/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards./
=========================================================
Special Issue on
*Smart Learning Ecosystems as engines of the twin transitions *Call for
Papers -> link
<https://ixdea.org/smart-learning-ecosystems-as-engines-of-twins-transitions/>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Mihai Dascalu, University Politehnica of Bucharest
• Óscar Mealha, University of Aveiro, Portugal
• Sirje Virkus, Tallinn University, Estonia
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *October 15th, 2023*
• Notification to the authors: December 15th, 2023
• Camera ready paper: January 15th, 2024
• Publication of the special issue: March 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
The development of Smart Learning Ecosystems is of strategic relevance
for all the territorial ambits on which they insist, either because they
can act as a bulwark against degradation in the most critical areas, or
because they can contribute to increasing the well-being of students and
their communities of reference; moreover, they can also act as a driver
for sustainable development of the territories.
The achievement of an adequate level of smartness in the learning
ecosystems is, however, a process that needs a long-term vision,
multidisciplinary competencies, an attitude to understand people and
contexts and to mediate points of view, a dynamic approach to resilience
to keep on track and achieve, step-by-step, the foreseen goals: in
short, an attitude to design and implement sustainable projects and
processes aimed at achieving a people-centered smart environments and
education.
Climate change, pandemics, wars (more or less uncovered), and the energy
and food crises triggered by them, all point towards the need to change
our lifestyles and make them fully sustainable. The SDGs [1] and the
cultural and technological transitions they foster – such as the green
transition – therefore become new challenges with which smart learning
ecosystems and communities must measure themselves to support the
education of competent and responsible future citizens.
Citizens whose future behaviour implies the entrenchment of a sense of
membership [2] and the development of meta-design competencies [3]-,
i.e., the competence of knowing how to explore and manage, the ambiguity
and uncertainty that changes will bring.
Within such an evolving scenario, we also have to face the amplifying
power of digital technologies, which – as discussed in the UNESCO
document “The futures of education for participation in 2050” [4] –
could contribute, through educational processes, to the development of a
fairer and more equitable society and, at the same time, to more careful
use of resources; but, on the other hand, if not adequately utilized,
they could also lead to deepening the existing gaps. Thus, we have to
face a parallel digital transition that raises many questions about its
impact on humans and the environment, including its energy
sustainability. The digital transition – which complements the other
cultural transitions induced by SDGs (giving rise to multiple twin
transitions) – thus, left us with complex questions about when, how, and
why to use digital technologies in and for learning, that can be
approached through multiple perspectives and angles. How can they
contribute sustainably, to transform education, support cultural
transitions, reduce inequalities, and at the same time, empower
individuals according to their needs, expectations, and talents?
1. https://en.unesco.org/sustainabledevelopmentgoals
2. Haste H., Chopra V., “The futures of education for participation in
2050: educating for managing uncertainly and ambiguity”, 2020,
https://unesdoc.unesco.org/ark:/48223/pf0000374441
3. Giovannella C. “Is complexity tameable? Toward a design for the
experience in a complex world” IxD&A Journal, N. 15, 2012, pp. 18-30,
https://doi.org/10.55612/s-5002-015-002
4. Futures of Education. A new Social Contract for Education.
https://unesdoc.unesco.org/ark:/48223/pf0000379707
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
General topics of interest acting as background and frame for the twin
transitions can be grouped under three big themes: places for smart
education, people in place- centered design for smart education,
supportive learning technologies and tools for smart education. All can
be related to studies that develop on a post-pandemic view and strategy
for a better learning world, namely nurtured by the pertinence of smart
learning ecosystems as engines of the twin transitions, like the green
and digital one.
