CoPDA workshops has been to collectively identify important and interesting themes for future workshops and our hope and expectation is that this will happen again this year by exploring conceptual frameworks and socio-technical environments making Computational Fluency a desirable and reachable goal for all citizens.
A student who has proficient skills in computational fluency would be able to use strategies together with the facts he or she knows how to identify a more challenging problem or another representation of the solution. This is a step beyond Digital Literacy, which focuses on mastering the tool in use (e.g.: keyboarding, surfing the internet, proficiency with digital environments for reading, writing, calculating, and communication), and beyond Computational Literacy, which focuses on solving known problems in efficient ways, including the use of coding. Digital Literacy and Computational Literacy (at least some parts) are a prerequisite for Computational Fluency, which emphasizes pursuing personal meaningful problems and shared meaningful activities. Computational Fluency shows mastery and appropriation of computational concepts by allowing one to address new and wicked problems in a creative manner. These abilities cannot be formally taught but can be nurtured, encouraged, and supported with socio-technical environments and education programs that foster reflection, creativity, and sharing.
The workshop aims to discuss Computational Fluency in the Digital Age by considering several topics including (but not limited to):
- Computational Thinking
- Design Thinking
- Printed Fluency
- Digital Fluency
- Human-centered AI (HCAI)
- Explainability of AI-based decisions
- Evaluation of AI-based systems
- AI support in everyday work
- ChatGPT: Promises and Pitfalls
- Big data and privacy
- Adaptive, Adaptable, and Context-Aware Systems
- End-User Development and Meta-Design
- End-User Development for AI-based systems
- Design Trade-offs between AI and EUD
- Distributed cognition
- Cultures of participation
- Multi-dimensional aspects of learning
- Collaborative learning
- Educational nurturing
----------------
Submissions
-----------------
Authors are invited to submit a 6-page position paper using the 1-column CEUR template available at http://ceur-ws.org/Vol-XXX/CEURART.zip. An Overleaf page for LaTeX users is also available at https://www.overleaf.com/read/gwhxnqcghhdt
The papers can be submitted at: https://easychair.org/conferences/?conf=copda2023
All papers will be peer-reviewed by at least two members of the Program Committee.
Accepted papers will be collected and submitted for publication on CEUR-WS proceedings.
--------------------
Important dates
--------------------
- Apr 23rd, 2023: Submission deadline
- May 4th, 2023: Notification of acceptance
- May 15th, 2023: Camera ready
- Jun 6th, 2023: CoPDA 2023 workshop
-----------------------------
Organizing Committee
------------------------------
Barbara Rita Barricelli (Università degli Studi di Brescia, Italy)
Gerhard Fischer (University of Colorado, Boulder, USA)
Daniela Fogli (Università degli Studi di Brescia, Italy)
Anders Mørch (University of Oslo, Norway)
Antonio Piccinno (Università degli Studi di Bari, Italy)
Stefano Valtolina (Università degli Studi di Milano, Italy)
For any further information, please contact copda2023(a)easychair.org
--
Informativa sulla Privacy: https://www.unibs.it/it/node/1452
<https://www.unibs.it/it/node/1452>
Care tutte e cari tutti,
Sono lieta di comunicarvi che la collega Catia Prandi, dell'Università di
Bologna, è stata nominata membro dell'Executive Committee di ACM
SIGCHI, col ruolo di AC for Volunteer Support. La presenza, all'interno
dell'EC, di due membri del capitolo italiano di SIGCHI (vi ricordo che
il collega Luigi de Russis è Vice-President for Finance), rafforzerà
ulteriormente la nostra capacità di raccordarsi con la comunità scientifica
internazionale e ci consentirà di cogliere interessanti opportunità di
crescita.
Congratulazioni, Catia, buon lavoro!
Giuliana
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
***** Apologies for any cross-posting *****
One month to go to the deadline for a range of categories (19 April 2023)!
INTERACT 2023 is the 19th International Conference of Technical Committee 13 (Human- Computer Interaction) of IFIP (International Federation for Information Processing)
August 28 – September 1, 2023
York, United Kingdom and ONLINE
Full details: https://interact2023.org/ <https://interact2023.org/>
INTERACT is a very international and friendly conference and welcomes papers on all aspects of human-computer interaction and user experience.
The call for papers is now open for the following categories with a deadline of 19 April 2023:
Short papers
Posters
Panels
Interactive Demos
Doctoral Consortium
Industrial Experiences
Registration will open soon!
Enquiries to the General Chairs
Helen Petrie, University of York UK (helen.petrie(a)york.ac.uk <mailto:helen.petrie@york.ac.uk>)
Jose Abdelnour-Nocera, University of West London, UK and ITI/Larsys Portugal (Jose.Abdelnour-Nocera(a)uwl.ac.uk)
Lafayette to Hamilton: Immigrants, we get the job done (Hamilton, An American Musical)
/Apologize for unintended cross-mailing/
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CALL FOR PAPERS
The 14th International Workshop on Personalized Access to Cultural Heritage
(PATCH 2023)
Held in conjunction with ACM UMAP 2023 - Limassol, Cyprus.
https://patch2023.di.unito.it/index.html
Important dates:
April 20, 2023: paper submission
May 8, 2023: notification to authors
May 18, 2023: camera-ready due
The workshop will be in person. However, in very exceptional circumstances
we might accept a remote participation, to be discussed with us at paper
submission time.
Abstract and Topics
Following the successful series of PATCH workshops, PATCH 2023 will again
be the meeting point between state-of-the-art cultural heritage (CH)
research and personalization research. Focused on those using different
types of technology, with emphasis on ubiquitous and adaptive scenarios,
used to enhance the personal experience in CH sites. The workshop is aimed
at bringing together researchers and practitioners who are working on
various aspects of CH and are interested in exploring the potential of
state-of-the-art mobile and personalized technology (onsite as well as
online) to enhance the CH visiting experience. The expected result of the
workshop is a multidisciplinary research agenda that will inform future
research directions and, hopefully, forge some research collaborations.
Motivation
Cultural heritage (CH) has traditionally been a primary area for
personalization research. Visitors come to cultural heritage sites willing
to experience and learn new things, with expectations but possibly without
a clear idea of what they will find there. The Museum Experience Revisited,
by John Falk and Lynn Dierking (2013), argues that the visitor’s experience
is constructed by the intertwining of the personal, the social, and the
physical context. The experience begins before the visit, when one starts
to think about it, and lasts well after leaving the building. Indeed CH is
rich in objects and information and offers much more than the visitor can
absorb during their limited time in situ. Hence, visitors may benefit from
individualized support that takes into account contextual and personal
attributes.
We invite cultural heritage professionals and researchers to join us to
discuss findings and trends on personalisation of cultural heritage in the
broadest sense, from online and remote cultural access to onsite visit,
from individuals to groups, from tangible to virtual and robotic mediation.
Topics of interest include, but are not limited to:
-
Adaptive navigation and personalized browsing in digital and physical
cultural heritage collections and in CH sites
-
Ambient Cultural Heritage
-
Personalization for group of visitors to CH sites
-
Personalization for collective CH information authoring and management
-
Creativity and collaboration support in CH
-
Personalized mobile museum guides & personal museum assistants
-
Personalization by Citizen Curation
-
Recommendation strategies for CH
-
Adaptation strategies for text and non-verbal content in CH
-
NLG techniques and conversational agents for CH
-
(User Interaction with) Integration of virtual and physical collections
-
Analysis of behavior patterns to improve CH recommendation
-
Personalization across the whole of a person's digital ecosystem
(including CH)
-
Long-term personalization in CH
-
IoT and Cultural Heritage
-
Human-Robots adaptation in museums
-
3D, Virtual and Augmented Reality for Cultural Heritage
-
Context-aware information presentation in CH
-
Interactive user interfaces for CH applications
-
Use of personality for guiding Cultural Heritage Experiences
-
Participatory CH including multiple viewpoints and perspectives
-
Community mapping for CH information sharing
-
Multiple viewpoints and perspectives for CH
-
Remote access to CH
-
Personalized support to the exploration of Cultural and Natural Heritage
Submissions
Full papers: up to 14 pages excluding references.
Short papers/Position papers/Demo papers: up to 7 pages excluding
references.
Papers that exceed the page limits or formatting guidelines will be
returned without review.
Submissions should be single-blinded, i.e., authors’ names should be
included in the submissions.
Papers must be formatted according to the new workflow for ACM
publications. The templates and instructions are available here:
https://patch2023.di.unito.it/submission.html .
All papers should be submitted in PDF format via the online submission
system by selecting the track "The 14th International Workshop on
Personalized Access to Cultural Heritage (PATCH 2023)":
https://easychair.org/conferences/?conf=umap23 .
An international panel of experts will review all submissions.
Work that has already been published should not be submitted unless it
introduces a significant addition to the previously published work.
