University of Cyprus -- Department of Computer Science
Postdoctoral Research Associates in Multi Robotic Systems
Application Deadline: October 18, 2024
No. of Positions: Four (4)
The University of Cyprus announces four (4) Postdoctoral Research Associate positions, focusing
on Multi-robotic Systems (MRS), for full-time employment. The successful candidates are expected to
conduct top-quality research on collaborative drone operations (including cooperative aerial robotic flight
planning, task execution and reasoning, as well as cooperative distributed control) with applications in
urban air mobility and disaster management.
Job Details
The successful candidates are expected to: •Conduct research in the area of Multi-Robot Systems (MRS), within the context of research and/or
innovation projects. •Use machine learning techniques including reinforcement learning, physics-informed neural networks
(PINNs), and transformer models for MRS tasks and scenarios that are adaptable and reusable to exploit
acquired knowledge and tools. •Develop next-generation autonomous systems for effective, safe, and secure operation during MRS
missions, enhancing overall operational performance. •Execute simulation-based scenarios using ROS-Gazebo for dataset generation, training, testing, and
evaluation of novel algorithms. •Implement and field-test state-of-the-art drone fleets using both open-source (Ardupilot/PX4) and
proprietary (DJI) flight controller platforms. •Provide technical expertise for the development and implementation of multi-robotic systems. •Collaborate with external partners, including industry and first responder organizations, to evaluate newly
developed technologies in these areas. •Engage in the preparation of research and/or innovation proposals. •Prepare reports and EU-funded project deliverables.
Application
Interested candidates can submit their applications online through the following link: https://applications.ucy.ac.cy/recruitment •Cover letter explaining the interest of the applicant in pursuing a career at the KIOS CoE, along with
employment availability date •Short summary of prior work experiences, activities and accomplishments (can be combined with the
cover letter) (2 pages maximum) •A detailed curriculum vitae in English
•Copies of transcripts of BSc/MSc/PhD or other degree(s) •Copy of an English language certificate •Identify at least two referees that can provide reference letters
Da: ifip-tc13-members(a)googlegroups.com <ifip-tc13-members(a)googlegroups.com>
Per conto di Paula Kotze
Inviato: martedì 8 ottobre 2024 11:42
A: ifip-tc13-members(a)googlegroups.com
Oggetto: [IFIP TC13]: Reminder: Call for Proposals to Host INTERACT 2027
Priorità: Alta
Dear TC13
This is just a reminder about the Call for Proposals to Host INTERACT 2027.
We have received on expression of interest (EoI) at this stage, but as
decided at the TC13 Meeting in Milan, the Call will remain open until the
end of October 2024 for first EoIs.
Therefore, if you know of any group that is interested to host INTERACT
2027, please forward the information to them.
Thank you and keep well.
Paula
From: Paula Kotze <paula.kotze(a)gmail.com <mailto:paula.kotze@gmail.com> >
Sent: Thursday, July 11, 2024 3:38 PM
To: ifip-tc13-members(a)googlegroups.com
<mailto:ifip-tc13-members@googlegroups.com>
Cc: 'paula.kotze(a)gmail.com' <paula.kotze(a)gmail.com
<mailto:paula.kotze@gmail.com> >; 'Marco Winckler' <marco.winckler(a)inria.fr
<mailto:marco.winckler@inria.fr> >
Subject: Call for Proposals To Host INTERACT 2027
Importance: High
Dear TC13
I hope you are all doing well!
The organisation of INTERACT 2025 is well under way. Feedback on the
progress will be given during our TC13 Meeting in Milan.
Time has, however, also come for us to look to the future and find a host
for organising INTERACT 2027.
Attached, please find the First Call for Proposals to host INTERACT 2027.
We would ideally like to receive the first expression of interest by 30
August 2024, to enable the INTERACT Steering Committee to discuss the
expressions during our TC13 Meeting in Milan. However, if for some reason,
proposers cannot meet this date, we are open for submissions later, with the
proviso that we are informed about the possibility of such submissions,
preferably by no later than 7 October 2024.
Please distribute this call within your communities and encourage them to
make proposals for hosting INTERACT 2027.
Queries about the call and/or submissions can be sent to me
(paula.kotze(a)gmail.com <mailto:paula.kotze@gmail.com> ), with a Cc to Marco
Winckler, the INTERACT Steering Committee Chair (marco.winckler(a)inria.fr
<mailto:marco.winckler@inria.fr> ).
