*** Early Call for Contributions ***
9th European Conference on Service-Oriented and Cloud Computing
(ESOCC 2022)
March 22-24, 2022, Lutherstadt Wittenberg, Germany
https://www.esocc-conf.eu
Scope
Service-oriented and cloud computing have made a huge impact both on the software
industry and on the research community. Today, service and cloud technologies are
applied to build large-scale software landscapes as well as to provide single software
services to end users. Services today are independently developed and deployed as
well as freely composed while they can be implemented in a variety of technologies, a
quite important fact from a business perspective. Similarly, cloud computing aims at
enabling flexibility by offering a centralised sharing of resources. The industry's need
for agile and flexible software and IT systems has made cloud computing the
dominating paradigm for provisioning computational resources in a scalable, on-
demand fashion. Nevertheless, service developers, providers, and integrators still
need to create methods, tools and techniques to support cost-effective and secure
development as well as use of dependable devices, platforms, services and service-
oriented applications in the cloud.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the
premier conference on advances in the state of the art and practice of service-
oriented computing and cloud computing in Europe. The main objectives of this
conference are to facilitate the exchange between researchers and practitioners in the
areas of service-oriented computing and cloud computing, as well as to explore the
new trends in those areas and foster future collaborations in Europe and beyond.
Tracks
- Main conference: three days of invited talks, panels, and presentations of selected
research papers, including a dedicated day to satellite workshops.
- PhD Symposium: an opportunity for PhD students to present their research activities
and perspectives, to critically discuss them with other PhD students and with
established researchers in the area, hence getting fruitful feedback and advices on
their research activities.
- Projects Track: a useful opportunity for researchers to disseminate the latest
research developments in their projects and meet representatives of other consortia.
Details about all the tracks are available at the conference web site:
https://www.esocc-conf.eu .
Topics of interest
ESOCC 2022 seeks original, high quality papers related to all aspects of service-
oriented and cloud computing. Specific topics of interest include but are not limited
to:
- Service and Cloud Computing Models
• Design patterns, guidelines and methodologies
• Governance models
• Architectural models
• Requirements engineering
• Formal Methods
• Model-Driven Engineering
• Quality models
• Security, Privacy & Trust models
• Self-Organising Service-Oriented and Cloud Architectures Models
• Testing models
- Service and Cloud Computing Engineering
• Service Discovery, Matchmaking, Negotiation and Selection
• Monitoring and Analytics
• Governance and management
• Cloud Interoperability, Multi-Cloud, Cross-Cloud, Federated Cloud solutions
• Frameworks & Methods for Building Service and Cloud based Applications
• Cross-layer adaptation
• Edge/Fog computing
• Cloud, Service Orchestration & Management
• Service Level Agreement Management
• Service Evolution/Optimisation
• Service & Cloud Testing and Simulation
• QoS for Services and Clouds
• Semantic Web Services
• Service mining
• Service & Cloud Standards
• FaaS / Serverless computing
- Technologies
• DevOps in the Cloud
• Containerized services
• Emerging Trends in Storage, Computation and Network Clouds
• Microservices: Design, Analysis, Deployment and Management
• Next Generation Services Middleware and Service Repositories
• RESTful Services
• Service and Cloud Middleware & Platforms
• Blockchain for Services & Clouds
• Services and Clouds with IoT
• Fog Computing with Service and Cloud
- Business and Social aspects
• Enterprise Architectures for Service and Cloud
• Service-based Workflow Deployment & Life-cycle Management
• Core Applications, e.g., Big Data, Commerce, Energy, Finance, Health, Scientific Computing, Smart Cities
• Business Process as a Service - BPaaS
• Service and Cloud Business Models
• Service and Cloud Brokerage
• Service and Cloud Marketplaces
• Service and Cloud Cost & Pricing
• Crowdsourcing Business Services
• Social and Crowd-based Cloud
• Energy issues in Cloud Computing
• Sustainability issues
Submissions from industry are welcome (for example, use cases).
Submissions
ESOCC 2022 invites submissions in all the tracks:
- Regular research papers (15 pages including references)
- PhD Symposium (8 pages including references, authored by the PhD student with
indication of his/her supervisors' names)
- Projects Track (1 to 5 pages including references, describing an ongoing project)
We only accept original papers, not submitted for publication elsewhere. The papers
must be formatted according to the LNCS proceedings guidelines. They must be
submitted to the EasyChair site at
https://easychair.org/conferences/?conf=esocc2022 by selecting the right track.
All accepted regular research papers are expected to be published in the main
conference proceedings by Springer in the Lecture Notes in Computer Science (LNCS)
series (http://www.springer.com/lncs).
Accepted papers of the other tracks and the satellite workshops are expected to be published by Springer in the Communications in Computer and Information Science
(CCIS) series (https://www.springer.com/series/7899).
At least one author of each accepted paper is expected to register and present the
work at the conference.
A journal special issue is planned, and authors of selected accepted papers will be
invited to submit extended versions of their articles.
Workshop Proposals
ESOCC 2022 also invites proposals for satellite workshops. More details about the
proposal format and submission can be found at https://esocc-conf.eu/index.php/workshops/ .
Important Dates
Regular research & industrial papers:
- Paper submission: 31 October 2021
- Notifications: 7 January 2022
- Camera Ready versions due: 20 January 2022
Projects track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
PhD Symposium Track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
Industrial Track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
Satellite Workshops:
- Workshop Proposal submission: 8 October 2021
- Workshop Proposal notification: 15 October 2021
- Workshop Paper submission: 14 January 2022
- Workshop Paper notification: 25 February 2022
- Workshop Camera Ready Version: 11 March 2022
Organization
General Chair
• Wolf Zimmermann (Martin Luther University Halle-Wittenberg, Germany)
Programme Co-Chairs
• Fabrizio Montesi (University of Southern Denmark, Denmark)
• George A. Papadopoulos (University of Cyprus, Cyprus)
Industrial Track Chair
• Andreas Both (Anhalt University of Applied Science)
Projects Track Chair
• Damian Tamburri (Technical University Eindhoven)
Workshops Co-Chairs
• Guadalupe Ortiz (University of C·diz, Spain)
• Christian Zirpins (Karlsruhe University of Applied Science)
PhD Symposium Co-Chair
• Jacopo Soldani (University of Pisa)
• Massimo Villari (University of Messina)
*** Second Call for Papers and Special Sessions ***
2022 IEEE International Conference on Evolving and Adaptive
Intelligent Systems (IEEE EAIS 2022)
May 25-27, 2022, Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/eais2022/
(Proceedings to be published by the IEEE Xplore Digital Library;
Special Journal Issue with Evolving Systems, Springer)
IEEE EAIS 2022 will provide a working and friendly atmosphere and will be a
leading international forum focusing on the discussion of recent advances,
the exchange of recent innovations and the outline of open important future
challenges in the area of Evolving and Adaptive Intelligent Systems. Over the
past decade, this area has emerged to play an important role on a broad
international level in today's real-world applications, especially those ones
with high complexity and dynamic changes. Its embedded modelling and
learning methodologies are able to cope with real-time demands, changing
operation conditions, varying environmental influences, human behaviours,
knowledge expansion scenarios and drifts in online data streams.
Conference Topics
Basic Methodologies
Evolving Soft Computing Techniques. Evolving Fuzzy Systems. Evolving
Rule-Based Classifiers. Evolving Neuro-Fuzzy Systems. Adaptive
Evolving Neural Networks. Online Genetic and Evolutionary Algorithms. Data
Stream Mining. Incremental and Evolving Clustering. Adaptive
Pattern Recognition. Incremental and Evolving ML Classifiers. Adaptive
Statistical Techniques. Evolving Decision Systems. Big Data.
Problems and Methodologies in Data Streams
Stability, Robustness, Convergence in Evolving Systems. Online Feature
Selection and Dimension Reduction. Online Active and Semi-supervised
Learning. Online Complexity Reduction. Computational Aspects.
Interpretability Issues. Incremental Adaptive Ensemble Methods. Online
Bagging and Boosting. Self-monitoring Evolving Systems. Human-Machine
Interaction Issues. Hybrid Modelling, Transfer Learning. Reservoir Computing.
Applications of EAIS
Time Series Prediction. Data Stream Mining and Adaptive Knowledge
Discovery. Robotics. Intelligent Transport and Advanced Manufacturing.
Advanced Communications and Multimedia Applications. Bioinformatics and
Medicine. Online Quality Control and Fault Diagnosis. Condition
Monitoring Systems. Adaptive Evolving Controller Design. User Activities
Recognition. Huge Database and Web Mining. Visual Inspection and
Image Classification. Image Processing. Cloud Computing. Multiple Sensor
Networks. Query Systems and Social Networks. Alternative Statistical and
Machine Learning Approaches.
Special Sessions
Distinguished researchers working in theory, analysis and applications of
evolving adaptive and intelligent systems and related areas are encouraged to
submit proposals within the technical scope of IEEE EAIS 2022. Researchers
interested in organising special sessions are invited to submit a formal
proposal to the Special Sessions Chair Gabriella Casalino
(gabriella.casalino(a)uniba.it) and to the General Chair George Angelos
Papadopoulos (george(a)cs.ucy.ac.cy), by specifying:
- Special Session Lead Organiser email address, details and mini-bio
- Co-Organiser(s) details and mini-bio (optional)
- Special Session title
- Aim and scope of the Special Session (~half a page)
- A list of main topics of the Special Session
- A list of potential/expected contributors
Submissions
Submitted papers should not exceed 8 pages plus at most 2 pages overlength.
Submissions of full papers are accepted online through Easy Chair
(https://easychair.org/conferences/?conf=eais2022).
The EAIS 2022 proceedings will be published on IEEE Xplore Digital Library.
Authors of selected papers will be invited to submit extended versions
for possible inclusion in a special issue of Evolving Systems - An
Interdisciplinary Journal for Advanced Science and Technology (Springer).
Important Dates
• Special Session submission: October 1, 2021
• Special Session acceptance: October 10, 2021
• Paper submission: January 10, 2022
• Notification of acceptance/rejection: February 19, 2022
• Camera ready submission: March 20, 2022
• Authors registration: March 20, 2022
• Conference Dates: May 25-27, 2022
Social Media
FB: https://www.facebook.com/IEEEEAIS
Twitter: https://twitter.com/IEEE_EAIS
Linkedin: https://www.linkedin.com/events/2022ieeeconferenceonevolvingand681556007867…
Organization
Honorary Chairs
• Dimitar Filev, Ford Motor Co., USA
• Nikola Kasabov, Auckland University of Technology, New Zealand
General Chairs
• George A. Papadopoulos, University of Cyprus, Nicosia, Cyprus
• Plamen Angelov, Lancaster University, UK
Program Committee Chairs
• Giovanna Castellano, University of Bari, Italy
• José A. Iglesias, Carlos III University of Madrid, Spain
--- Apologies for cross-posting ---
Third Symposium on Biases in Human Computation and Crowdsourcing (BHCC 2021)
The deadline for contributions to BHCC2021 has been extended to September 23.
Website: https://www.bhcc-symposium.com/
10 - 12 November 2021, Delft, Netherlands (Online)
BHCC 2021 is an event of the Academic Fringe Festival
Organized by TU Delft and CHI Nederland
*Important Dates*
Time zone: Anywhere on Earth (AoE)
- Full Papers and Short papers due: 23 September 2021
- Abstracts due: 23 September 2021
- Notifications: 22 October 2021
- Conference: 10-12 November 2021
*Overview*
The goal of this symposium is to analyse both existing human biases in hybrid systems, and methods to manage bias via crowdsourcing and human computation. We will discuss different types of biases, measures and methods to track bias, as well as methodologies to prevent and solve bias.
We welcome the submission of research papers and abstracts which describe original work that has not been submitted or currently under review, has not been previously published nor accepted for publication elsewhere, in any other journal or conference. We welcome the submission of the following types of contributions:
- Full papers should be at most 10 pages in length (including figures, tables, appendices, and references),
- Short papers should be at most 5 pages in length (including figures, tables, appendices, and references),
- Abstracts should contain just a title and the abstract, and should detail demos or relevant work or ideas which are under development. They can not contain references.
