Dear colleagues,
As a reminder, there is still time to participate in our workshop. The deadline for contributions is extended until Friday, April 23 and the submissions are really lightweight (2-4 pages position paper).
We hope that it could be of interest to many of you. The details are below.
The online ECSCW 2021 workshop on “Challenges of transferring UX designs and insights across products and services”<https://www.ifi.uzh.ch/en/zpac/ws-ecscw2021.html> aims to bring together practitioners and scholars working on conceptualization, maintenance, and preservation of transferable UX artifacts within their organizations.
In this workshop, we aim on synthesizing the challenges and highlighting opportunities of transferring UX insights while developing multiple products and services. We ask: “How can we depart from a paradigm of designing a single product and turn to the holistic UX design approach at work?”
Instead of focusing on a product, we call UX researchers, designers, experts and practitioners, to center on an ecology of artifacts, e.g. a portfolio. This, in turn, may help to improve existing work environments and to develop novel integrated work environments, where many actors need to effectively coordinate their actions using a myriad of tools.
That change, ultimately, may lead not only to improved quality of work and create pleasurable experiences for the end-users, but also establish a ground for successful company-wide collaboration when it comes to preserving and transferring UX insights and rules.
We call for participants from diverse backgrounds to contribute to a critical discussion at the intersection of design, enterprise architecture, product/portfolio management, and agile software development to create a UX research agenda for designing integrated digital work environments, unpacking development, users, and change perspectives to aid establishing long-living UX practices that extend across projects and overtime.
More details: https://www.ifi.uzh.ch/en/zpac/ws-ecscw2021.html
HOW TO APPLY?
To apply, please submit a position paper (2-4 pages, template<https://ecscw.eusset.eu/2021/ecscw-2021_word/>) explaining your interests and experience in transferable UX in relation to the workshop theme<https://www.ifi.uzh.ch/en/zpac/ws-ecscw2021/ws-theme.html> in PDF format by April 23, 2021 by emailing it to transferable-ux(a)ifi.uzh.ch<mailto:transferable-ux@ifi.uzh.ch> . To promote broader participation from UX design practitioners (e.g., UX researchers, UX designers, Product Managers, Portfolio Managers, Enterprise Architects, Human Factors Specialists), and design leaders, we offer the option of submitting alternative material in the form of a design portfolio, a case study, a poster of a relevant project, or the like.
KEY DATES
Submission deadline: April 23, 2021, 23:59 AoE
Notification: April 30, 2021
Workshop: June 8, 2021
ATTENDANCE
The workshop organizers will arrange a virtual program for up to 20 participants. Participation in the workshop will be free of charge for the EUSSET members<https://www.eusset.eu/membership/>. The membership cost is 50 EUR for academics/practitioners and 35 EUR for students. Registration details: https://ecscw.eusset.eu/2021/registration/
ORGANIZERS
Anton Fedosov, University of Zurich, Switzerland
Daniel Boos, SBB Swiss Federal Railways, Switzerland
Susanne Schmidt-Rauch, evux AG, Switzerland
Jarno Ojala, Vincit Oyj, Finland
Myriam Lewkowicz, Troyes University of Technology, France
If you have any questions, please drop us an email at transferable-ux(a)ifi.uzh.ch<mailto:transferable-ux@ifi.uzh.ch>
Best regards,
Dr. Anton Fedosov
People and Computing Lab
University of Zurich
Please distribute.
Attached the call for Papers for WHAT21 workshop at INTERACT 2021
Website: www.hciv.de/what21 <http://www.hciv.de/what21>
Important dates:
Submission Deadline (extended abstracts): May 16, 2021
Notification of Acceptance: June 7, 2021
Camera-ready Submission: June 21, 2021
Workshop at INTERACT 2021 August 30, 2021
--
Prof. Dr. Peter Dannenmann
Fachbereich Ingenieurwissenschaften
Hochschule RheinMain
Postadresse: Postfach 3251 | 65022 Wiesbaden
Besucheradresse: Am Brückweg 26 | 65428 Rüsselsheim | Gebäude A2 1.OG Raum A119
+49 6142 898 4494
www.hs-rm.de
<http://www.hs-rm.de/>
Apologize for cross- posting
--- Management of Risks and Benefits when Engineering Interactive Digital
Systems ---
IFIP WG 2.7/13.4 workshop at EICS 2021
Traditionally, most UX designers, computer scientists and software
engineers have not had to consider risks to the public from using their
systems. However, the current evolution of digital systems in terms of the
increasing number of users, their growing complexity and the pervasiveness
of Artificial Intelligence techniques allow common HCI designers and
engineers to build systems that create risks for the individual, groups of
people, or even to the entire society.