Thank you for your support in this regard.
Keep well.
Paula
------------------------------------------
Prof Paula Kotzé
E-Mail: paula.kotze(a)gmail.com <mailto:paula.kotze@gmail.com>
Website: www.paulakotze.com <http://www.paulakotze.com/>
Phone: +27 (0)82 454 8013
University of Pretoria: Extraordinary Professor, Department of Informatics -
www.up.ac.za <http://www.up.ac.za/>
IFIP: IFIP Fellow (www.ifip.org <http://www.ifip.org/> ), Chair IFIP TC13 -
http://ifip-tc13.org/, IFIP TC13 Pioneer
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*** Third Call for Contributions ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Regular Papers
This format is suitable for original research, which is completed work at the time of submission
and, regardless of the length of the paper, is a self-sufficient scientific contribution. Papers can
be full papers (12 pages, excluding references) or short papers (6 pages, excluding references)
in Springer LNCS format, and describe work not presented, published or simultaneously
submitted elsewhere. Accepted papers will be included in the Springer LNCS conference
proceedings and be devoted a timeslot for oral presentation. Selected papers will be invited for
submission to Behaviour & Information Technology journal (Taylor & Francis).
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
studies where authors do not wish to publish them as regular papers in the conference
proceedings but rather present them at the conference for discussions that can shape the final
version (that may be submitted elsewhere later). The studies will be also be devoted a timeslot
for oral presentation in a special session. Extended abstracts must not be more than 2 pages in
CEUR format (including references). Accepted abstracts will be included in the adjunct
conference proceedings (CEUR Workshop Proceedings, 1 column style, see here). Selected
papers in this category, based on their quality, level of timeliness and relevance, and
completion, will also be invited for submission to Behaviour & Information Technology
journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 2-page abstract in CEUR format (1 column style).
Accepted posters will be included in the adjunct conference proceedings (CEUR Workshop
Proceedings). Posters will be displayed and presented during a dedicated session of the
conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference.
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 4-page abstract in CEUR
format (1 column style) describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct conference proceedings (CEUR Workshop Proceedings)
unless opted out by the student.
Workshops and Tutorial Proposals
Workshops are meant to gather a number of people to work interactively on an emerging topic
and exchange ideas. Tutorials are intended to help people attending the conference organize a
related scientific meeting on a specific topic or instruct on a specific practice. Approved
workshops and tutorials will be announced on the conference website. Tutorials and workshops
will take place during a half- or full-day session before the conference. If you want to organize
a workshop, please submit a proposal as a maximum 4-page description in Springer LNCS
format (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-
guidelines), including a description of the topic, motivation, organization (including the list of
organizing members, how the organizers will form a program committee, duration of the
workshop and mode of delivery: in-person/hybrid), expected outcome, and supporting
materials (if applicable).
Workshop and tutorial descriptions will be included in the adjunct conference proceedings
(CEUR Workshop Proceedings) https://ceur-ws.org/HOWTOSUBMIT.html. Workshop organisers
must commit to creating their Call for Papers and their website within one week of the
notification.
Please email your proposal by December 01, 2024, to the workshop chairs: Wenzhen Xu
(wenzhen.xu(a)r.hit-u.ac.jp), Rhoda Abadia (Rhoda.Abadia(a)unisa.edu.au), and Kaoru Sumi
(kaoru.sumi(a)acm.org).
The organizing committee will review the proposals and communicate the results by December
15, 2024.
IMPORTANT DATES
Paper submission:
• Submission deadline: January 03, 2025 (AoE)
• Decision notification: February 15, 2025
• Camera ready submission: February 28, 2025
Workshop and tutorial proposals:
• Submission deadline: December 1, 2024 (AoE)
• Decision notification: December 15, 2024
Workshop papers, posters, demos, artefacts, and doctoral consortium submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
Registration:
• Author registration deadline for the main track: February 28, 2025
• Author registration deadline for the rest of the categories: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers of the main track (both Full and Short) will be published by Springer in a
volume of the Lecture Notes in Computer Science series (https://www.springer.com/gp/
computer-science/lncs). Workshop and demo descriptions, extended abstracts , abstracts
from posters, and doctoral consortium abstracts will be published as an adjunct CEUR
proceedings.
