* Apologies for multiple copies. Please forward to anybody who might be interested, thanks *
#############################################################
CALL FOR PAPERS
2nd International Workshop on Cyber Security Education for Industry and Academia
Co-located within the 17th International Conference on Advanced Visual Interfaces (AVI2024)
Arenzano (Genoa), Italy
June 3rd or 4th 2024
More info: https://sites.google.com/view/cse4ia-2024/home
#############################################################
AIMS AND SCOPE
The aim of this workshop is to provide a forum for researchers and practitioners to present and discuss current challenges in cybersecurity education to train future cybersecurity professionals but also to be able to train employees of private and public industries on real-world cybersecurity scenarios.
We expect that the workshop will help with:
- the adoption of methodologies, techniques, and tools that support cybersecurity education and the design of cybersecurity-related training programs;
- the identification of methods and tools to support Industry and Academia to collaborate in cybersecurity education;
- the identification of new processes, methods, and techniques to empower end-users development to set, modify, and increase the security of their technological solutions;
- the proposition of reference taxonomies to characterize the common understanding of the relevant roles, competencies, skills, and knowledge required;
- the design of new techniques to develop cybersecurity competencies for professionals aligned with the European Cybersecurity Skills Framework.
#############################################################
TOPICS
The topics of interest include, but are not limited to, the following:
- Leveraging Technology for Enhanced Learning in Cybersecurity
- Personalized Learning in Cybersecurity Education
- AI-Driven Cybersecurity Education
- Generative AI in Cybersecurity Education
- Explainable AI for Cybersecurity
- Immersive Virtual Reality for Cybersecurity Education
- Augmented Reality in Cybersecurity Education
- Game-based approaches in Cybersecurity Education
- Artistic Approaches to Cybersecurity Education
- Designing Tools and Frameworks for Cybersecurity Education
- Contextual Methodologies for Cybersecurity Education
- Innovative Technologies for Professional Cybersecurity Competencies
- Explainable Security in Public Administration
- Human, Economic, Ethical, and Legal Aspects in Cybersecurity Education
- Innovative Training Programs for Cybersecurity Education
- Empowering Users in Technology Creation with Cybersecurity Considerations
- Warning dialogues for Cybersecurity
- Human Factors for Cybersecurity
- Case Studies on Cybersecurity Challenges and Practices
- Data Visualization in Cybersecurity
- Accessibility in Cybersecurity Tools and Education
- User Behavior Analysis in Cybersecurity
- Conversational Interface in Cybersecurity Education
#############################################################
SUBMISSION AND EVALUATION CRITERIA
We will consider two different types of submissions:
- Regular papers will be up to 10 pages (excluding references) and will report original research on how cybersecurity and education can support Academia and Industry to reduce the gap between demand (workplace, recruitment) and supply (qualification, training);
- Extended Abstracts will be up to 4 pages (excluding references) and will report novel ideas about the application of the role of cybersecurity education in Academia and Industry.
Both types of submissions, if accepted, will be part of the workshop proceedings (CEUR-WS).
All submissions should be submitted through Easychair (https://easychair.org/my/conference?conf=cse4ia0) in PDF format using the “CEUR Template”: https://ceur-ws.org/Vol-XXX/CEURART.zip. An Overleaf page for LaTeX users is also available at: https://www.overleaf.com/read/gwhxnqcghhdt
All submissions will be subjected to a thorough peer-review process, focusing on originality, quality, soundness, and relevance.
The workshop will use a double-blind review process, with three members of the program committee reviewing each submitted paper.
Upon acceptance, at least one author of each accepted paper will be required to attend the workshop. Virtual participation will be made possible.
Selected accepted papers will be considered for publication in a Special Issue of a relevant cybersecurity and human-computer interaction journal.
