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International Journal on Interaction Design & Architecture(s) - IxD&A
https://doi.org/10.55612/s-5002-000
established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science, Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
SRJ 2021 = 0.353 (Q1: Architecture/Design; Q2: Social Science, Media Technology; Q3: Human Computer Interaction, Education)
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Special issue N. 53
on:
Gamification of the Learning Process

guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho

is now available for free downloading
https://doi.org/10.55612/s-5002-053

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IxD&A implements the Gold/Diamond Open Access road to its contents with no charge to the authors

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IxD&A Journal, issue N. 53 - ToC

Preface to the special issue on
Gamification of the Learning Process
Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho
p. 5 - 6

William Reyes Cabrera, Jesús Pinto Sosa, Ricardo Hernández-Dzib
The construction and validation of a Questionnaire of Gamification Skills in Teachers (QGST), pp. 7 - 26,

Chinonye Leuna Obioha, Izak van Zyl
Gameful design for skills development for youths in urban marginalised communities, pp. 27 - 50,

Eduardo Nunes, Bruno Gavaia, Rui Rodrigues, Luís Sampaio, Raquel Silva
Liber Domus:  Development of a Prototype RPG for 6th Grade Mathematics and Science Learning, pp. 51 - 69, 

Eva Mårell-Olsson
Teachers’ Perception of Gamification as a Teaching Design, pp. 70 - 100,

Steven Tanimoto
Three Tiers of Gamification in a College Course on Problem Solving for Global Challenges, pp. 101 - 127, 

Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso, Gonçalo Gomes
Students as Game Creators. Easing the game construction process by using a toolkit to game design, pp. 128 - 143,

Amuthageetha Nagarajan, Arkendu Sen
Can Bloom's Higher Order Thinking skills be achieved by Gamified Learning through Social Networking Site (SNS) like Facebook?, pp. 144 - 160,

Stavros A. Nikou, Anastasios A. Economides, Andromachi Boikou
Business simulation games: impact on SOLO taxonomy learning outcomes, learning performance and teamwork competency, pp. 161 - 175,

Carmen Llorente, Antonio Palacios Rodriguez, Victoria Fernàndez Scagliusi
Learning landscapes and educational Breakout for the development of digital skills of teachers in training, pp. 176 - 190,

Fábio Silva, João Ramos, Cesar Analide
Applications of Virtual and Augmented Reality for Practical Application Learning with Gamification Elements, pp. 191 - 212, 

José Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona, Eloy López-Meneses
Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education, pp. 213 - 229,

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