Extended versions of the best papers and selected papers from the conference will be invited to
submit to a special issue on Persuasive Technology 2025 in Behaviour and Information
Technology, a Taylor & Francis publication.
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
Track on Accessible Devices and Technologies (ADT ‘25)
Sicily, Italy, March 31 – April 4, 2025
Part of the 40thACM/SIGAPP Symposium on Applied Computing (SAC ‘25)
https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>
https://www.sigapp.org/sac/sac2025/ <https://www.sigapp.org/sac/sac2025/>
Theme and Scope
Modern devices and technologies can represent a digital barrier for
users with disabilities, but they can be exploited to become enabling
tools for them. Accessibility of devices and technologies is a critical
topic to allow inclusion of all users, especially due to the European
laws that impose accessibility for new products and the definition of an
updated version of WCAG (Web Accessibility Guidelines). This track
invites scientists, engineers, and decision-makers from government,
industry, and academia to present technical papers on their research and
development results in areas of accessibility.
This track can interest many researchers since it would give the chance
to face a wide range of topics, i.e., web or mobile technologies, with
different points of view, taking into account specific technological
constraints and digital barriers. It is well-known that the so-called
“curb cut effect” can be applied to any technological and digital
context (in terms of devices, content, and services): technologies that
were originally meant to benefit people with disabilities can help any
other users. Moreover, the history and the evolution of several
technologies have been influenced and/or motivated by the special needs
of people with disabilities.
We welcome submission on a wide range of topics, including but not
limited to:
*
Accessible devices/assistive technologies: assistive technologies
refer to all the assistive, adaptive, and rehabilitative devices for
people with disabilities that enable users to perform tasks they
were formerly unable to accomplish. On the one hand, the widespread
diffusion of new devices and technologies stimulates researchers to
find and apply new solutions to make them accessible to anyone. On
the other hand, experiences in accessibility-related fields have
been exploited and have provided benefits to users equipped with
non-conventional devices when they emerged in the market.
*
Accessible solutions for e-learning, e-commerce, e-banking, etc:
e-services and content often require specific technologies, being
bounded by specific constraints when accessed by people with
disabilities equipped with assistive technologies. Specific
interaction modalities may affect interactive service access, while
richness and quantity of content may affect the users’ ability to
process information.
*
Accessible content: e-books, accessible TV, accessible broadcasting,
etc.
*
Accessibility of games.
*
AI for Accessibility: AI can be exploited both for personalization
(i.e., integrating AI-based personalization to support specific and
special needs) and “enabler” (i.e., exploiting LLM to support the
creation of accessible applications).
Submission Guidelines
We would like to invite authors to submit papers on research on the
Accessibility area, with particular emphasis on assessing the current
state of the art and identifying future directions. Original papers
addressing any of the listed topics of interest (or related topics) will
be considered. Each submitted paper will be fully refereed and undergo a
double-blind review process by at least three referees. Accepted papers
will be included in the ACM SAC 2025 proceedings and published in the
ACM digital library, being indexed by Thomson ISI Web of Knowledge and
Scopus.
The track accepts full papers (max 8 pages), posters (max 2 pages), and
SRC abstracts (max 2 pages). Submissions should be properly anonymized
to facilitate blind reviewing. Papers that will receive high reviews
(that is acceptable by reviewer standard) but will not be accepted due
to space limitations can be invited for poster session. Authors of
accepted papers must be prepared to sign a copyright statement and must
pay the registration fee and guarantee that their paper will be
presented at the conference. No-show of scheduled papers will result in
excluding the papers from the ACM Digital Library.
See the track website https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>for more details.
Important Dates
*
October 13, 2024: Submission of regular papers and SRC research
abstracts [Firm deadline!]
*
November 20, 2024: Notification of papers, posters, and SRC research
abstracts
*
November 29, 2024: Camera-ready copies of accepted papers
*
December 6, 2024: Authors registration due
Organization
*
Ombretta Gaggi, University of Padua
*
Silvia Mirri, University of Bologna
*
Mike Paciello, AudioEye, WebABLE
*
Catia Prandi, University of Bologna
Submission Portal
Please submit your contribution through our online submission portal
available at https://www.sigapp.org/sac/sac2025/submission.php
<https://www.sigapp.org/sac/sac2025/submission.php>(regular papers) and
https://www.sigapp.org/sac/sac2025/submission_src.php
<https://www.sigapp.org/sac/sac2025/submission_src.php>(SRC abstracts).