In this workshop, we aim at collecting the views and the current practice
in the management of the risks and benefits in the engineering of
interactive digital systems. Such a view will draw the way for new
research, methods, and tools to incorporate the risk analysis into the
current engineering and design practices.
## Important Dates
- April 30, 2021 – Paper submission deadline
- May 7, 2021 – Paper notification deadline
- May 14, 2021 – Camera-ready deadline
- Between June 7 and June 11, 2021 – Workshop day
## Topics and Scope
The workshop will focus on the following topics, which are not properly
covered by the current research, methods and tools for engineering digital
systems:
-Exploring the risks in digital system interaction and their implications.
In particular, we would like to identify the risks drivers and to build a
categorization of the risks they produce.
- Factors that impact the risk-benefit analysis and the information
required. In this category, we would like to list the available scientific
theories, the techniques for building a shared knowledge on such factors
(e.g., databases, models and tools).
- Accounting the risks put by the application of Artificial Intelligence
algorithms in digital interactive systems. They include (but not limited
to): transparency, interactive control, controllability and automation,
explainability, biases in algorithms and data, decision support design,
accountability, fairness and digital sobriety.
- Techniques and interfaces for helping and/or nudging people on perceiving
and understanding the risks in interacting with digital systems.
## Target Audience
Different communities and disciplines are involved in developing such a
topic, both in the research and in the development practice. Besides the UI
engineering community, we expect relevant contributions by designers,
safety and privacy experts, sociologists, psychologists, ethicists, etc.
The workshop’s ultimate goal is to set-up a shared view on the risks
related to the interaction, their severity, and their likelihood.
## Goals and Expected Outcome
The workshop will last one day. We will start with a brief introduction of
the elicited topics and a sequence of presentations of the different
position papers in the first half. The second half will contain group
activities for reaching a global consensus among the participants, which
will result in the draft of a joint position paper, authored by all
participants, which will depict the challenges and the opportunities raised
in the discussion and the group’s view on future research in future risk
and benefits management for interactive system engineering. The finalised
version of such paper will be submitted for publication in an HCI journal.
## Submissions
We solicit the submission of a two-page abstract describing the view and
identifying the risks in one or more workshop topics. We also encourage to
propose further applications of risk management in engineering interactive
digital systems. The abstract may include the description of a major
challenge or opportunity set by risk management and/or the analysis of
related work in the literature. The abstracts will serve as the basis for
the discussion during the workshop.
Papers must be submitted through EasyChair and formatted according to LNCS
guidelines (
https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
We plan to publish revised papers electronically (e.g CEUR-WS) after the
workshop.
Submit a paper through EasyChair (
https://easychair.org/my/conference?conf=mrbeics2021)
## Organizers
José Creissac Campos – University of Minho & HASLab/INESC TEC (Portugal)
T.C. Nicholas Graham – School of Computing, Queen’s University of Canada
(Canada)
Jan Van Den Bergh – Hasselt University – EDM – IBBT (Belgium)
Lucio Davide Spano – Dept. Mathematics and Computer Science, University of
Cagliari (Italy)
--
[image: photo]
Prof. Lucio Davide Spano
Dipartimento di Matematica e Informatica
Università di Cagliari
Via Ospedale 72, 09124, Cagliari, Italy
Tel: +39 070 675 8760 | Skype: davide.spano5
Website <http://people.unica.it/davidespano> | RG
<https://www.researchgate.net/profile/Lucio_Spano> | ORCHID
<https://orcid.org/0000-0001-7106-0463>
[Apologies for cross-posting]
-------------------------------------------------------------------------------
ITAC - Information Technology against COVID19
at GoodIT 2021 - ACM International Conference on Information Technology for
Social Good
September 9-11, 2021 - Rome, Italy
https://itac.polimi.it
--------------------------------------------------------------------------------
SCOPE:
The emergency resulting from the COVID 19 pandemic has led to a radical
change in our lives. At home, at school, at work, in free time and beyond:
people have been asked to change their habits, adopting a lifestyle that
can protect the collective well-being. The persistence of the emergency
situation and the lockdown is putting a strain on the population; among the
main problems, we cite social distancing for the most vulnerable
individuals, distance learning for children, health pressure for doctors
and patients, forced closures for traders, the uncontrolled spread of fake
news that confuse the population, the tourism stop that hinders culture,
etc.
