/Apologize for unintended cross-mailing/
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/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards.
//Note: *also the paper management system of the journal has migrated
to* *https://ojs.ixdea.org/* <https://ojs.ixdea.org/>
The old OJS istance has been discontinued since the 1st of July 2023 and
cannot longer used to submit papers to IxD&A Journal.
/=========================================================
Special Issue on
*STEAM teaching and learning: advances beyond the state of the art *
Call for Papers -> link
<https://ixdea.org/steam-teaching-and-learning-advances-beyond-the-state-of-the-art/>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/
https://doi.org/10.55612/s-5002-000
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**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
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IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
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*Guest Editors:*
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--
* Hector Cardona-Reyes, Center for Research in Mathematics, Zacatecas,
Mexico
* Carlos Alberto Lara-Álvarez, Center for Research in Mathematics,
Zacatecas, Mexico
* Miguel Angel Ortiz Esparza, Center for Research in Mathematics,
Zacatecas, Mexico
* Klinge Orlando Villalba-Condori, Universidad Católica de Santa
María, Perù
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*Important dates:*
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• Deadline: *March 31st, 2024*
• Notification to the authors: May 31st, 2024
• Camera ready paper: June 20th, 2024
• Publication of the special issue: Mid July 2024 (tentatively)
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*Overview*
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Science and technology are increasingly intertwined with our societal
fabric. This transformation profoundly affects the education of new
generations, who require access to cutting-edge knowledge in the STEAM
disciplines (Science, Technology, Engineering, Arts, and Mathematics).
The STEAM framework is gaining global adoption, all over the world
instructional designers, technologists and scientists are conducting
research on the implementation of STEAM education. Its application is
diverse and spans all levels of education.
In this context, technology plays a pivotal role. Therefore, it is
imperative to develop strategies and mechanisms through which
researchers, experts from various knowledge domains, and educators can
facilitate participatory, interactive, sensory, and experimental
activities based on STEAM in which students can actively engage.
With this purpose in mind, our proposal seeks to extend a warm
invitation to researchers and professionals worldwide who are engaged in
scientific and technological advancements. We highly value the potential
for development that can be harnessed in classrooms across various
educational levels.
Additionally, we provide a scientific and academic platform aimed at
disseminating best practices in STEAM education. Our forum emphasizes
outstanding teaching practices in MATHEMATICS, AI, ROBOTICS, HCI, and
SOFTWARE DEVELOPMENT that align with the global context of STEAM and
leverage technology to enhance learning across diverse educational
levels and contexts.
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*Topics of Interest*
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Topics of interest for this special issue include, but are not limited to:
* Technology in STEAM Education.
* Virtual Pedagogical Practices in STEAM.
* Technological Environments for Teaching Science.
* Teaching Math, Robotics, Chemistry, Biology, Physics, and Stats with
ICT.
* Digital Science Teacher Training.
* Collaborative Science Learning with Technology.
* Computational Thinking in Education.
* Educational Robotics.
* Educational Gamification.
* AI and Machine Learning in Science Education.
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/*Submission guidelines and procedure*/
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All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
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*Authors' guidelines*
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Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: STEAM teaching and learning")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: //STEAM teaching and learning: advances beyond the state of the art /
• hector [dot] cardona [at] cimat [dot] mx
• carlos [dot] lara [at] cimat [dot] mx
• miguel [dot] ortiz [at] cimat [dot] mx
• kvillalba [at] ucsm [dot] edu [dot] pe
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***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘Smart Learning Ecosystems as engines of the twin transitions’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age’
Guest editors: Renate Andersen, Vita Santa Barletta, Anders Mørch,
Alessandro Pagano
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
• ‘Smart Learning Ecosystems beyond 2030’
Guest editors: Gabriella Dodero, Carlo Giovannella, Francesca Pozzi
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