Contact us
For any inquires regarding the call for papers, please contact
gaggi(a)math.unipd.it <mailto:gaggi@math.unipd.it>.
We look forward to your contributions and to seeing you at the ACM SAC
2025 Conference!
*** First Call for Papers ***
The 24th IFIP Conference e-Business, e-Services, and e-Society (I3E 2025)
September 9-11, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://cyprusconferences.org/i3e2025/
(*** Proceedings to be published by Springer in LNCS ***)
Conference theme: “Pervasive digital services for people’s well-being, inclusion and
sustainable development”
OVERVIEW
Next-gen digital services contribute to people’s well-being, inclusion, and sustainable
development, re-shaping e-business, e-services, and e-society. Such services are pervasive
both since they run on a large variety of heterogeneous devices and they permeate various
aspects of daily life, by offering accessible and personalised experiences to all individuals. The
proposed theme advocates for the design, implementation and operations of novel digital
solutions that satisfy the needs of different individuals, while contributing to their well-being
and to preserving the Planet.
I3E 2025 will collect contributions about the creation and management of user-centric
accessible platforms, applications, and services that empower individuals to live healthier and
more fulfilling lives. The proposed theme aims at emphasizing how it is possible to leverage
different technologies to address pressing societal challenges such as, for instance, healthcare
access, education, poverty alleviation, sustainable usage of resources, and social equity,
towards a more inclusive and sustainable future.
TOPICS OF INTEREST
Areas of particular interest include but are not limited to:
e-Business
• Innovative e-business models
• Inter-organizational systems
• Business process integration
• Business process re-engineering
• e-Marketplaces, e-Hubs and portals
• Digital goods and products
• User behaviour modeling
• Mobile business
• Enterprise application integration
• e-Negotiations, auctioning and contracting
• Supply, demand, and value chains
• e-Commerce content management
• Dynamic pricing models
• Trust and security
• Mobile Commerce
• Business Intelligence
• Business Ontologies and Models
• E-Business Models
e-Services
• e-Service composition
• Inter-organizational services
• e-Collaboration and e-Services
• Service-oriented computing
• Web services
• Semantic web services
• Service workflows
• Virtual organizations and coalitions
• Virtual enterprises and virtual markets
• Web 2.0 applications
• Agent-oriented e-Services
• P2P co-operation models
• Ubiquitous, mobile, and pervasive services
• Application service management
• Services and service management in the cloud-edge continuum
• Next-gen AI services
• Enterprise Ontologies
• Accessibility
• Usability
e-Society
• e-Government (e.g. G2G, G2B, or G2C)
• Digital cities and regions
• e-Democracy and e-Governance
• e-Inclusion to information society
• e-Health and e-Education
• Public e-Services for citizens and enterprises
• One-stop government service integration
• Mobile public services
• Multimedia and multilingualism
• Digital culture and digital divide
• Privacy and security
• Legal societal and cultural issues
• Public-private partnerships
• International dimension of e-Gov
• E-society and AI
• Digital Transformation
• Social Computing
• Green Computing
• Sustainable Technologies
• Humanitarian & Emergency Management
• Digital Inclusion
• Digital Literacy
SUBMISSION
Authors should submit original, unpublished research papers. All papers must not
simultaneously be submitted to another journal or conference. All accepted papers will be
published in the conference proceedings. Therefore, submissions should not be under
consideration for any other conference or journal outlet. Authors should consult Springer’s
authors’ guidelines and use their proceedings templates to prepare their papers
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
Authors can submit their proceedings articles using the EasyChair platform. Please use the
following link: https://easychair.org/conferences/?conf=i3e2025 .
Length of papers
The most common types of papers accepted for publication are full papers (12 pages) and
short papers (7 pages). We only wish to publish papers of significant scientific content.
Special Issues
Authors of selected papers will be invited to submit an extended and revised version of their
paper for fast-track review and publication in journal special issues (currently under
negotiation).