#############################################################
IMPORTANT DATES
Submission deadline: 27th March 2024
Notification: 19th April 2024
Camera-ready: 5th May 2024
Registration due: 10th May 2024
#############################################################
WORKSHOP ORGANIZERS
Vita Santa Barletta - Department of Computer Science, University of Bari, IT (vita.barletta(a)uniba.it)
Federica Caruso - Department of Information Engineering, Computer Science and Mathematics, University of L’Aquila, IT (federica.caruso1(a)univaq.it)
Tania Di Mascio - Department of Information Engineering, Computer Science and Mathematics, University of L’Aquila, IT (tania.dimascio(a)univaq.it)
Francesco Greco - Department of Computer Science, University of Bari, IT (francesco.greco(a)uniba.it)
Tasmina Islam - Department of Informatics, King's College London, UK (tasmina.islam(a)kcl.ac.uk)
Veronica Rossano - Department of Computer Science, University of Bari, IT (veronica.rossano(a)uniba.it)
Hannan Xiao - Department of Informatics, King's College London, UK (Hannah.xiao(a)kcl.ac.uk)
Dear Colleagues,
There is still time to submit your contribution to the special session on
"eXtended Reality as a gateway to the Metaverse: Practices, Theories,
Technologies and Applications".
The extended deadline of *March 29* is for submitting a 1-2 page Abstract
or a Graphical Abstract to show your proposed idea. Then, you will have
time to finalize your work by the deadline of *May 15*.
Conference: IEEE International Conference on Metrology for eXtended
Reality, Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE
2024) October 21-23, 2024 - St Albans, London, UK - https://metroxraine.org/
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session.
I am excited to meet you at IEEE MetroXRAINE 2024.
Best regards,
Giuseppe Caggianese
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-6
2024 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2024)
https://metroxraine.org/
October 21-23, 2024 - St Albans, London, UK.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-6
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: March 29, 2024 (extended)
Final Paper Submission Deadline: May 15, 2024 (extended)
Full Paper Acceptance Notification: June 15, 2024
Final Paper Submission Deadline: July 31, 2024
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into the IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese(a)cnr.it
Nicola Capece
University of Basilicata
nicola.capece(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions related to the special session, please feel free to
contact us via email.
*** Apologies for cross postings ***
Dear colleagues,
we extend an invitation for your participation in the VISTA Workshop
(Workshop on Visualization for Interactive Spatio-Temporal Resource
Allocation Data). The workshop is scheduled as a full-day hybrid event
during the AVI conference in Arenzano (Genoa), Italy. You can find more
information at https://dataviz.i3s.unice.fr/vista-workshop/
We encourage submissions of both short and full papers that explore a
range of topics, including but not limited to:
* Techniques and methods for visualizing spatio-temporal resource
allocation data.
* Case studies showcasing successful applications of spatio-temporal
visualization of resources in various domains (urban planning,
transportation, healthcare, emergency response, etc.).
* Case studies describing resource allocation data.
* Industrial case studies showcasing the relevance of the study of
resource allocation over space and time.
* Integration of diverse resource allocation data sources.
* Novel approaches to handling and representing uncertainty in
spatio-temporal resource allocation visualizations.
* Interactive visualization tools and platforms for exploring temporal
patterns in resource distribution.
* User-centered design and evaluation of spatio-temporal visualization
interfaces.
* Spatial analysis methods within the context of temporal changes in
resource allocation.
Important Dates
* Workshop (short and full papers) submissions due: March 24, 2024
* Acceptance notifications: April 24, 2024
* Position papers submissions due: May 3, 2024
* Camera-ready and registration due: May 7, 2024
* Workshop date: June 3, 2024
Program Committee
* Angela Locoro, Associate Professor at University of Brescia, Italy
* Camille Bernard, Associate Professor at University Grenoble Alpes,
France
* Carla Maria Dal Sasso Freitas, Full-professor at Federal University
of Rio Grande do Sul, Brazil
* Christian Tominski, Full Professor at University of Rostock, Germany
* Daniela Fogli, Full Professor at University of Brescia, Italy
* Emmanuel Pietriga, Senior Researcher at Inria, University
Paris-Saclay, France
* Gennady Andrienko, Senior Researcher at Fraunhofer Instute IAIS
* Johanna Schmidt, Researcher at VRVis Zentrum für Virtual Reality und
Visualisierung Forschungs-GmbH, Austria
* Markus Bögl, University Assistant at Vienna University of Technology
* Natalia Andrienko, Senior Researcher at Fraunhofer Instute IAIS
* Paule-Annick Davoine, Full Professor at University Grenoble Alpes,
France
* Vanessa Peña-Arraya, Researcher at Inria, University Paris-Saclay,
France
* Velitchko Filipov, PreDoc Researcher at Vienna University of
Technology, Austria
Please feel free to share this CFP within your network or community.