*Places for smart education*
* future of institutional learning
* interplay between formal and informal learning
* new educational models and settings
* continuity-discontinuity of time, technology, place/space in the
learning process
* role of games and gamification case studies in smart education
* dual education and other alternate scheme approaches
* monitoring and benchmarking of smartness (individual, institution,
city, region)
*People in place- centered design for smart education*
* general frameworks and methodological advancement
* competence based learning, evaluation and certification
* design, data and other relevant literacies
* literacies, skills and competences of future citizens
* communities and co-design in smart learning ecosystems
sharing & participatory practices
* open access to any resources and disparity
* cultural influences
*Supportive technologies and tools for smart education*
* AI for smart learning ecosystems: Ethical aspects, tools and H-AI
interaction
* knowledge graphsx and applications
* text/opinion mining and sentiment analysis
* intelligent tutoring systems
* real/virtual communities and social network analysis
* interoperability and application of open/smart data and services
* safety & security in education
* IoT, ubiquitous and wearable technologies
* adaptability to educational contexts and citizens
* role of VR in education
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Smart Learning Ecosystems as Engines of Twins Transitions")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: Smart Learning Ecosystems as Engines of Twins Transitions/
• mihai [dot] dascalu [at] upb [dot] ro
• oem [at] ua [dot] pt
• sirje [dot] virkus [at] tlu [dot] ee
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘Technologies, Tools, and Techniques for Online Design-Based
Activities with Children’
Guest editors: Naska Goagoses, Heike Winschiers-Theophilus, Erkki
Rötkönen, Tariq Zaman
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
----------------------------------------------------------
*** Fifth Call for Papers ***
10th International Conference on Behavioural and Social Computing (BESC 2023)
October 30 - November 1, 2023, 5* Golden Bay Beach Hotel, Larnaca, Cyprus
http://besc-conf.org/2023/
The International Conference on Behavioural and Social Computing (BESC) is a major
international forum that brings together academic researchers and industry practitioners from
artificial intelligence, computational social sciences, natural language processing, business
and marketing, and behavioural and psychological sciences to present updated research
efforts and progresses on foundational and emerging interdisciplinary topics of BESC,
exchange new ideas and identify future research directions.
The BESC series of conferences are technically sponsored by IEEE SMC (Systems, Man and
Cybernetics) Society as well as IEEE CIS (Computational Intelligence Society) and the
proceedings are published by IEEE
BESC 2023 invites submissions of original, high-quality research papers addressing
cutting-edge developments from all areas of behavioural and social computing. The
conference aims to bring together researchers and practitioners from academia and industry to
share their knowledge, experience, and perspectives on the latest trends, challenges, and
opportunities in this rapidly evolving field. Topics of interest include, but are not limited to:
Social Computing, Computational Social Science and Applications
• Computational models of social phenomena
• Social behaviour
• Social network analysis
• Semantic web
• Collective intelligence
• Security, privacy, trust in social contexts
• Social recommendation
• Social influence and social contagions
• Quantifying offline phenomena through online data
• Forecasting of social phenomena
• Science and technology studies approaches to computational social science
• Social media and health behaviours
• Social psychology and personality
• New theories, methods, and objectives in computational social science
Digital Humanities
• Digital media
• Digital humanities
• Digital games and learning
• Digital footprints and privacy
• Crowd dynamics
• Digital arts
• Digital healthcare
• Activity streams and experience design
• Virtual communities (e.g., open-source, multiplayer gaming, etc.)
Information Management and Information Systems (IS)
• Decision analytics
• E-Business
• Decision analytics
• Computational finance
• Societal impacts of IS
• Human behaviour and IS
• IS in healthcare
• IS security and privacy
• IS strategy, structure and organizational impacts
• Service science and IS
Natural Language Processing
• Web mining and its social interpretations
• Sentiment Analysis, Stylistic Analysis, and Argument Mining
• Opinion mining and social media analytics
• Credibility of online content
• Computational Linguistics
• Mining big social data
• Cognitive Modelling and Psycholinguistics
Behaviour and User Modelling, Privacy, and Ethics
• Behaviour change
• Positive technology
• Personalization for individuals, groups and populations
• Large scale personalization, adaptation and recommendation
• Web dynamics and personalization
• Privacy, perceived security and trust
• Technology and Wellbeing
• Ethics of computational research on human behaviour
Technology Enhanced Learning (TEL)
• E-Learning and M-Learning
• Open and Distance Learning
• User modeling and personalization in TEL
• TEL in secondary and in higher education
• New tools for TEL
BESC 2023 will also host the following Special Sessions. Papers accepted in any of the Special
Sessions will be included in the same IEEE conference proceedings with the papers accepted
for the general technical program.
● Computational Social Psychology in Post Covid-19 Period
● Artificial Intelligence for Mental Health, Mental Illness, Psychiatic Diagnosis, and
Prediction
● Intelligent E-Learning at Post Covid-19 Era
● Big Data and AI-Powered Decision Support Systems in Business
● Understanding the Citizen's Behavior in Cognitive Cities
● Nudges and Behavioural Computing Models for a Sustainable and Equitable
Development
SUBMISSION INSTRUCTIONS
The paper submission system is using Easy Chair and the submission link is:
https://easychair.org/conferences/?conf=besc2023 .
All papers will be reviewed by the Program Committee on the basis of technical quality,
relevance to BESC 2023, originality, significance and clarity.
