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*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
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*Issue N. 66*
featuring
a focus section on ‘*Digital Wellbeing for Teens: Designing Educational
Systems*‘
guest edited by /Chiara Ceccarini, Catia Prandi, Alberto Monge
Roffarello, Luigi De Russis/
is now available for free downloading
https://doi.org/10.55612/s-5002-066 <https://doi.org/10.55612/s-5002-066>
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/IxD&A implements the Gold/Diamond Open Access road to its contents/
If you wish to help us in improving the quality of the journal, please
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*
*
*IxD&A Journal, Issue N. 66 - ToC*/
/
/Focus section on:/
*Digital Wellbeing for Teens: Designing Educational Systems.*
Preface <https://ixdea.org/preface-n-66-focus-section/>
(
https://doi.org/10.55612/s-5002-066-001pfs)
/Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello, Luigi De Russis/
p. 5 – 7
/Khadija El Aadmi-Laamech, Patricia Santos, Davinia Hernández-Leo/
Integrating Self-Determination Theory and Human-Centered Design to
Enhance Students’ Well-being in Computer Supported Collaborative
Learning Environments, pp. 8 – 41
(
https://doi.org/10.55612/s-5002-066-001)
/Federica Gini, Eftychia Roumelioti, Gianluca Schiavo, Annapaola
Marconi, Maria Paola Paladino, Massimo Zancanaro/
Empowering Through Play: Leveraging Gamification for Discussing
Sensitive Topics, pp. 42 – 65
(
https://doi.org/10.55612/s-5002-066-002)
/Andrea Benedetti and Tommaso Elli/
Designing counter-efficient artifacts: critical educational approaches
in creative coding, pp. 66 – 84
(
https://doi.org/10.55612/s-5002-066-003)
/Elena Cicuto, Rosella Gennari, Alessandra Melonio, Marco Mores/
Collaborative Design through Play for Children with ADHD and Peers: an
Exploratory Study, pp. 85 – 104
(
https://doi.org/10.55612/s-5002-066-004)
*Regular paper*
/Andreas Rio Adriyanto, Aria Ar Razi, Sri Soedewi/
Interactions in the Collaborative Online Platform for Design Studio
Courses through Blended Learning, pp. 105 – 134
(
https://doi.org/10.55612/s-5002-066-005)
/Catherine Grevet Delcourt, Linda Charmaraman, Quan Gu, Caitlin
Mbuakoto, Paige Whalen, Gillian Hodgden, Sofia Kobayashi, Aliea
Nallbani, Zhamilya Bilyalova, ZhiXin Jin, Sidrah Durrani/
A Remote Participatory Workshop on Digital Wellbeing and Artificial
Intelligence with Middle School Girls, pp. 135 – 161
(
https://doi.org/10.55612/s-5002-066-006)
/Viviane Peçaibes, Pedro Cardoso, Bruno Giesteira, Liliana Castro,
Luciana Lima/
Yama’s Liberation: Co-designing a ludic educational system to support
teens’ group therapy, pp. 162 – 193
(
https://doi.org/10.55612/s-5002-066-007)
/Juana María García Ladrón de Guevara, Federico Luis Del Blanco García,
Eduardo Roig Segovia, Jose María Font Fernández/
The influence of pattern language: Bridging physical and digital
architecture in video game design through the case of The Witcher III,
pp. 194 – 225
(
https://doi.org/10.55612/s-5002-066-008)
/İrem Kekilli, Muhammet Furkan Yiğitoğlu, Orkan Zeynel Güzelci/
Machine Learning-Based Human Action Estimation for Interactive Spatial
Lighting Control, pp. 226 – 245
(
https://doi.org/10.55612/s-5002-066-009)
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Content of forthcoming issues:*
https://doi.org/10.55612/s-5002-000
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