Best regards,
Aline Menin, Associate Professor at University Côte d'Azur
Marco Winckler, Full Professor at University Côte d'Azur
Paolo Buono, Associate Professor at University of Bari
Wolfgang Aigner, Full Professor at St. Pölten University of Applied
Sciences
--
---------------------------------------
Paolo Buono
Associate Professor
IVU Lab, Department of Computer Science
University of Bari, Italy
http://ivu.di.uniba.it/people/buono.htm
---------------------------------------
Cari Tutti,
segnalo che e' aperto un bando per un assegno di ricerca, finanziato
nell'ambito del PROGETTO PRIN22 “BRAVE”/
Titolo: Progettazione e implementazione di exergames, serious games e
applicazioni immersive in VR basate su biofeedback.
Durata: 1 anno
Importo assegno: 1997 euro/mese
Maggiori informazioni sul bando:
https://unige.it/albo/viewer?view=files%2F000177824-USGEUNI-22b7f6b5-7495-4…
Link per applicare: https://concorsi.unige.it/
Scadenza bando: 29.3.2024 - ore 12.00
Per maggiori informazioni:
Prof. Manuela Chessa manuela.chessa(a)unige.it
Website: pilab.unige.it
Cordiali saluti
Manuela Chessa
--
----------------------------------------
Manuela Chessa, PhD
Associate Professor in Computer Science
University of Genoa
Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering (DIBRIS)
Dear colleagues,
We hope this email finds you well. This is a gentle reminder regarding the
upcoming *IEEE Symposium on Visual Languages and Human-Centric Computing
(VL/HCC) 2024*, scheduled to take place *at the University of Liverpool,
UK.*
We are excited to invite you to join us for this enriching event from *Monday,
2nd Sept to Friday, 6th Sept 2024*. It promises to be a stimulating
gathering of minds where experts, academics, and practitioners convene to
exchange innovative ideas and explore the latest advancements in visual
languages and human-centric computing.
Key VL/HCC tracks and dates are below:
*Research Paper Track:*
-Abstracts only: April 19, 2024
-Submission deadline: April 26, 2024
*Posters and Showpieces Track:*
-Submission deadline: June 25th, 2024.
*Workshops and Tutorials:*
-Half-day or full-day sessions on topics like VL/HCC+Generative AI,
end-user programming, visual languages, domain-specific languages, software
visualisation, and CS education are all welcome.
*Graduate Consortium:*
-Explore the interplay between generative AI systems and human agency.
-Submission Deadline: May 17, 2024.
For further details, including submission guidelines and additional
information, please visit the official VL/HCC 2024 website:
https://conf.researchr.org/home/vlhcc-2024
We encourage you to seize this opportunity to showcase your work and engage
with our global community.
We look forward to your participation at the University of Liverpool, UK,
for VL/HCC 2024.
Best regards,
Dulaji Hidellaarachchi
Publicity & Social Media Chair VL/HCC’2024
On behalf of VL/HCC organizing committee
*Dr Dulaji Hidellaarachchi*
* | Research Fellow*
* | Department of Software Systems and Cybersecurity*
* | Faculty of Information Technology*
* | Monash University*
* | Clayton VIC 3800*
* | Australia *
E: Dulaji.Hidellaarachchi(a)monash.edu
https://dulajih.com <https://www.dulajih.com/>
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards.
//Note: *also the paper management system of the journal has migrated
to* *https://ojs.ixdea.org/* <https://ojs.ixdea.org/>
The old OJS istance has been discontinued since the 1st of July 2023 and
cannot longer used to submit papers to IxD&A Journal.