More details: https://www.bhcc-symposium.com/submission
*Submission*
We implement a double-blind review process. Submissions must be anonymous and the submission must be made via EasyChair: https://easychair.org/conferences/?conf=bhcc2021
We are committed to create an equal opportunity environment, without regard to race, gender identity or expression, age, disability, or any other status. For this reason, if you feel that you are in a disadvantaged situation or you require assistance please reach out to us (bhcc2021(a)easychair.org). We’ll be more than happy to help and allow everyone to submit a paper.
We are keen to create a fair working environment for the crowd workers and annotators. For this reason, each submission should clearly state the policies implemented to pursue this aim; each paper should be clear about the amount of work required for an annotator to submit the task, the payment, the time spent by the annotators to finish the task, and all the relevant details aimed at making clear that workers and annotators obtained a fair compensation and treatment for their work.
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Speculative and Critical Design: approaches and influences in education*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*** Since issue N. 47 integrates video presentations and issues
e-certificates blockchain anchored***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Ingi Helgason, Edinburgh Napier University, United Kingdom
• Enrique Encinas, Aalborg University, Denmark
• Ivica Mitrovic, Arts Academy, University of Split, Croatia
• Michael Smyth, Edinburgh Napier University, United Kingdom /
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *September 9*, 2021
• Notification to the authors: October 14, 2021
• Camera ready paper: November 11, 2021
• Publication of the special issue: end of November, 2021
===========================================
*Overview*
-----------------------------------------------------------
Speculative and Critical Design approaches and related Design Fiction
practices are increasingly finding their place within interaction design
and technology design educational programmes. The guest editors of this
special issue are partners in the SpeculativeEdu
(http://speculativeedu.eu/) project (Speculative Design – Educational
Resource Toolkit), funded by the European Union, to explore novel
educational skills and practices for the 21st century, especially those
focused on the critical relations between technology and people. The
inherently discursive and provocative nature of the Speculative or
Critical Design approach makes it potentially useful for both teaching
practical design skills and for reflecting on theoretical positions and
the implications of introducing designed objects and systems into the
world. There are however tensions and unresolved issues, and there is
much potential for further development that deserves examination,
particularly in the context of education, such as practical questions
around; how to develop and share sets of tools, techniques and methods
for concept creation, address aspects such as worldbuilding and the
communication of narratives, and how best to apply criteria for
assessment in educational domains as diverse as product and service
design, architecture and urban studies, fashion design, media and
communication, human-computer interaction, socio-technical studies and
other creative fields. Further fundamental and overarching themes also
deserve deeper interrogation, for example around; inclusion, diversity
and participation, the influence of global and local cultures,
understandings of the past, the present and the future, and the role of
primary research in creative, imaginative work. Not least is the
question of how to nurture the development of constructive tactics and
strategies amongst students who are facing a world where problems seem
too complex, too inextricably interwoven and too intractable to begin to
address.
For this special issue we invite contributions that extend knowledge on
this domain, for example, submissions addressing how educators are
tackling, or aspiring to tackle, these challenges both in the classroom
and in professional situations, or which discuss the collation and
presentation of resources, methods and perspectives specifically in
educational contexts. These can include stories and experiences along
with critical reflections on the outcomes, impacts and implications.
Discussing research carried out by the SpeculativeEDU project, Julian
Hanna (2019) explains, “our survey suggests that the influence of
Speculative Design is constantly expanding into new regions and
disciplines as new waves of designers embrace and adopt its techniques
in different aspects of their work – and the approach itself is also
evolving and adapting to new realities and calls for change.” The family
of speculative, critical, provocative and fictional design approaches
offers techniques and entry points for interrogating relationships
between people and technology. This broad set of methods and
perspectives places emphasis on developing imaginative designed concepts
and provocations that might or “could” exist, rather than those that
“should” exist or are deemed preferable or profitable. The purpose of
this process is to experiment with alternative ways of living and being,
and to question current norms, assumptions and structures by speculating
on the world through designed objects and systems.
Overviews and discussion of the speculative design approach can be found
in writings such as; Galloway (2013), Dunne and Raby (2013), Auger
(2013) and Malpass (2017). Addressing education more specifically,
Ward’s (2019) essay, “Critical about Critical and Speculative Design”
discusses the challenge of cultivating a critical design education, of
“sharing and building a set of processes, practices and questions that
allow for both production and reflection, analysis and making, critique
and creation”. This challenge has been emerging in response to the
driving forces that Ward lists as; “a shift away from an aging modernist
educational culture; a growing acknowledgment and frustration with the
cultural impact of mass consumption; a rapidly shifting technological
culture, through the invention of microprocessors, personal computation
and networked communication; and a growing disciplinary awareness of the
impacts and responsibilities of the designer.”.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue
includes, but is not limited to:
• teaching and learning activities, methods and resources
• reflections and viewpoints on critique and theory
• assessment strategies, and program and course development
• disciplinary and interdisciplinary working
• skills development for post-education routes to employment and industry
• the use of speculative and critical design in industry, and
professional training and skills development
• perspectives on globalization and the specifics of local contexts
• future directions for the field
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Speculative and Critical Design: approaches and influences in
education")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Speculative and Critical Design: approaches and influences in education/
• i [dot] helgason [at] napier [dot] ac [dot] uk
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Winter 2021
Smart Learning Ecosystems and Regional Development: toward the 'new normal'
Guest editors: Oscar Mealha, Mihai Dascalu, Tania Di Mascio
• Springer 2022
'Gamification of the Learning Process'
Guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho,
Rui Silva
----------------------------------------------------------
****** Apologies for multiple postings *****
=========================================================
Special Issue on New Frontiers in Multimedia-based and Multimodal HCI
to be published in the journal
Multimedia Tools and Applications
https://www.springer.com/journal/11042
=========================================================
-----------------------------------------------------------
Overview:
-----------------------------------------------------------
This special issue considers research in the area of multimedia-based and multimodal systems for advanced human-computer interaction (HCI). It aims at exploring and expanding on its frontiers. Therefore it especially seeks high-quality contributions from research areas at the frontiers of multimedia HCI, such as arts and humanities, education, cyber-physical systems, artificial intelligence.
The special issue will also host the extended versions of selected best papers presented at the 2021 Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter, held from 11 to 13 July 2021 in Bolzano, Italy. Such papers will undergo a regular review process as detailed in the Submission Guidelines below.
-----------------------------------------------------------
Topics of Interest
-----------------------------------------------------------
Topics of interest include, but are not limited to:
Frontiers in Multimedia-based and Multimodal HCI: Theories, Concepts and Models
· HCI design and evaluation methods for multimedia and multimodal systems
· Multimodal interaction technologies
· Collaborative and social computing and HCI
· Accessibility and inclusive multimedia
Frontiers of Arts, Humanities, Education, Society for Multimedia-based and Multimodal HCI
· Design & arts and multimedia-based HCI
· Humanities and multimedia-based HCI
· Learning, education and multimedia-based HCI
· Values, ethics, society and multimedia-based HCI
Frontiers of Physical, Digital or Hybrid Multimedia-based and Multimodal HCI
· Game- and gamification-based multimedia-based HCI and multimodal systems
· Augmented, virtual or mixed reality and multimedia-based HCI in multimodal systems
· Smart things, smart ambients or smart cities and multimodal HCI
· Tangible design, industrial design or product design and multimedia-based HCI
· Beyond cobots: assistive or proactive robots and multimedia-based HCI
Frontiers of Artificial Intelligence for Multimedia-based and Multimodal HCI
· Human-in-the-loop machine/deep learning and multimedia-based HCI in multimodal systems
· Agent-based systems or multi-agent systems and multimedia-based HCI
· Data or process analysis, modelling or visualisation and multimedia-based HCI
· Natural language processing and multimedia-based HCI
· Recommendation, personalisation or adaptation and multimedia-based HCI
-----------------------------------------------------------
Guest Editors:
--------------------------------------------------------- --
Dr. Alessandra Melonio (Lead Guest Editor)
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: alessandra.melonio(a)unibz.it<mailto:alessandra.melonio@unibz.it>
Dr. Maria De Marsico
Department of Computer Science, Sapienza University of Rome, Italy
Email: demarsico(a)di.uniroma1.it<mailto:demarsico@di.uniroma1.it>
Dr. Cristina Gena
Department of Computer Science, University of Torino, Italy
Email: cristina.gena(a)unito.it<mailto:cristina.gena@unito.it>
Dr. Rosella Gennari
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: gennari(a)inf.unibz.it<mailto:gennari@inf.unibz.it>
-----------------------------------------------------------
Important dates/Tentative Schedule:
-----------------------------------------------------------
Submission deadline: November 30, 2021
Final manuscript due: August 30, 2022
-----------------------------------------------------------
Submission Guidelines
-----------------------------------------------------------
Authors should prepare their manuscript according to the Instructions for Authors available from the Multimedia Tools and Applications website<https://springer.com/11042>. Authors should submit through the online submission site at https://www.editorialmanager.com/mtap/default.aspx<https://www.editorialmanager.com/mtap/default.aspx> and select “SI 1224 - New Frontiers in Multimedia-based and Multimodal HCI” when they reach the “Article Type” step in the submission process. Submitted papers should present original, unpublished work, relevant to one of the topics of the special issue. All submitted papers will be evaluated on the basis of relevance, significance of contribution, technical quality, scholarship, and quality of presentation, by at least three independent reviewers. It is the policy of the journal that no submission, or substantially overlapping submission, be published or be under review at another journal or conference at any time during the review process.
Please note that the authors of papers presented at CHItaly 2021 are invited to submit an extended version of their contributions by taking into consideration both the reviewers’ comments on their conference paper, and the feedback received during presentation at the conference. It is worth clarifying that that the extended version is expected to present a significant contribution beyond the conference paper, and contain at least 30% original scientific contribution, e.g., in the form of new algorithms, experiments or qualitative/quantitative comparisons. Neither verbatim transfer of large parts of the conference paper nor reproduction of already published figures will be tolerated. Authors must explain in the introduction to the paper the new contribution to the field made by the submission, and the original conference publication should be cited in the text. The extended versions of CHItaly papers will undergo the ordinary review process, and be accepted only if well-suited to the topic of this special issue and meeting the scientific level of the journal.
==========================
Alessandra Melonio, Ph.D.
Research fellow on a fixed-term contract (RTD)
Smart Data Factory - Technology transfer Lab
Faculty of Computer Science
Free University of Bozen-Bolzano, Office 112, Dominikanerplatz 3, Bozen, Italy
NOI Techpark Südtirol/Alto Adige, Office A1.4.29e, A.-Volta-Straße 9, Bozen, Italy
Web: smart.inf.unibz.it<http://smart.inf.unibz.it>
==========================
Im Sinne der Datenschutzgrundverordnung (DSGV n. 679/2016) informieren wir Sie, dass die in dieser E-Mail enthaltenen Informationen vertraulich und ausschließlich für den Adressaten bestimmt sind. Sollten Sie diese Nachricht irrtümlich erhalten haben, bitten wir Sie, diese zu vernichten ohne sie zu kopieren oder an Dritte weiterzuleiten. Auch bitten wir Sie, uns darüber unverzüglich in Kenntnis zu setzen. Danke. Ai sensi del Regolamento UE 679/2016 si precisa che le informazioni contenute in questo messaggio sono riservate ed a uso esclusivo del destinatario. Qualora il messaggio in parola Le fosse pervenuto per errore, La invitiamo ad eliminarlo senza copiarlo e a non inoltrarlo a terzi, dandocene gentilmente comunicazione. Grazie. According to the Regulation EU 2016/679, you are hereby informed that this message contains confidential information that is intended only for the use of the addressee. If you are not the addressee, and have received this message by mistake, please delete it and immediately notify us. In any case you may not copy or disseminate this message to anyone. Thank you.
