Apologize for unintended cross-mailing
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Special Issue on
Augmenting Space: The role of immersive technologies in future
cities
to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
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*** Since 2012 also in Scopus ***
*** Since 2015 also in Emerging
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IxD&A implements the Gold Open Access (OA) road to its
contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of
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CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call46fs
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Guest Editors:
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• Callum Parker, The University of Sydney, Australia
• Soojeong Yoo, The University of Sydney, Australia
• Waldemar Jenek, Queensland University of Technology, Australia
• Youngho Lee, Mokpo National University, South Korea
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Important dates:
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• Deadline: July 15, 2020
• Notification to the authors: October 15, 2020
• Camera ready paper: November 10, 2020
• Publication of the special issue: end of November, 2020
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Overview
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As digital technologies are advancing, contemporary interactions
within cities are beginning to emerge. These interactions are
commonly enabled through sensors to implicitly automate manual
processes, such as turning on lights or walking up stairs. However,
cities were not necessarily built from the ground up to be smart,
rather they are gradually becoming smarter over time as technology
becomes more extensible and embedded within them. These digital
technologies create information layers that exist over the physical
space, resulting in the space being filled with dynamically changing
information, thus augmenting the space. Augmented reality (AR) is
one such technology that has recently seen a lot of development in
this area and is only now starting to become more viable as hardware
and computer vision algorithms have caught up. Films such as
Minority Report (2002), Ghost in the Shell (2016), and Blade Runner
(2017) have predicted AR’s future emergence in public spaces and
cities. These films featured AR advertising and information
holograms in public spaces, enabled by smart contact lenses and
holograms. Currently however, AR has been introduced to public
spaces in a number of interesting ways. For instance, Pokemon GO
became a global phenomenon which resulted in people physically
playing the game in urban spaces and caused ripple effects on the
physical spaces people were playing in. Recent work has also shown
that AR can have more engaging applications, in areas such as
community engagement, personalised digital signage, in-situ
visualisations, cultural heritage, and remote collaboration.
On a consumer level, AR is most common on smartphones, particularly
after the release of ARKit and ARCore - improving the functionality.
AR smart glasses are also becoming more accessible and bring with
them the possibility of more natural integration of virtual content
into our daily lives. For instance, the Microsoft Hololens contains
an array of sensor technologies giving it a sense of depth which
allows it to place objects naturally in physical space. It has been
successfully applied by planners to visualise underlying parts of
the city in-situ.
While AR is becoming more advanced, accessible, and has demonstrated
potential, more knowledge is needed around the key benefits it will
bring to cities and how it will change our interactions with the
urban environment. Additionally, the use of such technologies raises
the question of how the virtual and physical spaces can co-exist -
creating an augmented space.
Therefore, this focus section builds on from our initial workshops
with the goal of bringing together researchers to explore the
applications of AR and other immersive technologies, such as Virtual
Reality (VR) and Mixed Reality (MR), within the context of enhancing
architecture, public spaces and cities.
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Topics of Interest
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We welcome research focused on engaging experiences using augmented
reality (AR), virtual reality (VR), and mixed reality (MR) within
the context of enhancing architecture, public spaces and cities.
Specific topics of interest include but are not limited to:
Augmenting humans in future cities
Digital heritage and preservation
Speculative designs, design fictions, and art projects
Perspectives from literature
How immersive technologies and applications can be utilised to
enhance existing urban infrastructure/technologies (public displays,
media facades, buildings, town squares, etc)
Remote collaboration
The effect of immersive technologies on culture and behaviour in
cities
Smart cities with digital twin technologies
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Submission guidelines and procedure
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All submissions (abstracts and later final manuscripts) must be
original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in
.rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A
authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
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Authors' guidelines
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Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"FS: Augmenting Space: The role of immersive technologies in future
cities")
More information on the submission procedure and on
the characteristics
of the paper format can be found on the website of the
IxD&A Journal
where information on the copyright policy and responsibility
of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact any of the
guest-editors below and mark the subject as:
Augmenting Space: The role of immersive technologies in future
cities
• callum [dot] parker [at] sydney [dot] edu [dot] au
• soojeong [dot] yoo [at] sydney [dot] edu [dot] au
• youngho [at] ce [dot] mokpo [dot] ac [dot] kr
• waldemar [dot] jenek [at] hdr [dot] qut [dot] edu [dot] au
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Forthcoming issues:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Autumn 2020
'Learning and
learning ecosystems
in the time of
Covid-19'
Guest editors:
ASLERD
with a focus section
on
'Augmenting Space:
The role of
immersive
technologies in
future cities'
Guest editors:
Callum Parker,
Soojeong Yoo,
Waldemar Jenek,
Youngho Lee
• Winter 2020
'Tools, Pedagogical
and Ludic
Strategies,
Co-Design supporting
Smart Learning
Ecosystems and Smart
Education'
Guest editors: Oscar
Mealha, Traian
Rebedea, Matthias
Rehm
• Springer 2021
'Collaborative
multimedia
applications in
technology'
Guest editors: César
A. Collazos, Sandra
Cano, Freddy Paz,
Habib Fardoun
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