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International Journal on Interaction Design & Architecture(s)
- IxD&A
https://doi.org/10.55612/s-5002-000
established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of
Science, Thomson Reuters) indexed Journal
implements also video presentations of the published
contributions.
SRJ 2021 = 0.353 (Q1: Architecture/Design; Q2: Social Science,
Media Technology; Q3: Human Computer Interaction, Education)
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Special issue N. 53
on:
Gamification of the Learning Process
guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão
Carvalho
is now available for free downloading
https://doi.org/10.55612/s-5002-053
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IxD&A implements the Gold/Diamond Open Access road to its
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IxD&A Journal, issue N. 53 - ToC
Preface to the special issue
on
Gamification of the Learning Process
Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho
p. 5 - 6
William Reyes Cabrera, Jesús Pinto Sosa, Ricardo
Hernández-Dzib
The construction and validation of a Questionnaire of
Gamification Skills in Teachers (QGST), pp. 7 - 26,
Chinonye Leuna Obioha, Izak van Zyl
Gameful design for skills development for youths in urban
marginalised communities, pp. 27 - 50,
Eduardo Nunes, Bruno Gavaia, Rui Rodrigues, Luís Sampaio, Raquel
Silva
Liber Domus: Development of a Prototype RPG for 6th Grade
Mathematics and Science Learning, pp. 51 - 69,
Eva Mårell-Olsson
Teachers’ Perception of Gamification as a Teaching Design,
pp. 70 - 100,
Steven Tanimoto
Three Tiers of Gamification in a College Course on Problem
Solving for Global Challenges, pp. 101 - 127,
Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso,
Gonçalo Gomes
Students as Game Creators. Easing the game construction
process by using a toolkit to game design, pp. 128 - 143,
Amuthageetha Nagarajan, Arkendu Sen
Can Bloom's Higher Order Thinking skills be achieved by
Gamified Learning through Social Networking Site (SNS) like
Facebook?, pp. 144 - 160,
Stavros A. Nikou, Anastasios A. Economides, Andromachi Boikou
Business simulation games: impact on SOLO taxonomy learning
outcomes, learning performance and teamwork competency,
pp. 161 - 175,
Carmen Llorente, Antonio Palacios Rodriguez, Victoria Fernàndez
Scagliusi
Learning landscapes and educational Breakout for the
development of digital skills of teachers in training,
pp. 176 - 190,
Fábio Silva, João Ramos, Cesar Analide
Applications of Virtual and Augmented Reality for Practical
Application Learning with Gamification Elements, pp. 191
- 212,
José Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona,
Eloy López-Meneses
Gamification and gaming proposals, teachers’ perceptions
and practices in Primary Education, pp. 213 - 229,
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