INTERACT 2021 - Aug 30th - Sep 3rd, 2021, Bari, Italy
https://interact2021.org
Registration link: https://www.interact2021.org/registration.php
------------------------------------------------------------------------
INTERACT 2021 is the 18th International Conference promoted by the IFIP
Technical Committee 13 on Human–Computer Interaction. INTERACT is held
every two years.
The theme of INTERACT 2021 is “Sense, Feel, Design”, highlighting new
challenges of interaction design. Technology is today more and more
widespread, pervasive and blended in the world we live in. On one side,
devices that sense humans' activities have the potential to provide an
enriched interaction. On the other side, the user experience can be
further enhanced by exploiting multisensorial technologies. Not only the
traditional human senses of vision and hearing, but also senses of
touch, smell, and taste, as well as emotions are to be taken into
account when designing for future interactions. INTERACT 2021 is the
right venue to debate such new challenges. Another new topic of this
edition is Human-AI Interaction, focusing on the design of
human-centered intelligent systems.
INTERACT 2021 is an hybrid conference. People are participating either
in-person or online.
The interactive program is available at:
https://www.interact2021.org/final-program.php
------------------------------------------------------------------------
For further information, please, visit the web site:
https://interact2021.org
--
---------------------------------------
Paolo Buono
Associate Professor
IVU Lab, Department of Computer Science
University of Bari, Italy
http://ivu.di.uniba.it/people/buono.htm
---------------------------------------
Apologies for Cross-Posting
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous
Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates (AoE)
> September 15 | Submission (Workshop and tutorial)
***********************
Call for Workshops
***********************
The International Conference on Mobile and Ubiquitous Multimedia (MUM
2021) welcomes proposals for workshops. A MUM Workshop is a forum for
attendees with shared interests to present, discuss, and develop new
ideas around a specific theme or domain related to Mobile and Ubiquitous
Multimedia. It is the perfect opportunity for putting the best minds in
the field together to build new communities, to explore new ideas, and
to develop emerging topics.
All workshops will take place on the Sunday before the conference, on
the 5th of December. Because workshops are meant to encourage ideas
exchange, we encourage proposals that go beyond being a mini-conference
and that engage participants in hands-on activities and in discussion.
We also encourage organisers to open the workshops to conference
attendees without a workshop paper, but who would be interested in
participating.
If you are interested in submitting a proposal and wish to discuss your
ideas prior to the submission deadline, the workshop chairs welcome any
inquiries. You can contact us at workshoptutorial2021(a)mum-conf.org.
# Submission and Templates
Workshop proposal submissions should be in the ACM Primary Article
Template.
Submissions should be 6 pages or less (excluding references), detailing
your goals for the workshop, how you plan to run the workshop, and any
planned outcomes. Workshop proposal submissions contain an abstract that
is less than 150 words long that clearly states the purpose of the
workshop. Submissions will by juried by the Workshop chairs. Submissions
must be submitted via e-mail. Accepted workshop proposals will be
included in the conference proceedings published by ACM Press and
included in the ACM Digital Library.
***********************
Call for Tutorials
***********************
The International Conference on Mobile and Ubiquitous Multimedia (MUM
2021) welcomes proposals for tutorials. We invite academic and industry
leaders in all topics related to Mobile and Ubiquitous Multimedia to
submit a proposal following the guidelines below. We encourage proposals
that include practical activities inside and outside the classroom.
All tutorials will take place on the Sunday before the conference, on
the 5th of December and you can choose between three formats: 90min,
half-day, or full-day. If you are interested in submitting a proposal
and wish to discuss your ideas prior to the submission deadline, the
workshop chairs welcome any inquiries. You can contact us at
workshoptutorial2021(a)mum-conf.org.
Tutorial proposal submissions should be in the ACM Primary Article
Template. Submissions should be 6 pages or less (excluding references),
and include the following details:
* Title
* Topics and objectives of the tutorial and how they are relevant to the
MUM community
* Description of the tutorial activities
* Short biography of the organisers
* Proposed tutorial length (90min, half-day, full-day)
* Room and material requirements
* Maximum number of participants
Tutorial proposal submissions contain an abstract that is less than 150
words long that clearly states the purpose of the tutorial. Submissions
will be juried by the tutorial chairs. Submissions must be submitted via
email to the tutorial chairs (workshoptutorial2021(a)mum-conf.org).
Accepted tutorial proposals will be included in the conference
proceedings published by ACM Press and included in the ACM Digital
Library.
# Workshop and Tutorial Chairs:
Bruno Dumas, University of Namur
Adriana Wilde, University of Southampton
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-workshops/
Twitter: @MUMconf
E-mail: workshoptutorial2021(a)mum-conf.org
— Apologies for cross-posting —
Special Issue "Explainable User Models"
A special issue of Multimodal Technologies and Interaction<https://www.mdpi.com/journal/mti> (ISSN 2414-4088).
Important Dates & Facts:
Abstract/title submission: ideally until November 5, 2021
Manuscripts due by: February 20, 2022
Notification to authors: March 15, 2022
Website: https://www.mdpi.com/journal/mti/special_issues/Explainable_User_Models
Special Issue Information
This special issue addresses research on Explainable User Models. As AI systems’ actions and decisions will significantly affect their users, it is important to be able to understand how an AI system represents its users. It is a well-known hurdle that many AI algorithms behave largely as black boxes. One key aim of explainability is, therefore, to make the inner workings of AI systems more accessible and transparent.
Such explanations can be helpful in the case when the system uses information about the user to develop a working representation of the user, and then uses this representation to adjust or inform system behavior. E.g., an educational system could detect whether students have a more internal or external locus of control, a music recommender system could adapt the music it is playing to the current mood of a user, or an aviation system could detect the visual memory capacity of its pilots. However, when adapting to such user models it is crucial that these models are accurately detected. Furthermore, for such explanations to be useful, they need to be able to explain or justify their representations of users in a human-understandable way. This creates a necessity for techniques that will create models for the automatic generation of satisfactory explanations intelligible for human users interacting with the system.
The scope of the special issue includes but is not limited to:
Detection and Modelling
• Novel ways of Modeling User Preferences
• Types of information to model (Knowledge, Personality, Cognitive differences, etc.)
• Distinguishing between stationary versus transient user models (e.g., Personality vs Mood)
• Context modeling (e.g., at work versus at home, lean in versus lean out activities)
• User models from heterogeneous sources (e.g., behavior, ratings, and reviews)
• Enrichment and Crowdsourcing for Explainable User Models
Ethics
• Detection of sensitive or rarely reported attributes (e.g., gender, race, sexial orientation)
• Implicit user modeling versus explicit user modeling (e.g., questionnaires versus inference from behavior)
• User modeling for self actualization (e.g., user modeling to improve dietary or news consumption habits)
Human understandability
• Metrics and methodologies for evaluating fitness for the purpose of explanations
• Balancing completeness and understandability for complex user models
• Explanations to mitigate human biases (e.g., confirmation bias, anchoring)
• Effect of user model explanation on subsequent user interaction (e.g., simulations, and novel evaluation methodologies)
Effectiveness
• Analysis or comparison of context of use of explanation (e.g., risk, time pressure, error tolerance)
• Analysis of context of use of system (e.g., decision support, prediction)
• Analysis or comparison of effect of explaining in specific domains (e.g., education, health, recruitment, security)
Adaptive presentation of the explanations
• For different types of user
• Interactive explanations
• Investigation of which presentational aspects are beneficial to tailor in the explanation (e.g., level of detail, terminology, modality text or graphics, level of interaction)
Prof. Dr. Nava Tintarev
Ms. Oana Inel
Guest Editors
We are happy to announce the call for papers:
*we apologize for cross postings*
=========================================================
Special Issue on New Frontiers in Multimedia-based and Multimodal HCI
to be published in the journal
Multimedia Tools and Applications
https://www.springer.com/journal/11042
=========================================================
-----------------------------------------------------------
Overview:
-----------------------------------------------------------
This special issue considers research in the area of multimedia-based and multimodal systems for advanced human-computer interaction (HCI). It aims at exploring and expanding on its frontiers. Therefore it especially seeks high-quality contributions from research areas at the frontiers of multimedia HCI, such as arts and humanities, education, cyber-physical systems, artificial intelligence.
The special issue will also host the extended versions of selected best papers presented at the 2021 Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter, held from 11 to 13 July 2021 in Bolzano, Italy. Such papers will undergo a regular review process as detailed in the Submission Guidelines below.
-----------------------------------------------------------
Topics of Interest
-----------------------------------------------------------
Topics of interest include, but are not limited to:
Frontiers in Multimedia-based and Multimodal HCI: Theories, Concepts and Models
· HCI design and evaluation methods for multimedia and multimodal systems
· Multimodal interaction technologies
· Collaborative and social computing and HCI
· Accessibility and inclusive multimedia
Frontiers of Arts, Humanities, Education, Society for Multimedia-based and Multimodal HCI
· Design & arts and multimedia-based HCI
· Humanities and multimedia-based HCI
· Learning, education and multimedia-based HCI
· Values, ethics, society and multimedia-based HCI
Frontiers of Physical, Digital or Hybrid Multimedia-based and Multimodal HCI
· Game- and gamification-based multimedia-based HCI and multimodal systems
· Augmented, virtual or mixed reality and multimedia-based HCI in multimodal systems
· Smart things, smart ambients or smart cities and multimodal HCI
· Tangible design, industrial design or product design and multimedia-based HCI
· Beyond cobots: assistive or proactive robots and multimedia-based HCI
Frontiers of Artificial Intelligence for Multimedia-based and Multimodal HCI
· Human-in-the-loop machine/deep learning and multimedia-based HCI in multimodal systems
· Agent-based systems or multi-agent systems and multimedia-based HCI
· Data or process analysis, modelling or visualisation and multimedia-based HCI
· Natural language processing and multimedia-based HCI
· Recommendation, personalisation or adaptation and multimedia-based HCI
-----------------------------------------------------------
Guest Editors:
--------------------------------------------------------- --
Dr. Alessandra Melonio (Lead Guest Editor)
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: alessandra.melonio(a)unibz.it<mailto:alessandra.melonio@unibz.it>
Dr. Maria De Marsico
Department of Computer Science, Sapienza University of Rome, Italy
Email: demarsico(a)di.uniroma1.it<mailto:demarsico@di.uniroma1.it>
Dr. Cristina Gena
Department of Computer Science, University of Torino, Italy
Email: cristina.gena(a)unito.it<mailto:cristina.gena@unito.it>
Dr. Rosella Gennari
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: gennari(a)inf.unibz.it<mailto:gennari@inf.unibz.it>
-----------------------------------------------------------
Important dates/Tentative Schedule:
-----------------------------------------------------------
Submission deadline: November 30, 2021
Final manuscript due: August 30, 2022
-----------------------------------------------------------
Submission Guidelines
-----------------------------------------------------------
Authors should prepare their manuscript according to the Instructions for Authors available from the Multimedia Tools and Applications website<https://springer.com/11042>. Authors should submit through the online submission site at https://www.editorialmanager.com/mtap/default.aspx<https://www.editorialmanager.com/mtap/default.aspx> and select “SI 1224 - New Frontiers in Multimedia-based and Multimodal HCI” when they reach the “Article Type” step in the submission process. Submitted papers should present original, unpublished work, relevant to one of the topics of the special issue. All submitted papers will be evaluated on the basis of relevance, significance of contribution, technical quality, scholarship, and quality of presentation, by at least three independent reviewers. It is the policy of the journal that no submission, or substantially overlapping submission, be published or be under review at another journal or conference at any time during the review process.