/=========================================================
Special Issue on
*STEAM teaching and learning: advances beyond the state of the art *
Call for Papers -> link
<https://ixdea.org/steam-teaching-and-learning-advances-beyond-the-state-of-…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
* Hector Cardona-Reyes, Center for Research in Mathematics, Zacatecas,
Mexico
* Carlos Alberto Lara-Álvarez, Center for Research in Mathematics,
Zacatecas, Mexico
* Miguel Angel Ortiz Esparza, Center for Research in Mathematics,
Zacatecas, Mexico
* Klinge Orlando Villalba-Condori, Universidad Católica de Santa
María, Perù
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *March 31st, 2024*
• Notification to the authors: May 31st, 2024
• Camera ready paper: June 20th, 2024
• Publication of the special issue: Mid July 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Science and technology are increasingly intertwined with our societal
fabric. This transformation profoundly affects the education of new
generations, who require access to cutting-edge knowledge in the STEAM
disciplines (Science, Technology, Engineering, Arts, and Mathematics).
The STEAM framework is gaining global adoption, all over the world
instructional designers, technologists and scientists are conducting
research on the implementation of STEAM education. Its application is
diverse and spans all levels of education.
In this context, technology plays a pivotal role. Therefore, it is
imperative to develop strategies and mechanisms through which
researchers, experts from various knowledge domains, and educators can
facilitate participatory, interactive, sensory, and experimental
activities based on STEAM in which students can actively engage.
With this purpose in mind, our proposal seeks to extend a warm
invitation to researchers and professionals worldwide who are engaged in
scientific and technological advancements. We highly value the potential
for development that can be harnessed in classrooms across various
educational levels.
Additionally, we provide a scientific and academic platform aimed at
disseminating best practices in STEAM education. Our forum emphasizes
outstanding teaching practices in MATHEMATICS, AI, ROBOTICS, HCI, and
SOFTWARE DEVELOPMENT that align with the global context of STEAM and
leverage technology to enhance learning across diverse educational
levels and contexts.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Topics of interest for this special issue include, but are not limited to:
* Technology in STEAM Education.
* Virtual Pedagogical Practices in STEAM.
* Technological Environments for Teaching Science.
* Teaching Math, Robotics, Chemistry, Biology, Physics, and Stats with
ICT.
* Digital Science Teacher Training.
* Collaborative Science Learning with Technology.
* Computational Thinking in Education.
* Educational Robotics.
* Educational Gamification.
* AI and Machine Learning in Science Education.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: STEAM teaching and learning")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: //STEAM teaching and learning: advances beyond the state of the art /
• hector [dot] cardona [at] cimat [dot] mx
• carlos [dot] lara [at] cimat [dot] mx
• miguel [dot] ortiz [at] cimat [dot] mx
• kvillalba [at] ucsm [dot] edu [dot] pe
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘Smart Learning Ecosystems as engines of the twin transitions’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age’
Guest editors: Renate Andersen, Vita Santa Barletta, Anders Mørch,
Alessandro Pagano
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
• ‘Smart Learning Ecosystems beyond 2030’
Guest editors: Gabriella Dodero, Carlo Giovannella, Francesca Pozzi
----------------------------------------------------------
*** Second Call for Papers ***
IEEE Mobile Cloud 2024
The 12th IEEE International Conference on Mobile Cloud Computing, Services
and Engineering
July 15-18, 2024 | Shanghai, China
https://ieeemobilecloud.com
IEEE Mobile Cloud is a pioneering IEEE sponsored international conference devoted to the
research in mobile, edge, and cloud computing. It covers all aspects of mobile, edge, and
cloud computing from architectures, techniques, tools and methodologies to applications.
This year's conference is scheduled to take place in Shanghai, China, from 15-18 July 2024.
IEEE Mobile Cloud 2024 is part of the IEEE International Congress On Intelligent And Service-
Oriented Systems Engineering offering a broad spectrum of international events, sharing
renowned keynotes and fostering exchange among researchers and practitioners (see common
homepage for all colocated events, https://ieee-cisose-congress.org).
The fusion of mobile communications, computing, and intelligence is catalysing the emergence
of innovative systems and applications that facilitate intelligent resource provisioning, process
extensive data from mobile sensors and interconnected hardware platforms, and bolster the
Internet of Things (IoT) through robust edge and cloud-based backend infrastructure. The
pivotal role of current and forthcoming communication technologies, machine learning
implementation, and mobile cloud infrastructures as facilitators for this convergence cannot be
understated. These mobile intelligent applications are poised to revolutionise various facets of
daily life, encompassing domains such as transportation, e-commerce, healthcare, smart
homes, smart cities, social interaction, and more.