IMPORTANT DATES
• Paper Submission: May 19, 2025 (AoE)
• Author Notification: June 23, 2025
• Camera-ready: June 30, 2025
• Author Registration: June 30, 2025
ORGANISATION
Conference Chair
• George A. Papadopoulos, University of Cyprus
Conference Co-Chairs
• Yogesh K. Dwivedi, Emerging Markets Research Centre (EMaRC)
• Georgia Kapitsaki, University of Cyprus
• Matti Mäntymäki, University of Turku
• Ilias Pappas, Norwegian University of Science and Technology
• Marinos Themistocleous, University of Nicosia
Program Co-Chairs
• Achilleas Achilleos, Frederick University of Cyprus
• Stefano Forti, University of Pisa
• Angelika Kokkinaki, University of Nicosia
Carissimi,
anche quest'anno, il 14 Novembre, si terrà il World Usability Day, la
giornata mondiale dedicata a diffondere sensibilità e cura verso l'aspetto
umano nella tecnologia. Il tema è Designing for a Better World (
https://worldusabilityday.org/) e focalizza l’attenzione sugli aspetti di
sostenibilità e accessibilità nella progettazione digitale per spazi
pubblici, infrastrutture cittadine (trasporti, architettura urbana),
materiali di produzione e partecipazione civica.
Siamo dunque lieti di annunciarvi che, nell’ambito di questa iniziativa, il
SIGCHI Italy organizzerà il WUD-SIGCHI Italy 2024 che si terrà, in presenza
e online, giovedì 14 novembre dalle ore 9 presso il Politecnico di Milano.
Gli organizzatori sono Maristella Matera (Dipartimento di Elettronica,
Informazione e Bioingegneria) del Politecnico di Milano, Angela Locoro
(Dipartimento di Economia e Management), Barbara Rita Barricelli e Daniela
Fogli (Dipartimento di Ingegneria dell’Informazione) dell'Università degli
Studi di Brescia e Stefano Valtolina (Dipartimento di Informatica)
dell'Università degli Studi di Milano.
Forniremo a breve il link al sito dell’iniziativa sul quale saranno
disponibili ulteriori dettagli relativi ad aula e programma e dal quale
sarà possibile registrarsi gratuitamente all’evento.
Il programma, in fase di definizione, si aprirà con i saluti della
Presidentessa del SIGCHI Italy, Giuliana Vitiello, e dell’organizzatrice di
numerose precedenti edizioni del WUD SIGCHI Italy, Cristina Gena.
La relatrice di apertura sarà la Dottoressa Eleonora Mencarini della
Fondazione Bruno Kessler, che tratterà il tema dell'HCI sostenibile. I
relatori successivi toccheranno da vicino le tematiche della sostenibilità
e dell’accessibilità.
Un caro saluto e a presto!
Barbara Rita Barricelli, Daniela Fogli, Angela Locoro, Maristella
Matera, Stefano
Valtolina
-----------------------------
*Angela Locoro, PhD*
Professore Associato
Dipartimento di Economia e Management
Università degli Studi di Brescia
Final Call for papers for IntelligentUser Interfaces2025 (ACM IUI’25)
Wewelcome youto submityourhigh-qualitywork to IUI’25 thatwilltake place
in Cagliari, Italy, on March 24-27, 2025!
Importantdates:
Abstract submissiondeadline: October3nd, 2024
Paper submissiondeadline: October10th, 2024
Please visit the website for more information: https://iui.acm.org/2025/
The ACM Conference on Intelligent User Interfaces (ACM IUI) is the
annual premiere venue where researchers and practitioners meet and
discuss state-of-the-art advances at the intersection of Artificial
Intelligence (AI) and Human-Computer Interaction (HCI). Ideal IUI
submissions should address practical HCI challenges using machine
intelligence and discuss both computational and human-centric aspects of
such methodologies, techniques and systems.
Contributions are welcome from all relevant arenas, including academia,
industry, government, and non-profit organizations. We strongly believe
that diverse insights are critical to the vitality of the IUI community
and the conference will accept papers for both long and short oral
presentations. Contributions to IUI are expected to be supported by
rigorous evidence appropriate to the claims (e.g., user study, system
evaluation, computational analysis).