There will be a conference adjunct proceedings published by ACM where all
the workshop papers will be published.
Workshop organizers
Liliana Ardissono, University of Torino, Italy, liliana.ardissono(a)unito.it
Noemi Mauro, University of Torino, Italy, noemi.mauro(a)unito.it
Daniela Petrelli, Sheffield Hallam University, UK, d.petrelli(a)shu.ac.uk
George E. Raptis, Human Opsis, Greece, graptis(a)humanopsis.com
Alan J. Wecker, The University of Haifa, Israel, ajwecker(a)gmail.com
*** First Call for Tutorial Proposals ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
The 19th IEEE eScience Conference will be held in Limassol, Cyprus on October 9-13, 2023.
eScience 2023 welcomes proposals for tutorials to be held with the main conference October
9-10 2023.
The eScience 2023 Tutorial Program is intended to teach new and/or state-of-the art tools
and techniques relevant to the eScience audience, disseminate information to conference
attendees on recently emerging topics and trends, or provide surveys and overviews of related
digital technologies.
We encourage all submissions that fall in the area of the conference, and particularly those
that have a practical (hands-on) component that helps attendees learn new technologies in
eScience. We also encourage submissions that disseminate new technologies in eScience to a
more diverse audience.
TUTORIAL SUBMISSION GUIDELINES
Tutorial proposals should be submitted per email as a single pdf file; the file should include
(1) a cover sheet and (2) an extended abstract. Submission email:
tutorials(a)escience-conference.org .
REQUIREMENTS FOR THE COVER SHEET
The cover sheet should include the following elements:
• Full title
• Abstract (300 words)
• Brief schedule - please plan for a half-day tutorial (approx 3 hours plus breaks)
• Intended audience (introductory, intermediate, advanced)
• Prerequisite knowledge or skills required for attendees
• Previous offerings of the tutorial, if any
• Detailed contact information of all presenters (and indication of the main contact person)
• Brief biography (max. 2 paragraphs) for each presenter, highlighting relevant teaching
experience
REQUIREMENTS FOR THE EXTENDED ABSTRACT
The extended abstract (up to 2 pages) should include the following sections:
• Motivation
• Brief outline of the topics to be covered
• Detailed agenda of the tutorial
• Links to related resources
• Type of support materials to be supplied to attendees
• Requirements for online conference system
KEY DATES
• Tutorial Submissions Due: Friday, May 26, 2023 (AoE)
• Tutorial Acceptance: Friday, June 30, 2023
• Tutorials at the Conference: October 9-10, 2023
CONTACT INFORMATION
Tutorial Chairs (tutorials(a)escience-conference.org)
• Silvina Caino-Lores, University of Tennessee, Knoxville, TN, USA
• Philipp Gschwandtner, University of Innsbruck, Austria
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
=====================================
ICMI 2023 Call for tutorial proposals
https://icmi.acm.org/2023/call-for-tutorials/
25th ACM International Conference on Multimodal Interaction
9-13 October 2023, Paris, France
=====================================
ACM ICMI 2023 seeks half-day (3-4 hours) tutorial proposals addressing current and emerging topics within the scope of "Science of Multimodal Interactions". Tutorials are intended to provide a high-quality learning experience to participants with a varied range of backgrounds. It is expected that tutorials are self-contained.
Prospective organizers should submit a 4-page (maximum) proposal containing the following information:
1. Title
2. Abstract appropriate for possible Web promotion of the Tutorial
3. A short list of the distinctive topics to be addressed
4. Learning objectives (specific and measurable objectives)
5. The targeted audience (student / early stage / advanced researchers, pré-requisite knowledge, field of study)
6. Detailed description of the Tutorial and its relevance to multimodal interaction
7. Outline of the tutorial content with a tentative schedule and its duration
8. Description of the presentation format (number of presenters, interactive sessions, practicals)
9. Accompanying material (repository, references) and equipment, emphasizing any required material from the organization committee (subject to approval)
10. Short biography of the organizers (preferably from multiple institutions) together with their contact information and a list of 1-2 key publications related to the tutorial topic
11. Previous editions: If the tutorial was given before, describe when and where it was given, and if it will be modified for ACM ICMI 2023.
Proposals will be evaluated using the following criteria:
- Importance of the topic and the relevance to ACM ICMI 2023 and its main theme: "Science of Multimodal Interactions"
- Presenters' experience
- Adequateness of the presentation format to the topic
- Targeted audience interest and impact
- Accessibility and quality of accompanying materials (open access)
Proposals that focus exclusively on the presenters' own work or commercial presentations are not acceptable.
Unless explicitly mentioned and agreed by the Tutorial chairs, the tutorial organizers will take care of any specific requirements which are related to the tutorial such as specific handouts, mass storages, rights of distribution (material, handouts, etc.), copyrights, etc.
Important Dates and Contact Details
-----------------------------------
Tutorial Proposal Deadline: May 15, 2023
Tutorial Acceptance Notification: May 29, 2023
Camera-ready version of the tutorial abstract: June 26, 2023
Tutorial date: TBD (either October 9 or October 13)
Proposals should be emailed to the ICMI 2023 Tutorial Chairs, Prof. Hatice Gunes and Dr. Guillaume Chanel: icmi2023-tutorial-chairs(a)acm.org
Prospective organizers are also encouraged to contact the co-chairs if they have any questions.
*Apologize for unintended cross-mailing*
Greetings,
Invitation to submit an article to a special issue of the Interaction
Design and Architecture (IxD&A) journal entitled: “AI for Humans and Humans
for AI: Towards Cultures of Participation in the Digital Age.”
*URL*:
https://ixdea.org/ai-for-humans-and-humans-for-ai-towards-cultures-of-parti…
This special issue explores the relationship between AI, aimed at replacing
human beings, and Intelligence Augmentation (IA), focused on empowering
human beings in their daily life and work. Balancing between these two
perspectives means changing the research paradigm from traditional
human-computer interaction, to designing the collaboration between humans
and computers. This will foster creativity, critical thinking,
intersubjectivity, and learning, and eventually improve the quality of life
of individuals. However, a variety of issues and ethical problems need to
be addressed in this new age – e.g., privacy intrusions, massive
unemployment, knowledge and competence loss, lack of control, autonomous
weapons, and new research methods.
*Topics *
· AI and Human control: privacy and ethical issues
· AI support in everyday work
· Collaborative human-centered design
· End-User Development for AI-based systems
· Empirical evaluation of AI-based systems
· Explainable AI through meta design
· Human-centred AI
· Learning analytics for teachers participation and learning
effectiveness
· Research methods in Human-Centered AI and Design
*Submission procedure*: see above URL
*Important dates*:
· Deadline: May 20th, 2023
· Notification to the authors: July 31st, 2023
· Camera ready paper: September 20th, 2023
· Publication of the special issue: October, 2023 (tentatively)
*Questions: contact one or more of the guest editors*
· Renate Andersen, Oslo Metropolitan University, Norway ( renatea [at]
oslomet [dot] no )
· Vita Santa Barletta, University of Bari, Italy ( vita [dot] barletta
[at] uniba [dot] it )
· Anders Mørch, University of Oslo, Norway ( andersm [at] uio [dot]
no )
· Alessandro Pagano, University of Bari, Italy ( alessandro [dot]
pagano [at] uniba [dot] it )
--
Alessandro Pagano
Dipartimento di Economia e Finanza
Università degli Studi di Bari "Aldo Moro"
Tel. +39 3391354376
web: alessandropagano.net
orcid: orcid.org/0000-0002-7465-9778
*** Last Call for Doctoral Consortium Papers ***
UMAP ’23: 31st ACM Conference on User Modeling, Adaptation and
Personalization
June 26 - 29, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.um.org/umap2023/call-for-doctoral-consortium-papers/
Submissions due: March 31, 2023
Submission site: https://easychair.org/conferences/?conf=umap23
ACM UMAP 2023 is the premier international conference on systems that adapt to
users and user models for adaptation. The UMAP 2023 Doctoral Consortium (DC) will
take place as part of the 31st International Conference on User Modeling, Adaptation,
and Personalization. The DC provides an opportunity for doctoral students to explore
and develop their research interests under the guidance of distinguished researchers
and industry practitioners from the field.
Doctoral students are invited to apply to present their research to experienced
scholars who will provide constructive feedback and advice. Students should
consider participating in the DC if they are at least one year away from completing
their dissertation at the time of the event, but after having settled on a research
area or dissertation topic.
This forum will provide Ph.D. students with an opportunity to
• Present and discuss their research ideas to experienced scholars in a supportive,
formative, and yet critical environment
• Explore and develop their research interests under the guidance of distinguished
researchers from the field who will provide constructive feedback and advice;
• Explore career pathways available after completing their Ph.D. degree
• Network and build collaborations with other members of the community
Students are asked to submit a brief proposal outlining their doctoral research,
which will be evaluated by the consortium committee. Good quality applications will
be selected for presentation at a DC Session as part of the conference. Each student
with an accepted submission will be assigned a mentor who will provide feedback on
the student’s work and will discuss the doctoral research with the student and the
audience at the consortium.