The ongoing change requires the adoption of innovative solutions to tackle
emerging problems and technology offers great opportunities for social
good. The whole society can make use of technological tools to the health,
physical, mental and psychological well-being safeguard of individuals. The
goal of this session is to assess the state of tools and methods to support
the population and institutions during the management of the COVID19
emergency, creating new opportunities for the future.
TOPICS:
Authors are solicited to submit original, previously unpublished papers in
the following, but not limited to, topic areas:
- IT for education in a COVID-19 era
- Decision support systems and algorithms for COVID-19 data analysis
- IT for remotely delivered solutions for Cultural Heritage
- Game, entertainment, and multimedia applications in a COVID-19 Era
- Health and social care toward protection from contamination
- Privacy and trust issues and solutions in a COVID-19 Era
- IT solutions for safe and healthy environments
- IT solutions addressing the Isolation
- IT solutions empowering initiatives by local communities in a COVID-19
Era
- Ethical computing in a COVID-19 Era
- IT solutions to disseminate reliable and high-quality information in a
COVID-19 Era
We welcome both theoretical and empirical studies, as well as contributions
from
industry / organizations dealing with the special session topic.
SUBMISSION:
Papers should be submitted via the HotCRP submission website:
https://goodit2021.hotcrp.com
All submissions will be reviewed using a single-blind review process. The
identity of referees will not be revealed to authors, but authors can keep
their names on the submitted papers, on figures, bibliography, etc. Papers
should not exceed 6 pages (US letter size) double column including figures,
tables, and references in standard ACM format. Papers must be submitted
electronically in printable PDF form. Templates for the standard ACM format
can be found here: https://www.acm.org/publications/proceedings-template.
All accepted and presented papers will be included in the ACM Digital
Library.
IMPORTANT DATES:
Submission deadline: May 1, 2021
Notification deadline: June 22, 2021
Camera-ready deadline: July 10, 2021
Conference: September 9-11, 2021
CHAIRS:
- Andrea Masciadri, Politecnico di Milano, Italy
- Marcos Baez, Claude Bernard University Lyon 1, France
Further information at https://itac.polimi.it
We will be grateful to you for advertising this special session, for
contributing and for inviting your colleagues and/or research students to
submit their work. We hope to meet you in Rome in September.
-- apologies for cross-posting --
Don't miss the opportunity to participate in the INTERACT 2021
conference by submitting a contribution to the following tracks by 16 April:
- Short Papers
- Posters
- Interactive Demos
- Courses
- Doctoral Consortium
- Industrial Experiences
- Panels
Further information is available on the conference website
(https://interact2021.org) and in the CfP reported below.
------------------------------------------------------------------------
INTERACT 2021
Aug 30th - Sep 3rd, 2021, Bari, Italy
https://interact2021.org
------------------------------------------------------------------------
INTERACT 2021 is the 18th International Conference promoted by the IFIP
Technical Committee 13 on Human–Computer Interaction. INTERACT is held
every two years.
The theme of INTERACT 2021 is “Sense, Feel, Design”, highlighting new
challenges of interaction design. Technology is today more and more
widespread, pervasive and blended in the world we live in. On one side,
devices that sense humans' activities have the potential to provide an
enriched interaction. On the other side, the user experience can be
further enhanced by exploiting multisensorial technologies. Not only the
traditional human senses of vision and hearing, but also senses of
touch, smell, and taste, as well as emotions are to be taken into
account when designing for future interactions. INTERACT 2021 is the
right venue to debate such new challenges. Another new topic of this
edition is Human-AI Interaction, focusing on the design of
human-centered intelligent systems.
Conference proceedings are published in Springer LNCS series and are
available in the Springer Digital Library.