Please note:
• All submissions should use IEEE two-column style. Templates are available here:
https://www.ieee.org/conferences/publishing/templates.html
• All papers must be submitted electronically through the paper submission system in PDF
format only. BESC 2023 accepts research papers (6 pages), special session papers (6 pages)
and Doctoral Symposium papers (4 pages).
• The page count above excludes the references (but includes any appendices).
• Paper review will be double-blind, and submissions not properly anonymized will be
desk-rejected without review.
• Submitted papers must not substantially overlap with papers that have been published or
that are simultaneously submitted to a journal or a conference with proceedings.
• Papers must be clearly submitted in English and will be selected based on their originality,
timeliness, significance, relevance, and clarity of presentation.
• Submission of a paper should be regarded as a commitment that, should the paper be
accepted, at least one of the authors will register and attend the conference to present the
work.
• The use of artificial intelligence (AI)–generated text in an article shall be disclosed in the
acknowledgements section of any paper submitted to an IEEE Conference or Periodical. The
sections of the paper that use AI-generated text shall have a citation to the AI system used to
generate the text.
• All accepted papers will be included in IEEE Xplore and indexed by EI. Top quality papers
after presented in the conference will be selected for extension and publication in several
special issues of international journals, e.g., World Wide Web Journal (Springer), Web
Intelligence (IOS Press), and Social Network Analysis and Mining (Springer), Human-Centric
Intelligent Systems (Springer), Information Discovery and Delivery (Emerald Publishing).
IMPORTANT DATES
• Submission of all papers: 15 July 2023
• Notification of acceptance for submitted papers: 15 September 2023
• Camera-Ready Submission: 1 October 2023
• Author Registration: 1 October 2023
ORGANISATION
Steering Committee Chair
• Guandong Xu, University of Technology Sydney, Australia
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Georgia Kapitsaki, University of Cyprus, Cyprus
• Ji Zhang, University of Southern Queensland, Australia
Special Session Chairs
• Taotao Cai, University of Southern Queensland, Australia
• Ting Yu, Zhejiang Lab, China
Doctoral Symposium Chair
• Barbara Caci, University of Palermo, Italy
Panel and Tutorial Chair
• Philippe Fournier-Viger, Shenzhen University, China
Proceedings Chair
• Md Rafiqul Islam, University of Technology Sydney, Australia
Publicity Chairs
• Chandan Gautam, Institute for Infocomm Research (I2R), A*STAR, Singapore
• Thanveer Shaik, University of Southern Queensland, Australia
• Sanjay Sonbhadra, ITER, Siksha 'O' Anusandhan, India
Webmaster
• Shiqing Wu, University of Technology Sydney, Australia
One fully-funded PhD position is available at the Creative, Intelligent &
Multisensory Interactions Laboratory of University of Trento, Italy (
https://www.cimil.disi.unitn.it/).
The topic concerns* "Musician-AI partnership mediated by smart musical
instruments"*. We are looking for candidates with a background in
artificial intelligence and knowledge of music.
Deadline: *12th of July*
For further information please visit:
https://www.unitn.it/en/ateneo/110057/nrrp-dm118-2023
Do not hesitate to contact me in case of questions: luca.turchet(a)unitn.it
Luca
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
*** Apologies for cross postings ***
GENERAL Workshop @CHITALY 2023 - Call For Papers - !!! EXTENDED DEADLINE
June, 30 !!!
----------------------------------------------------------------------
1st International Workshop on GENerative, Explainable and Reasonable
Artificial Learning
co-located with the CHITALY 2023, Italy
Web: https://bit.ly/generalworkshop2023
Submission site: https://easychair.org/my/conference?conf=general23
For any information: federico.torrielli(a)unito.it
=========
ABSTRACT
=========
The GENERAL workshop explores advances in General and Generative
Artificial Intelligence (GGAI), including breakthroughs in areas like
natural language processing (NLP) and computer vision (CV). It
emphasizes the emerging capabilities of Large Language Models (LLMs) and
Latent Diffusion Models (LDMs) and promotes Human-Centered AIs with
applications like ChatGPT and Midjourney. The workshop delves into
generating human-like content across text and images, highlighting the
creative, coherent, and unexpected properties of these AI models. A key
aspect is AI explainability, focusing on understanding, explaining, and
controlling the complexities of these AI systems in terms of fairness,
accountability, and transparency. Additionally, it encourages
interdisciplinary collaboration between fields like HCI, psychology,
social studies, and the arts to enrich the understanding of AI's
societal and cultural impacts.