GENERAL GUIDELINES FOR A DOCTORAL CONSORTIUM PAPER AND SUBMISSION
INSTRUCTIONS
Please refer to the conference web site for more detailed information regarding the
preparation and submission of DC contributions:
https://www.um.org/umap2023/call-for-doctoral-consortium-papers/
IMPORTANT DATES
● Submission of papers: March 31, 2023
● Notification of acceptance: April 28, 2023
● Camera-ready versions of accepted papers: May 2, 2023
● Conference: June 26-29, 2023
Note: The submission times are 11:59 pm AoE time (Anywhere on Earth)
DC CHAIRS
● Antonija Mitrovic, Canterbury University, New Zealand
● Michel Desmarais, Polytechnique Montreal, Canada
● Martijn Willemsen, Eindhoven University of Technology and JADS, Netherlands
● Contact: umap2023-doctoral(a)um.org
CHItaly 2023: Call for Papers
[Apologies for Multiple Postings]
================================================
CHItaly 2023 - Crossing HCI and AI
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
20-22 September 2023
Location: from Turin to the World, using Metaverse
https://chitaly2023.it/
================================================
SPECIAL THEME: Crossing HCI and AI
================================================
Besides traditional HCI topics, CHItaly 2023 aims at debating the
intersection of HCI and AI as an emerging field of research, devoted mostly
to Intelligent User Interfaces, i.e., interfaces developed using the
approaches from HCI and the tools from AI.
In addition to consolidated HCI contributions, we solicit research on
methods, approaches, and systems relating the Human and the AI, innovative
AI-based interfaces and interactions empowering humans, experiences in good
and bad practices in applying AI to the interaction.
================================================
CALL FOR LONG AND SHORT PAPERS
================================================
We welcome research contributions in the form of either long or short
research papers.
Long papers present original and substantially new research in HCI. Short
papers present original and provocative research or novel applications in
HCI.
All paper manuscripts undergo a selective review process. Accepted papers
are invited for inclusion in the electronic ACM International Conference
Proceedings Series (ICPS - pending approval), published in the ACM Digital
Library.
Authors of top-quality papers will be invited to submit extended versions
to special issues in international journals.
Besides the special theme of CHItaly 2023, the conference is interested in
all aspects of HCI:
* Crossing HCI and AI
* Fundamentals of HCI
* Interactive Environments
* Interaction Techniques, Modalities and Devices
* Applications of HCI
A more detailed list is available at https://chitaly2023.it/call_for_papers/
Submit on easychair: https://easychair.org/conferences/?conf=chitaly2023
Main deadlines:
- Submission deadline: March 31th, 2023
- Review notification: June 1st, 2023
- Initial camera-ready submission: June 30th, 2023
- Final submission: July 31st, 2023
All times are in Anywhere on Earth (AoE) time zone. When the deadline is
day D, the last time to submit is when D ends AoE.
Papers Chairs
Tania Di Mascio (Università dell’Aquila)
Rosa Lanzilotti (Università di Bari)
Davide Spano (Università di Cagliari)
email: papers(a)chitaly2023.it
****** Abstract and Graphical Abstract Submissions have been EXTENDED ******
Special Session on "eXtended Reality as a gateway to the Metaverse:
Practices, Theories, Technologies and Applications"
These are the new extended deadlines:
- Abstract Submission Deadline: March 15, 2023 - April 7, 2023 (extended)
- Final Paper Submission Deadline: April 30, 2023 - May 15, 2023 (extended)
**************************************************************************
Dear Colleagues,
The submission deadline to contribute with an Abstract (1-2 pages) or a
Graphical Abstract to the special session on “eXtended Reality as a gateway
to the Metaverse: Practices, Theories, Technologies and Applications” is
extended to April 7, 2023 - https://metroxraine.org/special-session-17.
Conference: IEEE International Conference on Metrology for eXtended
Reality, Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE
2023) - October 25-27, 2023 - Milan - https://metroxraine.org/.
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session.
I'm looking forward to meeting you, virtually or in your presence, at IEEE
MetroXRAINE 2023.
Best regards,
Giuseppe Caggianese
Giuseppe Caggianese, Ph.D.
-------------------------------------------------------------
Research Scientist
National Research Council (CNR)
Institute for High-Performance Computing and Networking (ICAR)
Via Pietro Castellino 111, 80131, Naples, Italy
Telefono: +39 0816139227
Mobile: +39 3371588044
Skype: giuseppe.caggianese
Email: giuseppe.caggianese(a)cnr.it
[Apologies if you receive multiple copies of this CFP]
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-17
2023 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2023)
https://metroxraine.org/
October 25-27, 2023 - Milan, Italy.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-17
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse0
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: March 15, 2023 - April 7, 2023 (extended)
**NOTE: 1-2 pages abstract or a graphical abstract**
Final Paper Submission Deadline: April 30, 2023 - May 15, 2023 (extended)
Full Paper Acceptance Notification: June 15, 2023
Final Paper Submission Deadline: July 31, 2023
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese@.cnr.it
Ugo Erra
University of Basilicata
ugo.erra(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions about the special session, please feel free to contact us
via email.
/Apologies for unintended cross-mailing
/
/=========================================================
Deadline extension:*2nd of April (hard deadline)*/
=========================================================
*8th International Conference on Smart Learning Ecosystems and Regional
Development**
*
*2023:SMART LEARNING ECOSYSTEMS AS ENGINES OF THE GREEN AND
DIGITAL TRANSITION*
*June 19-20, 2023*
/*Tallin, Estonia (hybrid)*/
slerd.uniroma2.it <http://slerd.uniroma2.it/>
Contacts:
janika [dot] leoste [at] tlu [dot] ee/(conference chair)/
=========================================================*
*call for papers <http://slerd.uniroma2.it/call-for-papers/>
*=========================================================
*SLERD 2023 will host also a *Demo Student Contest* -> see call for demo
<http://slerd.uniroma2.it/student-design-contest-2023/>
**=========================================================
**/SLERD 2023 will features as *Keynotes*/**:
Ralf-Martin Shoe
**/Urban Challenges Driven Smart Cities /**
Päivi Kousa
**/AI brings new challenges and opportunities to higher education/**
**
****=========================================================** **
*SLERD 2023* is organized by /Tallinn University /in collaboration with
/ASLERD/ <http://www.aslerd.org>/./
*
Please Note: SLERD 2023 will be held in precence but a possibility to
attend it virtually is provided (hybrid format).
* /*Short Intro*/
The energy crises and war have underscored the need to change our living
style, consumption habits, learning methods and tools. The transition
towards future education is according to theUnesco thematic action track
4
<https://transformingeducationsummit.sdg4education2030.org/track/digital>encompassing
digital transformation which harnesses technology as part of larger
systemic efforts. Making technology more inclusive, equitable,
effective, relevant, and sustainable.
What should we expect for future learning ecosystems? How “smart
learning ecosystems” are changing? How such changes may be related to
the achievement of “a better learning for a better world
<http://www.mifav.uniroma2.it/inevent/events/aslerd/docs/TIMISOARA_DECLARATI…>”
as a contribution to theUnited Nations 2030 Agenda for Sustainable
Development Goals (SDGs)
<https://sustainabledevelopment.un.org/post2015/transformingourworld>?
How will they contribute to the reduction of inequalities and, at the
same time, to the empowering of each individual according to his
expectations and talents?
/**//*Topics of interests*/
*SLERD 2023* is proud to invite colleagues - researchers and
practitioners - from all over the world to share the efforts concerning
the development of smart learning ecosystems and, contributions on how
to build together a brilliant post pandemic future, where smart learning
ecosystems and smart education will be even more central in the
education of future citizens, and in the promotion of social innovation
and territorial development.
can be grouped under three big themes:
/*• places for smart education
*/ *
• future of institutional learning
• interplay between formal and informal learning
• new educational models and settings
• continuity-discontinuity of time, technology, place/space, processes
in learning
• role of, and case studies of, games and gamification in smart education
• dual education and other alternate scheme approaches
• monitoring and benchmarking of smartness (individual, institution,
city, region)
*
/*• people in place centered design for smart education*/
*
• general frameworks and methodological advances
• design, data and other relevant literacies
• smart citizen’s literacies, skill and competences
• communities and co-design in smart learning
• sharing & participatory practices
• open access to any resource and disparity
• cultural influences
*
/*• supportive learning technologies for smart education*/
*
*• AI for smart learning ecosystems: ethical aspects, tools and H-AI
interaction*
*• semantic web technologies and applications***
• text/opinion mining and sentiment analysis
• real/virtual communities and social network analysis
• interoperability and application of open/smart data and services
• safety & security in education
• IoT, ubiquitous and wearable technologies
• adaptability to educational contexts and citizens
• role of VR in education
*
=========================================================
/*Important dates:*/
---------------------------------------------------------
• Deadline for papers submission: *April 2**, 2023* *(hard deadline)*
• Notification to the authors: April 16, 2023
• Camera ready paper: April 30, 2023
• Conference: June 19-20, 2023
==========================================
/*Submissions:*/
---------------------------------------------------------
SLERD welcomes contributions composed by min. 4500 words. The max.
length of the contributions should not overcome 16 pages.