Please note that the authors of papers presented at CHItaly 2021 are invited to submit an extended version of their contributions by taking into consideration both the reviewers’ comments on their conference paper, and the feedback received during presentation at the conference. It is worth clarifying that that the extended version is expected to present a significant contribution beyond the conference paper, and contain at least 30% original scientific contribution, e.g., in the form of new algorithms, experiments or qualitative/quantitative comparisons. Neither verbatim transfer of large parts of the conference paper nor reproduction of already published figures will be tolerated. Authors must explain in the introduction to the paper the new contribution to the field made by the submission, and the original conference publication should be cited in the text. The extended versions of CHItaly papers will undergo the ordinary review process, and be accepted only if well-suited to the topic of this special issue and meeting the scientific level of the journal.
[cid:5e2cd432-4bcb-4f75-bea8-031c88c81df6]
The paper submission deadline for the 20th International Conference on Mobile and Ubiquitous Multimedia (https://www.mum-conf.org/2021/cfp-papers/) has been extended to August 13, but you still need to submit the abstract by the 6th. You will then be able to update your submission until the 13th AOE.
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates
> August 6 | Abstract Submission (Long and Short papers)
> August 13 | Paper Submission (Long and Short papers)
> September 28 | Notification
> October 10 | Camera Ready
> December 5-8 | Conference
MUM is an interdisciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This edition of MUM aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
This year, we have all been confronted with significant changes caused by the corona virus outbreak. Based on vaccination data coming from Europe, the USA, and other countries, we are confident that MUM 2021 will be able to be organized physically. However, we plan for it to be a hybrid in-person event with support for remote participation for those who might not be able to travel to Belgium. We are currently considering which solution to use to be as inclusive as possible to those who will prefer to present and participate remotely. We will monitor the unfolding of the events in the short term and update the conference modality accordingly.
We welcome submissions of high-quality papers that offer original and unpublished contributions relevant to the field of mobile and ubiquitous multimedia. Paper topics include, but are not limited to, the following:
* Augmented, mixed, and virtual reality systems and applications
* Architectures, systems, algorithms and other constructions tackling relevant technical challenges
* Case studies, field trials, or user experience evaluations of new applications and services
* Conceptualizations and theorizations of the field
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Middleware and distributed computing support for mobile and ubiquitous multimedia
* Novel applications for mobile and ubiquitous gaming, entertainment, networking, and advertising
* Privacy and security related issues to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Papers should be grounded in existing literature and knowledge, and should be written for an * interdisciplinary audience. Papers must be submitted via EasyChair at the latest by August 6th, 2021 * AoE. An application for inclusion of the conference proceeding in the ACM International Conference * Proceeding Series is currently being processed.
# Keynotes
Professors Yvonne Rogers (Director of UCLIC) and Antonio Krueger will give this year's keynotes. More info coming soon on the website of the conference.
# Submission and Templates
The correct template for submissions is the ACM Primary Article Template in single-column format (in PDF format). Submissions should be prepared using either the single column Word Submission Template or the single column LaTeX template (using the “manuscript, review, anonymous” style available in the template). Submissions can be of variable length. Paper length must be based on the weight of the contribution with 16 pages (excluding references) in single column format being valued as long papers in past editions and 7 pages (excluding references) in single column format being valued as short papers in past editions.
Successful submissions of around 16 pages typically represent significant empirical, theoretical or methodological advances in the field.
Successful submissions of around 7 pages offer more focused contributions; they are not intended to be work in progress reports but, instead, they offer complete, rigorously developed work, with a solid contribution to the field. Short papers have a smaller scope or more focused contribution than long papers.
Submissions should not have been previously published or be concurrently under submission. Papers must be anonymized. Submitted papers will undergo a rigorous double-blind review process managed by the Program Chairs. Each submitted paper will be reviewed by at least three reviewers, chosen from the pool of members of the Program Committee listed below. This pool of reviewers features both experts from the previous edition, as well as new researchers to address new emerging research areas and underrepresented communities. Papers will be assigned through a bidding process.
Authors are encouraged to submit an optional video of maximum 5 minutes to support their submission. To ensure videos can be viewed by all reviewers, authors should preferably use the H.264 encoding and the MP4 file format. To accommodate the upload limits of EasyChair (max. 50mb per file), the bit rate of videos can be lowered.
# Reviewing process
There will be a single round of reviews with three potential outcomes: desk-rejects (papers that are significantly out of scope, not written in English, etc.), rejection, and conditional acceptance. No rebuttal phase is planned. Authors of conditionally accepted papers will find in the reviews a list of revisions and requested changes they need to satisfy to have their paper be officially accepted into the program. At least one author from each accepted paper must register to the conference.
# Organisers:
Adalberto L. Simeone, KU Leuven, Belgium, General Chair
Raf Ramakers, Hasselt University, Belgium, Program Chair
Cristina Gena, Università di Torino, Italy, Program Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-papers/
Twitter: @MUMconf
E-mail: mailto:general2021@mum-conf.org or mailto:papers2021@mum-conf.org
--
Adalberto L. Simeone
Assistant Professor
ARIA - Artificial Realities and Interactive Ambients
https://aria.cs.kuleuven.be
Department of Computer Science, KU Leuven
Follow me on Twitter http://twitter.com/Adal_LShttps://www.adalsimeone.me/
*** First Call for Papers and Special Sessions ***
2022 IEEE International Conference on Evolving and Adaptive
Intelligent Systems (IEEE EAIS 2022)
May 25-27, 2022, Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/eais2022/
(Proceedings to be published by the IEEE Xplore Digital Library;
Special Journal Issue with Evolving Systems, Springer)
IEEE EAIS 2022 will provide a working and friendly atmosphere and will be a
leading international forum focusing on the discussion of recent advances,
the exchange of recent innovations and the outline of open important future
challenges in the area of Evolving and Adaptive Intelligent Systems. Over the
past decade, this area has emerged to play an important role on a broad
international level in today's real-world applications, especially those ones
with high complexity and dynamic changes. Its embedded modelling and
learning methodologies are able to cope with real-time demands, changing
operation conditions, varying environmental influences, human behaviours,
knowledge expansion scenarios and drifts in online data streams.
Conference Topics
Basic Methodologies
Evolving Soft Computing Techniques. Evolving Fuzzy Systems. Evolving
Rule-Based Classifiers. Evolving Neuro-Fuzzy Systems. Adaptive
Evolving Neural Networks. Online Genetic and Evolutionary Algorithms. Data
Stream Mining. Incremental and Evolving Clustering. Adaptive
Pattern Recognition. Incremental and Evolving ML Classifiers. Adaptive
Statistical Techniques. Evolving Decision Systems. Big Data.
Problems and Methodologies in Data Streams
Stability, Robustness, Convergence in Evolving Systems. Online Feature
Selection and Dimension Reduction. Online Active and Semi-supervised
Learning. Online Complexity Reduction. Computational Aspects.
Interpretability Issues. Incremental Adaptive Ensemble Methods. Online
Bagging and Boosting. Self-monitoring Evolving Systems. Human-Machine
Interaction Issues. Hybrid Modelling, Transfer Learning. Reservoir Computing.
Applications of EAIS
Time Series Prediction. Data Stream Mining and Adaptive Knowledge
Discovery. Robotics. Intelligent Transport and Advanced Manufacturing.
Advanced Communications and Multimedia Applications. Bioinformatics and
Medicine. Online Quality Control and Fault Diagnosis. Condition
Monitoring Systems. Adaptive Evolving Controller Design. User Activities
Recognition. Huge Database and Web Mining. Visual Inspection and
Image Classification. Image Processing. Cloud Computing. Multiple Sensor
Networks. Query Systems and Social Networks. Alternative Statistical and
Machine Learning Approaches.
Special Sessions
Distinguished researchers working in theory, analysis and applications of
evolving adaptive and intelligent systems and related areas are encouraged to
submit proposals within the technical scope of IEEE EAIS 2022. Researchers
interested in organising special sessions are invited to submit a formal
proposal to the Special Sessions Chair Gabriella Casalino
(gabriella.casalino(a)uniba.it) and to the General Chair George Angelos
Papadopoulos (george(a)cs.ucy.ac.cy), by specifying:
- Special Session Lead Organiser email address, details and mini-bio
- Co-Organiser(s) details and mini-bio (optional)
- Special Session title
- Aim and scope of the Special Session (~half a page)
- A list of main topics of the Special Session
- A list of potential/expected contributors
Submissions
Submitted papers should not exceed 8 pages plus at most 2 pages overlength.
Submissions of full papers are accepted online through Easy Chair
(https://easychair.org/conferences/?conf=eais2022).
The EAIS 2022 proceedings will be published on IEEE Xplore Digital Library.
Authors of selected papers will be invited to submit extended versions
for possible inclusion in a special issue of Evolving Systems - An
Interdisciplinary Journal for Advanced Science and Technology (Springer).
Important Dates
• Special Session submission: October 1, 2021
• Special Session acceptance: October 10, 2021
• Paper submission: January 10, 2022
• Notification of acceptance/rejection: February 19, 2022
• Camera ready submission: March 20, 2022
• Authors registration: March 20, 2022
• Conference Dates: May 25-27, 2022
Social Media
FB: https://www.facebook.com/IEEEEAIS
Twitter: https://twitter.com/IEEE_EAIS
Linkedin: https://www.linkedin.com/events/2022ieeeconferenceonevolvingand681556007867…
Organization
Honorary Chairs
• Dimitar Filev, Ford Motor Co., USA
• Nikola Kasabov, Auckland University of Technology, New Zealand
General Chairs
• George A. Papadopoulos, University of Cyprus, Nicosia, Cyprus
• Plamen Angelov, Lancaster University, UK
Program Committee Chairs
• Giovanna Castellano, University of Bari, Italy
• José A. Iglesias, Carlos III University of Madrid, Spain
ERCIM "Alain Bensoussan" Fellowship Programme
ERCIM offers fellowships for PhD holders from all over the world. The next round is open!
Deadline for applications: 30 September 2021.
Topics cover most disciplines in Computer Science, Information Technology, and Applied Mathematics.
Fellowships are of 12-month duration spent in one ERCIM member institute.
Detailed description of the programme, application guide and application form :
http://fellowship.ercim.eu/
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Ffellowship…
1%7CSanna.Downing%40vtt.fi%7C1ef308820ada405612dd08d842bf52da%7C68d6b592500843b59b0423bec4e86cf7%7C0
%7C0%7C637332736822207490&sdata=D96GB9BjR5AVrsp3aFjQGk1PqFgZcz7146412HIhMLQ%3D&reserved=0>
Conditions
Applicants must:
* have obtained a PhD degree during the last 8 years (prior to the application year deadline)
or be in the last year of the thesis work with an outstanding academic record. Nevertheless, before
starting the grant, a proof of the PhD degree will be requested.
* complete, submit the application form and send via the online system:
* a detailed curriculum vitae
* a list of publications
* two scientific papers in English
* contact details of two referees
* start the fellowship no later than 1 May 2022.
--
Emma Lière <mailto:emma.liere@ercim.eu> <emma.liere(a)ercim.eu>
https://www.ercim.eu
ERCIM - 2004 route des Lucioles - Sophia Antipolis 06410 Biot - France
Voice: +33.4.92.38.75.74
Fax: +33.4.92.38.50.11
Apologies for Cross-Posting
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates
> August 6 | Submission (Long and Short papers)
> September 28 | Notification
> October 10 | Camera Ready
> December 5-8 | Conference
MUM is an interdisciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This edition of MUM aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
This year, we have all been confronted with significant changes caused by the corona virus outbreak. Based on vaccination data coming from Europe, the USA, and other countries, we are confident that MUM 2021 will be able to be organized physically. However, we plan for it to be a hybrid in-person event with support for remote participation for those who might not be able to travel to Belgium. We are currently considering which solution to use to be as inclusive as possible to those who will prefer to present and participate remotely. We will monitor the unfolding of the events in the short term and update the conference modality accordingly.
