*** Apologies for cross postings ***
AI4HGI Workshop @ECAI 2025 - Call For Papers -
*** SUBMISSION DEADLINE: 18th June, 2025 ***
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The First Workshop on Artificial Intelligence for Human-Game Interaction
co-located with the 28th European Conference of Artificial Intelligence (ECAI ’25)
Bologna, 25th-30th October 2025
Web:
https://ai4hgi.github.io/
Submission site:
https://easychair.org/my/conference?conf=ai4hgi
For any information: sabrina.villata(a)unito.it
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ABSTRACT
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Digital games have become one of the most influential forms of entertainment and
interactive media, extending their impact beyond leisure into education, health, behavior
change, and more. Artificial Intelligence (AI) is playing an increasingly vital role in
shaping these experiences, enabling adaptive gameplay, dynamic content generation, and the
creation of intelligent non-player characters. AI not only enhances player immersion but
also expands the possibilities for storytelling, accessibility, and personalized
experiences.
The AI4HGI workshop aims to explore the evolving role of AI in human-game interaction by
addressing key research questions, including:
* How AI can enhance player immersion and engagement in digital games?
* How can AI contribute to adaptive storytelling and personalized player experiences?
* How can AI systems balance computational efficiency with the complexity of game
interactions?
* How can generative AI impact game design and creativity?
* How should ethical considerations such as transparency, fairness, and data privacy be
addressed in AI-driven game development?
In answering these questions, the AI4HGI workshop aims to provide a platform for
researchers to discuss innovative solutions, share insights, and identify new research
directions. By fostering dialogue at the intersection of AI and game development, the
workshop seeks to advance the field and contribute to shaping the next generation of
intelligent and interactive digital experiences.
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TOPICS
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Topics of interest include but are not limited to:
- Reinforcement learning in games
- Multi-agent systems in games
- Procedural Content Generation
- AI for game balancing and dynamic difficulty adjustment
- AI-enhanced playtesting
- Affective gaming
- Player modeling
- Gameplay dynamic adaptation
- Non-Player Characters’ (NPCs) AI
- AI-driven serious, educational, and persuasive games
- Game-based learning
- Natural language processing in games
- Generative AI for game design and development
- Ethical and responsible AI in games
- Explainable AI in games
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SUBMISSIONS
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We accept the following submissions:
(A) Regular papers (10-12 pages + references - single-column CEURART style)
(B) Position, short papers and Demos (5-9 pages + references - single-column CEURART
style);
(C) Manifestations of interest (max 2 pages including a bio of the participant and a brief
statement about why they are interest in the workshop)
Submission site:
https://easychair.org/my/conference?conf=ai4hgi
All papers must be in English and they must be formatted using the single-column CEURART
style format.
Submitted papers will be evaluated by two members of the Program Committee through a
single blind review process. We aim to publish all accepted regular, short, position
papers and demos(A, B) in CEUR WS Proceedings as a joint volume.
We will also consider relevant papers which were rejected from the main conference based
on review transfer; to use this option, authors are invited to submit a request after
rejection. We will then make a decision based on the reviews written for the main
conference, which will be made available to us in anonymized form.
At least one author of each accepted paper must register for the workshop by the main
conference registration deadline.
Papers must be submitted on EasyChair.
The templates and format instructions are available here:
https://ceur-ws.org/HOWTOSUBMIT.html
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IMPORTANT DATES
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Early submission are strongly encouraged. We adopt a rolling review system: early
submissions will be immediately reviewed and the notification will be sent out
approximately two weeks after the submission.
* Paper submission final deadline: 18 June, 2025
* Review transfer option for papers rejected from main conference: 15 July, 2025
* Paper notification: 18 July, 2025
* Camera-ready version deadline: TBC
* Registration deadline: TBC
* AI4HGI Workshop: 25 or 26 October, 2025
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ORGANIZATION
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Sabrina Villata
University of Torino, Italy
Amon Rapp
University of Torino, Italy
David Melhart
University of Malta, Malta
Matthew Barthet
University of Malta, Malta
Mike Preuss
Leiden University, Netherlands
Giulio Barbero
Leiden University, Netherlands