Papers should be written according to:
https://www.springer.com/us/authors-editors/conference-proceedings/conferen…
Proceedings will be published by Springer in the Series /Smart
Innovation, Systems and Technologies/ that will be indexed by SCOPUS,
EI-Compendex and Springerlink.
Extended version of selected papers will be also included in a special
issue of IxD&A Journal <https://www.ixdea.org/> (ISSN 1826-9745, e-ISSN
2283-2998) indexed by SCOPUS and Emerging Sources of Web of Science
https://doi.org/10.55612/s-5002-000
Link to the /*paper submission page on easy chair:*/
https://easychair.org/conferences/?conf=slerd2023
=========================================================
Information about SLERD 2023 will continuously updated on the ASLERD
Linkedin page -> link <https://www.linkedin.com/groups/5103530/>
Facebook page -> link
<https://www.facebook.com/people/Aslerd-Association-for-Smart-learning-Ecosy…>
=========================================================
Join ALSLERD and share our vision on the future of Smart Learning
Ecosystems: Timisoara declaration
<http://www.mifav.uniroma2.it/inevent/events/aslerd/docs/TIMISOARA_DECLARATI…>
See ASLERD website <http://www.aslerd.org> for
Request of membership, membership fees and legal
=========================================================
[Apologies for cross-posting, please distribute]
*4th International Symposium on the Internet of Sounds*
Pisa, October 26-27, 2023
https://internetofsounds.net/is2_2023/
*Call for papers and demos*
We are pleased to invite the community to submit to the 4th International
Symposium on the Internet of Sounds (IS2 2023). The Internet of Sounds is
an emerging research field positioned at the intersection of the Internet
of Things and the Sound and Music Computing domains. The symposium will be
hosted at the congress center “Ex Monastero delle Benedettine” in the city
of Pisa, Italy, and will take place on the 26 and 27 of October 2023.
The aim of the symposium is to bring together academics and industry to
investigate and advance the development of Internet of Sounds technologies
by using cutting-edge tools and processes. The event will consist of oral
presentations, keynotes, poster presentations, demonstrations, as well as
tutorials.
Topics of interest include, but are not limited to, the following areas:
- Wireless acoustic sensor networks
- Networked music performances
- Web Audio
- Networked Musical XR
- Detection and classification of sounds in acoustic sensor networks
- Sound-based anomaly detection and sound-based predictive maintenance
in networked settings
- Spatial audio for the Internet of Sounds
- Cloud-based services for musical and audio applications
- Ecoacoustics
- Embedded audio
- Privacy and security in acoustic sensor networks
- Smart Musical Instruments
- Musical haptics for the Internet of Musical Things
- Participatory live music performances
- Music education applications for the Internet of Musical Things
- Intelligent music production in Internet of Musical Things contexts
- Ubiquitous music
- Sonification for Internet of Sounds applications
- Protocols and exchange formats for the Internet of Sounds
- Improving accessibility and inclusiveness within the Internet of Sounds
- Open audio databases for Deep Learning and Data Mining
- Challenges in the management and delivery of large audio databases
- Visualization and Sonification of acoustic sensor networks
- Sustainability and ethical aspects of the Internet of Sounds
We consider contributions in the form of a full paper (min 5 pages, max 10
pages), a poster paper (4 pages), or a demo proposal (max 2 pages). Authors
are welcome to submit to all three tracks. We encourage the submission of
work in progress as well as more mature work. LaTeX and Word templates are
available: IEEE conference templates.
<https://www.ieee.org/conferences/publishing/templates.html>
*Important dates*
- Papers and demos submission deadline: July 15, 2023
- Author notification: September 1, 2023
- Camera ready due: October 1, 2023
- Registration deadline: October 1, 2023
- Symposium dates: October 26-27, 2023
*Publications*
The IS2 2023 proceedings will be submitted to the IEEE for publication.
*Awards*
The Organizing Committee will select the winners for the Best Paper, Best
Student Paper and Best Demo awards. To be eligible for the best student
paper award, the presenting and first author of the paper must be a
full-time student.
*Organizing Committee*
- Stefano Giordano (University of Pisa)
- Gregorio Procissi (University of Pisa)
- Nils Peters (University of Erlangen-Nürnberg and Fraunhofer IIS)
- Sacha Krstulovic (Music Tribe)
- Claudia Rinaldi (University of L’Aquila)
- Benjamin Matuszewski (IRCAM)
- Chrisoula Alexandraki (Hellenic Mediterranean University)
- Luca Borgianni (University of Pisa)
- Luca Turchet (University of Trento)
*Sponsors*
- ZTE - Italia <https://www.zteitalia.it/en/home/>
- Vianova <https://www.vianova.it/>
- Italtel <https://www.italtel.com/>
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
Dear Colleagues,
Last days to submit your contribution to our Special Session on “eXtended
Reality as a gateway to the Metaverse: Practices, Theories, Technologies
and Applications” - IEEE International Conference on Metrology for eXtended
Reality, Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE
2023) - October 25-27, 2023 - Milan -
https://metroxraine.org/special-session-17.
I want to remind you that the deadline of tomorrow, 15 March, is for the
submission of a 1-2 page Abstract or a Graphical Abstract to show the idea
you are proposing. You will have time to finalise your work by the deadline
of April 30.
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session.
I'm looking forward to meeting you, virtually or in your presence, at IEEE
MetroXRAINE 2023.
Best regards,
Giuseppe Caggianese
Giuseppe Caggianese, Ph.D.
-------------------------------------------------------------
Research Scientist
National Research Council (CNR)
Institute for High-Performance Computing and Networking (ICAR)
Via Pietro Castellino 111, 80131, Naples, Italy
Telefono: +39 0816139227
Mobile: +39 3371588044
Skype: giuseppe.caggianese
Email: giuseppe.caggianese(a)cnr.it
[Apologies if you receive multiple copies of this CFP]
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-17
2023 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2023)
https://metroxraine.org/
October 25-27, 2023 - Milan, Italy.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-17
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse0
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: March 15, 2023. **NOTE that the abstract
should be 1 - 2 pages.
Final Paper Submission Deadline: April 30, 2023.
Full Paper Acceptance Notification: June 15, 2023
Final Paper Submission Deadline: July 31, 2023
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese@.cnr.it
Ugo Erra
University of Basilicata
ugo.erra(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions about the special session, please feel free to contact us
via email.
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website will no longer be updated from 5 March 2023 onwards./
=========================================================
Special Issue on
*AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age
*Call for Papers -> link
<https://ixdea.org/ai-for-humans-and-humans-for-ai-towards-cultures-of-parti…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Renate Andersen, Oslo Metropolitan University, Norway
• Vita Santa Barletta, University of Bari, Italy
• Anders Mørch, University of Oslo, Norway
• Alessandro Pagano, University of Bari, Italy
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *May 20th, 2023*
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
This special issue is intended to explore the assumption (and to provide
at least partial evidence) that the most successful Artificial
Intelligence (AI) systems out there today are dependent on teams of
humans, just as humans depend on these systems to gain access to
information, provide insights and perform tasks beyond their own
capabilities. An assumption that implies a confrontation between AI,
Human-Centered AI and HCD and a reflection on the role of HCD in the AI age.
The issue, thus, is not intended to be focalized on the design of user
interfaces of systems containing embedded AI features, per se; rather,
it is expected to be grounded in research activities involving a broad
spectrum of academic disciplines – from computer science to social
science – that will critically analyze the interplay between
AI, Human-Centered AI and HCD, in order to investigate the impact on
individuals, social groups, and society as a whole.
In particular this special issue wish to explore the relationship
between AI, aimed at replacing human beings, and Intelligence
Augmentation (IA), focused on empowering human beings in their daily
life and work. Balancing between these two perspectives means changing
the research paradigm from traditional human-computer interaction, to
designing the collaboration between humans and computers. This will
foster creativity, meaningful work, intersubjectivity, and learning, and
eventually improve the quality of life of individuals. However, a
variety of issues and ethical problems need to be addressed in this new
age – e.g., privacy intrusions, massive unemployment, knowledge and
competence loss, lack of control, autonomous weapons, new research
methods, etc.