We welcome submissions of high-quality papers that offer original and unpublished contributions relevant to the field of mobile and ubiquitous multimedia. Paper topics include, but are not limited to, the following:
* Augmented, mixed, and virtual reality systems and applications
* Architectures, systems, algorithms and other constructions tackling relevant technical challenges
* Case studies, field trials, or user experience evaluations of new applications and services
* Conceptualizations and theorizations of the field
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Middleware and distributed computing support for mobile and ubiquitous multimedia
* Novel applications for mobile and ubiquitous gaming, entertainment, networking, and advertising
* Privacy and security related issues to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Papers should be grounded in existing literature and knowledge, and should be written for an * interdisciplinary audience. Papers must be submitted via EasyChair at the latest by August 6th, 2021 * AoE. An application for inclusion of the conference proceeding in the ACM International Conference * Proceeding Series is currently being processed.
# Keynotes
Professors Yvonne Rogers (Director of UCLIC) and Antonio Krueger will give this year's keynotes. More info coming soon on the website of the conference.
# Submission and Templates
The correct template for submissions is the ACM Primary Article Template in single-column format (in PDF format). Submissions should be prepared using either the single column Word Submission Template or the single column LaTeX template (using the “manuscript, review, anonymous” style available in the template). Submissions can be of variable length. Paper length must be based on the weight of the contribution with 16 pages (excluding references) in single column format being valued as long papers in past editions and 7 pages (excluding references) in single column format being valued as short papers in past editions.
Successful submissions of around 16 pages typically represent significant empirical, theoretical or methodological advances in the field.
Successful submissions of around 7 pages offer more focused contributions; they are not intended to be work in progress reports but, instead, they offer complete, rigorously developed work, with a solid contribution to the field. Short papers have a smaller scope or more focused contribution than long papers.
Submissions should not have been previously published or be concurrently under submission. Papers must be anonymized. Submitted papers will undergo a rigorous double-blind review process managed by the Program Chairs. Each submitted paper will be reviewed by at least three reviewers, chosen from the pool of members of the Program Committee listed below. This pool of reviewers features both experts from the previous edition, as well as new researchers to address new emerging research areas and underrepresented communities. Papers will be assigned through a bidding process.
Authors are encouraged to submit an optional video of maximum 5 minutes to support their submission. To ensure videos can be viewed by all reviewers, authors should preferably use the H.264 encoding and the MP4 file format. To accommodate the upload limits of EasyChair (max. 50mb per file), the bit rate of videos can be lowered.
# Reviewing process
There will be a single round of reviews with three potential outcomes: desk-rejects (papers that are significantly out of scope, not written in English, etc.), rejection, and conditional acceptance. No rebuttal phase is planned. Authors of conditionally accepted papers will find in the reviews a list of revisions and requested changes they need to satisfy to have their paper be officially accepted into the program. At least one author from each accepted paper must register to the conference.
# Organisers:
Adalberto L. Simeone, KU Leuven, Belgium, General Chair Raf Ramakers, Hasselt University, Belgium, Program Chair Cristina Gena, Università di Torino, Italy, Program Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-papers/
Twitter: @MUMconf
E-mail: mailto:general2021@mum-conf.org or mailto:papers2021@mum-conf.org
--
Adalberto L. Simeone
Assistant Professor
ARIA - Artificial Realities and Interactive Ambients
https://aria.cs.kuleuven.be
Department of Computer Science, KU Leuven
Follow me on Twitter @Adal_LS<http://twitter.com/Adal_LS>
https://www.adalsimeone.me<https://www.adalsimeone.me/>
Website: https://www.bhcc-symposium.com/
Third Symposium on Biases in Human Computation and Crowdsourcing
10 - 12 November 2021, Delft, Netherlands (Online)
BHCC 2021 is an event of the Academic Fringe Festival (https://www.academicfringe.org/)
Organized by TU Delft and CHI Nederland
--- Apologies for cross-posting ---
*Overview*
The goal of this symposium is to analyse both existing human biases in hybrid systems, and methods to manage bias via crowdsourcing and human computation. We will discuss different types of biases, measures and methods to track bias, as well as methodologies to prevent and solve bias.
We welcome the submission of research papers and abstracts which describe original work that has not been submitted or currently under review, has not been previously published nor accepted for publication elsewhere, in any other journal or conference. We welcome the submission of the following types of contributions:
- Full papers should be at most 10 pages in length (including figures, tables, appendices, and references),
- Short papers should be at most 5 pages in length (including figures, tables, appendices, and references),
- Abstracts should contain just a title and the abstract, and should detail demos or relevant work or ideas which are under development. They can not contain references.
More details: https://www.bhcc-symposium.com/submission
*Important Dates*
Time zone: Anywhere on Earth (AoE)
- Full Papers and Short papers due: 26 August 2021
- Abstracts due: 2 September 2021
- Notifications: 22 October 2021
- Conference: 10-12 November 2021
*Submission*
We implement a double-blind review process. Submissions must be anonymous and the submission must be made via EasyChair: https://easychair.org/conferences/?conf=bhcc2021
We are committed to create an equal opportunity environment, without regard to race, gender identity or expression, age, disability, or any other status. For this reason, if you feel that you are in a disadvantaged situation or you require assistance please reach out to us (bhcc2021(a)easychair.org). We’ll be more than happy to help and allow everyone to submit a paper.
We are keen to create a fair working environment for the crowd workers and annotators. For this reason, each submission should clearly state the policies implemented to pursue this aim; each paper should be clear about the amount of work required for an annotator to submit the task, the payment, the time spent by the annotators to finish the task, and all the relevant details aimed at making clear that workers and annotators obtained a fair compensation and treatment for their work.
Dear colleague,
we would like to attract your attention to HHEE @ ACM HT 2021: HCI and
Hypermedia for Enhanced Education with interactive multimedia
**Please forward to anyone who might be interested**
Apologies for cross-posting.
CALL FOR PAPERS
----------------
Workshop on HCI and Hypermedia for Enhanced Education with interactive
multimedia - HHEE 2021 (http://hhee.dibris.unige.it/)
in conjunction with the 32nd ACM Conference on Hypertext and Social Media -
HT 2021 (https://ht.acm.org/ht2021/), 30 August – 2 September 2021 |
Virtual event.
IMPORTANT DATES (23:59 AoE - Anywhere on Earth)
---------------
Paper deadline: Fri, July 23
Notification to authors: Mon, August 16
Workshop date: Mon, August 30
Camera-ready due: Sun, September 5 (note: papers will be made available to
conference and workshop participants earlier)
DESCRIPTION
------------
Education, together with the whole society, is experiencing a leap towards
virtualization, speeding up a process that was already under way. Online
learning is thus becoming a usual practice and experience for millions of
students, and we can expect that this will impact on future education and
learning models.
Multimedia content and video-based learning are increasingly taking a
central role, thus it becomes of paramount importance to take full
advantage of them by providing and automating services that help to
overcome issues, such as linear viewing and poor engagement, and to exploit
the advantages through enhanced interactivity, multimodal interfaces, new
visualization tools, knowledge graphs, summarization, personalized
hypervideo.
In this scenario, Human-Computer Interaction, Artificial Intelligence,
Cognitive Computing, and Natural Language Processing can play an essential
role to exploit educational resources in order to enable a new wave of
enhanced educational services and improve the consumption itself of
multimedia content.
TOPICS
-------
We are looking for contributions that address the challenges of
interactive hypermedia and intelligent user interfaces for education,
advance the state of the art in theories, methods, and technologies. Topics
of interest include but are not limited to:
- multimodal intelligent user interfaces for education
- adaptive learning environments
- adaptive hypervideo
- interactive knowledge graphs
- multimedia-enriched knowledge graphs
- knowledge extraction from educational resources
- summarization and explanation
- error detection, feedback and accountability
- intelligent textbooks
- augmented video services
- semantically-enhanced educational services
- modeling, visualization and exploration of multimedia resources
- tracking and analysing learners behaviour with video content
- learning analytics for improving multimodal learning services
- cloud-based learning environments
SUBMISSIONS:
-----------------------
Accepted papers will appear in the Proceedings of the HT21 conference and
will be published in the ACM Digital Library.
We encourage the submission of original contributions investigating
hypermedia for enhanced education with interactive multimedia:
- Full research papers (max 10 pages, including references);
- Short papers (max 5 pages, including references) for position papers and
research-in-progress papers.
Note on length: appendices count toward the page limit.
ACM HHEE ’21 uses a double blind review process
Authors must omit their names and affiliations from submissions, and avoid
obvious identifying statements. For instance, citations to the authors’ own
prior work should be made in the third-person.
Authors should submit their papers as single-column. Papers must be
formatted according to the new workflow for ACM publications. The templates
and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Using LaTeX is highly recommended to minimize the extent of reformatting
for camera-ready.
* LaTeX (use \documentclass[manuscript,review,anonymous]{acmart} in the
sample-authordraft.tex file for single-column):
https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
* Overleaf (use\documentclass[manuscript,review,anonymous]{acmart} for
single-column):
https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
* MS Word:
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Submissions should be submitted as PDF files via EasyChair:
https://easychair.org/conferences/?conf=ht21. When submitting, please
select the track “Workshop on HCI and Hypermedia for Enhanced Education
with interactive multimedia”.
Authors are required to present their paper at the workshop. All the papers
presented at the workshop will be published by ACM and will be available
via the ACM Digital Library.
ORGANIZING COMMITTEE
--------------------
Mauro Coccoli, University of Genoa, IT
Ilenia Galluccio, University of Genoa, IT
Ilaria Torre, University of Genoa, IT
CONTACT
-----------------
e-mail: hhee2021(a)easychair.org
Web page: http://hhee.dibris.unige.it
On behalf of the workshop organisers
Best Regards
Ilenia Galluccio
PhD Candidate
University of Genoa
The PhD program in Computer Science and Artificial Intelligence at the
University of Udine, Italy,
welcomes candidates applying for 14 three-year positions (11 of which
supported by scholarship).
Applicants will focus their research project on topics that can be
chosen in a wide range
listed here https://www.dmif.uniud.it/dottorato/iai/collegio-docenti/
The PhD program in Computer Science and Artificial Intelligence has
also opened funded agreements
with Fondazione Bruno Kessler (www.fbk.eu/en/), CRO Aviano
(www.cro.sanita.fvg.it/it/) and ISTC-CNR (www.istc.cnr.it/en).
The deadline for applicationa is *July 21, 2021. *
Detailed instructions as well as a link to the official call and
application forms are available from
https://www.dmif.uniud.it/dottorato/iai/
Prospective applicants can contact the Coordinator for further details
and/or one or more PhD Supervisors for project-related questions.
All contacts can be found in the PhD web site
https://www.dmif.uniud.it/dottorato/iai/collegio-docenti/
---------------------------------------------------------------------------------
Prof. Luca Chittaro HCI Lab (http://hcilab.uniud.it)
Department of Mathematics, Computer Science, and Physics
tel: +39 (0432) 558.450 University of Udine
luca.chittaro(a)uniud.it Via delle Scienze, 206
http://www.dmif.uniud.it/chittaro 33100 Udine -- ITALY
University of Udine - Confidentiality Notice
This message is exclusively addressed to the recipients. All the information contained in this
message, including any attachments, is confidential in compliance with Regulation (UE)
2016/679 and Legislative Decree 196/2003. Therefore, forwarding, disclosing and making
the above-mentioned information available without prior authorization from the sender is
forbidden in any form or manner. If you have received this message in error, we kindly invite
you to delete it permanently and to notify the sender.
Università di Udine - Dichiarazione di Riservatezza
Il presente messaggio è indirizzato esclusivamente ai destinatari. Tutte le
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la divulgazione e la messa a disposizione in qualunque forma o modo, in mancanza di preventiva
autorizzazione del mittente. Qualora il messaggio Le fosse pervenuto per errore,
La invitiamo cortesemente ad eliminarlo in modo definitivo dando immediato riscontro.
Joint Workshop on Interfaces and Human Decision Making for Recommender
Systems
IntRS'21: https://intrs2021.wordpress.com/
Held in conjunction with the ACM Conference on Recommender Systems (RecSys
2021) Amsterdam, Netherlands, 25th September 2021. Full day.