We invite you to submit your original work to INTERACT 2021 in the
following tracks by *April 16th, 2021*:
- Short Papers
- Posters
- Interactive Demos
- Courses
- Doctoral Consortium
- Industrial Experiences
- Panels
All contributions are peer reviewed, juried or curated by the members of
the international program committee.
INTERACT 2021 will be held in Bari, a beautiful city on the Adriatic
coast of Southern Italy.
The hotel Villa Romanazzi Carducci will host the conference. With its
liberty-period villa immersed in a nice park characterized by a variety
of trees along various pathways, this hotel provides a great context for
welcoming the INTERACT participants.
All precautions to ensure participants’ health safety will be taken. The
evolution of the pandemic will be carefully monitored and those who
could not travel due to COVID-19 will be allowed to present and
participate online to the conference.
Paolo Buono (University of Bari Aldo Moro, Italy)
Catherine Plaisant (University of Maryland, USA and INRIA, France)
[General Co-Chairs]
Carmelo Ardito (Polytechnic University of Bari, Italy)
Rosa Lanzilotti (University of Bari Aldo Moro, Italy)
Alessio Malizia (University of Hertfordshire, UK)
[Technical Programme Co-Chairs of INTERACT 2021]
------------------------------------------------------------------------
For further information, please, visit the web site:
https://interact2021.org
Hello,
Hope this email finds you well.
Can you please help promote our Workshop?
Many thanks in advance for your help.
Best regards,
Mariana Reimão Carvalho
**************************************************************************
1st workshop on the Gamification of the Learning Processes (GaLePro)
https://www.mis4tel-conference.net/tracks/workshops/galepro
To be held in the
11th International Conference in Methodologies and Intelligent Systems
for Technology Enhanced Learning (MIS4TEL)
Salamanca (Spain) | 6th-8th October, 2021
**************************************************************************
================================= SCOPE ==================================
Thanks to recent technological developments in several fields, the learning
process can now be augmented in many different ways, achieving goals such as
teaching personalization, efficient communication processes, better content
management, among others. While these developments are relevant in any form
of learning, they are much more so in Blended or Distance Learning. In these
forms of learning, in which Student are often physically apart from the
Professor, maintaining adequate levels of engagement and motivation in Students
is a major challenge. The use of technologies that are interactive, appealing,
and provide a sense of reward for learning tasks are thus paramount.
This is the main motivation for this workshop. Specifically, it focuses on
the use of technologies, approaches or methodologies that fall under the
Gamification umbrella. Gamification can be briefly defined as the use of
game elements in an otherwise nongame environment. In education, game
elements the use of gamification can include simple aspects such as a change
in language or assignments, to the implementation of competitions, rewards,
leaderboards, or the use of actual games to implement and test the learned
concepts. Using these approaches, gamification has been shown to improve
student engagement, motivation and overall satisfaction with the learning
process.
This workshop thus aims to be a multi-disciplinary forum for practitioners
from several fields including Education, ICT, Artificial Intelligence or
Psychology to discuss novel approaches, methodologies or technologies in
which game concepts are used with the purpose of improving the learning
process.
================================= TOPICS ==================================
The topics of GaLePro include, among others:
- Gamification in the classroom
- Gamification in distance learning
- Use of digital/physical games in the grading process
- Innovative game elements
- Serious games
- Gamification in STEAM
- Collaborative tools in education
- Storytelling in teaching/learning
- Gamification and student motivation
- Psychology and Human factors
- Gamification design principles
- Gamification frameworks
- Practical use cases of gamification in education
- Legal aspects of using gamification in education
================================= VENUE ==================================
The 1st workshop on the Gamification of the Learning Processes (GaLePro) will
take place in the context of the 11th International Conference in Methodologies
and Intelligent Systems for Technology Enhanced Learning (MIS4TEL). MIS4TEL
will be held in Salamanca (Spain) on October 6th-8th, 2021, in parallel with
the PAAMS'21 International Conference.
=============================== SUBMISSION ================================
Papers must be formatted according to the Springer AISC (Advances in
Intelligent Systems and Computing) Template. Contributions should be full
papers (10 pages) or exceptionally short papers (6 pages), including figures
and references. All proposed papers must be submitted in electronic form
(PDF format) using the MIS4TEL conference management system.