The guest editors encourage researchers to submit articles that will
consider these aspects.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Topics of interest for this special issue include, but not limited to:
* AI and Human control: privacy and ethical issues
* AI support in everyday work
* Collaborative human-centered design
* End-User Development for AI-based systems
* Empirical evaluation of AI-based systems
* Explainable AI through meta design
* Human-centred AI
* Learning analytics for teachers participation and learning effectiveness
* Research methods in Human-Centered AI and Design
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: AI for Humans and Humans for AI")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on AI for Humans and Humans for AI/
• renatea [at] oslomet [dot] no
• vita [dot] barletta [at] uniba [dot] it
• anders [dot] morch [at] iped [dot] uio [dot] no
• alessandro [dot] pagano [at] uniba [dot] it
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• N.56
'Hybrid Games and Interaction Design'
Guest editors: Nelson Zagalo, Micael Sousa, Ana Patrícia Oliveira, Fotis
Liarokapis
• N.57
'Competence based education: from school to responsible citizenship,
wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia,
Arianna Sala, Nadia Sansone
• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with
Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula,
Nitin Sawhney
• N.59
'AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch,
Alesandro Pagano
'Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli,
Daragh Byrne
• N.60
• ‘SLE as engines of the twin transition’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘Technologies, Tools, and Techniques for Online Design-Based
Activities with Children’
Guest editors: Naska Goagoses, Heike Winschiers-Theophilus, Erkki
Rötkönen, Tariq Zaman
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
----------------------------------------------------------
*** Call for Workshop Papers ***
UMAP ’23: 31st ACM Conference on User Modeling, Adaptation and Personalization
June 26 - 29, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.um.org/umap2023/workshops/
ACM UMAP 2023, the premier international conference for researchers and
practitioners working on systems that adapt to individual users or to groups of users,
and which collect, represent, and model user information, is organising a number of
workshops to be held in conjunction with the conference. The workshops provide a
venue to discuss and explore emerging areas of User Modeling and Adaptive
Hypermedia research with a group of like-minded researchers and
practitioners from industry and academia. There will be a conference adjunct
proceedings published by ACM where all the workshop papers will be published.
● CRUM 2023: The first edition of the workshop on Context Representation in
User Modelling
https://crum-workshop.github.io/
● ExUM 2023: 5th Workshop on Explainable User Models and Personalised
Systems
http://www.di.uniba.it/~swap/exum
● GMAP 2023: 2nd Workshop on Group Modelling, Adaptation and
Personalisation
https://sites.google.com/view/gmap2023
● HAAPIE 2023: 8th International Workshop on Human Aspects in Adaptive and
Personalised Interactive Environments
http://haapie.cs.ucy.ac.cy
● PATCH 2023: The 14th International Workshop on Personalised Access to
Cultural Heritage
https://patch2023.di.unito.it/
● FairUMAP: 6th UMAP Workshop on Fairness in Uder Modelling, Adaptation, and
Personalisation
https://fairumap.wordpress.com/
● ADAPPT: Adaptive and Personalised Persuasive Technologies Workshop
https://adappt2023.wordpress.com/
IMPORTANT DATES FOR WORKSHOP PAPERS SUBMISSIONS
● Workshop papers submission deadline: Defined per workshop, not before April 20
● Notification of acceptance: Defined per workshop, around May 8, 2023
● Adjunct proceedings camera ready: May 18, 2023
● Workshop day: June 26, 2023
Deadlines refer to 23:59 in the AoE (Anywhere on Earth) time zone.
WORKSHOPS CHAIRS
● Veronika Bogina, Haifa University, Israel
sveron AT gmail.com
● Antonela Tommasel, ISISTAN, CONICET-UNICEN
antonela.tommasel AT isistan.unicen.edu.ar
Apologies for multiple posting
ECCE 2023 - EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
34th annual conference of the European Association of Cognitive Ergonomics (EACE)
19 - 22 September 2023 | Swansea, United Kingdom
CONFERENCE WEBSITE
Please visit the conference website for up-to-date information, including registration:
https://digitaleconomy.wales/ecce2023/
CALL FOR PAPERS
ECCE 2023 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation as well as a doctoral consortium. The 34th ECCE conference will target state-of-the-art as well as emerging topics pertaining to cognitive ergonomics and its role in design processes, information presentation and visualization, human factors and simulation, prototyping, cross / extended reality, user interfaces development, evaluations, and emerging ethical issues.
IMPORTANT DATES AND DEADLINES
February 28, 2023: Deadline for workshop proposals (now closed)
March 31, 2023: Deadline for paper submissions*
June 22, 2023: Deadline for camera-ready submissions**
July 16, 2023: Early registration deadline
September 19, 2023: ECCE 2023 doctoral consortium and workshops
September 20-22, 2023: ECCE 2023 main conference
*Submissions of full papers are handled through EasyChair:
https://easychair.org/conferences/?conf=ecce2023
** One author per accepted paper is required to register and attend the conference to guarantee publication in the conference proceedings.
KEYNOTE SPEAKERS
Elizabeth Churchill, Senior Director of UX at Google.
Clara Crivellaro, Senior Research Fellow in Digital Local Democracy at Newcastle University.
John McCarthy, Head of School of Applied Psychology, University of Cork, Ireland
Robert Pepperell, Professor of Fine Art, Cardiff Metropolitan University & Co-founder and leader of Fovolab at Cardiff Metropolitan University
SPECIAL THEME AND TOPICS OF INTEREST
The Special Theme of ECCE 2023 is Responsible Technology: Community, Culture and Sustainability.
We are cordially inviting contributions on topics along, but not limited to, the following general topics of interest:
* Perception and Augmented Perception
* Design for sense-making and embodiment
* Emotion research for interactive technologies
* Mixed, augmented, and virtual realities
* Human factors and control systems
* Computer-Supported Cooperative Work
* Recent developments in AI
* History of computers and of ECCE
* Ethics of responsible technology
* Online Safety Bill & Digital Services Act
* Digital and interaction issues for education
* Social inclusion and diversity in a digital age
* Teaching Cognitive Ergonomics and Human-Computer Interaction
SUBMISSION CATEGORIES
For ECCE 2023 we invite authors to submit novel research contributions and innovative applications related to the conference topics. The following paper categories are welcome: full papers, demonstrations, workshops, and doctoral consortium proposals.
Papers
Long papers must not exceed 10 pages, including all sections, references, and possible appendices.
Short papers must not exceed 6 pages, including all sections, references, and possible appendices.
All papers must be original and not simultaneously submitted to another journal or conference.
Please consult the website for publishing and formatting instructions. Submissions of full papers are handled through EasyChair: https://easychair.org/conferences/?conf=ecce2023
The deadline for full paper submissions is March 31st, 2023.
Demonstrations
Demonstrations are about showing work in a setting that allows for open discussion. These sessions are suitable for authors who wish to present and demonstrate their work, small projects, systems, or prototypes in an interactive and informal setting during ECCE 2023. Demonstration proposals should be no longer than 2 pages and should explain the work to be presented, the nature of the presentation, and the relevance of the presentation to the conference themes.
Demonstration proposals, along with specific requirements for the demonstration (e.g., size of equipment, power, networking, etc.) should be directed to the general chairs (on ecce2023(a)gmail.com) by March 31st, 2023.
Workshops (now closed)
This year we welcome ideas for workshops, which will take place on Tuesday 19th September 2023. The suggested topics should be related to the aforementioned themes. Inquiries and Submissions of workshop proposals must be directed to the program chairs (ecce2023(a)gmail.com) by February 28th, 2023.
Doctoral Consortium papers
We warmly encourage doctoral students to apply to the doctoral consortium held one day prior to the conference (Monday 18th September 2023), which will be supervised by two leading experts. Submissions to the Doctoral Consortium should include a 2-page summary of the Ph.D. student’s work (including research context, past accomplishments, future directions, and problems encountered) and a 1-page CV.
Upon acceptance, students have to submit a consortium paper (no longer than 6 pages), including references and possible attachments. DC papers revised and submitted according to reviewer comments will be published in the ACM Digital Library along with the conference proceedings. Inquiries and Submissions of the Doctoral Consortium papers should be sent directly to the doctoral consortium chairs by March 31st, 2023.
Students whose Doctoral Consortium (DC) papers are accepted will get free registration to the conference (supported by EACE).