Submission deadline: Jul. 20th, 2021
Author notification: Aug. 20th, 2021
Camera-ready version: Aug. 31st, 2021
Submission site
---------------------
https://easychair.org/conferences/?conf=intrs2021
Recommender systems are developed to help users in finding items that match
their interests, needs, and preferences. Since the emergence of recommender
systems, the majority of research in this area focused on improving
predictive accuracy of recommendation. Much less attention has been paid to
how users interact with the system and the efficacy of interface designs
from users perspectives. The field has reached a point where it is
necessary to look beyond algorithms, into users interactions, decision
making processes, and overall end user experience.
The IntRS workshop series focuses on the human side of recommender
systems. Its goal is to integrate modern HCI approaches and theories of
human decision making into the construction of recommender systems. It
focuses particularly on the impact of interfaces on decision support and
overall satisfaction. IntRS workshops have been previously held at RecSys
2014, 2015, 2016, 2017, 2018, 2019, and 2020.
The aim of the IntRS21 workshop is to bring together researchers and
practitioners exploring the topics of designing and evaluating novel
intelligent interfaces for recommender systems in order to: (1) share
research and techniques, including new design technologies and evaluation
methodologies, (2) identify next key challenges in the area, and (3)
identify emerging topics.
This workshop aims at establishing an interdisciplinary community with a
focus on the interface design issues for recommender systems and promoting
the collaboration opportunities between researchers and practitioners. We
particularly encourage demos and mock-ups of systems to be used as a basis
of a lively and interactive discussion in the workshop. In our opinion, the
workshop will complement the technical aspects mainly discussed at the
Conference with specific topics related to cognitive modeling and decision
making.
Topics of interests include, but are not limited to:
o Interaction, user modeling, and decision-making
- Cognitive Modeling for recommender systems
- Human-recommender interaction
- Decision theories and biases (e.g., priming, framing, and decoy effects)
- Detection and mitigation of decision biases (e.g., in item
presentations)
- Preference detection (e.g., eye tracking for automated preference
detection)
- Emotions and mood in recommender systems (e.g., emotion-aware
recommendation)
- Personality in recommender systems (e.g., personality-aware
recommendation)
- Trust inspiring recommender systems and interfaces (e.g.,
explanation-aware recommendation)
- Controllability, transparency, and scrutability
- Argumentation and persuasive recommendation (e.g., argumentation-aware
recommendation)
- Cultural differences (e.g., culture-aware recommendation)
- Mechanisms for effective group decision making (e.g., group
recommendation heuristics)
- Decision theories for effective group decision making (e.g., hidden
profile management)
- Voting Advice Applications
o User Interfaces
- Visual interfaces for recommender systems
- Explanation interfaces for recommender systems
- Collaborative multi-user interfaces (e.g., for group decision making)
- Spoken and natural language interfaces
- Trust-aware interfaces
- Social interfaces
- Context-aware interfaces
- Ubiquitous and mobile interfaces
- Conversational interfaces
- Example- and demonstration-based interfaces
- New approaches to designing interfaces for recommender systems
- User interfaces for decision making (e.g., decision strategies and user
ratings)
o Evaluation
- Case studies
- Benchmarking platforms
- Empirical studies and evaluations of interfaces for recommender systems
- Empirical studies and evaluations of new interaction designs
- Evaluation methods and metrics (e.g., evaluation questionnaire design)
Submissions
----------------
Submission site:
https://easychair.org/conferences/?conf=intrs2021
We encourage two types of submissions, which address novel interface issues
in recommender systems:
- Short/Demo papers. The maximum length is 8 pages in the new
single-column format.
- Long papers. The maximum length is 14 pages in the 8 pages in the new
single-column format.
Submitted papers will be evaluated according to their originality, technical
content, style, clarity, and relevance to the workshop.
For short papers we will encourage alternative modes of presentation such as
demos, playing out of scenarios, mockups, and alternate media such as video.
Demonstration sessions will provide the opportunity to show innovative
interface designs for recommender systems.
Accepted papers will be included in workshop proceedings to be published on
the CEUR-WS.org site.
Note that at least one author of each accepted paper needs to register and
attend the workshop.
Organizers
--------------
Peter Brusilovsky peterb(a)pitt.edu
School of Information Sciences, University of Pittsburgh, USA
Marco de Gemmis marco.degemmis(a)uniba.it Dept. of Computer Science,
University of Bari Aldo Moro, Italy
Alexander Felfernig alexander.felfernig(a)ist.tugraz.at Institute for
Software Technology, Graz University of Technology, Austria
Elisabeth Lex - elisabeth.lex(a)tugraz.at Graz University of Technology,
Austria
Pasquale Lops pasquale.lops(a)uniba.it Dept. of Computer Science, University
of Bari Aldo Moro, Italy
Giovanni Semeraro giovanni.semeraro(a)uniba.it Dept. of Computer Science,
University of Bari Aldo Moro, Italy
Martijn C. Willemsen - M.C.Willemsen(a)tue.nl Eindhoven University of
Technology, The Netherlands
***** Apologies for multiple postings *****
Dear Colleagues,
The following special issue of which we are the guest editors will be published in Applied Sciences (http://www.mdpi.com/journal/applsci <http://www.mdpi.com/journal/applsci>), and is now open to receive submissions of full research articles and comprehensive review papers for peer-review and possible publication:
Special Issue: "Human and Artificial Intelligence <https://www.mdpi.com/journal/applsci/special_issues/Human_Artificial_Intell…>"
Website: https://www.mdpi.com/journal/applsci/special_issues/Human_Artificial_Intell… <https://www.mdpi.com/journal/applsci/special_issues/Human_Artificial_Intell…>
Guest Editors:
Prof. Dr. Alessandro Micarelli (Roma Tre University, Italy)
Dr. Giuseppe Sansonetti (Roma Tre University, Italy)
Dr. Giuseppe D’Aniello (University of Salerno, Italy)
Deadline for manuscript submissions: 20 September 2021
In recent years, significant advances have been made toward the realization of General Artificial Intelligence, especially in the Machine Learning (ML) (e.g., Deep Learning) domain. Several real-world tasks, however, cannot yet be solved by machines alone. Systems are hence needed that rely on the integration of Human and Artificial Intelligence to solve the most complex problems. In many academic and industrial intelligent agents, communication between humans and computers is a key factor. Many challenges, however, can hinder successful cooperation between the two actors. ML algorithms, for instance, fail to provide explanations for their actions, while human cognitive overload and human out-of-the-loop syndrome may result in lower performance.
It is open to both original research articles and review articles covering all the relevant progress in these fields (though is not limited to the following):
New technologies and frameworks that support human–machine interaction and human–machine collaborative intelligence;
Machine learning (e.g., deep learning) to understand human behavior;
Explainable Artificial Intelligence;
Human factors in Artificial Intelligence;
Human teaming with autonomous systems;
Situation-aware intelligent systems;
Artificial intelligence for cyberphysical–social systems;
Emotion Artificial Intelligence (e.g., sentiment analysis);
Brain–computer modeling for human–machine cooperation;
Decision support systems in different domains (e.g., logistics, smart factory, healthcare);
Personalized systems (e.g., user profiling, e-learning, recommender systems).
Applied Sciences is an online, peer-reviewed, open access journal, published quarterly by MDPI AG, Basel, Switzerland. The journal is covered by Science Citation Index Expanded (Web of Science) [search for "Applied Sciences-Basel"], Scopus, INSPEC (IET) and other databases. Manuscripts are peer-reviewed and a first decision provided to authors approximately 17 days after submission; acceptance to publication is undertaken in 5.7 days (median values for papers published in the first six months of 2018).
An Article Processing Charges (APC) of 2000 CHF for Applied Sciences apply to accepted papers. You may be entitled to a discount if you have previously received a discount code or if your institute has established an institutional membership with MDPI, for more information see http://www.mdpi.com/about/memberships <http://www.mdpi.com/about/memberships>.
For further details on the submission process, please see the instructions for authors at http://www.mdpi.com/journal/applsci/instructions <http://www.mdpi.com/journal/applsci/instructions>
We look forward to hearing back from you soon.
Kind Regards,
Alessandro Micarelli
Giuseppe Sansonetti
Giuseppe D'Aniello
Carissimi tutti,
e’ un grandissimo piacere per me inoltrare questa CfP per la 33-esima edizione della conferenza australiana di human computer interaction OzCHI. Come nel 2020, OzCHI anche quest’anno sara’ online, che non e’ proprio come vedersi di persona, ma per lo meno permette di incontrarsi senza dover volare per 48 ore 😊
Un abbraccio a tutti, e non esitate a contattare me o uno degli altri track chairs per qualunque domanda.
Alessandro.
*apologies for cross-posting*
Dear Colleagues, it is our great pleasure to invite you to contribute to the 33rd Australian Conference on Human-Computer Interaction (OzCHI 2021 http://www.ozchi.org/2021/)
OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia's leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics, and students. Participants come from a range of backgrounds and include interaction designers, user experience (UX) practitioners, information architects, software engineers, human factors experts, information systems analysts and social scientists.
This year, OzCHI will be held as a virtual conference with Papers and Late-Breaking Work / Case Studies tracks, and more tracks to be announced soon.
Important dates
Conference Dates: 30 November - 03 December 2021 – Location ONLINE
Papers
20 August 2021: Paper submission deadline
1 October 2021: Notification of accepted submissions
22 October 2021: Publication-ready deadline
Late Breaking Work and Case Studies
17 September 2021: Paper submission deadline
7 October 2021: Notification of accepted submissions
22 October 2021: Publication-ready deadline
Call for Contributions
We invite original contributions on all topics related to human-computer interaction (HCI), interaction design and the design of interactive technologies. We welcome submissions from design, engineering, social science, creative industries, and other related disciplines. In acknowledgement of the effect that Covid-19 had on everyone’s ability to conduct research, we have pushed back the Paper deadline. We invite submission to the conference tracks: Papers, Late Breaking Works, and Case Studies.
Papers should present original research and mature work in the fields of HCI and studies of use and design of interactive technologies. These papers may describe investigations of user needs or contexts of use, lab-based evaluations, or field deployments of prototypes, or other design-led or empirical investigations examining the relationship between people and technology. Given the impact of Covid-19 on conducting research studies, authors are encouraged to also consider submitting theory-based contributions that make a clear contribution to the field.
Papers will be delivered as online presentations at OzCHI 2021. We are planning for accepted papers to be published in the ACM International Conference Proceedings Series available from the ACM Digital Library (pending approval by ACM).
Late-Breaking Works (LBW) submissions present ideas that are emerging and would benefit from discussion with members of the HCI community. These submissions may include initial findings from new research, experiences of reflective practitioners, and first drafts of novel concepts and approaches.
Case Studies include industry and community papers that describe initiatives that could benefit from and contribute to valuable discussion in the HCI community, as well as research impact papers that report on the impact of a research initiative. Case studies differ from papers as they do not need to define themselves as part of the potentially longer-term body of academic research on that topic, and thus may not have an extensive literature review or explicitly add to HCI theory within academic schools of thought.
Selection process
All submissions will undergo a double-blind review by an international panel and will be assessed based on their significance, originality, and clarity of writing.
At least one author of each accepted paper must register with OzCHI and present the paper at the virtual conference. We are aiming to keep costs for authors as low as possible again this year. Updates on registration and online presentation format will be published on the OzCHI website.
Authors of all submitted papers are expected to contribute to the review process by volunteering to review one or more papers in their field of expertise. Review assignment will be guided by a bidding process, to ensure the best possible match between reviewers and paper topic.
Submission details
Papers should be between 9 and 18 pages (excluding references). Reviewers will be instructed to weigh the contribution of a submission relative to its length. Shorter, more focused submissions are encouraged and will be reviewed accordingly.
Case Studies and LBW submissions may be up to 8 pages in the single-column ACM format, (excluding references).