To submit a paper follow de instructions at https://www.mis4tel-conference.net/submission
and then select the appropriate workshop in the submission system.
Accepted papers will be included in MIS4TEL 2020 Proceedings, published by Springer.
At least one of the authors will be required to register and attend the
symposium to present the paper in order to include the paper in the conference
proceedings. All accepted papers will be published by AISC Springer Verlag.
============================= IMPORTANT DATES =============================
Deadline for paper submission: 30th April, 2021
Notification of acceptance: 7th June, 2021
Camera-Ready papers: 28th June, 2021
Conference: 6th-8th October, 2021
============================== ORGANIZATION ==============================
Davide Carneiro
CIICESI/ESTG.IPP
dcarneiro(a)estg.ipp.pt
Mariana Reimão Carvalho
CIICESI/ESTG.IPP
mrc(a)estg.ipp.pt
Rui Silva
CETRAD/UTAD
ruisilva(a)utad.pt
INTERACT 2021 Workshop
EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems
https://empathy-ws.github.io/2021/
August 31st, 2021
Bari, Italy
OVERVIEW
In the last decade, the spreading of low-cost technologies integrating
sensors and actuators has favored the development of the so-called smart
objects. This trend has been further fostered by the Internet of Things
(IoT), which connects the physical world with Internet via ubiquitous
sensors and actuators. The opportunities offered by the IoT are
amplified by the use of new approaches that, based on novel interaction
paradigms, involve directly non-technical users in configuring the joint
behavior of their smart objects, among them and with online services.
Existing solutions to define the behavior of such “IoT ecosystems” range
from systems that leave the users complete control for establishing the
joint behavior of smart objects, to solutions that automatically define
smart objects behavior exploiting intelligent techniques. In this
continuum, different technologies, frameworks, and approaches present
different levels of user control and automation. In this perspective it
is also important to consider the emerging role played by social and
humanoid robots, which are integrated sets of sensors and actuators with
human-like behaviours.
DATES
June 15th: Paper submission deadline
June 20th: Paper acceptance notice
June 24th: Camera-ready submission
August 31st: Workshop
SUGGESTED TOPICS FOR CONTRIBUTIONS
This workshop aims to serve as a venue for discussing ongoing research
and sharing ideas for researchers and practitioners working on solutions
to personalize the behavior of IoT ecosystems. We aim to encourage
participation in order to have stimulating discussion from various
perspectives. Topics include, but are not limited, to:
- End-User Development (EUD) for IoT;
- Interaction Paradigms for IoT;
- Usability of IoT Systems;
- Interface Design for IoT;
- Intelligent Interface for IoT Systems;
- Accessibility for IoT Systems;
- Virtual and Augmented Reality for EUD in IoT settings;
- Conversational User Interfaces for EUD;
- Usable Privacy and Security in IoT systems;
- Personalisation and Recommendations for IoT.
PARTICIPATION
This will be a one-day workshop, oriented towards discussions, hands-on
sessions, and presentations. We invite submissions of two types: short
papers (3-4 pages) and position papers (1-2 pages). Participants are
asked to submit their paper describing their recent or future work in
one of the areas indicated in the topics of interest. All submissions
must be in the CHI Extended Abstracts format.
Papers should be submitted in PDF to easychair
(https://easychair.org/conferences/?conf=empathy2021). All papers will
be reviewed by the organizers and by the program committee based on
relevance and significance in order to provide constructive comments to
the submitters. Reviewing will be single blind (i.e. author names and
affiliations should be listed). If accepted, at least one of the authors
must register and attend the workshop. Final versions of the accepted
papers will be published in the CEUR Workshop Proceedings, which is
indexed by Scopus.