ORGANISATION
General Chairs
Alan Dix, Swansea University and Cardiff Metropolitan University
Irene Reppa, Swansea University
Carina Westling, Bournemouth University
Harry Witchel, Brighton & Sussex Medical School
Doctoral Consortium Chairs
Dr. Stéphane Safin, Institut Polytechnique de Paris
Prof. Gerrit van der Veer, Vrije Universiteit Amsterdam
Workshop Chairs
Harry Witchel, Brighton and Sussex Medical School
Raymond Bond, Ulster University
CONTACT
Contact us on: ecce2023(a)gmail.com
________________________________
From: Lammers, H.A. (Elly) <h.a.lammers(a)vu.nl>
Sent: Wednesday, March 8, 2023 17:19
To: Lammers, H.A. (Elly) <h.a.lammers(a)vu.nl>
Subject: Fw: Call for papers - reminder
________________________________
Apologies for multiple posting
ECCE 2023 - EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
34th annual conference of the European Association of Cognitive Ergonomics (EACE)
19 - 22 September 2023 | Swansea, United Kingdom
CONFERENCE WEBSITE
Please visit the conference website for up-to-date information, including registration:
https://digitaleconomy.wales/ecce2023/
CALL FOR PAPERS
ECCE 2023 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation as well as a doctoral consortium. The 34th ECCE conference will target state-of-the-art as well as emerging topics pertaining to cognitive ergonomics and its role in design processes, information presentation and visualization, human factors and simulation, prototyping, cross / extended reality, user interfaces development, evaluations, and emerging ethical issues.
IMPORTANT DATES AND DEADLINES
February 28, 2023: Deadline for workshop proposals (now closed)
March 31, 2023: Deadline for paper submissions*
June 22, 2023: Deadline for camera-ready submissions**
July 16, 2023: Early registration deadline
September 19, 2023: ECCE 2023 doctoral consortium and workshops
September 20-22, 2023: ECCE 2023 main conference
*Submissions of full papers are handled through EasyChair:
https://easychair.org/conferences/?conf=ecce2023
** One author per accepted paper is required to register and attend the conference to guarantee publication in the conference proceedings.
KEYNOTE SPEAKERS
Elizabeth Churchill, Senior Director of UX at Google.
Clara Crivellaro, Senior Research Fellow in Digital Local Democracy at Newcastle University.
John McCarthy, Head of School of Applied Psychology, University of Cork, Ireland
Robert Pepperell, Professor of Fine Art, Cardiff Metropolitan University & Co-founder and leader of Fovolab at Cardiff Metropolitan University
SPECIAL THEME AND TOPICS OF INTEREST
The Special Theme of ECCE 2023 is Responsible Technology: Community, Culture and Sustainability.
We are cordially inviting contributions on topics along, but not limited to, the following general topics of interest:
* Perception and Augmented Perception
* Design for sense-making and embodiment
* Emotion research for interactive technologies
* Mixed, augmented, and virtual realities
* Human factors and control systems
* Computer-Supported Cooperative Work
* Recent developments in AI
* History of computers and of ECCE
* Ethics of responsible technology
* Online Safety Bill & Digital Services Act
* Digital and interaction issues for education
* Social inclusion and diversity in a digital age
* Teaching Cognitive Ergonomics and Human-Computer Interaction
SUBMISSION CATEGORIES
For ECCE 2023 we invite authors to submit novel research contributions and innovative applications related to the conference topics. The following paper categories are welcome: full papers, demonstrations, workshops, and doctoral consortium proposals.
Papers
Long papers must not exceed 10 pages, including all sections, references, and possible appendices.
Short papers must not exceed 6 pages, including all sections, references, and possible appendices.
All papers must be original and not simultaneously submitted to another journal or conference.
Please consult the website for publishing and formatting instructions. Submissions of full papers are handled through EasyChair: https://easychair.org/conferences/?conf=ecce2023
The deadline for full paper submissions is March 31st, 2023.
Demonstrations
Demonstrations are about showing work in a setting that allows for open discussion. These sessions are suitable for authors who wish to present and demonstrate their work, small projects, systems, or prototypes in an interactive and informal setting during ECCE 2023. Demonstration proposals should be no longer than 2 pages and should explain the work to be presented, the nature of the presentation, and the relevance of the presentation to the conference themes.
Demonstration proposals, along with specific requirements for the demonstration (e.g., size of equipment, power, networking, etc.) should be directed to the general chairs (on ecce2023(a)gmail.com) by March 31st, 2023.
Workshops (now closed)
This year we welcome ideas for workshops, which will take place on Tuesday 19th September 2023. The suggested topics should be related to the aforementioned themes. Inquiries and Submissions of workshop proposals must be directed to the program chairs (ecce2023(a)gmail.com) by February 28th, 2023.
Doctoral Consortium papers
We warmly encourage doctoral students to apply to the doctoral consortium held one day prior to the conference (Monday 18th September 2023), which will be supervised by two leading experts. Submissions to the Doctoral Consortium should include a 2-page summary of the Ph.D. student’s work (including research context, past accomplishments, future directions, and problems encountered) and a 1-page CV.
Upon acceptance, students have to submit a consortium paper (no longer than 6 pages), including references and possible attachments. DC papers revised and submitted according to reviewer comments will be published in the ACM Digital Library along with the conference proceedings. Inquiries and Submissions of the Doctoral Consortium papers should be sent directly to the doctoral consortium chairs by March 31st, 2023.
Students whose Doctoral Consortium (DC) papers are accepted will get free registration to the conference (supported by EACE).
ORGANISATION
General Chairs
Alan Dix, Swansea University and Cardiff Metropolitan University
Irene Reppa, Swansea University
Carina Westling, Bournemouth University
Harry Witchel, Brighton & Sussex Medical School
Doctoral Consortium Chairs
Dr. Stéphane Safin, Institut Polytechnique de Paris
Prof. Gerrit van der Veer, Vrije Universiteit Amsterdam
Workshop Chairs
Harry Witchel, Brighton and Sussex Medical School
Raymond Bond, Ulster University
CONTACT
Contact us on: ecce2023(a)gmail.com
With apologies for cross postings - deadline March 6th
AISB Convention 2023
13-14 April 2023
Swansea, Wales, UK
The AISB Convention is a flourishing annual conference that thrives from an interdisciplinary audience and facilitates discourse amongst a diverse set of researchers and research cultures. Attendance will be free for AISB members.
The 2023 convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) will be held as a hybrid in-person and online event 13-14 April 2023. The convention will consist of several tracks based on popular symposia of previous AISB conventions instead of separately organised symposia. This decision was made to streamline the processes involved in organising the convention in the context of reduced timeframes due to COVID-19 disruptions from the past years and the longer-term changes this has brought about for the reseach community. In addition to the thematic tracks, we will run a general track that can accommodate papers on any topic related to AI. Each track acts like a mini conference with its own chair and programme committee.
Please see below for a list of tracks for 2023.
AI & Games (AIG)
This track focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of intelligent games.
AI can be used in any manner suitable in the game, from the algorithm to making the game more engaging, personalised, and/or interactive.
The following non-exhaustive list of research and practice shows potential submission topics:
* Use of AI techniques (e.g. planning, learning, evolution etc.)
* Design and engineering of AI components
* Procedural content generation
* Intelligent or adaptive player interaction
* Game analytics
* Data-driven player modelling
* Agent decision making systems
* Intelligent agents
* Environmental simulations
* Interactive narrative generation
* Intelligent narrative technologies
* Experimental AI
* Serious games & gamification
AI Ethics (AIE)
Recent years have seen an increased awareness of ethical issues stemming from a lack of responsibility in the design and deployment of AI- and data-driven technology systems. This track explores solutions to these issues. Some topics of interest:
* Algorithmic fairness
* Diversity
* Data governance
* Accountability
* Data privacy
* AI ethics principles
* Implementing ethical reasoning
* AI regulation
* Explainable AI
Computational Creativity (CC)
Computational creativity is continuing to attract researchers from both arts and science backgrounds. Philosophers, cognitive psychologists, computer scientists and artists have all contributed to and enriched the literature.
Many argue a machine is creative if it simulates or replicates human creativity (e.g. evaluation of AI systems via a Turing-style test), while others have conceived of computational creativity as an inherently different discipline, where computer generated (art)work should not be judged on the same terms, i.e. being necessarily producible by a human artist, or having similar attributes, etc.
More general topics of interest for this symposium include, but are not limited to:
* Novel systems and theories in computational creativity, in any domain, e.g. drawing and painting, music, storytelling, poetry, conversation, games, etc.
* The evaluation of computational creative systems, processes and artefacts
* Theory of computational aesthetics
* Representational issues in creativity, including visual and perceptual representations
* Social aspects of computational creativity, and intellectual property issues
* Creative autonomy and constraint
* Computational appreciation of artefacts, including human artwork
Philosophy & AI (AIP)
With its origins in the Philosophy after AI symposium from previous AISB Conventions, this track sets out to investigate the philosophical and linguistic perspectives of the research paths which deal with language as it is conceived by AI. Contributions to a general philosophical discourse on AI are also welcome.
We invite talks on the following (but not exclusively) topics:
* Linguistics and AI;
* AI research on language;
* Learning, creativity and AI;
* Meaning and AI;
* Creativity, machine-learning and language;
* Robots and communication;
* Truth, post-truth and AI;
* Social media, devices and human sociality.