======
TOPICS
======
Topics of interest include but are not limited to:
∑ GENERATIVE AI
– Users perceptions of images, texts and sounds generated by Generative AIs
– Machine Psychology
– AI Assistants, Chatbots and Virtual Agents
– Emerging properties of human-like intelligence in Large Language
Models (LLMs) and Latent Diffusion Models (LDMs)
– Interfaces and techniques for interacting with Generative AIs
– User studies on systems leveraging Generative AI
∑ AI EXPLAINABILITY TRANSPARENCY AND ACCOUNTABILITY
– AI explainability, transparency, and accountability in large-scale models
– Human-machine cooperation
∑ ETHICS IN GENERATIVE AI
– Ethical issues in Generative AI
– Consequences of Generative AIs on individuals and societies
– Safety and control mechanisms for large language models: analyzing and
mitigating harms from generative AI like misinformation, biases, or
synthetic media
∑ INTERDISCIPLINARY RESEARCH AND AI COMMUNICATION
– Emerging applications of AI and interdisciplinary research
– Communicating the potential of AI to the general public and fostering
public understanding.
============
SUBMISSIONS
============
We accept two kinds of submissions:
(A) Regular papers (up to 12 pages, including references)
(B) Position Papers, Ongoing projects and Demos (5-8 pages + references)
Submission site: https://easychair.org/my/conference?conf=general23
All submitted papers will be evaluated by two members of the program
committee, based on originality, significance, relevance, and technical
quality. Note that the references do not count toward page limits.
Submissions should be single-blinded, i.e. authors’ names should be
included in the submissions.
We aim to publish all accepted papers in CEUR WS Proceedings, as a joint
volume. At least one author of each accepted paper must register for the
workshop.
================
IMPORTANT DATES
================
Early submissions are strongly encouraged. We adopt a rolling review
system: early submissions will be immediately reviewed and the
notification will be sent out approximately two weeks after the submission.
* Paper submissionfinal deadline: !!! EXTENDED TO June 30, 2023 !!!
* Notifications to authors: July 14, 2023
* Camera-ready version deadline: July 21, 2023.
=============
ORGANIZATION
=============
Federico Torrielli
University of Torino, Italy
Amon Rapp
University of Torino, Italy
Luigi Di Caro
University of Torino, Italy
Dear students,
We are very excited that at the Media Interaction Lab (www.mediainteractionlab.eu<http://www.mediainteractionlab.eu/>) and at the Electronic Materials Devices & Systems Group (https://physics.groups.unibz.it/) of the Free University of Bozen-Bolzano, Italy, we are looking for two PhD candidates with a focus on Sensing, Human Computer Interaction, Unobtrusive Electronics, and the Design and Development of Next-Generation Interfaces. Both positions are supported by amazing partners, namely by the BMW Group and by Tratter Engineering.
The topics are as follows:
1) Smart Surfaces for the Automotive (in collaboration with Tratter Engineering, supervisor Prof. Michael Haller)
2) Unobtrusive physiological sensors for a car seat (in collaboration with BMW Group, supervisors Prof. Michael Haller/Prof. Niko Münzenrieder)
More information about the PhD programme can be found at: https://www.unibz.it/en/faculties/engineering/phd-advanced-systems-engineer…
Details about the call and application can be extracted from: https://www.unibz.it/assets/Documents/PhD/Phd-2-call/scheda-descrittva_117-… and https://www.unibz.it/assets/Documents/PhD/Phd-2-call/2023-24_General-part-2…
The application needs to be submitted online via: https://aws.unibz.it/exup/
Application deadline: July 18, 2023, 12pm (Rome time)
Our university has a strong international outlook, as testified by its multilingual courses (English, Italian, German) and a high number of students and teaching staff from abroad. The PhD programme will be in English.
The candidate must fulfil the following conditions to be eligible for employment:
- a Master's (MSc) degree in Electronics, (Textile-) Design, Computer Science, HCI, Physics, or a related area,
- fluency in written/spoken English,
The positions are available for 3 years starting in fall 2023 (or as soon as possible thereafter).
If you are interested, please contact us in advance to get additional infos
michael.haller(a)unibz.it <mailto:michael.haller@unibz.it> & niko.muenzenrieder(a)unibz.it<mailto:niko.muenzenrieder@unibz.it>
-------------------------------------------
Prof. Dr. Michael Haller
Free University of Bozen-Bolzano
NOI Techpark
Via Volta 13
39100 Bolzano | ITALY
www.unibz.it | www.mediainteractionlab.eu
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A
- a SCOPUS and Web of Science - Emerging Sources (Thomson Reuters)
indexed Journal -*
https://doi.org/10.55612/s-5002-000
that implements also video presentations of the published contributions.