Mobile intelligence serves as an inclusive platform for both academic and industrial researchers
to share their latest research insights, experimental findings, and the latest advancements in
industry technologies related to mobile systems, machine learning, edge and cloud computing,
services, and engineering. Leveraging the synergy of mobile communications, machine
intelligence, edge computing, and edge/cloud infrastructures, the future of Mobile Intelligence
Systems is envisioned to provide a multitude of critical and personalised services across diverse
application domains, ranging from education, transportation, to public health, safety, and
security. Submissions will be evaluated on the criteria of originality, significance, clarity,
relevance, and accuracy.
TOPICS OF INTEREST
They include but not limited to:
Theory, Modelling, and Methodologies
• Mobile cloud computing models, architectures, infrastructures, and platforms
• Mobile intelligence theories, concepts, algorithms, and methodologies
• Mobile cloud data management
• Mobile cloud tools, middleware, and data centres
• Mobile intelligence as a service
• Mobile networking, protocols, and technologies
• Quality of service (QoS)
• Mobile intelligence security and privacy
Applications and Industry Practice
• Mobile intelligence for autonomous driving systems, V2X, intelligent transportation systems
(ITS), telematics
• Mobile intelligence for robotics, unmanned aerial vehicles (UAVs), and unmanned ground
vehicles (UGVs)
• Mobile intelligence for sensor networks, Industrial IoT, industrial 4.0, and industry 5.0
• Mobile intelligence for future wireless technologies, 5G/6G, WiFi, Satellite, etc.
• Mobile intelligence for aviation, airports, and railway
• Mobile intelligence for Augmented Reality/Virtual Reality (AR/VR)
• Mobile intelligence for computer vision and video analytics
• Mobile intelligence for surveillance and disaster management
• Mobile intelligence for healthcare
• Mobile intelligence for the metaverse
• Mobile intelligence for smart city
• Mobile intelligence for satellite
• Mobile intelligence for mission-critical systems
• Mobile intelligence for community services and social networking
• Mobile intelligence computing for sustainable development
PAPER SUBMISSION GUIDELINES
Papers must be written in English. All papers must be prepared in the IEEE double column
proceedings format. Please see the following link for details:
https://www.ieee.org/conferences/publishing/templates.html .
All accepted conference papers will be published by IEEE Computer Society and IEEE Explore
digital library with EI-index. Selected papers will be recommended to SCI-index journals
as special issue papers.
The paper length should be up to 8 pages for regular conference papers and 6 pages for
work-in-progress papers. Submitted papers should contain original work and not being
submitted elsewhere. Each paper must be presented by an author at the conference.
Presentations via teleconference are not permitted. Permissions to have the paper presented
by a qualified substitute presented may be granted by the TCP Chairs under extraordinary
circumstances, upon written request.
Submissions should be made via Easy Chair using the following link:
https://easychair.org/my/conference?conf=imc24 .
