** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications
All accepted papers will be published in the IEEE conference
proceedings, and will be submitted to be indexed by Scopus, EI, INSPEC and
DBLP.
The Organizing Committee will peer-review the submitted papers.
Format
Please write your proposal using the General IEEE conference paper
format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule
Submission deadline: May 22, 2021 (extended deadline) . Please send
your submission to: miguel.garcia(a)algomau.ca
Author notification: June 10, 2021
Final manuscripts (camera ready)/ registration due: July 10, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page:
http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4