IUI topics of interest include, but are not limited to:
Human-centered AI methods, approaches, and systems
* Explainable AI methods
* Democratization of AI
* Persuasive technologies in IUI
* Privacy and security of IUI
* Recommendations in IUI
* Knowledge-based approaches to user interface design and generation
* User modelling for intelligent interfaces
* User-adaptive interaction and personalization
* IUI for crowd computing and human computation
* Human control in daily automations
Computational innovation
* Interactive machine learning
* Human-in-the loop AI testing and debugging
* Human-centered recommendation and recommender systems
* Generative models
* Human-in-the-loop reinforcement learning
* Intelligent user interfaces for generative AI
Innovative User Interfaces
* Affective interfaces
* Intelligent aesthetic interfaces
* Intelligent collaborative interfaces
* Intelligent AR/VR interfaces
* Intelligent visualization and visual analytics
* Intelligent wearable and mobile interfaces
* Intelligent tangible interfaces
* Intelligent conversational interfaces
Intelligent Multimodal Systems
* Embodied agents
* Multimodal AI assistants
* Intelligent multimodal interfaces
* Evaluations of Intelligent User Interfaces
* User experiments and studies
* Reproducibility (including benchmarks, datasets, and challenges)
* Meta-analysis
* Mixed-methods evaluations
Intelligent Applications
* Education and learning-related technologies
* Healthcare and wellbeing
* Automotive
* Assistive technologies
* Entertainment
* Workplace happiness
* Social media
* Information retrieval
* Internet of things (IoT)
* Smart homes
* Generative AI
Large Language Models
* End-user interaction with LLMs and Multimodal models (e.g., chatbots,
image generation)
* LLMs in the workplace
* Trustworthy LLMs
* Bias in LLMs
* The effects of LLMs use on creative tasks
* Personalized user interaction with LLMs
* Prompt Engineering
* User control and steering of LLMs (e.g. RLHF)
Looking forward to your submissions!
IUI’25 Technical Programme Chairs
Luis Leiva, Davide Spano, Katrien Verbert
program2025(a)iui.acm.org <mailto:program2025@iui.acm.org>
IUI’25 General Chairs
Toby Li, Fabio Paterno, Kaisa Väänänen
chairs2025(a)iui.acm.org <mailto:chairs2025@iui.acm.org>
Call for Papers – Digital Wellbeing for Teens: Designing Educational Systems
Special issue of Interaction Design & Architecture(s) Journal (IxD&A)
https://ixdea.org/digital-wellbeing-for-teens-designing-educational-systems/
————
Overview
Recently, researchers have been exploring the unexpected issues arising from the excessive use of personal devices and social media apps, particularly as companies adopt “attention-capture” tactics like guilty-pleasure recommendations and automatic content playback. These strategies exploit users’ psychological vulnerabilities to increase advertising revenue, resulting in significant impacts on users’ perceived agency and often leading to a sense of losing control over their technology use. This has led to the emergence of a new focus on “digital wellbeing,” studied in fields such as Human Computer Interaction and psychology. Traditional approaches by practitioners and researchers to tackle these issues involve developing Digital Self-Control Tools (DSCTs), such as mobile apps and browser extensions, that help users track their usage patterns and implement interventions like timers and lock-out mechanisms to regulate device use. However, both researchers and users are beginning to emphasize that achieving digital wellbeing requires more than just self-monitoring strategies; it is a journey of personal growth that necessitates education.
Topics of Interest
The goal of this special issue is to discuss ongoing research and ideas at the intersection of digital wellbeing and education. It aims to foster the development of strategies and interactive tools that mentor users, especially children and teenagers, towards a more meaningful and conscious use of technology. This can be accomplished in various ways, such as by designing new Digital Self-Control Tools with educational components, developing serious games, or creating collaborative platforms to introduce and support digital wellbeing learning in schools.
Topics of interest include, but not limited to:
• participatory and co-design of digital wellbeing systems;
• tools and strategies to teach digital wellbeing at school;
• strategies and tools for measuring students’ digital wellbeing;
• novel DSCTs that include educational aspects;
• gamification strategies for digital wellbeing;
• ethical, social, and political factors.
Submission
All submissions must be original and may not be under review by another publication.
The manuscripts should be submitted anonymized either in .doc or in .pdf format.
All papers will be blindly peer-reviewed by at least two reviewers. Prospective participants are invited to submit an 8-20 pages paper (including authors’ information, abstract, all tables, figures, references, etc.).
Important dates
Deadline: October 15th, 2024
Notification to the authors: January 15th, 2025
Camera ready paper: February 15th, 2025
Publication of the special issue: March 2025 (tentatively)
Guest Editors
Chiara Ceccarini, University of Bologna (Italy)
Catia Prandi, University of Bologna (Italy)
Alberto Monge Roffarello, Politecnico di Torino (Italy)
Luigi De Russis, Politecnico di Torino (Italy)
_________________________________________
Chiara Ceccarini, PhD.