General Track (GT)
This track accommodates AI research that does not align with any of the other special tracks. Possible topics include:
* Agents and multi-agent systems
* Agent-based social simulation
* Verification of AI systems
* Combining learning and reasoning
* Argumentation
* AI & cyber security
* Natural language processing
* Knowledge representation
Submission
Submissions to any of the tracks are in the form of extended abstracts and are subject to peer review. Proceedings will then accommodate final papers as short or regular papers. These are limited to the following page restrictions.
* Extended abstract (max. 2 pages)
* Short paper (max. 4 pages)
* Regular paper (max. 8 pages)
Page limits include references. Please use Springer Nature LaTeX or Word templates to prepare your papers.
Web site and submission links will be available from mid-January 2023.
Please use the following submission links:
* AISB - AI & Games 2023: https://easychair.org/my/conference?conf=aisbaig2023
* AISB - AI Ethics 2023: https://easychair.org/my/conference?conf=aisbaie2023
* AISB - Philosophy & AI 2023: Please email your submission to aip2023(a)aisb.org.uk
* AISB - Computational Creativity 2023: Please email your submission to cc2023(a)aisb.org.uk
* AISB - General Track 2023: Please email your submission to gt2023(a)aisb.org.uk
Important Dates
* Submission: 6 March 2023
* Notification of acceptance: 27 March 2023
* Camera-ready paper: 3 April 2023
Program Committee
General Chair: Bertie Müller (Swansea University)
Track Chairs:
* AISB - AI & Games 2023: Swen Gaudl (University of Plymouth, UK)
* AISB - AI Ethics 2023: Bertie Müller (Swansea University, UK)
* AISB - Philosophy & AI 2023: Giusy Gallo (Università della Calabria, Italy), Claudia Stancati (Università della Calabria, Italy)
* AISB - Computational Creativity 2023: Jiaxiang Zhang (Swansea University, UK)
* AISB - General Track 2023: Floriana Grasso (University of Liverpool, UK)
CHItaly 2023: Call for Papers
[Apologies for Multiple Postings]
================================================
CHItaly 2023 - Crossing HCI and AI
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
20-22 September 2023
Location: from Turin to the World, using Metaverse
https://chitaly2023.it/
================================================
SPECIAL THEME: Crossing HCI and AI
================================================
Besides traditional HCI topics, CHItaly 2023 aims at debating the
intersection of HCI and AI as an emerging field of research, devoted mostly
to Intelligent User Interfaces, i.e., interfaces developed using the
approaches from HCI and the tools from AI.
In addition to consolidated HCI contributions, we solicit research on
methods, approaches, and systems relating the Human and the AI, innovative
AI-based interfaces and interactions empowering humans, experiences in good
and bad practices in applying AI to the interaction.
================================================
CALL FOR LONG AND SHORT PAPERS
================================================
We welcome research contributions in the form of either long or short
research papers.
Long papers present original and substantially new research in HCI. Short
papers present original and provocative research or novel applications in
HCI.
All paper manuscripts undergo a selective review process. Accepted papers
are invited for inclusion in the electronic ACM International Conference
Proceedings Series (ICPS - pending approval), published in the ACM Digital
Library.
Authors of top-quality papers will be invited to submit extended versions
to special issues in international journals.
Besides the special theme of CHItaly 2023, the conference is interested in
all aspects of HCI:
* Crossing HCI and AI
* Fundamentals of HCI
* Interactive Environments
* Interaction Techniques, Modalities and Devices
* Applications of HCI
A more detailed list is available at https://chitaly2023.it/call_for_papers/
Submit on easychair: https://easychair.org/conferences/?conf=chitaly2023
Main deadlines:
- Submission deadline: March 31th, 2023
- Review notification: June 1st, 2023
- Initial camera-ready submission: June 30th, 2023
- Final submission: July 31st, 2023
All times are in Anywhere on Earth (AoE) time zone. When the deadline is
day D, the last time to submit is when D ends AoE.
Papers Chairs
Tania Di Mascio (Università dell’Aquila)
Rosa Lanzilotti (Università di Bari)
Davide Spano (Università di Cagliari)
email: papers(a)chitaly2023.it
****** One Week Left ******
Call for Papers
Special Session on
"eXtended Reality as a gateway to the Metaverse:
Practices, Theories, Technologies and Applications"
Abstract (1-2 pages)
or alternatively, a Graphical Abstract
by March 15, 2023
*********************************
Dear Colleagues,
a friendly reminder that there is only one week left to contribute with an
Abstract (1-2 pages) or a Graphical Abstract to the Special Session on
“eXtended Reality as a gateway to the Metaverse: Practices, Theories,
Technologies and Applications” - IEEE International Conference on Metrology
for eXtended Reality, Artificial Intelligence, and Neural Engineering (IEEE
MetroXRAINE 2023) - October 25-27, 2023 - Milan -
https://metroxraine.org/special-session-17.
After the abstract submission, you will have time until April 30 to
finalize your contribution.
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session.
Visit the conference website for further and updated information
https://metroxraine.org/.
I'm looking forward to meeting you, virtually or in your presence, at IEEE
MetroXRAINE 2023.
Best wishes,
Giuseppe Caggianese
Giuseppe Caggianese, Ph.D.
-------------------------------------------------------------
Research Scientist
National Research Council (CNR)
Institute for High-Performance Computing and Networking (ICAR)
Via Pietro Castellino 111, 80131, Naples, Italy
Telefono: +39 0816139227
Mobile: +39 3371588044
Skype: giuseppe.caggianese
Email: giuseppe.caggianese(a)cnr.it
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-17
2023 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2023)
https://metroxraine.org/
October 25-27, 2023 - Milan, Italy.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-17
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: March 15, 2023. **NOTE that the abstract
should be 1 - 2 pages.
Final Paper Submission Deadline: April 30, 2023.
Full Paper Acceptance Notification: June 15, 2023
Final Paper Submission Deadline: July 31, 2023
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese@.cnr.it
Ugo Erra
University of Basilicata
ugo.erra(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions about the special session, please feel free to contact us
via email.
*** Third Call for Papers ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
eScience 2023 provides an interdisciplinary forum for researchers, developers, and users of
eScience applications and enabling IT technologies. Its objective is to promote and encourage
all aspects of eScience and its associated technologies, applications, algorithms, and tools,
with a strong focus on practical solutions and open challenges. The conference welcomes
conceptualization, implementation, and experience contributions enabling and driving
innovation in data- and compute-intensive research across all disciplines, from the physical
and biological sciences to the social sciences, arts, and humanities; encompassing artificial
intelligence and machine learning methods; and targeting a broad spectrum of architectures,
including HPC, Cloud, and IoT.
The overarching theme of the eScience 2023 conference is “open eScience”. This year, the
conference is promoting four additional key topics:
• Computational Science for sustainable development
• FAIR
• Research Infrastructures for eScience
• Continuum Computing: Convergence between Cloud Computing and the Internet of Things
(IoT)
The conference is soliciting two types of contributions:
• Full papers (10 pages) presenting previously unpublished research achievements or
eScience experiences and solutions
• Posters (2 pages) showcasing early-stage results and innovations
Submitted papers should use the IEEE 8.5×11 manuscript guidelines: double-column text
using single-spaced 10-point font on 8.5×11-inch pages. Templates are available from
http://www.ieee.org/conferences_events/conferences/publishing/templates.html .
Submissions should be made via the Easy Chair system using the submission link:
https://easychair.org/conferences/?conf=escience2023 .
All submissions will be single-blind peer reviewed. Selected full papers will receive a slot for
an oral presentation. Accepted posters will be presented during a poster reception. Accepted
full papers and poster papers will be published in the conference proceedings. Rejected full
papers can be re-submitted for a poster presentation. At least one author of each accepted
paper or poster must register as an author at the full registration rate. Each author registration
can be applied to only one accepted submission.
AWARDS
eScience 2023 will host the following awards, which will be announced at the conference.
• Best Paper Award
• Best Student Paper Award
• Best Poster Award
• Best Student Poster Award
• Outstanding Early Career Contribution – this award is associated with poster submissions
and short presentations of attendees in their early career phase (i.e., postdoctoral researchers
and junior scientists).
KEY DATES
• Paper Submissions Due: Friday, May 26, 2023 (AoE)
• Notification of Paper Acceptance: Friday, June 30, 2023
• Poster Submissions due: Friday, July 7, 2023 (AoE)
• Poster Acceptance Notification: Monday, July 24, 2023
• All Camera-ready Submissions due: Monday, August 14, 2023
• Author Registration Deadline: Monday, August 14, 2023
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
Email contact: Technical-Program(a)eScience-conference.org
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website will no longer be updated from 5 March 2023 onwards./
=========================================================
Special Issue on
*Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces
*Call for Papers -> link
<https://ixdea.org/design-education-for-hybrid-environments-pedagogies-frame…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Daniel Rosenberg Munoz, Carnegie Mellon University, USA
• Dina El Zanfaly, Carnegie Mellon University, USA
• Peter Scupelli, Carnegie Mellon University, USA
• Daragh Byrne, Carnegie Mellon University, USA/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *May 20th, 2023*
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Over the past few decades, interactive technologies have become more and
more embedded in and blended with our physical world. These
technologies—mobile computing, AR and VR, interactive IoTs, tangible
interfaces, and responsive architectures—are increasingly shaping our
daily experiences in our homes, workplaces, neighborhoods, and cities.