ORGANIZERS
- Giuseppe Desolda, University of Bari “Aldo Moro”
- Vincenzo Deufemia, University of Salerno
- Maristella Matera, Politecnico di Milano
- Fabio Paternò, CNR-ISTI
- Fabiana Vernero, University of Torino
- Massimo Zancanaro, University of Trento
================================================
CHItaly 2021 - Frontiers of HCI
CALL FOR DOCTORAL CONSORTIUM PAPERS
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
11–13 July 2021
https://chitaly2021.inf.unibz.it/
Location: From Bozen-Bolzano through the Internet to the World
In cooperation with SIGCHI Italy and ACM-SIGCHI
================================================
================================================
THEME
================================================
The theme for the 14th Edition of the Biannual Conference (https://chitaly2021.inf.unibz.it) of the Italian SIGCHI Chapter (http://sigchitaly.eu/en/general-info/) was defined in summer 2019 as “Frontiers of HCI”. At that time, we were thinking about disciplinary and national boundaries. Little did we know of the many frontiers this hybrid conference would have to overcome to create a safe space for HCI related discussions. To overcome this challenge, CHItaly combines physical and digital events while providing synchronous and asynchronous spaces for dialogue.
So far, CHItaly has physically hosted HCI scholars working in the Mediterranean and other European countries. The aim of CHItaly 2021 is to connect research and geographical areas, so as to explore frontiers and cross-fertilise HCI research in practice. From this perspective, a hybrid conference can become an incredible experimentation space which you are all invited to shape.
To reach its aims, the conference
1. solicits contributions from diverse research communities relevant to HCI, such as Science and Technology Studies, Technology Enhanced Learning, Interaction Design and Digital Fabrication, Design and the Arts, besides traditional fields such as computer science, engineering and psychology
2. opens its physical and digital doors to industry, civic societies and citizens.
Join CHItaly either virtually or physically to expand the frontiers of HCI.
================================================
DOCTORAL CONSORTIUM: SPECIFICATIONS
================================================
The goal of the Doctoral Consortium is to provide a setting in which PhD students can present and receive feedback on their work. Students at different stages of their research will be able to articulate and discuss their problem statement, goals, methods, and results. The Doctoral Consortium also aims to provide students with useful guidance on various aspects of their research from established researchers and the other student attendees. Finally, the Doctoral Consortium seeks to motivate students in the development of their scientific curiosity and facilitate their networking within the research community.
The topics of the Doctoral Consortium are the same as CHItaly’s. The main scope of the consortium is to enable PhD students to interact with their peers, as well as with more senior researchers, on a wide range of Human-Computer Interaction related topics, and related to the conference theme.
The consortium is open to PhD students worldwide at any stage in their research. Students at an initial stage should be able to challenge their ideas and current research directions. Students at a more mature stage should be able to present their thesis and get advice on ways to further improve and better communicate their contributions and findings. Participation is particularly encouraged from PhD students who are close to proposing a thesis.
================================================
PAPER FORMAT AND PROCEEDINGS
================================================
Submitted papers must be in English and single-author, but the name of the supervisor could be mentioned within the paper. Papers must be 5-page long using the 1-column CEUR template available at http://ceur-ws.org/Vol-XXX/CEURART.zip. An Overleaf page for LaTeX users is also available at https://www.overleaf.com/read/gwhxnqcghhdt.
Papers must:
identify a significant problem in the field of research
outline the current status of the problem domain and related solutions
describe the contribution of the student by presenting the proposed approach and the results achieved so far
Accepted papers will be collected and published in CEUR-WS proceedings.
Each author of an accepted paper will present orally his/her contribution the first day of the conference.
================================================
IMPORTANT DATES
================================================
Submissions: April 23th
Notifications to contributors: May 14th
Camera-ready/final version deadline: May 24th
Doctoral consortium: July 12th
================================================
SUBMISSIONS: HOW TO
================================================
DC papers must be sent via mail to dc.chitaly2021(a)unibz.it with 'DC submission' in the e-mail subject.
================================================
FURTHER INFORMATION
================================================
If you have any question, please write an email to the Doctoral Consortium co-chairs:
Daniela Fogli, University of Brescia, Italy, email: daniela.fogli(a)unibs.it
Fabio Paternò, CNR-ISTI, Italy, email: fabio.paterno(a)isti.cnr.it
================================================
CHITALY 2021 TRACKS
=================================================
This year, CHItaly 2021 has several tracks, besides the track for doctoral consortium papers:
long and short research papers, https://chitaly2021.inf.unibz.it/cfp.html
workshops, https://chitaly2021.inf.unibz.it/workshops.html
interactive experience, https://chitaly2021.inf.unibz.it/interactive_experiences.html
*** ACM IUI 2021: Call for Participation ***
* Virtually hosted by Texas A&M University
* April 13-17, 2021
* http://iui.acm.org/2021/
* Contact: registration2021(a)iui.acm.org
## Registration deadline
April 9, 2021
## Registration link
https://iui.acm.org/2021/registration.html
## ACM IUI 2021
ACM IUI 2021 is the 26th annual premier international forum for reporting
outstanding research and development on intelligent user interfaces.
