** Apologies for cross-posting

    CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and students from development of serious games (video games with a purpose beyond entertainment, such as educational games), games user research, software engineering in game development, HCI and related areas. Following the spirit of the IEEE/ICIS conference, the workshop aims to discuss practical challenges encountered and solutions adopted on software and user testing and assessment of serious games, in the form of best practices. Suggested topics for the Workshop include (but are not limited to) the following:
        • Testing methodologies

        • Testing protocols in the COVID-19 pandemic

        • Remote testing

        • Experiences in applying software testing tools

        • Design and application of surveys and questionnaires

        • White-box testing

        • Usability testing

        • UX testing

        • QA testing

        • Playtesting

        • Presence testing

        • Engagement testing

        • Testing using physiological measurements

        • Formative/Summative evaluation and testing

        • AI-based testing

        • Assessment with immersive technologies

        • Knowledge retention and transferable skills tests/evaluation

Participants in this workshop are welcome to submit 2-4 pages for short papers and 5-6 pages for full papers describing research and practical issues on serious game testing and assessment, including a list of 4 best practices. Each participant will present his/her own paper during the workshop. For each accepted paper, one full author registration is required.

We encourage work-in-progress submissions as well as more mature work.

This Workshop is part of the IEEE/ACIS 21st International Fall Conference on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021, Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/

The workshop will be held online via Zoom.

    Publications

    All accepted papers will be published in the IEEE conference proceedings, and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.

    The Organizing Committee will peer-review the submitted papers.


    Format


    Please write your proposal using the General IEEE conference paper format:

    https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conference-template-letter.docx

    Please email your paper with the names and affiliations directly to the workshop organizer (miguel.garcia@algomau.ca).


    Schedule


    Submission deadline: May 22, 2021 (extended deadline) . Please send your submission to: miguel.garcia@algomau.ca

    Author notification: June 10, 2021

    Final manuscripts (camera ready)/ registration due: July 10, 2021.

    Please consult the main Conference web page for registration:

    http://acisinternational.org/conferences/icis-2021-fall/

    Workshop date: October 13, 2021


    Awards


    The Organizing Committee will select the winners for the Best Paper and Best Student Paper awards. In order to qualify for the award, the paper must be presented at the Workshop.


    For more information, contact the workshop chair:

    Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada

    miguel.garcia@algomau.ca


    Organizing Committee


    Bill Kapralos (Ontario Tech University, Canada)

    Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)

    Luis A. Castro (Sonora Institute of Technology, Mexico)

    Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)

    Pedro C. Santana-Mancilla (University of Colima, Mexico)

    Laura S. Gaytan-Lugo (University of Colima, Mexico)

    Veronica Zammitto (UX consultant)

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Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4