Anonymisation: Submissions must be anonymised for peer review. Citations of own work and general anonymisation standards should follow the CHI anonymisation policy https://chi2021.acm.org/for-authors/presenting/papers/chi-anonymization-pol….
Submission system: OzCHI will accept submissions through PCS, the submission link will be published on the OzCHI website soon.
Submission format: single column format in PDF using Word or LaTeX, including source files.
Template: Papers, Case Studies, and LBW submissions must follow the new Word/LaTeX Master Article template.
For Word users:
Use the Word submission template available from https://www.acm.org/publications/taps/word-template-workflow
If your paper gets accepted, download the Word master article template, available for Windows and Mac from https://www.acm.org/publications/taps/word-template-workflow
LaTeX Users can choose to download the template or use Overleaf:
Download one of the approved LaTex packages available from https://www.acm.org/publications/taps/word-template-workflow
If you use Overleaf, you can find the master template on https://www.overleaf.com/gallery/tagged/acm-official#.WOuOk2e1taQ
Paper Chairs
Hilary Davis - Swinburne University of Technology
Abdullah Al Mahmud - Swinburne University of Technology
Zhanna Sarsenbayeva - The University of Melbourne
Alessandro Soro - Queensland University of Technology
Late Breaking Works and Case Studies Chairs
Diego Muñoz - Swinburne University of Technology
Jennyfer Lawrence Taylor - Australian National University
Jess Tsimeris - Google
For all enquiries, please email mailto:paper.chairs@ozchi.org
Dr Alessandro Soro | Senior Lecturer, School of Computer Science
Unit Coordinator IFB398 (IT Capstone) and IFN692 (Interaction Design for Emerging Technologies)
Faculty of Science | Queensland University of Technology
S Block, Level 10, Room 1050, Gardens Point Campus
E: alessandro.soro(a)qut.edu.au<mailto:alessandro.soro@qut.edu.au> | P: +61 07 3138 9569| M +61 0467 478 956
CRICOS No. 00213J
Apologies for Cross-Posting
**********************************************************************************
MUM 2021 - Pictorials Track
MUM 2021, 20th International Conference on Mobile and Ubiquitous
Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates (Pictorials Track)
> September 23, 2021 | Submission
> October 22, 2021 | Notification
> October 29, 2021 | Camera Ready
> December 5-8 2021 | Conference
# General Information
As aptly phrased by the time-old adage: "a picture is worth a thousand
words", pictorials challenge contributors to rethink the ways in which
we create and report knowledge. Pictorials are papers in which graphic
elements (e.g. diagrams, sketches, screenshots, illustrations,
renderings, photographs, collages) play a major role in conveying ideas
and contributions of a study along with accompanying text. First
introduced in DIS 2014, pictorials responded to the call for new
approaches in documenting design perspectives for HCI research, which
were – and are – growing increasingly complex in terms of spatial acumen
and graphical ingenuity. In particular, ideas that are experientially
complex or abstract can be conveyed more meaningfully in pictures than
in verbal descriptions, such as the subtle undertones of a user’s
emotions or the aesthetic-usability effect of a user interface.
Pictorials have since been introduced in C&C 2017 and TEI 2020, and this
year we are excited to offer the new Pictorials Track of MUM 2021.
Through pictorials, we invite researchers, practitioners, industry
professionals, artists, designers, and students from multidisciplinary
fields to express and unpack their design practices and projects in
visually rich ways.
# Goal
The goal of MUM Pictorials is to investigate the hedonic qualities, i.e.
pleasant and unpleasant sensations, that can be provoked within mobile
or ubiquitous systems, and the design processes that lead to these
hedonic qualities. We emphasise the importance of communicating the
experiential side of HCI research, from not only its research value but
also the emotional and aesthetic qualities of the work. We believe that
these qualities make a difference in HCI, but acknowledge that they can
be difficult or even controversial to describe in the typical research
paper. Pictorials offer the opportunity to use images and other media to
facilitate readers in making hedonic value judgements of the work, as
presented through the pictorial narrative.
We invite convincing demonstrations or descriptions of original types of
existing or future (speculative) systems, or the original design
approaches that underlie them. Pictorials can thus reveal research
prototypes, practices, and products, as well as novel tools and methods
that provide the scaffolding for hedonic outcomes. Therefore, we
encourage contributors to formulate possible tips or guidelines that can
be demonstrated by a design rationale and/or the (iterative) (co-)design
process.
Possible ways to portray a hedonic quality is to use the pictorial as a
low fidelity metaphor of the designed interface, illustrate the user’s
journey of interacting with a system through a visual timeline, or
create collages composed of screenshots and photographs that depict the
experiential qualities of the system. We encourage contributors to be
playful with the submission - after all, pictorials can be another kind
of graphical interface designed to communicate research data. For more
inspiration , please consult recent Call for Pictorials from other
conferences such as: DIS, TEI, C&C, and IEEE VISAP, or contact the
Pictorial chairs.
# Template and Submission
Pictorial submissions should be maximum 12 pages (excluding references).
The correct template for pictorials is the MUM Template, which should be
exported as a PDF when submitting. On the first page of submission,
please keep with the template and include the submission’s title,
author(s), and their affiliation(s) (leave blank for double blind
review), and a written abstract of no more than 150 words describing the
context and contribution of the pictorial to the MUM community. Further
written parts known from other conference formats such as Introduction,
Conclusion, and Discussion are optional.
We strongly recommend using the InDesign Template. A Microsoft Word
template is also available for authors without access to InDesign. The
main part of the submission should be an annotated visual composition
and we encourage submissions to use the format creatively. Pictorials
must be submitted via EasyChair at the latest by September 23rd, 2021.
- Link to MUM Template: https://www.mum-conf.org/2021/cfp-pictorials/
- Link to EasyChair:
https://easychair.org/account/signin?l=IYVCJFPAFssN681ICmszcT#
# Relation to other submissions
We encourage fully original work. However, you may submit previously
published work to which you have added significant visual content,
provided only that such work is clearly and prominently attributed by
describing how the pictorial adds to a previous work, i.e. in a footwork
to the title with a clear description of what the pictorial uniquely
contributes or adds to previous work. In this case, at least 30% of the
material must be original, as per ACM rules.
We also encourage using visual materials that you have created or
produced yourself. However, you may use third-party materials when
following the "fair use" principles. We recommend the following article
(https://rb.gy/hiom8d). Please be aware of these ACM copyright rules
when submitting your work.
# Reviewing process
Pictorials must be anonymized. Submitted papers will undergo a rigorous
double-blind review process managed by the Program Chairs. Final
camera-ready versions of accepted submissions must be accompanied by a
signed copyright form. At least one author of an accepted submission
will be expected to attend the conference to present their work.Accepted
pictorials will appear in the Proceedings of the International
Conference on Mobile and Ubiquitous Multimedia, which will be available
in the ACM Digital Library, where they will remain accessible to
thousands of researchers and practitioners worldwide.
[*] Parts of this text is based on the Call for Pictorials from DIS and
TEI.
# Organisers:
Jihae Han, KU Leuven, Belgium, Pictorials Chair
Andrew Vande Moere, KU Leuven, Belgium, Pictorials Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-pictorials/
E-mail: pictorials2021(a)mum-conf.org
-- apologies for cross-postings
CfP: ACM CHI PLAY 2021 - Work in Progress track
October 18-21, 2021, Virtual
https://chiplay.acm.org/2021/work-in-progress/
CHI PLAY is the international and interdisciplinary conference (by ACM
SIGCHI) for researchers and professionals across all areas of play, games
and human-computer interaction (HCI). This area is called “player-computer
interaction”. CHI PLAY is sponsored by the ACM Special Interest Group for
Computer-Human Interaction (SIGCHI).
Work-in-Progress contributions provide a unique opportunity for authors to
present reports on original yet incomplete work that seeks to advance our
current knowledge in games and play through innovative or thought-provoking
ideas. We encourage submissions describing late-breaking advances and
work-in-progress reports from ongoing research. Submissions are evaluated
on the basis of originality, innovation and contribution to the diversity
of the conference program.
Examples include:
- Original and innovative technologies, techniques, or prototypes, with or
without an accompanying evaluation
- Qualitative or quantitative studies showing preliminary results
- “Sequels” to a prior research contribution
- “Prequels” to motivate or stimulate novel conversations or future work
- Theoretical or methodological contributions that provoke disciplinary
conversations
Important Dates (all times are 23:59 Anywhere on Earth or AoE):
- Papers submission deadline: July 16, 2021
- Notifications: August 20, 2021
- Camera Ready deadline: September 10, 2021
- Conference: October 18-21, 2021 (virtual)
Submitting format
Up to 8 pages in ACM Primary Article Template, single column manuscript
style (references excluded). Submissions are NOT anonymous.
Authors should submit manuscripts for review in a single column format,
which is available for Word and LaTeX (use the “manuscript” call to create
a single column format, rather than “acmsmall”). If you are using the ACM
LaTeX Overleaf template, please select the “ACM Journals – New Primary
Article Template”, not the “ACM Conference Proceedings ‘Master’ Template”.
Detailed instructions on formatting can be found at
http://www.acm.org/publications/authors/submissions.
You are asked to provide alt-text descriptions for all figures in your
submission so please look at
http://www.sigaccess.org/welcome-to-sigaccess/resources/describing-figures/ for
guidance and examples.
A pre-recorded video is only required upon acceptance and has to be
submitted together with the camera-ready paper. For accessibility
guidelines refer to
https://chiplay.acm.org/2021/video-guidelines-and-technical-requirements/
Submit your work via Precision Conference System (PCS) 2.0:
https://new.precisionconference.com/
Review Process
Work in Progress submissions will be peer-reviewed, and evaluated on the
basis of originality, innovation and contribution to conference program
diversity.
Upon Acceptance
Authors will have three weeks to prepare a camera-ready version of the
paper incorporating the feedback provided by reviewers as well as a
pre-recorded video of their presentation. Authors will discuss their work
in dedicated breakout rooms, where the author will be able to engage with
the audience.
After the Conference
Work in Progress papers and the pre-recorded videos will be archived in the
ACM Digital Library in the CHI PLAY 2021 Extended Abstracts.
For questions and further information:
Fabrizio Balducci (University of Bari, Italy), CHI Play 2021
Work-in-Progress Associate Chair fabrizio.balducci(a)uniba.it
or wip(a)chiplay.acm.org
<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campai…>
Mail
priva di virus. www.avast.com
<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campai…>
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
Dear colleague,
we would like to attract your attention to HHEE @ ACM HT 2021: HCI and
Hypermedia for Enhanced Education with interactive multimedia
**Please forward to anyone who might be interested**
Apologies for cross-posting.
CALL FOR PAPERS
----------------
Workshop on HCI and Hypermedia for Enhanced Education with interactive
multimedia - HHEE 2021 (http://hhee.dibris.unige.it/)
in conjunction with the 32nd ACM Conference on Hypertext and Social Media -
HT 2021 (https://ht.acm.org/ht2021/), 30 August – 2 September 2021 |
Virtual event.
IMPORTANT DATES (23:59 AoE - Anywhere on Earth)
---------------
Paper deadline: Fri, July 23
Notification to authors: Mon, August 16
Workshop date: Mon, August 30
Camera-ready due: Sun, September 5 (note: papers will be made available to
conference and workshop participants earlier)
DESCRIPTION
------------
Education, together with the whole society, is experiencing a leap towards
virtualization, speeding up a process that was already under way. Online
learning is thus becoming a usual practice and experience for millions of
students, and we can expect that this will impact on future education and
learning models.
Multimedia content and video-based learning are increasingly taking a
central role, thus it becomes of paramount importance to take full
advantage of them by providing and automating services that help to
overcome issues, such as linear viewing and poor engagement, and to exploit
the advantages through enhanced interactivity, multimodal interfaces, new
visualization tools, knowledge graphs, summarization, personalized
hypervideo.