ACM IUI is where the Human-Computer Interaction (HCI) and Artificial
Intelligence (AI) communities meet, with contributions from related fields
such as psychology, behavioral science, cognitive science, computer
graphics, design, the arts, and more. Our focus is on improving the
interaction between humans and digital technology, by leveraging both HCI
approaches and state-of-the art AI techniques from machine learning,
natural language processing, data mining, knowledge representation and
reasoning.
Broken Weblink to workshop homepage fixed! Sorry for the erroneous posting!
--------------------------------------------------------------------------------
*International Workshop on Human-Centered Software Engineering for Changing
Contexts of Use* <https://sites.google.com/view/hcse-workshop-interact2021/>
*organized by IFIP Working Group 13.2 on Methodologies for User-Centered Systems
Design*
*August 31, 2021
*
*https://sites.google.com/view/hcse-workshop-interact2021/*
*at INTERACT 2021 <https://www.interact2021.org/>**- The 18th IFIP TC 13
International Conference on Human-Computer Interaction***
*August 30 – September 3, 2021
Bari, Italy*
*Call for Papers*
*Submissions: **position papers reporting original academic or industrial
research relevant to the workshop's theme (PDF files, 6-10 pages in
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>Springer
LNCS format)*
*Deadline for submission: April 30, 2021*
*Theme*
The context of use plays an important role in Human-Centered Software
Engineering (HCSE) and Human-Computer Interaction (HCI) research. Typically,
user, environment, and platform are considered to make up the core aspects of
the context of use. Changing the context of use, for example due to unplanned
circumstances like the current pandemic situation, has significant impact on how
we use systems, and how we adapt and adopt them even if the systems were not
designed for such usages. In HCSE research we have to account for this change,
making interactive system development context-aware or design and develop in a
way that systems can adapt for novel forms of usage. Recently, we observe
developments that strongly change contexts of use. For example, in the area of
industrial automation (Industry 4.0) work environments change, new kinds of user
assistance evolve, and workers are going to be supported by innovative types of
devices and digital assistance tools to accomplish their working tasks. Typical
examples are augmented, virtual, and mixed reality applications in training or
support situations. The COVID-19 pandemic has drastically changed where and the
way how we work, particularly in collaboration with others to keep distance and
increase personal safety. In contrast, the trend towards increasingly autonomous
systems and systems that use and provide artificial intelligence gives rise to
new kinds of interaction, particularly, human-machine interaction (HMI), in
areas such as autonomous driving or human-robot collaboration in different
domains such as industrial production, logistics, or health. These trends should
be accounted for in the way we design and build such interactive systems,
possibly coming to evolutionary or even revolutionary solutions. For example,
expected or unforeseen changes of usage scenarios and their context of use may
be accounted for by flexible and more resilient system solutions and be
reflected in the development practices and technical frameworks. Specific kinds
of interaction such as HMI, but also social and socio-technical interaction may
demand for more prominent and explicit consideration. Quality aspects such as
ubiquity, security, and safety may be seen in a different light. Changing
contexts of use may even have an impact on the way we think about user
motivation and user experience, away from short-term notions like emotions
towards long-term traits like users’ values. We want to specifically account for
these developments in addition to the general concerns of HCSE. Discussions and
interactive working sessions will particularly deal with these concerns.
*Objective*
In this workshop, we aim to broaden the traditional scope of the workshop series
of IFIP Working Group 13.2. We focus on the study of context of use, its
long-term evolutionary trends as well as its short-term design and management in
a user-centered design process, from a social and user-centered methodological
viewpoint as well as from a technical viewpoint. Our aim is to cover a large set
of user interface perspectives, aspects, and properties and fuel new ideas and
approaches for research and practice. The long-term perspective of this workshop
is to foster the development of theories, methods, tools and approaches for
dealing with the changing context of use and its impact on HCI and collaboration
that should be taken into account when developing interactive and
socio-technical systems.