We call these physical-digital spaces Hybrid Environments . As these
technologies continue to transform the way we live, many new
opportunities emerge for design education and practice.
Within higher education, more and more programs aim to cross-train
designers, architects, creative technologists, and artists to operate in
these emerging terrains. This is a complex pedagogical practice.
Designing for Hybrid Environments requires knowledge and training in the
design of both physical environments and interactive technologies.
Solutions cut across, and often operate at multiple, scales: from the
object to the room, from the neighborhood to the city. Consequently, the
design of good physical-digital spaces must often bridge fundamental
knowledge in design, architecture, art, interactivity, and computation.
How are we meeting this emergent need? How do we educate cross-trained
students to creatively respond and adapt to these complex design spaces?
In this special issue, we invite design educators to share their
pedagogies, frameworks, and tools for crafting next-generation
physical-digital spaces. We hope to gather, reflect, and share valuable
examples and instructional practices so that we might learn from one
another and critically examine how to teach students to design Hybrid
Environments. Ultimately, we seek to form a common understanding and
begin building the foundations for design education in this emerging field.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue devoted
to Design Education for Hybrid Environments includes, but is not limited to:
• Teaching for and within VR, AR, and XR technologies.
• Teaching for interactive IoT, spatial computing, ambient media, and
responsive architecture.
• CAD and CAM tools to help conceive, represent, prototype, and test
Hybrid Environments.
• Theoretical frameworks and representational techniques to navigating
scales of design —from the object to the room, from the neighborhood to
the city.
• Cognitive approaches to explain and study reasoning, conceiving, and
building Hybrid Environments.
• Post-Pandemic Hybrid Environments, including telepresence, distributed
spaces, and the temporality of experience.
• Assessment and performance methods, including pilot studies,
curricula, or cases of evaluating Hybrid Environments design and
instruction.
• Instructional experiences resilient to rapid change in technology
infrastructures and toolsets.
• Research methods supporting the design process and evaluation of
Hybrid Environments.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Design Education for Hybrid Environments")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on Design Education for Hybrid Environments/
• drosenb2 [at] andrew [dot] cmu [dot] edu
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• N.56
'Hybrid Games and Interaction Design'
Guest editors: Nelson Zagalo, Micael Sousa, Ana Patrícia Oliveira, Fotis
Liarokapis
• N.57
'Competence based education: from school to responsible citizenship,
wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia,
Arianna Sala, Nadia Sansone
• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with
Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula,
Nitin Sawhney
• N.59
'AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch,
Alesandro Pagano
'Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli,
Daragh Byrne
• N.60
• ‘SLE as engines of the twin transition’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘Technologies, Tools, and Techniques for Online Design-Based
Activities with Children’
Guest editors: Naska Goagoses, Heike Winschiers-Theophilus, Erkki
Rötkönen, Tariq Zaman
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
----------------------------------------------------------
*** Fourth Call for Late-Breaking Results and Demos ***
UMAP ’23: 31st ACM Conference on User Modeling, Adaptation and
Personalization
June 26 - 29, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.um.org/umap2023/call-for-late-breaking-results-and-demos/
Submissions due: April 24, 2023
Submission site: https://easychair.org/conferences/?conf=umap23
IMPORTANT DATES
● Submission of papers: April 24, 2023
● Notification of acceptance: May 10, 2023
● Camera-ready versions of accepted papers: May 18, 2023
● Conference: June 26-29, 2023
Note: The submission times are 11:59 pm AoE time (Anywhere on Earth)
SUBMISSION FORMATS
Demonstrations
● Max. 5 pages + max. 1 additional page for references;
● (Optional) video or external material demonstrating the system;
● Publication in ACM UMAP 2023 Adjunct Proceedings;
● Presentation as a demo + poster at the conference.
Description: Demonstrations will showcase research prototypes and
commercially available products in a dedicated session. Demo submissions must
be based on an implemented and tested system that pursues one or more
innovative ideas in the interest areas of the conference.
Demonstrations are an excellent and exciting way to showcase implementations
and get valuable feedback from the community. Each demo submission must
make clear which aspects of the system will be demonstrated, and how these will
be demonstrated on-site as well as online.
To better identify the value of demos, we also encourage authors to submit a
pointer to a screencast (max. 5 minutes on Vimeo or YouTube) or any
external material related to the demo (e.g., shared code on GitHub).
Descriptions of demonstrations should have a length of max. 5 pages + 1 page
of references in the new ACM single-column style. On an extra page (not to
be published), submissions should include a specification of the
technical requirements for demonstrating the system at UMAP 2023.
Late-Breaking Results
● Max. 7 pages + max. 2 additional pages for references;
● (Required) unpublished page with a list of questions the authors aim to get
feedback on;
● Publication in ACM UMAP 2023 Adjunct Proceedings;
● Presentation as a (potentially virtual) poster at the conference.
Description: Late-Breaking Results (LBR) are research-in-progress that must
contain original and unpublished accounts of innovative research ideas,
preliminary results, industry showcases, and system prototypes, addressing both
the theory and practice of User Modeling, Adaptation, and Personalization. In
addition, papers introducing recently started research projects or summarizing
project results are welcome as well.
We encourage researchers and practitioners to submit late-breaking work as
it provides a unique opportunity for sharing valuable ideas, eliciting useful
feedback on early-stage work, and fostering discussions and collaborations
among colleagues.
Late-Breaking Results papers have a length of up to 7 pages + 2 pages of
references in the new ACM single-column style and will be presented to
the conference as posters. On an extra page (not to be published),
submissions should include a list of questions that the authors aim to get feedback
on during the poster session at UMAP 2023.
SUBMISSION AND REVIEW PROCESS
Papers will be reviewed single-blind and do not need to be anonymised before
submission
Papers must be formatted according to the new workflow for ACM publications. The
templates and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Authors should submit their papers as single-column. The templates are
available here (we strongly recommend the usage of LaTeX for the
camera-ready papers to minimize the extent of reformatting):
● LaTeX (use \documentclass[manuscript,review]{acmart} in the sample-
authordraft.tex file for single-column):
https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
● Overleaf (use \documentclass[manuscript,review]{acmart} for single-column):
https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
● MS Word:
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Note: Accepted papers will require further revision to meet the requirements and
page limits of the camera-ready format required by ACM. Instructions for
the preparation of the camera-ready versions of the papers will be provided
after acceptance.
The ACM Code of Ethics gives the UMAP program committee the right to (desk-)
reject papers that perpetuate harmful stereotypes, employ unethical
research practices, or uncritically present outcomes/implications that
clearly disadvantage minority communities.
Submit your papers in PDF format via EasyChair for ACM UMAP 2023 Demos and
Late-Breaking Results at https://easychair.org/conferences/?conf=umap23
(choose “New Submission” and make sure to select “UMAP'23 - LBR and
Demos” track).
The review process will be single-blind, i.e., authors’ names should be included in
the papers. Submissions will be reviewed by at least two independent reviewers.
They will be assessed based on their originality and novelty, potential contribution
to the research field, potential impact in particular use cases, and the usefulness
of presented experiences, as well as their overall readability.
Papers that exceed the page limits or do not adhere to the formatting guidelines
will be returned without review.
UMAP has a *no dual submission* policy, which is why full paper submissions should
not be currently under review at another publication venue. Further, UMAP operates
under the ACM Conference Code of Conduct
(https://www.acm.org/about-acm/policy-against-harassment)
as well as the ACM Publication Policies and Procedures
(https://www.acm.org/publications/policies).
PUBLICATION AND PRESENTATION
Accepted Demo and Late-Breaking Results papers will be published in the ACM UMAP
2023 Adjunct Proceedings in the ACM Digital Library. Papers will be accessible from
the UMAP 2023 website through ACM OpenToc Service for one year after publication
in the ACM Digital Library. All categories will be presented at the poster reception of
the conference, in the form of a poster and/or a software demonstration following
poster format. This form of presentation will provide presenters with an opportunity
to obtain direct feedback about their work from a wide audience during the
conference.
To be included in the Proceedings, at least one author of each accepted paper
must register for the conference and present the paper there.
LATE-BREAKING RESULTS AND DEMO CHAIRS
● Ludovico Boratto, University of Cagliari, Italy
● Alisa Rieger, Delft University of Technology, Netherlands
● Shaghayegh (Sherry) Sahebi, University at Albany – SUNY, USA
● Contact: HYPERLINK "mailto:umap2023-lbr@um.org"umap2023-lbr(a)um.org