Junior Assistant Professor (RTD-A)
Department of Computer Science and Engineering
University of Bologna
We have an opening for a PhD position in the domain of Virtual Agents in Cross-Reality. Funding is available for one year initially, but the candidate will be actively supported in applying for external funding.
PhD Position in Virtual Agents in Cross-Reality (ref. BAP-2024-623) Deadline: 11/10/2024
For more info, refer to https://www.kuleuven.be/personeel/jobsite/jobs/60387872?lang=en or via email to adalberto.simeone(a)kuleuven.be
The ARIA team (Artificial Realities and Interactive Ambients) in the Human-Computer-Interaction section of the department of Computer Science at KU Leuven studies the behaviour of users in interactive Virtual Environments, with the aim of improving the experience of users immersed in them. The lab is internationally renown for its radical new ideas and pioneering work in the domain of Virtual, Augmented, and Mixed Reality (XR), having published at top venues in the HCI and XR fields. At ARIA we seek not only to understand how we can improve the fundamental components of interaction in immersive environments, but also how to push the boundaries of XR itself so that it might open up new possibilities that did not exist before. At ARIA, the greatest asset we seek in a researcher is the ability to be creative and have a vision of a better future. We are also fully integrated in the network of European and International XR research and collaborate often with other top researchers in the field.
Unit website<https://aria.cs.kuleuven.be/>
Project
Powered by recent advancements in modern AI techniques such as Large Language Models, Virtual Agents (also known as Virtual Characters or Virtual Humans) are poised to be the next step in this evolution. An Embodied Virtual Agent distinguishes themselves from "regular" chatbots as it is an AI "construct" that exists in an immersive environments, therefore it possesses a body (or avatar) and can interact with the environment, with other agents, and with human users. Virtual Agents will represent a fundamental characteristic of our lives in the society of the near future: they will become widely present as assistants, helpers, friends and companions.
However, the current state-of-the-art in terms of approaches to "drive" the behaviour of a Virtual Agent still has large potential for improvement. Modern computer games that features so-called "Non-playing Characters" (NPCs) typically do not offer opportunities for substantial meaningful interactions with users, as they largely act in static roles. Conversely, research prototypes do not always feature populated environments, even when the subject of the study takes place in places where our real-world experience would tell us that it is very likely to encounter other people in such public settings (for example as in a virtual train station or a virtual museum). The candidate will thus study how modern AI techniques can enhance the believability, or the feeling of actually "being there" in the environment depicted by the virtual experience. We seek to understand what kind of behaviour a virtual agent should exhibit to enhance the overall feeling of a realistic experience. This will involve an investigation of how Virtual Agents can be integrated as (virtual) "extras" in public settings: what behaviours should they exhibit, what interactions should they be able to perform with the environment, with other agents, and with human users. Successively, we seek to understand what aspects are of greater importance when such Virtual Agents take secondary roles in an immersive experience, such as the ability to sustain short circumstantial conversations or interactions with human users.
We offer a full-time PhD scholarship of one (1) year. The candidate will be expected to actively seek and work towards the attainment of further external funding to support the continuation of the PhD, in terms of writing a research proposal. The candidate will be supported by the supervisor, as well as the rest of the ARIA team, in this effort. The candidate will also be expected to contribute to the supervision of Master's students and a limited amount of teaching support activities.
Profile
* The candidate must have a Master's degree in Computer Science or neighbouring fields, obtained no more than three years ago. Experience that relates to Human-Computer Interaction, VR, or 3D Interaction is desirable.
* Candidates must have excellent demonstrable programming skills, especially in what concerns the development of 3D applications, such as with Unity or Unreal Engine.
* They must be proficient in oral and written English, possess excellent communication skills, and be creative, team-oriented, proactive and result driven.
* The positions can start immediately.
* Interested candidates should send their CV, their transcripts, contact information of at least 2 referees, and a motivation letter using the KU Leuven system. The motivation letter should clearly outline the candidate's interests in VR and Virtual Agents and their thoughts for potential research in that direction.
* Including in the motivation letter links to code repositories or videos of examples of prior work on 3D applications (be them VR, AR, or also desktop 3D application) is highly recommended.