CireScore 2022 = 2.0
(Q1: Design (/Architecture); Q2: Education, Media Technology and Social
Science (SRJ); Q3: Human Computer Interaction)
-----------------------------------------------------------------------------
*Videos of the on-line event are now avilable*
-----------------------------------------------------------------------------
*Special issue N. 54
*
*Regular papers*
and a focus section on
*Online Social Environments for Active Ageing
*/Ana Isabel Veloso, Carlos Santos, Sonia Ferreira, Liliana Vale Costa/
*Meet the authors *
authors list <https://ixdea.org/authors-of-issue-54-short-bios/>
Videos can be accessed from the IxD&A Journal website ->
<https://doi.org/10.55612/s-5002-052>https://doi.org/10.55612/s-5002-054
or
from the IxD&A Youtube Channel -> link
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>
(play list issue 54: link
<https://www.youtube.com/watch?v=4u_7LjlaZxQ&list=PLe5rmM-FoE9FsMiCb0oH6rjgY…>)
-----------------------------------------------------------------------------
To keep updated join IxD&A Linkedin group -> link
<https://www.linkedin.com/groups/3785204/>
------------------------------------------------------------------------------
/IxD&A implements the Gold Open Access road to its contents with no
charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
/////
/////=========================================================
IxD&A Privacy Policy <https://ixdea.org/privacy-policy-2/>
=========================================================
CHITALY 2023 TORINO
INDUSTRY TRACK - CALL FOR PAPERS
CHItaly 2023, the biannual Conference of the Italian SIGCHI Chapter, will
be held from 20th to 22nd of September 2023 in Torino.
Beyond all other sessions, there will be an Industry session, in which are
very welcome contributions from industry stakeholders, experts,
professionals on topics that include but are not limited to:
1.
Human Computer Artificial Intelligence (HCAI) effect on industry
decision making and smart solutions deployment
2.
Impact of HCAI on learning and organizational transformation
3.
HCAI and automated processes and products
4.
HCAI & User Experience
5.
HCAI impact on industry sustainable and green innovation and growth
6.
Long term impact of HCAI on manufacturing, mobility, tourism, health,
security, and safety
7.
Effects of economic/energetic crisis on HCAI activities in industries
and vice versa
8.
Quantification of Return of Investment of HCAI contributions into
industry process and activities
9.
Industry needs toward HCAI research
10.
New ways of collaboration between industry and HCAI academic / research
world
11.
Needed human competences and digital/non digital assets to optimally
integrate HCAI activities into industry processes
12.
HCAI training needs & modalities in industry environment
13.
HCAI experts’ professional growth opportunities within companies
14.
Current industry process and needed changes to deeply integrating HCAI
into product/process design and development
15.
New perspectives of integration of HCAI activities into the product
design & development
SUBMISSION’S INSTRUCTIONS
The required format for submissions are posters and demos.
A poster is a concise report of recent findings or other innovative or
thought-provoking work relevant to the CHItaly community. Appropriate
submissions should be complete enough to contribute to the HCI knowledge
and inspire future works, and must not have been presented elsewhere.
Besides presenting the poster during the posters & demos session, authors
will have the possibility to:
-
preview their poster in a 1-minute slot within the plenary session;
-
present their poster within the Metaverse session.
Poster papers will be published in the conference proceedings.
A demo is an interactive demonstration of a completed or ongoing research
effort, in the form of software or any working prototype or technical
solution of direct relevance to HCI. An appealing and innovative
demonstration presents an opportunity to display further and disseminate
your research and attract attendees’ participation. Demos can have been
presented elsewhere.
Poster paper submissions must be up to 2 pages (+1 for references), not
anonymized. The paper should have “Poster:” at the beginning of the
manuscript’s title.
Demo paper submissions must be up to 2 pages (+1 for references), not
anonymized. The demo should have “Demo:” at the beginning of the
manuscript’s title. The submission must also outline how the authors plan
to present their work, with a description of any special equipment for
setup that will be required.
Demo papers will be published in the conference proceedings.
All submissions must be formatted according to the ACM single column
submission template, available for Word and LaTeX.
Word template. Download and use the most recent Submission Template
<https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…>
from
the ACM website
<https://authors.acm.org/proceedings/production-information/preparing-your-a…>
.
LaTeX template. There are two alternatives:
-
Download the Primary Article Template – LaTeX
<https://portalparts.acm.org/hippo/latex_templates/acmart-primary.zip>
folder
from the ACM website
<https://authors.acm.org/proceedings/production-information/preparing-your-a…>.