IMPORTANT DATES
• Abstract submission: March 31st, 2024 (AoE)
• Paper submission: April 7th, 2024 (AoE)
• Notification of acceptance: May 15th, 2024
• Final manuscript submission: May 22nd, 2024
• Author registration: May 22nd, 2024
• Conference: July 15th-18th, 2024
COMMITTEES
General Chairs
• Hiroyuki Sato, University of Tokyo, Japan
• Yan Bai, University of Washington Tacoma, USA
Program Chairs
• Lan Zhang, Clemson University, USA
• Sun Yao, The University of Glasgow, Scotland, UK
• Tomoki Watanabe, Kanagawa Institute Technology, Japan
• Fan Wu, Shanghai Jiao Tong University, China
Publicity Chair
George Angelos Papadopoulos, University of Cyprus, Cyprus
Program Committee
• Ouri Wolfson, University of illinois
• Felix Beierle, University of Würzburg
• Thomas Richter, Rhein-Waal University of Applied Sciences
• Dan Grigoras, University College Cork
• Sergio Ilarri, University of Zaragoza
• Iulian Sandu Popa, University of Versailles Saint-Quentin & INRIA Saclay-Ile-de-France
• Haiping Xu, University of Massachusetts Dartmouth
• Prasad Calyam, University of Missouri
• Dana Petcu, West University of Timisoara
• Fabio Costa, Federal University of Goias
• Cristian Borcea, New Jersey Institute of Technology
• Lei Huang, Prairie View A&M University
• Chunsheng Zhu, Southern University of Science and Technology
• Xuyun Zhang, Macquarie University
• Jia Zhao, Changchun Institute of Technology
• Richard Han, University of Colorado Boulder
CISOSE General Chairs
• Jerry Gao, San Jose State University, USA
• Iraklis Varlamis, Harokopio University of Athens, Greece
CISOSE Steering Committee
• Jerry Gao, San Jose State University, USA
• Guido Wirtz, University of Bamberg, Germany
• Huaimin Wang, NUDT, China
• Jie Xu, University of Leeds, UK
• Wei-Tek Tsai, Arizona State University, USA
• Axel Kupper, TU Berlin, Germany
• Hong Zhu, Oxford Brookes University, UK
• Longbin Cao, University of Technology Sydney, Australia
• Cristian Borcea, New Jersey Institute of Technology, USA
• Sato Hiroyuki, University of Tokyo, Japan
****** EXTENDED Deadlines ******
Special Session on "eXtended Reality as a gateway to the Metaverse:
Practices, Theories, Technologies and Applications"
These are the new extended deadlines:
- Abstract Submission Deadline: March 29, 2024 (extended)
- Final Paper Submission Deadline: May 15, 2024 (extended)
********************************
Dear Colleagues,
The submission deadline to contribute with an Abstract (1-2 pages) or a
Graphical Abstract to the special session on “eXtended Reality as a gateway
to the Metaverse: Practices, Theories, Technologies and Applications” is
extended to March 29, 2024 - https://metroxraine.org/special-session-6
Conference: IEEE International Conference on Metrology for eXtended
Reality, Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE
2024)
October 21-23, 2024 - St Albans, London, UK - https://metroxraine.org/
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session.
I'm looking forward to meeting you at IEEE MetroXRAINE 2024.
Best regards,
Giuseppe Caggianese
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-6
2024 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2024)
https://metroxraine.org/
October 21-23, 2024 - St Albans, London, UK.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-6
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: March 29, 2024 (extended)
Final Paper Submission Deadline: May 15, 2024 (extended)
Full Paper Acceptance Notification: June 15, 2024
Final Paper Submission Deadline: July 31, 2024
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into the IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese(a)cnr.it
Nicola Capece
University of Basilicata
nicola.capece(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions related to the special session, please feel free to
contact us via email.
* Apologies for multiple copies. Please forward to anybody who might be interested, thanks *
====================================================================================================
Call for Participations
1st Workshop on Child-Centered AI for Empowering Creative and Inclusive Learning Experiences
Co-located within the 23rd ACM Interaction Design and Children Conference (IDC 2024)
Delft (Netherlands)
University of Technology
June 17, 2024
Website: https://ccai4ecile.di.uniba.it
====================================================================================================
Important Dates
===============
Participant submissions due: (on or before) April 15, 2024
Participants notified of acceptance: (on or before) May 1, 2024
Aims and Scope
==============
*How do we design AI systems that enrich children’s learning experiences, fostering creativity, inclusivity, and personal growth?*
We invite educators, researchers, technologists, and innovators to contribute their insights, research findings, and visionary ideas on the role of AI in shaping child-centered learning environments.
This workshop aims to bring together a diverse community of thought leaders and practitioners to explore:
- Innovative AI applications that support personalized and adaptive learning experiences for children.
- Ethical considerations in the development and deployment of AI technologies in educational settings, ensuring that these innovations are accessible, equitable, and safe for all learners.
- Creative and inclusive pedagogies enabled by AI, fostering environments where children can explore, create, and learn without boundaries.
- Case studies and success stories of AI integration in learning environments, highlighting lessons learned and best practices for scaling impactful solutions.
Our goal is to foster a multidisciplinary dialogue on developing child-centered AI solutions that enhance creative learning while being mindful of inclusivity, social and ethical considerations and safeguarding against potential risks.