Offer
* A one-year PhD scholarship, extendible upon successful attainment of external funding for up to three more years, for a total of four years.
* A stimulating environment in one of Europe's most renowned and innovative universities, in a well-equipped research team of international reputation.
* Access to state-of-the-art motion tracking and VR laboratories, equipped with 16 Vicon cameras, tracking equpment, hi-end VR workstations and head-mounted displays.
* The research will be based at the Department of Computer Science at the Arenberg Campus in Heverlee (just outisde to city centre of Leuven).
Interested?
For more information please contact Prof. dr. Adalberto Simeone, tel.: +32 16 37 71 59, mail: adalberto.simeone(a)kuleuven.be.
You can apply for this job no later than October 11, 2024 via the online application tool<http://www.kuleuven.be/eapplyingforjobs/light/60387872>
https://www.kuleuven.be/personeel/jobsite/jobs/60387872?lang=en
--
Adalberto L. Simeone
Associate Professor
ARIA - Artificial Realities and Interactive Ambients
https://aria.cs.kuleuven.be<https://aria.cs.kuleuven.be/>
Department of Computer Science, KU Leuven
https://www.adalsimeone.me<https://www.adalsimeone.me/>
*** Call for Special Tracks ***
38th IEEE International Symposium on Computer-Based Medical Systems
(IEEE CBMS 2025)
June 18-20, 2025, Universidad Politécnica de Madrid (UPM), Madrid, Spain
https://2025.cbms-conference.org
Attracting a worldwide audience, CBMS is the premier conference for computer-based medical
systems, and one of the main conferences within the fields of medical informatics and
biomedical informatics.
IEEE CBMS 2025 invites proposals for organization of special tracks that will be held in parallel
with the general conference track. The themes of the special tracks should not overlap with the
general conference topics and should focus on emerging research fields. All tracks are expected
to enable stimulating discussions of state-of-the-art, emerging, visionary, and perhaps
controversial topics. Their papers should report on significant unpublished work and must meet
the same standards as main conference papers. All accepted papers will be included in the
conference proceedings. We expect all accepted tracks to adhere to the conference paper
submission and reviewing schedule, as outlined in the dates indicated below.
Special Tracks chair(s) will be interacting with organisers of accepted workshops to ensure a
high-quality workshop program. In the case of detecting several similar submissions, the CBMS
2025 organization can propose the fusion of those proposals.
Special Track requirements
The organizers of a special track must comply with a set of principles and obligations, listed below:
• A specific webpage with information about the special track will be created by CBMS
after the acceptance notification. The organizers must provide the following information to be
added to such webpage: special track description, list of topics, call for papers, submission
information (must be the same as CBMS 2025 regular track), special track organizers, special
track program committee members, any other relevant information.
• The organizers of the special track are responsible for the peer-review process within
their track. They must add their own Program committee members/reviewers to the
submission platform, ensure that receive all the reviews on time, check the quality of the
reviews, and establish the acceptance/rejection decision. The final decision will be sent by
CBMS 2025 PC Chairs. They also must pay special attention to potential conflicts of interest
and ensure that all the general ethical rules of research are followed.
• At least one of the organizers of the special track must register and attend to CBMS
2025 in Madrid. The organizer(s) who attend CBMS will also chair the specific session that will
be assigned in the agenda to their track.
• The organizers of the special track are responsible for the publicity of their track to try
to win as many submissions as possible. Please bear in mind that a special track with less
than 4 accepted papers could be canceled. In this case, the accepted papers will be moved to
the regular track.
Important Dates
• Deadline for special track proposal: November 8, 2024 (AoE)
• Special track notification acceptance: November 15, 2024
Submission Guidelines
Each proposal must include:
• Special track title
• Rough estimate of the expected ST size as number of sessions (with 4-5 papers per session)
• A brief biography of ST organizer(s)
• List of Special Track program committee members
• A draft of Special Track “Call for papers” (important dates must be the same of the main
conference)
• One or two appropriate journals or follow up publications: tracks are expected to organize a special issue, if planned.
The proposal must be sent to info[at]cbms-conference[dot]org
CBMS 2025 Special Track Chairs
• Alba García Seco de Herrera
• Gilberto Ochoa-Ruiz
• Sharib Ali
Other Information
For more information, please contact info[at]cbms-conference[dot]org.