The correct template for submission is single-column LaTeX.
-
Go to Overleaf and use ACM Conference Proceedings Primary Article
Template
<https://www.overleaf.com/latex/templates/acm-conference-proceedings-primary…>.
The correct template for submission is single-column LaTeX.
For further specifications concerning the ACM format for manuscripts,
please, refer to the ACM website
<https://www.acm.org/publications/taps/word-template-workflow>.
Manuscripts, in PDF format, must be uploaded via Easy Chair
<https://easychair.org/conferences/?conf=chitaly2023> by selecting the
proper track (“Industry” submissions).
At least one author of a demo or a poster must register to the conference.
Authors will be assigned a time and location to present their papers and
demos to CHItaly.
PRESENTATION FORMAT
Poster should include (1) the title, authors’ names, and affiliations, (2)
a concise overview of the research, (3) clear illustrations of key aspects
of the poster, and (4) a compelling visual design. Poster papers might
also include QR codes to link to online materials (e.g., scenario videos,
interactive prototypes).
Demos will be presented according to the plan included in the related
submissions.
IMPORTANT DATES
Paper/Demo submission deadline: July 1st 2023
Notification: July 15th, 2023
Camera-ready deadline (strict): July 31st, 2023
Deadline for sending the slides for the 1-minute presentation: September
15th, 2023
*** Last Mile for Paper Submission ***
10th European Conference On Service-Oriented And Cloud Computing (ESOCC 2023)
October 24-26, 2023, Golden Bay Beach Hotel, Larnaca, Cyprus
https://cyprusconferences.org/esocc2023/
(Proceedings to be published in Springer LNCS;
Journal Special Issue with Springer Computing)
Submission Deadline: Abstracts by June 25, 2023; Full Papers by July 2, 2023
AIM AND SCOPE
Nowadays, Service-Oriented and Cloud Computing are the primary approaches to build
large-scale distributed systems and deliver software services to end users. Cloud-native
software is pervading the delivery of enterprise applications, as they are composed of
(micro)services that can be independently developed and deployed by exploiting multiple
heterogeneous technologies. Resulting applications are polyglot service compositions that can
then be shipped in serverful or serverless platforms (e.g., using virtualization technologies).
These characteristics make Service-Oriented and Cloud Computing the natural answers for
fulfilling the industry’s need for flexibly scalable and maintainable enterprise applications, to
be delivered through state-of-the-art methodologies, like DevOps. To further support this,
researchers and practitioners need to create methods, tools and techniques to support
cost-effective and secure development as well as use of dependable devices, platforms,
services and service-oriented applications in the Cloud, now also considering the Cloud-IoT
computing continuum to exploit widespread adoption of smart connected things and the
increasing growth of their computing capabilities.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the premier
conference on advances in the state-of-the-art and practice of Service-Oriented Computing
and Cloud Computing in Europe. ESOCC aims to facilitate the exchange between researchers
and practitioners in the areas of Service-Oriented Computing and Cloud Computing, as well as
to explore the new trends in those areas and foster future collaborations in Europe and beyond.
TOPICS OF INTEREST
ESOCC 2023 seeks original, high-quality contributions related to all aspects of Service-Oriented
and Cloud computing. Specific topics of interest include, but are not limited to:
• Applications for Service-Oriented and Cloud Computing, e.g., big data, commerce, energy,
finance, health, scientific computing, smart cities
• Blockchains for Service-Oriented and Cloud Computing • Business aspects of Service-Oriented and Cloud Computing, e.g., business models,
brokerage, marketplaces, costs, pricing
• Business processes, e.g., service-based workflow deployment and management
• Cloud interoperability, service and Cloud standards
• Cloud-IoT computing continuum, e.g., edge computing, fog computing, mobility computing,
next generation services/IoT
• Cloud-native architectures and paradigms, e.g., microservices and DevOps
• Cloud service models, e.g., IaaS, PaaS, SaaS, DBaaS, FaaS, etc.
