[apologies for cross-posting]
MIXR - 1st International Workshop on Multi-party Interaction in eXtended
Reality
Hosted @CHItaly 2021 (14th Conference of the Italian SIGCHI Chapter)
July 12th, 2021 (morning)
Website:
https://mixr-chitaly2021.github.io
XR, or eXtended Reality, is an umbrella term that encompasses the areas of
AR, VR, and MR, with strong emphasis on immersiveness, multimodality and
presence. XR is a multidisciplinary field incorporating subjects such as
computer science, psychology, cognitive science, and digital humanities.
Within XR, collaborative environments is one of the fastest growing areas,
as can be seen by the number of social VR worlds available today. Most of
these environments focus on the graphical aspects of the environment, not
fully taking advantage of multimodal and multi-party design. Interaction in
these environments is largely limited to text chats and, in the case of a
few systems, voice interaction.
Deeper and more meaningful engagement and interaction in XR can be achieved
by leveraging the principles of Social Signal Processing (SSP) and
Affective Computing (AC). Due to the simultaneous one-to-one and
one-to-many interactions that establish and evolve over time, Multi-party
(group) Interaction in XR is a complex process, whose analysis is still an
open challenge in SSP/AC.
Nowadays, the need for exploring Multi-party Interaction in XR settings is
expanding, as people are increasingly meeting remotely through
teleconferencing tools for practical reasons (e.g., working and living
abroad) or, for example, as a result of the social restrictions related to
the ongoing COVID-19 pandemic.
MIXR seeks to progress research on Multi-party Interaction in XR by
pursuing the following objectives:
- to investigate how social science theories and models of Multi-party
Interaction can be applied in or possibly adapted to XR scenarios
- to develop techniques for collecting multimodal data of Multi-party
Interaction
- to promote interdisciplinary discussion and collaboration between
scholars in Computer Science and Social Sciences on XR, Social Signal
Processing, Affective Computing, Multi-party Interaction
Topics
We invite participants to submit short (6 pages) papers that focus on
Multi-party Interaction in XR. Topics of interest include Multi-Party
(team/group) Interaction in XR, covering the following research areas:
- Emotion recognition and expression
- Movement expressivity
- Team emergent states and dynamics
- Joint activity/collaboration
- Immersive CSCW
- Education and creativity
- Serious games
- Multimodality
- Interaction fidelity
- Theoretical models
- System/interface ergonomics
- Novel technologies
Submissions/Proceedings
Short papers (6 pages) can be submitted through EasyChair:
https://easychair.org/my/conference?conf=mixr21#
Authors should use the 1 column CEUR-ART style:
- The style is available from: Vol-XXX
- An Overleaf page is available at:
https://www.overleaf.com/read/gwhxnqcghhdt
- The offline version with the style files is at:
http://ceur-ws.org/Vol-XXX/CEURART.zip
Accepted papers will be published on the free open-access repository
CEUR-WS, which is indexed on SCOPUS.
Important dates
April 23, 2021 - Submission deadline
May 14, 2021 - Notifications to contributors
May 24, 2021 - Camera-ready/final version deadline
July 12, 2021 - Workshops
(All deadlines are meant till 11.59 pm CET)
Organizing Committee
Maurizio Mancini (University of Rome “Sapienza”, Italy)
Giovanna Varni (LTCI, Télécom Paris, Institut polytechnique de Paris,
France)
David Murphy (University College Cork (UCC), Ireland)
Fabio Pellacini (University of Rome “Sapienza”, Italy)
Laura Maye (University College Cork (UCC), Ireland)
Patrick O’Toole (University College Cork (UCC), Ireland)