How to Participate
==================
Submit a short memo or extended abstract about a project you’re working on, a question you are struggling with, an idea you’d like to discuss around Human-Centered AI for Children. Alternatively, you can submit a concise position paper that could be considered for publication.
You can choose **one** of the following formats:
1. **Informal Memos:** Share your insights with a one-page memo or extended abstract. This can include project outlines, innovative ideas for discussion, or questions that spark debate on Child-Centered AI. Ideal for researchers, practitioners, educators, and enthusiasts eager to contribute their perspectives and experiences.
2. **Academic Position Papers (at least 5 pages):** Submit detailed explorations following the CEUR-WS CEURART style (https://ceur-ws.org/HOWTOSUBMIT.html). We welcome empirical research findings, theoretical frameworks, opinion pieces on key issues, and position statements that contribute to scholarly discourse on Child-Centered AI. Aimed at researchers and academics, these papers should offer some critical reflection and analysis.
Submission will be done via EasyChair: https://easychair.org/conferences/?conf=ccai4ecile
At least one author authors of accepted papers register for both the workshop and main conference and attend the workshop.
Whether you are working on AI tools that support creative expression, developing platforms that offer inclusive learning experiences, or researching the impact of AI on children’s development, we welcome your contributions.
Join us in shaping a future where technology empowers every child to reach their full potential, igniting curiosity and fostering a lifelong love of learning.
Workshop Organizers
===================
- Grazia Ragone - IVU Laboratory, Department of Computer Science, University of Bari Aldo Moro (grazia.ragone(a)uniba.it)
- Safinah Ali - Personal Robots Group, MIT Media Lab (safinah(a)mit.edu)
- Andrea Esposito - IVU Laboratory, Department of Computer Science, University of Bari Aldo Moro (andrea.esposito(a)uniba.it)
- Judith Good - Full Professor, Informatics Institute, University of Amsterdam (j.a.good(a)uva.nl)
- Kate Howland - Professor of Interaction Design, Department of Informatics, University of Sussex (K.L.Howland(a)sussex.ac.uk)
- Carmelo Presicce - Lifelong Kindergarten, MIT Media Lab (tarmelop(a)media.mit.edu)
* We apologize if you receive multiple copies of this CFP *
For the online version of this Call, visit:
https://nldb2024.di.unito.it/submissions/
===============
SUBMISSIONS ARE OPEN AT https://easychair.org/conferences/?conf=nldb2024
===============
NLDB 2024
The 29th International Conference on Natural Language & Information Systems
25-27 June 2024, University of Turin, Italy.
Website: https://nldb2024.di.unito.it/
*Submission deadline: *22 March*5 April, 2024 (Extended)*
About NLDB
The 29th International Conference on Natural Language & Information
Systems will be held at the University of Turin, Italy, and will be a
face to face event. Since 1995, the NLDB conference brings together
researchers, industry practitioners, and potential users interested in
various applications of Natural Language in the Database and Information
Systems field. The term "Information Systems" has to be considered in
the broader sense of Information and Communication Systems, including
Big Data, Linked Data and Social Networks.
The field of Natural Language Processing (NLP) has itself recently
experienced several exciting developments. In research, these
developments have been reflected in the emergence of Large Language
Models and the importance of aspects such as transparency, bias and
fairness, Large Multimodal Models and the connection of the NLP field
with Computer Vision, chatbots and dialogue-based pipelines.
Regarding applications, NLP systems have evolved to the point that they
now offer real-life, tangible benefits to enterprises. Many of these NLP
systems are now considered a de-facto offering in business intelligence
suites, such as algorithms for recommender systems and opinion
mining/sentiment analysis. Language models developed by the open-source
community have become widespread and commonly used. Businesses are now
readily adopting these technologies, thanks to the efforts of the
open-source community. For example, fine-tuning a language model on a
company's own dataset is now easy and convenient, using modules created
by thousands of academic researchers and industry experts.
It is against this backdrop of recent innovations in NLP and its
applications in information systems that the 29th edition of the NLDB
conference takes place. We welcome research and industrial
contributions, describing novel, previously unpublished works on NLP and
its applications across a plethora of topics as described in the Call
for Papers.