This workshop is a follow-up of the successful workshops organized at INTERACT
2017 in Mumbai, India
<http://ifip-tc13.org/wg-13-213-5-workshop-interact17-mumbai/>and INTERACT 2019
in Paphos, Cyprus <https://sites.google.com/view/ifipwg132workshopinteract19/>.
*Target Audience and Expected Outcomes*
This workshop is open to everyone who is interested in aspects of human-computer
interaction froma user-centered perspective. Typical contributions to this
workshop focus on user interface properties while designing and building
interactive systems and study associated methods, processes and approaches. We
expect a high participation of IFIP Working Group 13.2 members. We particularly
invite participants to present position papers describing real-life case studies
that illustrate the role of the context of use in HCI and its impact on
thesystem design and use. Any perspective and related aspects of user interface
design are welcome. However, we are especially interested in work that deals
with current trends that change the way how humans use, interact and collaborate
with technical components in socio-technical systems. We are also interested in
methods, theories and tools for managing context of use at design and run-time.
Position papers will be made available through the workshop website.
Furthermore, an extended version of selected papers will be considered for
inclusion in a Springer LNCS post-proceedings volume published in conjunction
with the other INTERACT workshops organized by the IFIP TC13 Working Groups.
*Workshop Format*
This full-day workshop is organized around presentation of position papers and
working activities in small groups. From the set of contributions, a subset of
selected case studies will be invited to be presented at the beginning of the
workshop and will be used to support the discussion that follows. The morning
session will be dedicated to welcoming participants and presenting case studies.
Participants will be invited to comment on the case studies and to report
similar experiences. The afternoon sessions will be devoted to interactive
sessions, where participants will be engaged to work in small groups and propose
solutions to the problems of the case studies seen in the morning. Solutions
proposed by the participants will be compiled and compared. Based on the lessons
learned, participants will be incited to draft an agenda of future work that can
be accomplished. We plan to run the workshop in a hybrid setting, allowing
attendees to participate both physically and remotely in the workshop. If
circumstances require it, we intend to switch to a completely digital format
that will be run online. We will continuously adapt to any decision regarding
the conference format by the INTERACT 2021 organizers.
*Submission Instructions*
In order to attend the workshop, participants are invited to submit position
papers reporting original academic or industrial research relevant to the
workshop's theme. These position papers (PDF files, 6-10 pages in Springer LNCS
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>forma
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>t
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>,
including abstract) shall report practical experiences related to research
results on user-centered development processes for interactive systems with a
particular focus on context-of-use aspects and the impact on software
properties. Submissions are not anonymous and should include all author names,
affiliations, and contact information. Authors should also provide in their
submission a short summary of their experience in the field and their motivation
to participate in this workshop. Papers are submitted through the EasyChair
website <https://easychair.org/conferences/?conf=hcse-interact2021>.
Submitted position papers will be reviewed by an international program committee
comprising the organizers and selected members of IFIP Working Group 13.2 who
are experts in the field. Participants will be invited to attend the workshop
based on the result of the reviewing process. Accepted position papers will be
made available through the workshop website. Upon acceptance, at least one
author of each accepted position paper must register and attend the workshop.
Furthermore, an extended version of selected papers will be considered for
inclusion in a Springer LNCS post-proceedings volume published in conjunction
with the other INTERACT 2021 workshops organized by the IFIP TC13 Working Groups.
*Important Dates*
Deadline for submission: April 30, 2021
Acceptance notification: June 11th, 2021
Final version of position paper: June 28, 2021
Workshop date: August 31, 2021
*Organizers *
Stefan Sauer, Paderborn University, Germany (sauer[at]uni-paderborn.de)
Regina Bernhaupt, Eindhoven University of Technology, The Netherlands
(r.bernhaupt[at]tue.nl)
Carmelo Ardito, Polytechnic University of Bari, Italy (carmelo.ardito[at]poliba.it)
*Venue*
The workshop will be hosted in the frame of the 18th IFIP TC13 International
Conference on Human-Computer Interaction, August 30 – September 3, 2021, in
Bari, Italy. Look at the main conference web site for further information
(https://www.interact2021.org/ <https://www.interact2021.org/>).
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