In this scenario, Human-Computer Interaction, Artificial Intelligence,
Cognitive Computing, and Natural Language Processing can play an essential
role to exploit educational resources in order to enable a new wave of
enhanced educational services and improve the consumption itself of
multimedia content.
TOPICS
-------
We are looking for contributions that address the challenges of
interactive hypermedia and intelligent user interfaces for education,
advance the state of the art in theories, methods, and technologies. Topics
of interest include but are not limited to:
- multimodal intelligent user interfaces for education
- adaptive learning environments
- adaptive hypervideo
- interactive knowledge graphs
- multimedia-enriched knowledge graphs
- knowledge extraction from educational resources
- summarization and explanation
- error detection, feedback and accountability
- intelligent textbooks
- augmented video services
- semantically-enhanced educational services
- modeling, visualization and exploration of multimedia resources
- tracking and analysing learners behaviour with video content
- learning analytics for improving multimodal learning services
- cloud-based learning environments
SUBMISSIONS:
-----------------------
Accepted papers will appear in the Proceedings of the HT21 conference and
will be published in the ACM Digital Library.
We encourage the submission of original contributions investigating
hypermedia for enhanced education with interactive multimedia:
- Full research papers (max 10 pages, including references);
- Short papers (max 5 pages, including references) for position papers and
research-in-progress papers.
Note on length: appendices count toward the page limit.
ACM HHEE ’21 uses a double blind review process
Authors must omit their names and affiliations from submissions, and avoid
obvious identifying statements. For instance, citations to the authors’ own
prior work should be made in the third-person.
Authors should submit their papers as single-column. Papers must be
formatted according to the new workflow for ACM publications. The templates
and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Using LaTeX is highly recommended to minimize the extent of reformatting
for camera-ready.
* LaTeX (use \documentclass[manuscript,review,anonymous]{acmart} in the
sample-authordraft.tex file for single-column):
https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
* Overleaf (use\documentclass[manuscript,review,anonymous]{acmart} for
single-column):
https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
* MS Word:
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Submissions should be submitted as PDF files via EasyChair:
https://easychair.org/conferences/?conf=ht21. When submitting, please
select the track “Workshop on HCI and Hypermedia for Enhanced Education
with interactive multimedia”.
Authors are required to present their paper at the workshop. All the papers
presented at the workshop will be published by ACM and will be available
via the ACM Digital Library.
ORGANIZING COMMITTEE
--------------------
Mauro Coccoli, University of Genoa, IT
Ilenia Galluccio, University of Genoa, IT
Ilaria Torre, University of Genoa, IT
CONTACT
-----------------
e-mail: hhee2021(a)easychair.org
Web page: http://hhee.dibris.unige.it
On behalf of the workshop organisers
Best Regards
Ilenia Galluccio
PhD Candidate
University of Genoa
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Speculative and Critical Design: approaches and influences in education*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *September 9*, 2021
• Notification to the authors: October 14, 2021
• Camera ready paper: November 11, 2021
• Publication of the special issue: end of November, 2021
===========================================
*Overview*
-----------------------------------------------------------
Speculative and Critical Design approaches and related Design Fiction
practices are increasingly finding their place within interaction design
and technology design educational programmes. The guest editors of this
special issue are partners in the SpeculativeEdu
(http://speculativeedu.eu/) project (Speculative Design – Educational
Resource Toolkit), funded by the European Union, to explore novel
educational skills and practices for the 21st century, especially those
focused on the critical relations between technology and people. The
inherently discursive and provocative nature of the Speculative or
Critical Design approach makes it potentially useful for both teaching
practical design skills and for reflecting on theoretical positions and
the implications of introducing designed objects and systems into the
world. There are however tensions and unresolved issues, and there is
much potential for further development that deserves examination,
particularly in the context of education, such as practical questions
around; how to develop and share sets of tools, techniques and methods
for concept creation, address aspects such as worldbuilding and the
communication of narratives, and how best to apply criteria for
assessment in educational domains as diverse as product and service
design, architecture and urban studies, fashion design, media and
communication, human-computer interaction, socio-technical studies and
other creative fields. Further fundamental and overarching themes also
deserve deeper interrogation, for example around; inclusion, diversity
and participation, the influence of global and local cultures,
understandings of the past, the present and the future, and the role of
primary research in creative, imaginative work. Not least is the
question of how to nurture the development of constructive tactics and
strategies amongst students who are facing a world where problems seem
too complex, too inextricably interwoven and too intractable to begin to
address.
For this special issue we invite contributions that extend knowledge on
this domain, for example, submissions addressing how educators are
tackling, or aspiring to tackle, these challenges both in the classroom
and in professional situations, or which discuss the collation and
presentation of resources, methods and perspectives specifically in
educational contexts. These can include stories and experiences along
with critical reflections on the outcomes, impacts and implications.
Discussing research carried out by the SpeculativeEDU project, Julian
Hanna (2019) explains, “our survey suggests that the influence of
Speculative Design is constantly expanding into new regions and
disciplines as new waves of designers embrace and adopt its techniques
in different aspects of their work – and the approach itself is also
evolving and adapting to new realities and calls for change.” The family
of speculative, critical, provocative and fictional design approaches
offers techniques and entry points for interrogating relationships
between people and technology. This broad set of methods and
perspectives places emphasis on developing imaginative designed concepts
and provocations that might or “could” exist, rather than those that
“should” exist or are deemed preferable or profitable. The purpose of
this process is to experiment with alternative ways of living and being,
and to question current norms, assumptions and structures by speculating
on the world through designed objects and systems.
Overviews and discussion of the speculative design approach can be found
in writings such as; Galloway (2013), Dunne and Raby (2013), Auger
(2013) and Malpass (2017). Addressing education more specifically,
Ward’s (2019) essay, “Critical about Critical and Speculative Design”
discusses the challenge of cultivating a critical design education, of
“sharing and building a set of processes, practices and questions that
allow for both production and reflection, analysis and making, critique
and creation”. This challenge has been emerging in response to the
driving forces that Ward lists as; “a shift away from an aging modernist
educational culture; a growing acknowledgment and frustration with the
cultural impact of mass consumption; a rapidly shifting technological
culture, through the invention of microprocessors, personal computation
and networked communication; and a growing disciplinary awareness of the
impacts and responsibilities of the designer.”.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue
includes, but is not limited to:
• teaching and learning activities, methods and resources
• reflections and viewpoints on critique and theory
• assessment strategies, and program and course development
• disciplinary and interdisciplinary working
• skills development for post-education routes to employment and industry
• the use of speculative and critical design in industry, and
professional training and skills development
• perspectives on globalization and the specifics of local contexts
• future directions for the field
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Speculative and Critical Design: approaches and influences in
education")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Speculative and Critical Design: approaches and influences in education/
• i [dot] helgason [at] napier [dot] ac [dot] uk
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Winter 2021
Smart Learning Ecosystems and Regional Development: toward the 'new normal'
Guest editors: Oscar Mealha, Mihai Dascalu, Tania Di Mascio
• Springer 2022
'Gamification of the Learning Process'
Guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho,
Rui Silva
----------------------------------------------------------
*GROUP 2022 Doctoral Consortium Call for Participation! *
(Please circulate to your University Listservs or other spaces where we
can work to broaden participation)
*Important Dates*
Wednesday 25 August 2021, 11:59 pm ANYWHERE IN THE WORLD: Deadline for
submissions
Friday 10 September 2021: Notification
Sunday 03 October: Camera-ready due
23 January 2021: Doctoral Consortium
*Call for Participation*
The GROUP 2022 Doctoral Consortium provides an opportunity for doctoral
students to discuss their research in an international forum under the
guidance of a panel of experienced HCI and CSCW researchers. The
Doctoral Consortium will be held on 23 January as part of the ACM 2022
Conference on Supporting Group Work in Sanibel, Florida, USA. Selected
applicants will be asked to give short, informal presentations during
the Consortium. These will be followed by extensive group discussion in
a friendly and constructive workshop. Participants will also present
their research in an interactive poster session during the main
technical program of the conference.
We welcome applicants from a broad range of disciplines and approaches
that inform human-centered computing, including anthropology, sociology,
information science, computer science, cognitive science, organizational
studies, design and related fields. We are particularly interested in
applications from institutions and groups that have not traditionally
been well-represented at past GROUP conferences.
Applicants should be Ph.D. students with an already established
direction of research relevant to HCI and CSCW, but whose research would
benefit from guidance provided by peers and senior colleagues at the
Doctoral Consortium. Preference will be given to students who have a
defined topic and program of work, i.e., who have proposed their topics
and are within 2 years of graduation within a 5-year program or are half
way through a 3 (or 4) year program.
*Submission Guidelines*
GROUP 2022 is using the Precision Conference System (PCS) 2.0. To
submit, log in to PCS, click on “Submissions”, and then make a new
submission to Group -> Group 2022 -> Group2022 Doctoral Consortium.
You will be asked to provide:
A FOUR-page overview (including references) of your doctoral research
that describes your research question(s), work in progress, and expected
contributions. This overview should also include (1) a paragraph that
articulates what you hope to gain from attending the GROUP Doctoral
Consortium, and (2) an abstract of no more than 100 words. Your overview
will be published in the ACM Digital Library and distributed to all
attendees as part of the Conference Extended Abstracts. Please submit
your overview in the SIGCHI Extended Abstract Format (PDF).
Supplementary material:
A short (2-3 paragraph) biographical sketch.
Two publications: (1) One publication that best illustrates your
research interests + (2) one paper or book that you find most inspiring
(perhaps something that you draw on to inform your work, or something
that pushed your research in a given direction).
A letter from your supervisor indicating that they support your
application to the Consortium and they agree that your research is at an
appropriate stage for participation. This letter should also make
reference to how you might benefit from the Doctoral Consortium and how
they expect that you might benefit the other students in this group
experience.
Comments about the availability of funds to attend the Consortium (e.g.,
complete funds available through the university/research grant, partial
funds available, applied for the SIGCHI Student Travel Grant and was
awarded, applied for a travel grant but was not awarded, etc.). See
below under “Important Note on Funding.”
*The deadline for submitting is Wednesday 25 August 2021, 11:59 pm
ANYWHERE IN THE WORLD. After this date, the system will be closed. *
*All questions should be directed to dc2022(a)group.acm.org*
*Important Note on Funding*
We are currently able to offer financial support to Doctoral Consortium
participants from the United States (US) through the National Science
Foundation (NSF). Due to NSF rules, this funding can only be used on
US-based Doctoral students. We will do our best to secure financial
support from SIGCHI for accepted international students to attend. We
also encourage accepted participants to investigate other opportunities
for support.
*GROUP 2022 Doctoral Consortium Co-Chairs*
Myriam Lewkowicz (Troyes University of Technology, France)
Bryan Semaan (University of Colorado Boulder, USA)
--
**
**
*Myriam Lewkowicz*
Professeur des Universités / Full Professor
*UTT - Université de Technologie de Troyes *
12 rue Marie Curie - CS 42060 - 10004 TROYES CEDEX
Bureau F214
Tél. : 33 (0)3 25 71 80 67 | Fax : 33 (0)3 25 71 76 98 | Mob.: 33 (0)6
16 47 13 53
twitter: myrlewko
Head of Tech-CICO research group, Laboratoire Informatique et Société
Numérique (LIST3N)
https://recherche.utt.fr/technologies-for-cooperation-interaction-and-knowl…
<https://recherche.utt.fr/technologies-for-cooperation-interaction-and-knowl…>
Vice-Chair of the COST Action CA16121 From Sharing to Caring: Examining
Socio-Technical Aspects of the Collaborative Economy
http://sharingandcaring.eu/ <http://sharingandcaring.eu/>
Chair of EUSSET
http://www.eusset.eu/ <http://www.eusset.eu/>
Deputy Editor-in-Chief Journal of CSCW
http://www.springer.com/computer/journal/10606
<http://www.springer.com/computer/journal/10606>
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4