Call for Papers:
NLDB 2024 invites authors to submit papers on unpublished research that
addresses theoretical aspects, algorithms, applications, architectures
for applied and integrated NLP, resources for applied NLP, and other
aspects of NLP, as well as survey and discussion papers. This year's
edition of NLDB continues with the Industry Track to foster fruitful
interaction between the industry and the research community.
Topics of interest include but are not limited to:
* Large Language Models: training, applications, transfer learning,
interpretability of large language models.
* Multimodal Models: Integration of text with other modalities like
images, video, and audio; multimodal representation learning;
applications of multimodal models.
* AI Safety and ethics: Safe and ethical use of Generative AI and NLP;
avoiding and mitigating biases in NLP models and systems; explainability
and transparency in AI.
* Natural Language Interfaces and Interaction: design and implementation
of Natural Language Interfaces, user studies with human participants on
Conversational User Interfaces, chatbots and LLM-based chatbots and
their interaction with users.
* Social Media and Web Analytics: Opinion mining/sentiment analysis,
irony/sarcasm detection; detection of fake reviews and deceptive
language; detection of harmful information: fake news and hate speech;
sexism and misogyny; detection of mental health disorders;
identification of stereotypes and social biases; robust NLP methods for
sparse, ill-formed texts; recommendation systems.
* Deep Learning and eXplainable Artificial Intelligence (XAI): Deep
learning architectures, word embeddings, transparency, interpretability,
fairness, debiasing, ethics.
* Argumentation Mining and Applications: Automatic detection of
argumentation components and relationships; creation of resource (e.g.
annotated corpora, treebanks and parsers); Integration of NLP techniques
with formal, abstract argumentation structures; Argumentation Mining
from legal texts and scientific articles.
* Question Answering (QA): Natural language interfaces to databases, QA
using web data, multi-lingual QA, non-factoid QA(how/why/opinion
questions, lists), geographical QA, QA corpora and training sets, QA
over linked data (QALD).
* Corpus Analysis: multi-lingual, multi-cultural and multi-modal
corpora; machine translation, text analysis, text classification and
clustering; language identification; plagiarism detection; information
extraction: named entity, extraction of events, terms and semantic
relationships.
* Semantic Web, Open Linked Data, and Ontologies: Ontology learning and
alignment, ontology population, ontology evaluation, querying ontologies
and linked data, semantic tagging and classification, ontology-driven
NLP, ontology-driven systems integration.
* Natural Language in Conceptual Modelling: Analysis of natural language
descriptions, NLP in requirement engineering, terminological ontologies,
consistency checking, metadata creation and harvesting.
* Natural Language and Ubiquitous Computing: Pervasive computing,
embedded, robotic and mobile applications; conversational agents; NLP
techniques for Internet of Things (IoT); NLP techniques for ambient
intelligence
* Big Data and Business Intelligence: Identity detection, semantic data
cleaning, summarisation, reporting, and data to text.
*Student Registration*:
We are committed to fostering the participation of young researchers and
students in the NLDB 2024 conference. To accommodate as many young minds
as possible, we have reduced the student registration fees. We believe
that this will provide an excellent opportunity for students to engage
with the latest research and industrial applications of Natural Language
Processing across information systems.
Important Dates:
*Full paper submission: *22 March*5 April, 2024 (Extended)*
Paper notification: 3 May, 2024
Camera-ready deadline: 10 May, 2024
Conference: 25-27 June 2024
Submission Guidelines:
Authors should follow the LNCS format
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…)
and submit their manuscripts in PDF via Easychair
(https://easychair.org/conferences/?conf=nldb2024)
Papers can be submitted to either the main conference or the industry track.
Submissions can be full papers (up to 15 pages including references and
appendices), short papers (up to 11 pages including references and
appendices) or papers for a poster presentation or system demonstration
(6 pages including references). The program committee may decide to
accept some full papers as short papers or poster papers.
All questions about submissions should be emailed to
federico.torrielli(a)unito.it (Web & Publicity Chair)
General Chairs:
Luigi Di Caro, University of Turin
Farid Meziane, University of Derby
Amon Rapp, University of Turin
Vijayan Sugumaran, Oakland University