• Deployment, composition, and management of applications in Service-Oriented and Cloud
Computing
• Foundations and formal methods for Service-Oriented and Cloud Computing
• Enablers for Service-Oriented and Cloud Computing, e.g., service discovery, orchestration,
matchmaking, monitoring, and analytics
• Model-Driven Engineering for Service-Oriented and Cloud Computing
• Multi-Cloud, cross-Cloud, and federated Cloud solutions
• Requirements engineering, design, development, and testing of applications in
Service-Oriented and Cloud Computing
• Semantic services and service mining
• Service and Cloud middlewares and platforms
• Software/service adaptation and evolution in Service-Oriented and Cloud Computing
• Storage, computation and network Clouds
• Sustainability and energy issues in Service-Oriented and Cloud Computing
• Quality aspects (e.g., governance, privacy, security, and trust) of Service-Oriented and Cloud
Computing
• Quality of Service (QoS) and Service-Level Agreement (SLA) for Service-Oriented and Cloud
Computing
• Social aspects of Service-Oriented and Cloud Computing, e.g., crowdsourcing services, social
and crowd-based Clouds
• Virtualization for Service-Oriented and Cloud Computing, e.g., serverless, container-based
virtualization, VMs
IMPORTANT DATES
• Submission of abstracts: June 25th, 2023 (AoE)
• Submission of full papers: July 2nd, 2023 (AoE)
• Notification to authors: August 4th, 2023 (AoE)
• Camera-ready versions due: August 21st, 2023 (AoE)
• Author registration due: August 21st, 2023 (AoE)
TYPES OF SUBMISSIONS
ESOCC 2023 invites submissions of the following kinds:
• Regular Research Papers (15 pages including references)
• PhD Symposium (12 pages including references)
• Projects and Industry Reports (Projects and Industry Reports (1 to 6 pages including
references, describing an ongoing EU or national project, or providing industrial perspectives
on innovative applications, technologies, or methods in ESOCC’s scope)
We only accept original papers, not submitted for publication elsewhere. The papers must be
formatted according to the proceedings guidelines of Springer’s Lecture Notes in Computer
Science (LNCS) series (http://www.springer.com/lncs).
They must be submitted to the EasyChair site at: https://easychair.org/conferences/?conf=esocc2023 by selecting the right track.
Accepted papers from all tracks will be published in the main conference proceedings by
Springer in the LNCS series. For publication to happen, at least one author of each accepted
paper is expected to register and present the work at the conference.
The best papers accepted will be invited to submit extended versions for a Journal Special
Issue to be published by Springer Computing.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, CY
(george at ucy.ac.cy)
Program Chairs
• Florian Rademacher, University of Applied Sciences and Arts Dortmund, DE
(florian.rademacher at fh-dortmund.de)
• Jacopo Soldani, University of Pisa, IT
(jacopo.soldani at unipi.it)
Steering and Program Committee
https://cyprusconferences.org/esocc2023/committees/
*** Combo Call for Workshop Papers ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
The 19th IEEE eScience Conference will be held in Limassol, Cyprus on October 9-13, 2023.
eScience 2023 will host a number of workshops which will be co-located with the main
conference on Monday, October 9 and Tuesday, October 10, 2023.
The eScience conference has a long history of hosting well-attended workshops. These
workshops share the goal of bringing together international and interdisciplinary research
communities, developers, and users of eScience applications and enabling IT technologies.
Workshops play a crucial role in the conference by providing an opportunity for researchers
and practitioners to present their work in a more focused way than the conference itself and
to have in-depth discussions of particular topics of interest to the community.
eScience 2023 will host the following workshops:
● 1st Workshop on cItizeN Science engagemenT based on Ict soLutions (INSTIL 2023)
http://www.instil-science.eu
● 3rd Workshop on E-science ReseaRch leading tO negative Results (ERROR 2023)
https://error-workshop.org
● 3rd Workshop on Reproducible Workflows, Data Management, and Security
(ReWorDS 2023)
https://sites.google.com/vols.utk.edu/rewords23/home
● 4th Global Research Platform (4GRP) Workshop
https://www.theglobalresearchplatform.net
● IEEE International Workshop on Artificial Intelligence for Health (AI4Health 2023)
https://www.ai4health.icar.cnr.it
● Research Software Engineers in eScience: Sustainable RSE Ecosystems within eScience
(RSE-eScience-2023)
https://us-rse.org/rse-escience-2023/
KEY DATES
● Workshop papers submission deadline: Defined per workshop, not before end June 2023
● Notification of acceptance: Defined per workshop
● IEEE proceedings camera ready: July 21, 2023
● Workshop days: October 9-10, 2023
Deadlines refer to 23:59 in the AoE (Anywhere on Earth) time zone.
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
VL/HCC 2023: IEEE Symposium on Visual Languages and Human-Centric Computing
https://conf.researchr.org/home/vlhcc-2023
The IEEE Symposium on Visual Languages and Human-Centric Computing is the
premier international forum for research on this topic. Established in
1984, the mission of the conference is to support the design, theory,
application, and evaluation of computing technologies and languages for
programming, modeling, and communicating, which are easier to learn, use,
and understand by people.
