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International Journal on Interaction Design & Architecture(s) - IxD&Ahttps://doi.org/10.55612/s-5002-000
established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science, Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
CiteScore 2022: 2.0 (Q1: Design (/Architecture); Q2: Media Technology, Education; Q3: Human Computer Interaction)
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Issue N. 58
featuring
the first IxD&A "stimulated paper" by
Ana Bilandzic, Marcus Foth, Greg Hearn on
Skunkworks: The design of casual creative environments for social innovationa special issue on:
Design Education for Hybrid Environments: Pedagogies, frameworks, and tools for crafting next-generation physical-digital spaces.
guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli, Daragh Byrne
+
Regular papers
is now available for free downloading
https://doi.org/10.55612/s-5002-058------------------------------------------------------------------------------
IxD&A implements the Gold/Diamond Open Access road to its contents with no charge to the authors
If you wish to help us in improving the quality of the journal, please donate:
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IxD&A Journal, issue N. 58 - ToC
Stimulated paper
Ana Bilandzic, Marcus Foth, Greg Hearn
Skunkworks: The design of casual creative environments for social innovation
pp. 5 – 31
Special issue on:
Design Education for Hybrid Environments: Pedagogies, frameworks, and tools for crafting next-generation physical-digital spaces.
Preface by
Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli, Daragh Byrne
p. 33 – 38
Giacomo Nalli, Georgios Dafoulas, Ariadni Tsiakara, Bahareh Langari, Kajal Mistry, Farzad Tahmasebi Aria
Hybrid Educational Environments – Using IoT to detect emotion changes during student interactions, pp. 39 – 52
Gökçe Elif Baykal, Olof Torgersson, Peter Ruijten, Eva Eriksson
Teaching Design of Technologies for Collaborative Interaction in Physical-Digital Environments, pp. 53 – 71
Muhammad Usman, Aman Usmani, Mojgan Jadidi
Re-envisioning Field Surveying as an Immersive Gamification Experience, pp. 72 – 89
Anders Kluge and Marlene Hasle
Use of Augmented Reality to Integrate Knowledge, pp. 90 – 109
Brendon Clark and Ylva Fernaeus
Playing with the elasticity of hybrid design education, pp. 110 – 131
Dimitrios Papanikolaou
Connective Environments: Towards Interdisciplinary Pedagogical Models for Design of Networked, Interactive, Participatory Systems, pp. 132 – 156
Regular papers
Ilhan Aslan, Dominik Neu, Daniela Neupert, Stefan Grafberger, Nico Weise, Pascal Pfeil, Maximilian Kuschewski
How to Compliment a Human – Designing Affective and Well-being Promoting Conversational Things, pp. 157 – 184
Alessandro Pollini, Marinella Paciello, Giorgia Saleri, Giuseppe Corbelli
Interaction Design and Experiment with Conversational Storytelling for Road Safety Culture, pp. 185 – 206
Vanessa Cesário, Mariana Ribeiro, António Coelho
Design Recommendations for Improving Immersion in Role-Playing Video Games. A Focus on Storytelling and Localisation, pp. 207 – 225
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