The 2023 symposium is scheduled to take place October 2-6 in Washington,
DC, USA. VL/HCC 2023 is 100% Sponsored by IEEE Computer Society Technical
Committee on Multimedia Computing (TCMC).
We invite you to consider submitting work to our posters/showpieces,
tutorials, and graduate consortium tracks:
(due June 28 AoE) Posters and Showpieces
(due June 30 AoE) Tutorials ***NEW***
(due July 7 AoE) Graduate Consortium
----------------------
Posters and Showpieces
Submission deadline: June 28, 2023 AoE
The Posters and Showpieces track (called the “showpieces track” for short)
offers an interactive opportunity to discuss recent research, experiences,
challenges, ideas, prototypes, and accomplishments with the VL/HCC
community. Formerly called “posters and demonstrations”, the category now
includes posters, videos, downloadable apps, handouts, electronic devices,
physical prototypes, or any other artifacts that facilitate meaningful
interactions with other conference attendees.
A broad range of topics are appropriate for showpieces. The following
non-exhaustive list illustrates the possibilities:
-
Current research in progress. This might include:
-
Original or innovative technologies or prototypes that may or may not
be accompanied by an evaluation
-
Short qualitative or quantitative studies
-
Reflections, provocations, or proposals about theory or methods
-
Results presented in the main VL/HCC conference
-
Results already presented at another conference or published in a journal
-
Existing commercial products and/or services
-
Efforts aimed at integrating research into education
-
Efforts aimed at commercializing research
Showpieces can help accomplish many goals, such as:
-
Helping graduate student presenters to meet faculty from other
universities
-
Building community interest in a novel way of approaching a research
topic
-
Starting conversations that could lead to new collaborations
-
Demonstrating to industry sponsors that a specific line of research has
practical applications
-
Showcasing products or services available for sale
More details:
https://conf.researchr.org/track/vlhcc-2023/vlhcc-2023-posters-and-showpiec…
Tutorials
Submission deadline: June 30, 2023 AoE
The 2023 IEEE Symposium on Visual Languages and Human-Centric Computing
(VL/HCC) invites proposals for tutorials to be held in conjunction with the
symposium. Tutorials allow conference attendees to expand their knowledge
by introducing researchers to emerging areas or new technologies, or
providing an overview of the state of the art in an existing research area.
Tutorials should be on topics related to the conference, such as (but not
limited to) end-user programming, visual programming, domain-specific
languages, software visualization, and CS education.
Tutorial organizers must submit a proposal package and may either be
accepted or rejected. The preferred format for tutorials is either a half
day or full-day standalone session. However, we are also happy to consider
alternative or experimental topics and formats. If the tutorial is
accepted, then both the symposium organizers and the tutorial organizers
will publicize the event to help ensure that it draws a sufficient number
of attendees. Please note that a tutorial may be cancelled due to low
registration if the number of participants (including the organizers) is
less than fifteen.
Please submit proposals via email by June 30, 2023. Decision notifications
will be sent by Friday, July 7, 2023 at the latest.
More details:
https://conf.researchr.org/track/vlhcc-2023/vlhcc-2023-tutorials
Graduate Consortium
Submission deadline: July 7, 2023 AoE
The primary goal of this year’s event is to stimulate graduate students’
and other researchers’ thinking about “Low-Code / No-Code Development”.
This development paradigm enables the creation and deployment of fully
functional applications using visual abstractions and interfaces and
requiring little or no procedural code to empower users in creating
software applications for constrained domains, even if they lack a
programming background. This goal aligns with the theme of the 2023 VL/HCC
main conference. Other areas within the remit of VL/HCC are also welcome.
Why You Should Participate
-
Present your work to a smaller, more attentive audience
-
Get detailed, critical, constructive feedback from a diverse panel of
experts
-
Meet other students working on similar problems
-
Travel funding may be available to help cover your cost of attending
VL/HCC (details below).
Who Can Participate?
The consortium is open to both Master’s and PhD students worldwide.
Participation is particularly encouraged from PhD students who are close to
proposing a thesis, as well as from members of groups identified by NSF as
underrepresented in the sciences and engineering. If multiple applicants
from a particular university apply for the consortium this year, then no
more than two per university will be selected to participate. To be
eligible, each applicant may have participated no more than once in the
VL/HCC graduate consortia of past years.
More details:
https://conf.researchr.org/track/vlhcc-2023/vlhcc-2023-graduate-consortium